#version 450 #extension GL_EXT_buffer_reference : require #include "ui_common.glsl" layout(std430, push_constant) uniform PushConstant { Context context; Layer layer; } pc; layout(local_size_x = 1) in; void main() { uint gID = gl_GlobalInvocationID.x; String string = pc.layer.strings.s[gID]; Font font = pc.context.fonts.f[pc.layer.font_index]; uint buffer_pos = atomicAdd(pc.layer.draw.instance_count, string.len); float x = 0; for(uint i = 0; i < string.len; i++) { uint code = pc.layer.codes.c[string.offset + i]; Symbol symbol = font.symbols.s[code]; pc.layer.drawables.d[buffer_pos + i].pos = string.pos + vec2(x, 0); x += string.size*symbol.advance/font.width; pc.layer.drawables.d[buffer_pos + i].size = vec2(string.size, string.size); pc.layer.drawables.d[buffer_pos + i].color = string.color; pc.layer.drawables.d[buffer_pos + i].code = pc.layer.codes.c[string.offset + i]; pc.layer.drawables.d[buffer_pos + i].type = 1; } }