ROOT_DIR:=$(shell dirname $(realpath $(firstword $(MAKEFILE_LIST))))
CFLAGS = -I $(ROOT_DIR)/include -I/usr/local/include -O0 -g -Wall -Wextra
LDFLAGS = -L/opt/homebrew/opt/llvm/lib -L/opt/homebrew/opt/llvm/lib/c++ -L/opt/homebrew/lib -lglfw -lvulkan -ldl -Xlinker -rpath -Xlinker /opt/homebrew/lib
CC = /opt/homebrew/opt/llvm/bin/clang
CPP = /opt/homebrew/opt/llvm/bin/clang++
DSYM = /opt/homebrew/opt/llvm/bin/dsymutil
GDB = /opt/homebrew/opt/llvm/bin/lldb

SOURCES = src/main.c src/render.c src/vma.cpp src/pipeline.c src/command.c
OBJECTS = $(addsuffix .o, $(basename $(SOURCES)))
VERT_SPV = $(addsuffix .vert.spv, $(basename $(wildcard shader_src/*.vert)))
FRAG_SPV = $(addsuffix .frag.spv, $(basename $(wildcard shader_src/*.frag)))

export MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=1

.PHONY: all
all: roleplay $(VERT_SPV) $(FRAG_SPV)

roleplay: $(OBJECTS)
	$(CPP) $(CFLAGS) $(LDFLAGS) -o $@ $^

%.o: %.cpp
	$(CPP) $(CFLAGS) -c -o $@ $<

%.o: %.c
	$(CC) $(CFLAGS) -c -o $@ $<

.PHONY: clean clean_compdb

clean:
	rm -f $(FRAG_SPV)
	rm -f $(VERT_SPV)
	rm -f $(OBJECTS)
	rm -f roleplay
	rm -rf roleplay.dSYM

clean_compdb:
	rm -rf .compdb
	rm compile_commands.json

run: roleplay $(VERT_SPV) $(FRAG_SPV)
	./roleplay

roleplay.dSYM: roleplay
	$(DSYM) roleplay

debug: roleplay roleplay.dSYM $(VERT_SPV) $(FRAG_SPV)
	$(GDB) roleplay


%.vert.spv: %.vert
	glslangValidator -V -o $@ $<

%.frag.spv: %.frag
	glslangValidator -V -o $@ $<