373 lines
9.5 KiB
Go
373 lines
9.5 KiB
Go
package main
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import (
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"fmt"
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"errors"
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graphql "github.com/graph-gophers/graphql-go"
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"reflect"
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"sort"
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)
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// Update the events listeners, and notify the parent to do the same
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func (event * BaseEvent) Update() error {
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err := event.UpdateListeners()
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if err != nil {
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return err
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}
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if event.parent != nil{
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return event.parent.Update()
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}
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return nil
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}
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type EventInfo interface {
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}
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type BaseEventInfo interface {
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EventInfo
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}
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type EventQueueInfo struct {
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EventInfo
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priority int
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state string
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}
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func NewEventQueueInfo(priority int) * EventQueueInfo {
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info := &EventQueueInfo{
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priority: priority,
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state: "queued",
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}
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return info
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}
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// Event is the interface that event tree nodes must implement
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type Event interface {
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GraphNode
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Children() []Event
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ChildInfo(event Event) EventInfo
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Parent() Event
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RegisterParent(parent Event) error
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RequiredResources() []Resource
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DoneResource() Resource
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AddChild(child Event, info EventInfo) error
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FindChild(id graphql.ID) Event
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Run() error
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Abort() error
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Lock() error
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Unlock() error
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}
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// BaseEvent is the most basic event that can exist in the event tree.
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// On start it automatically transitions to completion.
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// It can optionally require events, which will all need to be locked to start it
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// It can optionally create resources, which will be locked by default and unlocked on completion
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// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
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// When starter, this event automatically transitions to completion and unlocks all it's resources(including created)
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type BaseEvent struct {
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BaseNode
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done_resource Resource
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required_resources []Resource
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children []Event
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child_info map[Event]EventInfo
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actions map[string]func() (string, error)
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parent Event
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signal chan string
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abort chan string
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}
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func (event * BaseEvent) Abort() error {
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event.signal <- "abort"
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return nil
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}
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func (queue * EventQueue) Abort() error {
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for _, event := range(queue.Children()) {
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event.Abort()
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}
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queue.signal <- "abort"
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return nil
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}
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func (event * BaseEvent) Lock() error {
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locked_resources := []Resource{}
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lock_err := false
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for _, resource := range(event.RequiredResources()) {
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err := resource.Lock(event)
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if err != nil {
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lock_err = true
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}
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}
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if lock_err == true {
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for _, resource := range(locked_resources) {
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resource.Unlock(event)
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}
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return errors.New("failed to lock required resources")
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}
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return nil
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}
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func (event * BaseEvent) Unlock() error {
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return event.DoneResource().Unlock(event)
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}
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func (event * BaseEvent) Run() error {
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next_action := "start"
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var err error = nil
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for next_action != "" {
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// Check if the edge exists
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action, exists := event.actions[next_action]
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if exists == false {
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error_str := fmt.Sprintf("%s is not a valid action", next_action)
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return errors.New(error_str)
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}
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// Run the edge function
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next_action, err = action()
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if err != nil {
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return err
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}
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// Check signals
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select {
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case reason := <-event.abort:
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error_str := fmt.Sprintf("State Machine aborted: %s", reason)
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return errors.New(error_str)
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default:
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}
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// Update the event after running the edge
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event.Update()
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}
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err = event.DoneResource().Unlock(event)
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if err != nil {
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return err
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}
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return nil
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}
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// EventQueue is a basic event that can have children.
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// On start, it attempts to start it's children from the highest 'priority'
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type EventQueue struct {
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BaseEvent
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}
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func NewEvent(name string, description string, required_resources []Resource) (* BaseEvent) {
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done_resource := NewResource("event_done", "signal that event is done", []Resource{})
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event := &BaseEvent{
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BaseNode: BaseNode{
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name: name,
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description: description,
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id: gql_randid(),
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listeners: []chan error{},
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},
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parent: nil,
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children: []Event{},
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child_info: map[Event]EventInfo{},
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done_resource: done_resource,
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required_resources: required_resources,
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actions: map[string]func()(string, error){},
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signal: make(chan string, 10),
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}
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// Lock the done_resource by default
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done_resource.Lock(event)
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event.actions["start"] = func() (string, error) {
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return "", nil
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}
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return event
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}
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func NewEventQueue(name string, description string, required_resources []Resource) (* EventQueue) {
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done_resource := NewResource("event_done", "signal that event is done", []Resource{})
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queue := &EventQueue{
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BaseEvent: BaseEvent{
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BaseNode: BaseNode{
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name: name,
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description: description,
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id: gql_randid(),
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listeners: []chan error{},
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},
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parent: nil,
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children: []Event{},
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child_info: map[Event]EventInfo{},
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done_resource: done_resource,
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required_resources: required_resources,
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actions: map[string]func()(string, error){},
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signal: make(chan string, 10),
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abort: make(chan string, 1),
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},
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}
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// Need to lock it with th BaseEvent since Unlock is implemented on the BaseEvent
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done_resource.Lock(&queue.BaseEvent)
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queue.actions["start"] = func() (string, error) {
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return "queue_event", nil
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}
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queue.actions["queue_event"] = func() (string, error) {
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// Sort the list of events by priority
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// Keep trying to lock the highest priority event until the end of the list is reached, or an event is locked
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// If an event is locked, transition it to "started" and start event in a new goroutine
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// If the end of the queue is reached and there are no uncompleted events, transition to "done"
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// If the end of the queue is reached and there are uncompleted events, transition to "wait"
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copied_events := make([]Event, len(queue.Children()))
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copy(copied_events, queue.Children())
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less := func(i int, j int) bool {
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info_i := queue.ChildInfo(copied_events[i]).(*EventQueueInfo)
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info_j := queue.ChildInfo(copied_events[j]).(*EventQueueInfo)
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return info_i.priority < info_j.priority
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}
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sort.SliceStable(copied_events, less)
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wait := false
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for _, event := range(copied_events) {
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info := queue.ChildInfo(event).(*EventQueueInfo)
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if info.state == "queued" {
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wait = true
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// Try to lock it
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err := event.Lock()
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// start in new goroutine
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if err != nil {
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} else {
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info.state = "running"
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go func(event Event, info * EventQueueInfo, queue * EventQueue) {
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event.Run()
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info.state = "done"
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queue.signal <- "event_done"
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}(event, info, queue)
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}
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} else if info.state == "running" {
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wait = true
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}
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}
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if wait == true {
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return "wait", nil
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} else {
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return "", nil
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}
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}
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queue.actions["wait"] = func() (string, error) {
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// Wait until signaled by a thread
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/*
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What signals to take action for:
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- abort : sent by any other thread : abort any child events and set the next event to none
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- resource_available : sent by the aggregator goroutine when the lock on a resource changes : see if any events can be locked
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- event_done : sent by child event threads : see if all events are completed
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*/
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signal := <- queue.signal
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if signal == "abort" {
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queue.abort <- "aborted by signal"
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return "", nil
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}
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return "queue_event", nil
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}
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return queue
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}
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// Store the nodes parent for upwards propagation of changes
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func (event * BaseEvent) RegisterParent(parent Event) error{
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if event.parent != nil {
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return errors.New("Parent already registered")
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}
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event.parent = parent
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return nil
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}
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func (event * BaseEvent) Parent() Event {
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return event.parent
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}
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func (event * BaseEvent) RequiredResources() []Resource {
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return event.required_resources
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}
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func (event * BaseEvent) DoneResource() Resource {
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return event.done_resource
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}
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func (event * BaseEvent) Children() []Event {
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return event.children
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}
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func (event * BaseEvent) ChildInfo(idx Event) EventInfo {
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val, ok := event.child_info[idx]
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if ok == false {
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return nil
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}
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return val
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}
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func (event * BaseEvent) FindChild(id graphql.ID) Event {
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if id == event.ID() {
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return event
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}
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for _, child := range event.Children() {
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result := child.FindChild(id)
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if result != nil {
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return result
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}
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}
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return nil
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}
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// Checks that the type of info is equal to EventQueueInfo
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func (event * EventQueue) AddChild(child Event, info EventInfo) error {
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if checkType(info, (*EventQueueInfo)(nil)) == false {
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return errors.New("EventQueue.AddChild passed invalid type for info")
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}
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return event.addChild(child, info)
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}
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func (event * BaseEvent) addChild(child Event, info EventInfo) error {
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err := child.RegisterParent(event)
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if err != nil {
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error_str := fmt.Sprintf("Failed to register %s as a parent of %s, cancelling AddChild", event.ID(), child.ID())
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return errors.New(error_str)
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}
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event.children = append(event.children, child)
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event.child_info[child] = info
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event.Update()
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return nil
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}
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// Overloaded function AddChild checks the info passed and calls the BaseEvent.addChild
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func (event * BaseEvent) AddChild(child Event, info EventInfo) error {
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if info != nil {
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return errors.New("info must be nil for BaseEvent children")
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}
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return event.addChild(child, info)
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}
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func checkType(first interface{}, second interface{}) bool {
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if first == nil || second == nil {
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if first == nil && second == nil {
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return true
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} else {
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return false
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}
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}
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first_type := reflect.TypeOf(first)
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second_type := reflect.TypeOf(second)
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return first_type == second_type
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}
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