532 lines
13 KiB
Go
532 lines
13 KiB
Go
package graphvent
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import (
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"sync"
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"github.com/google/uuid"
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"os"
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"github.com/rs/zerolog"
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"fmt"
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badger "github.com/dgraph-io/badger/v3"
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"encoding/json"
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)
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type StateLoadFunc func(*GraphContext, NodeID, []byte, map[NodeID]GraphNode)(NodeState, error)
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type StateLoadMap map[string]StateLoadFunc
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type NodeLoadFunc func(*GraphContext, NodeID)(GraphNode, error)
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type NodeLoadMap map[string]NodeLoadFunc
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type GraphContext struct {
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DB * badger.DB
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Log Logger
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NodeLoadFuncs NodeLoadMap
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StateLoadFuncs StateLoadMap
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}
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func NewGraphContext(db * badger.DB, log Logger) * GraphContext {
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ctx := GraphContext{
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DB: db,
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Log: log,
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NodeLoadFuncs: NodeLoadMap{
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"base_lockable": LoadBaseLockable,
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},
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StateLoadFuncs: StateLoadMap{
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"base_lockable": LoadBaseLockableState,
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},
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}
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return &ctx
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}
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// A Logger is passed around to record events happening to components enabled by SetComponents
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type Logger interface {
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SetComponents(components []string) error
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// Log a formatted string
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Logf(component string, format string, items ... interface{})
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// Log a map of attributes and a format string
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Logm(component string, fields map[string]interface{}, format string, items ... interface{})
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// Log a structure to a file by marshalling and unmarshalling the json
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Logj(component string, s interface{}, format string, items ... interface{})
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}
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func NewConsoleLogger(components []string) *ConsoleLogger {
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logger := &ConsoleLogger{
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loggers: map[string]zerolog.Logger{},
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components: []string{},
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}
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logger.SetComponents(components)
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return logger
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}
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// A ConsoleLogger logs to stdout
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type ConsoleLogger struct {
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loggers map[string]zerolog.Logger
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components_lock sync.Mutex
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components []string
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}
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func (logger * ConsoleLogger) SetComponents(components []string) error {
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logger.components_lock.Lock()
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defer logger.components_lock.Unlock()
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component_enabled := func (component string) bool {
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for _, c := range(components) {
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if c == component {
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return true
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}
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}
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return false
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}
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for c, _ := range(logger.loggers) {
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if component_enabled(c) == false {
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delete(logger.loggers, c)
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}
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}
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for _, c := range(components) {
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_, exists := logger.loggers[c]
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if component_enabled(c) == true && exists == false {
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logger.loggers[c] = zerolog.New(os.Stdout).With().Timestamp().Str("component", c).Logger()
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}
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}
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return nil
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}
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func (logger * ConsoleLogger) Logm(component string, fields map[string]interface{}, format string, items ... interface{}) {
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l, exists := logger.loggers[component]
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if exists == true {
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log := l.Log()
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for key, value := range(fields) {
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log = log.Str(key, fmt.Sprintf("%+v", value))
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}
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log.Msg(fmt.Sprintf(format, items...))
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}
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}
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func (logger * ConsoleLogger) Logf(component string, format string, items ... interface{}) {
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l, exists := logger.loggers[component]
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if exists == true {
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l.Log().Msg(fmt.Sprintf(format, items...))
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}
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}
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func (logger * ConsoleLogger) Logj(component string, s interface{}, format string, items ... interface{}) {
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m := map[string]interface{}{}
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ser, err := json.Marshal(s)
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if err != nil {
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panic("LOG_MARSHAL_ERR")
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}
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err = json.Unmarshal(ser, &m)
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if err != nil {
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panic("LOG_UNMARSHAL_ERR")
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}
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logger.Logm(component, m, format, items...)
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}
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type NodeID string
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// Generate a random id
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func RandID() NodeID {
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uuid_str := uuid.New().String()
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return NodeID(uuid_str)
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}
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type SignalDirection int
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const (
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Up SignalDirection = iota
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Down
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Direct
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)
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// GraphSignals are passed around the event tree/resource DAG and cast by Type()
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type GraphSignal interface {
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// How to propogate the signal
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Direction() SignalDirection
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Source() NodeID
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Type() string
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String() string
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}
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// BaseSignal is the most basic type of signal, it has no additional data
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type BaseSignal struct {
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FDirection SignalDirection `json:"direction"`
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FSource NodeID `json:"source"`
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FType string `json:"type"`
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}
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func (state BaseSignal) String() string {
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ser, err := json.Marshal(state)
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if err != nil {
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return "STATE_SER_ERR"
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}
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return string(ser)
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}
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func (signal BaseSignal) Direction() SignalDirection {
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return signal.FDirection
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}
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func (signal BaseSignal) Source() NodeID {
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return signal.FSource
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}
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func (signal BaseSignal) Type() string {
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return signal.FType
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}
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func NewBaseSignal(source GraphNode, _type string, direction SignalDirection) BaseSignal {
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var source_id NodeID = ""
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if source != nil {
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source_id = source.ID()
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}
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signal := BaseSignal{
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FDirection: direction,
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FSource: source_id,
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FType: _type,
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}
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return signal
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}
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func NewDownSignal(source GraphNode, _type string) BaseSignal {
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return NewBaseSignal(source, _type, Down)
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}
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func NewSignal(source GraphNode, _type string) BaseSignal {
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return NewBaseSignal(source, _type, Up)
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}
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func NewDirectSignal(source GraphNode, _type string) BaseSignal {
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return NewBaseSignal(source, _type, Direct)
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}
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func AbortSignal(source GraphNode) BaseSignal {
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return NewBaseSignal(source, "abort", Down)
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}
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func CancelSignal(source GraphNode) BaseSignal {
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return NewBaseSignal(source, "cancel", Down)
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}
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type NodeState interface {
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// Human-readable name of the node, not guaranteed to be unique
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Name() string
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// Type of the node this state is attached to. Used to deserialize the state to a node from the database
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Type() string
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}
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// GraphNode is the interface common to both DAG nodes and Event tree nodes
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// They have a NodeState interface which is saved to the database every update
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type GraphNode interface {
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ID() NodeID
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State() NodeState
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StateLock() *sync.RWMutex
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SetState(new_state NodeState)
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// Signal propagation function for listener channels
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UpdateListeners(ctx * GraphContext, update GraphSignal)
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// Signal propagation function for connected nodes(defined in state)
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PropagateUpdate(ctx * GraphContext, update GraphSignal)
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// Get an update channel for the node to be notified of signals
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UpdateChannel(buffer int) chan GraphSignal
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// Register and unregister a channel to propogate updates to
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RegisterChannel(listener chan GraphSignal)
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UnregisterChannel(listener chan GraphSignal)
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// Get a handle to the nodes internal signal channel
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SignalChannel() chan GraphSignal
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}
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const NODE_SIGNAL_BUFFER = 256
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func RestoreNode(ctx * GraphContext, id NodeID) BaseNode {
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node := BaseNode{
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id: id,
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signal: make(chan GraphSignal, NODE_SIGNAL_BUFFER),
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listeners: map[chan GraphSignal]chan GraphSignal{},
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state: nil,
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}
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ctx.Log.Logf("graph", "RESTORE_NODE: %s", node.id)
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return node
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}
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// Create a new base node with a new ID
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func NewNode(ctx * GraphContext, state NodeState) (BaseNode, error) {
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node := BaseNode{
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id: RandID(),
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signal: make(chan GraphSignal, NODE_SIGNAL_BUFFER),
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listeners: map[chan GraphSignal]chan GraphSignal{},
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state: state,
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}
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err := WriteDBState(ctx, node.id, state)
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if err != nil {
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return node, fmt.Errorf("DB_NEW_WRITE_ERROR: %e", err)
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}
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ctx.Log.Logf("graph", "NEW_NODE: %s - %+v", node.id, state)
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return node, nil
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}
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// BaseNode is the minimum set of fields needed to implement a GraphNode,
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// and provides a template for more complicated Nodes
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type BaseNode struct {
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id NodeID
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state NodeState
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state_lock sync.RWMutex
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signal chan GraphSignal
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listeners_lock sync.Mutex
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listeners map[chan GraphSignal]chan GraphSignal
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}
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func (node * BaseNode) ID() NodeID {
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return node.id
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}
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func (node * BaseNode) State() NodeState {
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return node.state
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}
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func (node * BaseNode) StateLock() * sync.RWMutex {
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return &node.state_lock
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}
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func ReadDBStateCopy(ctx * GraphContext, id NodeID) ([]byte, error) {
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ctx.Log.Logf("db", "DB_READ: %s", id)
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var val []byte = nil
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err := ctx.DB.View(func(txn *badger.Txn) error {
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item, err := txn.Get([]byte(id))
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if err != nil {
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return err
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}
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val, err = item.ValueCopy(nil)
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if err != nil {
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return err
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}
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return nil
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})
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if err != nil {
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return nil, err
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}
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return val, nil
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}
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func ReadDBState(ctx * GraphContext, id NodeID) ([]byte, error) {
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var bytes []byte
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err := ctx.DB.View(func(txn *badger.Txn) error {
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item, err := txn.Get([]byte(id))
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if err != nil {
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return err
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}
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return item.Value(func(val []byte) error {
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bytes = append([]byte{}, val...)
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return nil
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})
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})
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if err != nil {
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ctx.Log.Logf("db", "DB_READ_ERR: %s - %e", id, err)
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return nil, err
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}
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ctx.Log.Logf("db", "DB_READ: %s - %s", id, string(bytes))
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return bytes, nil
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}
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func WriteDBState(ctx * GraphContext, id NodeID, state NodeState) error {
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ctx.Log.Logf("db", "DB_WRITE: %s - %+v", id, state)
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var serialized_state []byte = nil
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if state != nil {
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ser, err := json.Marshal(state)
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if err != nil {
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return fmt.Errorf("DB_MARSHAL_ERROR: %e", err)
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}
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serialized_state = ser
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} else {
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serialized_state = []byte{}
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}
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err := ctx.DB.Update(func(txn *badger.Txn) error {
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err := txn.Set([]byte(id), serialized_state)
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return err
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})
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return err
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}
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func (node * BaseNode) SetState(new_state NodeState) {
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node.state = new_state
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}
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func checkForDuplicate(nodes []GraphNode) error {
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found := map[NodeID]bool{}
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for _, node := range(nodes) {
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if node == nil {
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return fmt.Errorf("Cannot get state of nil node")
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}
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_, exists := found[node.ID()]
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if exists == true {
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return fmt.Errorf("Attempted to get state of %s twice", node.ID())
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}
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found[node.ID()] = true
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}
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return nil
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}
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type NodeStateMap map[NodeID]NodeState
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type StatesFn func(states NodeStateMap)(error)
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func UseStates(ctx * GraphContext, nodes []GraphNode, states_fn StatesFn) error {
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states := NodeStateMap{}
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return UseMoreStates(ctx, nodes, states, states_fn)
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}
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func UseMoreStates(ctx * GraphContext, nodes []GraphNode, states NodeStateMap, states_fn StatesFn) error {
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err := checkForDuplicate(nodes)
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if err != nil {
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return err
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}
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locked_nodes := []GraphNode{}
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for _, node := range(nodes) {
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_, locked := states[node.ID()]
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if locked == false {
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node.StateLock().RLock()
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states[node.ID()] = node.State()
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locked_nodes = append(locked_nodes, node)
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}
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}
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err = states_fn(states)
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for _, node := range(locked_nodes) {
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delete(states, node.ID())
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node.StateLock().RUnlock()
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}
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return err
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}
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func UpdateStates(ctx * GraphContext, nodes []GraphNode, states_fn StatesFn) error {
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states := NodeStateMap{}
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return UpdateMoreStates(ctx, nodes, states, states_fn)
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}
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func UpdateMoreStates(ctx * GraphContext, nodes []GraphNode, states NodeStateMap, states_fn StatesFn) error {
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err := checkForDuplicate(nodes)
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if err != nil {
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return err
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}
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locked_nodes := []GraphNode{}
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for _, node := range(nodes) {
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_, locked := states[node.ID()]
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if locked == false {
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node.StateLock().Lock()
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states[node.ID()] = node.State()
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locked_nodes = append(locked_nodes, node)
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}
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}
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err = states_fn(states)
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if err == nil {
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for _, node := range(nodes) {
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err := WriteDBState(ctx, node.ID(), node.State())
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if err != nil {
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panic(fmt.Sprintf("DB_WRITE_ERROR: %s", err))
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}
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}
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}
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for _, node := range(locked_nodes) {
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delete(states, node.ID())
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node.StateLock().Unlock()
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}
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return err
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}
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func (node * BaseNode) UpdateListeners(ctx * GraphContext, update GraphSignal) {
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node.listeners_lock.Lock()
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defer node.listeners_lock.Unlock()
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closed := []chan GraphSignal{}
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for _, listener := range node.listeners {
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ctx.Log.Logf("listeners", "UPDATE_LISTENER %s: %p", node.ID(), listener)
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select {
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case listener <- update:
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default:
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ctx.Log.Logf("listeners", "CLOSED_LISTENER %s: %p", node.ID(), listener)
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go func(node GraphNode, listener chan GraphSignal) {
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listener <- NewSignal(node, "listener_closed")
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close(listener)
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}(node, listener)
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closed = append(closed, listener)
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}
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}
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for _, listener := range(closed) {
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delete(node.listeners, listener)
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}
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}
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func (node * BaseNode) PropagateUpdate(ctx * GraphContext, update GraphSignal) {
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}
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func (node * BaseNode) RegisterChannel(listener chan GraphSignal) {
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node.listeners_lock.Lock()
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_, exists := node.listeners[listener]
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if exists == false {
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node.listeners[listener] = listener
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}
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node.listeners_lock.Unlock()
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}
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func (node * BaseNode) UnregisterChannel(listener chan GraphSignal) {
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node.listeners_lock.Lock()
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_, exists := node.listeners[listener]
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if exists == false {
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panic("Attempting to unregister non-registered listener")
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} else {
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delete(node.listeners, listener)
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}
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node.listeners_lock.Unlock()
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}
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func (node * BaseNode) SignalChannel() chan GraphSignal {
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return node.signal
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}
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// Create a new GraphSinal channel with a buffer of size buffer and register it to a node
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func (node * BaseNode) UpdateChannel(buffer int) chan GraphSignal {
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new_listener := make(chan GraphSignal, buffer)
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node.RegisterChannel(new_listener)
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return new_listener
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}
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// Propogate a signal starting at a node
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func SendUpdate(ctx * GraphContext, node GraphNode, signal GraphSignal) {
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if node == nil {
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panic("Cannot start an update from no node")
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}
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ctx.Log.Logf("update", "UPDATE %s <- %s: %+v", node.ID(), signal.Source(), signal)
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node.UpdateListeners(ctx, signal)
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node.PropagateUpdate(ctx, signal)
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}
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