#ifndef PIPELINE_H #define PIPELINE_H #include "vulkan/vulkan_core.h" #include "cglm/types.h" #include "vk_mem_alloc.h" #include "command.h" typedef struct GraphicsPipelineStruct { VkPipelineLayout layout; VkPipeline pipeline; } GraphicsPipeline; struct UIRect { vec3 pos; vec2 size; vec4 color; }; struct UIUniform { mat4 screen; }; VkResult create_ui_rect_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, GraphicsPipeline* pipeline); VkResult create_ui_descriptor_set(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkDescriptorSetLayout* ui_descriptor_layout, VkDescriptorPool* ui_descriptor_pool, VkDescriptorSet* ui_descriptor_set, VmaAllocation* ui_descriptor_memory, VkBuffer* ui_descriptor_buffer); VkResult create_ui_rect_buffer(VkDevice device, Queue transfer_queue, VkCommandPool transfer_pool, VmaAllocator allocator, VkBuffer* vertex_buffer, VkBuffer* index_buffer, VmaAllocation* vertex_memory, VmaAllocation* index_memory); #endif