#version 450 layout(set = 1, binding = 1) uniform sampler2DArray font; layout(location = 0) in vec4 fragColor; layout(location = 1) in vec2 fragUV; layout(location = 2) flat in uint code; layout(location = 0) out vec4 outColor; void main() { outColor = fragColor * texture(font, vec3(fragUV, code)); }