#ifndef HEX_H #define HEX_H #include "gpu.h" typedef struct GPUHexContextStruct { mat4 proj; mat4 view; } GPUHexContext; typedef struct HexPushConstantStruct { VkDeviceAddress context; double time; } HexPushConstant; VkResult create_hex_pipeline( VkDevice device, VkRenderPass render_pass, GraphicsPipeline* graphics, ComputePipeline* compute); #endif