from ocp_vscode import * from build123d import * from math import tan, sin, cos, sqrt, pi, radians def PG(x, y, angle): return Polygon((x, 0), (x, y), (0, y + x * tan(radians(angle))), (0, x * tan(radians(angle))), align=Align.MIN) def CounterVal(val): if val >= 0: return f"+{val}" else: return f"{val}" def NumStr(val): if val < 0: return f"n{val}" else: return f"{val}" def Chevron(x, y, angle): return PG(x/2, y, angle) + mirror(PG(x/2, y, angle), Plane.YZ) def Numerical(left, right, x, y, t, angle, base_z, text_z): base = Chevron(x, y, angle) counter = extrude(base, base_z + text_z, (0, 0, 1)) cutout = Pos(t/2, t + t*tan(radians(angle)), 0) * PG(x/2 - 1.5*t, y - 2*t, angle) cutout += mirror(cutout, Plane.YZ) cutout = Pos(0, 0, base_z + text_z) * cutout counter -= extrude(cutout, text_z, (0, 0, -1)) font_size = x/5 font = "Arial Rounded MT Bold" top = Pos(-x/4, y/2 + (t/2+x/4)*tan(radians(angle))) * Rot(0, 0, angle) * Text(CounterVal(left), font_size, font=font) top += Pos(x/4, y/2 + (t/2+x/4)*tan(radians(angle))) * Rot(0, 0, -angle) * Text(CounterVal(right), font_size, font=font) counter += extrude(Pos(0, 0, base_z) * top, text_z, (0, 0, 1)) return counter def Textual(text, image, image_yoff, font_mul, x, y, t, angle, base_z, text_z): counter = extrude(Chevron(x, y, angle), base_z + text_z, (0, 0, 1)) counter -= extrude(Pos(0, t + t*tan(radians(angle)), base_z + text_z) * Chevron(x-2*t, y-2*t, angle), text_z, (0, 0, -1)) font = "Arial Rounded MT Bold" font_size = x/6 * font_mul top = Pos(0, x/2*tan(radians(angle)) + t + 2*font_size/3) * Text(text, font_size, font=font, align=(Align.CENTER, Align.NONE)) svg = import_svg(image, align=(Align.CENTER, Align.MIN)) svg_max_x = max([x.bounding_box().max.X for x in svg.faces()]) svg_max_y = max([x.bounding_box().max.Y for x in svg.faces()]) svg_min_x = min([x.bounding_box().min.X for x in svg.faces()]) svg_min_y = min([x.bounding_box().min.Y for x in svg.faces()]) svg_size = (svg_max_x - svg_min_x, svg_max_y - svg_min_y) svg_scale = min(x/svg_size[0] * 0.6, y/svg_size[1] * 0.6) svg_obj = [Pos(0, y + t + image_yoff*svg_scale - svg_size[1]*svg_scale) * face for face in svg.faces()] top += scale(svg_obj, (svg_scale, svg_scale, svg_scale)) counter += extrude(Pos(0, 0, base_z) * top, text_z, (0, 0, 1)) return counter x = 25 * MM y = 10 * MM t = 1 * MM base_z = 1 * MM text_z = 0.5 * MM angle = 22.5 def Holder(x, y, angle): fit = 1 * MM spacing = 3 * MM total_x = x + fit cut_size = 85 * MM top_cut = 5 * MM max_depth = 30 * MM part = import_step("multibin_insert_2_2_1.step") insert_top = part.faces().sort_by(SortBy.AREA)[-1] part -= extrude(insert_top, top_cut, (0, 0, -1)) cut_profile = Location((0, -cut_size/2, max_depth), (-90, 0, 0)) * Pos(0, -total_x/2*tan(radians(angle))) * Chevron(total_x, y + max_depth, angle) cut_profile = Plane(insert_top) * cut_profile cuts = [(10, 2.5*y), (3, y), (1, y)] for j, (num_cuts, depth) in enumerate(cuts): cut_len = (cut_size-(num_cuts-1)*spacing)/num_cuts for i in range(num_cuts): part -= Pos((-1+j)*(total_x + spacing), i*cut_len + i*spacing, -depth) * extrude(cut_profile, cut_len) return part number_counters = [ (1, 1), (5, 5), (10, 10), (-1, -1), (-5, -5), (1, 0), (5, 0), (10, 0), (0, 1), (0, 5), (0, 10), (1, -1), ] image_counters = { "Deathtouch": (2, 0.9), "Double Strike": (0, 0.8), "First Strike": (0, 1), "Goad": (0, 1), "Flying": (2, 1), "Haste": (-3, 1), "Hexproof": (0, 1), "Indestructible": (0, 0.8), "Lifelink": (-2, 1), "Lore": (0, 1), "Menace": (-2, 1), "Reach": (-3, 1), "Ringbearer": (2, 1), "Shield": (-2, 1), "Stun": (-2, 1), "Time": (0, 1), "Trample": (0, 1), "Vigilance": (-1.5, 1), "Charge": (0, 1), } export = True one = False display_objects = [] for idx, numbers in enumerate(number_counters): counter = Numerical(numbers[0], numbers[1], x, y, t, angle, base_z, text_z) display_objects.append(Pos((x + 1 * MM) * idx, 0) * counter) if export: export_step(counter, f"step/counter_{NumStr(numbers[0])}_{NumStr(numbers[1])}.step") export_stl(counter, f"stl/counter_{NumStr(numbers[0])}_{NumStr(numbers[1])}.stl") if one: break for idx, (text, (y_off, font_mul)) in enumerate(image_counters.items()): counter = Textual(text, f"svg/{text.lower().replace(' ', '')}.svg", y_off, font_mul, x, 2.5*y, t, angle, base_z, text_z) display_objects.append(Pos((x + 1 * MM) * idx, y + 1 * MM) * counter) if export: export_step(counter, f"step/counter_{text.lower().replace(' ', '')}.step") export_stl(counter, f"stl/counter_{text.lower().replace(' ', '')}.stl") if one: break holder = Holder(x, y, angle) display_objects.append(Pos(0, 4*x) * holder) if export: export_stl(holder, "holder.stl") export_step(holder, "holder.step") show(display_objects)