106 lines
1.6 KiB
GLSL
106 lines
1.6 KiB
GLSL
struct DrawCommand {
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uint vertex_count;
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uint instance_count;
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uint fist_vertex;
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uint first_instance;
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};
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layout(std430, buffer_reference) buffer DrawCommandList {
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DrawCommand d[];
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};
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struct DispatchCommand {
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uint x;
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uint y;
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uint z;
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};
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struct Symbol {
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float top;
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float left;
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float width;
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float height;
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vec2 advance;
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};
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layout(std430, buffer_reference) buffer SymbolList {
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Symbol s[];
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};
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struct Font {
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SymbolList symbols;
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uint num_symbols;
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uint width;
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uint height;
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};
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layout(std430, buffer_reference) buffer FontList {
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Font f[];
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};
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struct String {
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vec2 pos;
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vec4 color;
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float size;
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uint offset;
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uint len;
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uint font;
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};
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layout(std430, buffer_reference) readonly buffer StringList {
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String s[];
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};
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layout(std430, buffer_reference) readonly buffer CodeList {
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uint c[];
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};
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struct Drawable {
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vec2 pos;
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vec2 size;
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vec4 color[4];
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uint type;
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uint var;
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uint events;
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};
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layout(std430, buffer_reference) readonly buffer DrawableList {
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Drawable d[];
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};
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layout(std430, buffer_reference) buffer Context {
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FontList fonts;
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vec2 screen;
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vec2 extent;
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vec2 scale;
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};
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layout(std430, buffer_reference) readonly buffer Container {
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vec2 offset;
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vec2 size;
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uint anchor;
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Context context;
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};
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layout(std430, buffer_reference) readonly buffer Layer {
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DrawCommand draw;
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DispatchCommand dispatch;
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uint max_drawables;
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uint max_codes;
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uint max_strings;
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uint num_drawables;
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StringList strings;
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CodeList codes;
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DrawableList drawables;
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Container container;
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};
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layout(std430, push_constant) uniform PushConstant {
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Layer layer;
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float time;
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uint frame;
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} pc;
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