#version 450 #extension GL_EXT_buffer_reference : require #include "hex_common.glsl" layout(location = 0) flat out vec4 color; void main() { if(gl_VertexIndex == 0) { gl_Position = pc.context.proj * pc.context.view * pc.context.rays.r[gl_InstanceIndex].start; } else { gl_Position = pc.context.proj * pc.context.view * pc.context.rays.r[gl_InstanceIndex].end; } color = pc.context.rays.r[gl_InstanceIndex].color; }