25 lines
665 B
GLSL
25 lines
665 B
GLSL
#version 450
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#extension GL_EXT_buffer_reference : require
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#include "hex_common.glsl"
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layout(location = 0) flat out vec4 color;
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void main() {
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if(gl_InstanceIndex == 0) {
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color = vec4(1, 0, 0, 1);
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if(gl_VertexIndex == 0) {
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gl_Position = pc.context.proj * pc.context.view * pc.context.click_start;
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} else {
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gl_Position = pc.context.proj * pc.context.view * pc.context.click_end;
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}
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} else {
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color = vec4(0, 1, 0, 1);
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if(gl_VertexIndex == 0) {
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gl_Position = pc.context.proj * pc.context.view * pc.context.hover_start;
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} else {
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gl_Position = pc.context.proj * pc.context.view * pc.context.hover_end;
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}
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}
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}
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