247 lines
5.3 KiB
C
247 lines
5.3 KiB
C
#ifndef GPU_H
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#define GPU_H
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#define VK_USE_PLATFORM_MACOS_MVK
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#include "vulkan/vk_enum_string_helper.h"
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#include "vulkan/vulkan_core.h"
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#include "vk_mem_alloc.h"
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#ifdef __APPLE__
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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#include <GLFW/glfw3native.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <cglm/types.h>
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#include <cglm/mat4.h>
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#include <cglm/vec3.h>
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#include <cglm/affine.h>
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#include <cglm/quat.h>
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#include <cglm/cam.h>
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#include <math.h>
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#define MAX_FRAMES_IN_FLIGHT 2
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#define WINDOW_MIN_WIDTH 800
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#define WINDOW_MIN_HEIGHT 600
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#define PERSPECTIVE_FOVY (-M_PI/3)
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#define PERSPECTIVE_NEARZ 0.01
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#define PERSPECTIVE_FARZ 1000
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#define VK_RESULT(x) {\
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result = x;\
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if(result != VK_SUCCESS) {\
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fprintf(stderr, "%s:%d %s failed with %s\n", __FILE__, __LINE__, #x, string_VkResult(result));\
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return x;\
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}\
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}
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typedef struct ComputePipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} ComputePipeline;
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typedef struct GraphicsPipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} GraphicsPipeline;
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typedef struct DrawCommandStruct {
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uint32_t vertex_count;
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uint32_t instance_count;
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uint32_t first_vertex;
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uint32_t first_instance;
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} DrawCommand;
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typedef struct DispatchCommandStruct {
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uint32_t x;
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uint32_t y;
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uint32_t z;
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} DispatchCommand;
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typedef struct GPUQueueStruct {
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VkQueue handle;
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uint32_t family;
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uint32_t index;
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} GPUQueue;
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typedef struct SwapchainDetailsStruct {
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VkSurfaceCapabilitiesKHR capabilities;
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VkSurfaceFormatKHR* formats;
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uint32_t formats_count;
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VkPresentModeKHR* present_modes;
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uint32_t present_modes_count;
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} SwapchainDetails;
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typedef struct TransferInfoStruct {
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VkDeviceSize offset;
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VkDeviceSize size;
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VkBuffer buffer;
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} TransferInfo;
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typedef struct TransferBufferStruct {
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VkBuffer buffer;
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VmaAllocation memory;
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void* mapped;
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size_t written;
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size_t max_size;
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size_t max_count;
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TransferInfo* infos;
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uint32_t count;
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} TransferBuffer;
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typedef struct FrameContextStruct {
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VkFence ready;
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VkSemaphore image;
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VkSemaphore render;
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VkSemaphore transfer;
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VkSemaphore compute;
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uint64_t transfer_index;
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uint64_t compute_index;
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VkCommandBuffer compute_commands;
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VkCommandBuffer transfer_commands;
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TransferBuffer transfers[2];
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} FrameContext;
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typedef struct RenderContextStruct {
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VkInstance instance;
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VkDebugUtilsMessengerEXT debug_messenger;
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VkPhysicalDevice physical_device;
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VkSurfaceKHR surface;
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GPUQueue graphics_queue;
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GPUQueue present_queue;
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GPUQueue transfer_queue;
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VkDevice device;
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VmaAllocator allocator;
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SwapchainDetails swapchain_details;
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VkSurfaceFormatKHR swapchain_format;
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VkPresentModeKHR swapchain_present_mode;
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VkExtent2D swapchain_extent;
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VkSwapchainKHR swapchain;
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uint32_t swapchain_image_count;
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VkImage* swapchain_images;
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VkImageView* swapchain_image_views;
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VkFramebuffer* swapchain_framebuffers;
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VkFormat depth_format;
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VkImageView depth_image_view;
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VkImage depth_image;
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VmaAllocation depth_image_memory;
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VkCommandPool extra_graphics_pool;
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VkCommandPool graphics_pool;
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VkCommandPool transfer_pool;
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VkRenderPass render_pass;
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VkCommandBuffer* swapchain_command_buffers;
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FrameContext frame[MAX_FRAMES_IN_FLIGHT];
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uint32_t current_frame;
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vec2 window_scale;
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bool framebuffer_recreated;
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} RenderContext;
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GLFWwindow* init_window();
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VkResult init_vulkan(
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GLFWwindow* window,
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RenderContext* context);
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VkResult create_transfer_buffer(
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VmaAllocator allocator,
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VkDeviceSize size,
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VkBuffer* buffer,
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VmaAllocation* memory,
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void** mapped);
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void destroy_transfer_buffer(
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VmaAllocator allocator,
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VkBuffer buffer,
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VmaAllocation memory);
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VkResult create_storage_buffer(
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VmaAllocator allocator,
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VkBufferUsageFlags usage,
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VkDeviceSize size,
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VkBuffer* buffer,
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VmaAllocation* memory);
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VkDeviceAddress buffer_address(
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VkDevice device,
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VkBuffer buffer);
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VkResult add_transfer(
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void* data,
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VkBuffer buffer,
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VkDeviceSize offset,
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VkDeviceSize size,
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uint32_t frame_index,
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RenderContext* gpu);
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VkResult add_transfers(
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void* data,
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VkBuffer* buffers,
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VkDeviceSize offset,
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VkDeviceSize size,
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RenderContext* gpu);
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VkCommandBuffer command_begin_single(
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VkDevice device,
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VkCommandPool transfer_pool);
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VkResult command_end_single(
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VkDevice device,
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VkCommandBuffer command_buffer,
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VkCommandPool transfer_pool,
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GPUQueue transfer_queue);
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void command_copy_buffer(
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VkCommandBuffer command_buffer,
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VkBuffer src,
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VkBuffer dst,
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VkDeviceSize src_offset,
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VkDeviceSize dst_offset,
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VkDeviceSize size);
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VkResult command_transition_image_layout(
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VkDevice device,
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VkCommandPool transfer_pool,
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GPUQueue transfer_queue,
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VkImageLayout old_layout,
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VkImageLayout new_layout,
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VkImage image,
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VkAccessFlags src_mask,
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VkAccessFlags dst_mask,
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VkPipelineStageFlags source,
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VkPipelineStageFlags dest,
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uint32_t source_family,
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uint32_t dest_family,
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VkImageAspectFlags aspect_flags);
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VkShaderModule load_shader_file(
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const char* path,
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VkDevice device);
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VkResult recreate_framebuffer(
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RenderContext* gpu);
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#endif
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