637 lines
20 KiB
Go
637 lines
20 KiB
Go
package graphvent
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import (
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"fmt"
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"encoding/json"
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)
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// A Lockable represents a Node that can be locked and hold other Nodes locks
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type Lockable interface {
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// All Lockables are nodes
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Node
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//// State Modification Function
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// Record that lockable was returned to it's owner and is no longer held by this Node
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// Returns the previous owner of the lockable
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RecordUnlock(lockable Lockable) Lockable
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// Record that lockable was locked by this node, and that it should be returned to last_owner
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RecordLock(lockable Lockable, last_owner Lockable)
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// Link a requirement to this Node
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AddRequirement(requirement Lockable)
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// Remove a requirement linked to this Node
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RemoveRequirement(requirement Lockable)
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// Link a dependency to this Node
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AddDependency(dependency Lockable)
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// Remove a dependency linked to this Node
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RemoveDependency(dependency Lockable)
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//
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SetOwner(new_owner Lockable)
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//// State Reading Functions
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Name() string
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// Called when new_owner wants to take lockable's lock but it's owned by this node
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// A true return value means that the lock can be passed
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AllowedToTakeLock(new_owner Lockable, lockable Lockable) bool
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// Get all the linked requirements to this node
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Requirements() []Lockable
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// Get all the linked dependencies to this node
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Dependencies() []Lockable
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// Get the node's Owner
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Owner() Lockable
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// Called during the lock process after locking the state and before updating the Node's state
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// a non-nil return value will abort the lock attempt
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CanLock(new_owner Lockable) error
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// Called during the unlock process after locking the state and before updating the Node's state
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// a non-nil return value will abort the unlock attempt
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CanUnlock(old_owner Lockable) error
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}
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// SimpleLockable is a simple Lockable implementation that can be embedded into more complex structures
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type SimpleLockable struct {
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GraphNode
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name string
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owner Lockable
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requirements []Lockable
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dependencies []Lockable
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locks_held map[NodeID]Lockable
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}
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func (state * SimpleLockable) Type() NodeType {
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return NodeType("simple_lockable")
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}
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type SimpleLockableJSON struct {
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GraphNodeJSON
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Name string `json:"name"`
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Owner string `json:"owner"`
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Dependencies []string `json:"dependencies"`
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Requirements []string `json:"requirements"`
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LocksHeld map[string]string `json:"locks_held"`
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}
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func (lockable * SimpleLockable) Serialize() ([]byte, error) {
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lockable_json := NewSimpleLockableJSON(lockable)
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return json.MarshalIndent(&lockable_json, "", " ")
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}
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func NewSimpleLockableJSON(lockable *SimpleLockable) SimpleLockableJSON {
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requirement_ids := make([]string, len(lockable.requirements))
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for i, requirement := range(lockable.requirements) {
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requirement_ids[i] = requirement.ID().String()
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}
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dependency_ids := make([]string, len(lockable.dependencies))
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for i, dependency := range(lockable.dependencies) {
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dependency_ids[i] = dependency.ID().String()
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}
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owner_id := ""
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if lockable.owner != nil {
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owner_id = lockable.owner.ID().String()
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}
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locks_held := map[string]string{}
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for lockable_id, node := range(lockable.locks_held) {
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if node == nil {
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locks_held[lockable_id.String()] = ""
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} else {
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locks_held[lockable_id.String()] = node.ID().String()
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}
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}
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node_json := NewGraphNodeJSON(&lockable.GraphNode)
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return SimpleLockableJSON{
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GraphNodeJSON: node_json,
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Name: lockable.name,
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Owner: owner_id,
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Dependencies: dependency_ids,
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Requirements: requirement_ids,
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LocksHeld: locks_held,
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}
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}
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func (lockable * SimpleLockable) Name() string {
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return lockable.name
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}
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func (lockable * SimpleLockable) RecordUnlock(l Lockable) Lockable {
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lockable_id := l.ID()
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last_owner, exists := lockable.locks_held[lockable_id]
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if exists == false {
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panic("Attempted to take a get the original lock holder of a lockable we don't own")
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}
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delete(lockable.locks_held, lockable_id)
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return last_owner
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}
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func (lockable * SimpleLockable) RecordLock(l Lockable, last_owner Lockable) {
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lockable_id := l.ID()
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_, exists := lockable.locks_held[lockable_id]
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if exists == true {
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panic("Attempted to lock a lockable we're already holding(lock cycle)")
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}
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lockable.locks_held[lockable_id] = last_owner
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}
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// Nothing can take a lock from a simple lockable
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func (lockable * SimpleLockable) AllowedToTakeLock(l Lockable, new_owner Lockable) bool {
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return false
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}
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func (lockable * SimpleLockable) Owner() Lockable {
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return lockable.owner
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}
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func (lockable * SimpleLockable) SetOwner(owner Lockable) {
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lockable.owner = owner
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}
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func (lockable * SimpleLockable) Requirements() []Lockable {
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return lockable.requirements
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}
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func (lockable * SimpleLockable) AddRequirement(requirement Lockable) {
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if requirement == nil {
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panic("Will not connect nil to the DAG")
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}
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lockable.requirements = append(lockable.requirements, requirement)
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}
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func (lockable * SimpleLockable) Dependencies() []Lockable {
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return lockable.dependencies
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}
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func (lockable * SimpleLockable) AddDependency(dependency Lockable) {
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if dependency == nil {
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panic("Will not connect nil to the DAG")
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}
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lockable.dependencies = append(lockable.dependencies, dependency)
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}
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func (lockable * SimpleLockable) RemoveDependency(dependency Lockable) {
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idx := -1
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for i, dep := range(lockable.dependencies) {
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if dep.ID() == dependency.ID() {
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idx = i
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break
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}
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}
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if idx == -1 {
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panic(fmt.Sprintf("%s is not a dependency of %s", dependency.ID(), lockable.Name()))
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}
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dep_len := len(lockable.dependencies)
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lockable.dependencies[idx] = lockable.dependencies[dep_len-1]
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lockable.dependencies = lockable.dependencies[0:(dep_len-1)]
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}
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func (lockable * SimpleLockable) RemoveRequirement(requirement Lockable) {
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idx := -1
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for i, req := range(lockable.requirements) {
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if req.ID() == requirement.ID() {
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idx = i
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break
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}
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}
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if idx == -1 {
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panic(fmt.Sprintf("%s is not a requirement of %s", requirement.ID(), lockable.Name()))
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}
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req_len := len(lockable.requirements)
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lockable.requirements[idx] = lockable.requirements[req_len-1]
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lockable.requirements = lockable.requirements[0:(req_len-1)]
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}
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func (lockable * SimpleLockable) CanLock(new_owner Lockable) error {
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return nil
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}
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func (lockable * SimpleLockable) CanUnlock(new_owner Lockable) error {
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return nil
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}
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// Assumed that lockable is already locked for signal
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func (lockable * SimpleLockable) Signal(context *ReadContext, signal GraphSignal) error {
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err := lockable.GraphNode.Signal(ctx, signal, locked)
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if err != nil {
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return err
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}
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switch signal.Direction() {
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case Up:
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err = UseMoreStates(ctx, locked, lockable, NewLockMap(
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NewLockInfo(lockable, []string{"dependencies", "owner"}),
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RequestList(lockable.requirements, []string{"signal"}),
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), func(context *ReadContext) error {
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owner_sent := false
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for _, dependency := range(lockable.dependencies) {
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ctx.Log.Logf("signal", "SENDING_TO_DEPENDENCY: %s -> %s", lockable.ID(), dependency.ID())
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dependency.Signal(ctx, signal, locked)
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if lockable.owner != nil {
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if dependency.ID() == lockable.owner.ID() {
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owner_sent = true
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}
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}
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}
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if lockable.owner != nil && owner_sent == false {
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if lockable.owner.ID() != lockable.ID() {
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ctx.Log.Logf("signal", "SENDING_TO_OWNER: %s -> %s", lockable.ID(), lockable.owner.ID())
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return UseMoreStates(context, lockable, NewLockRequest(lockable.owner, []string{"signal"}), func(context *ReadContext) error {
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return lockable.owner.Signal(ctx, signal, locked)
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})
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}
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}
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return nil
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})
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case Down:
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err = UseMoreStates(context, lockable, NewLockMap(
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NewLockInfo(lockable, []string{"requirements"},
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RequestList(lockable.requirements, []string{"signal"})),
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), func(context *ReadContext) error {
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for _, requirement := range(lockable.requirements) {
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err := requirement.Signal(ctx, signal, locked)
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if err != nil {
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return err
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}
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}
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return nil
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})
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case Direct:
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err = nil
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default:
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return fmt.Errorf("invalid signal direction %d", signal.Direction())
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}
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return err
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}
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// Removes requirement as a requirement from lockable
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// Requires lockable and requirement be locked for write
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func UnlinkLockables(ctx * Context, lockable Lockable, requirement Lockable) error {
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var found Node = nil
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for _, req := range(lockable.Requirements()) {
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if requirement.ID() == req.ID() {
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found = req
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break
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}
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}
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if found == nil {
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return fmt.Errorf("UNLINK_LOCKABLES_ERR: %s is not a requirement of %s", requirement.ID(), lockable.ID())
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}
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requirement.RemoveDependency(lockable)
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lockable.RemoveRequirement(requirement)
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return nil
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}
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// Link requirements as requirements to lockable
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// Requires lockable and requirements to be locked for write, nodes passed because requirement check recursively locks
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func LinkLockables(context *WriteContext, princ Node, lockable Lockable, requirements []Lockable) error {
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if lockable == nil {
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return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link Lockables to nil as requirements")
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}
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if len(requirements) == 0 {
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return nil
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}
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found := map[NodeID]bool{}
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for _, requirement := range(requirements) {
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if requirement == nil {
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return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link nil to a Lockable as a requirement")
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}
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if lockable.ID() == requirement.ID() {
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return fmt.Errorf("LOCKABLE_LINK_ERR: cannot link %s to itself", lockable.ID())
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}
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_, exists := found[requirement.ID()]
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if exists == true {
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return fmt.Errorf("LOCKABLE_LINK_ERR: cannot link %s twice", requirement.ID())
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}
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found[requirement.ID()] = true
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}
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return UpdateMoreStates(context, princ, NewInfoMap(
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NewLockInfo(lockable, []string{"requirements"}),
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RequestList(requirements, []string{"dependencies"}),
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), func(context *WriteContext) error {
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// Check that all the requirements can be added
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// If the lockable is already locked, need to lock this resource as well before we can add it
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for _, requirement := range(requirements) {
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for _, req := range(requirements) {
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if req.ID() == requirement.ID() {
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continue
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}
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if checkIfRequirement(context, req, requirement) == true {
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return fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependenyc of %s so cannot add the same dependency", req.ID(), requirement.ID())
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}
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}
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if checkIfRequirement(context, lockable, requirement) == true {
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return fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement", requirement.ID(), lockable.ID())
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}
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if checkIfRequirement(context, requirement, lockable) == true {
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return fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again", lockable.ID(), requirement.ID())
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}
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if lockable.Owner() == nil {
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// If the new owner isn't locked, we can add the requirement
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} else if requirement.Owner() == nil {
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// if the new requirement isn't already locked but the owner is, the requirement needs to be locked first
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return fmt.Errorf("LOCKABLE_LINK_ERR: %s is locked, %s must be locked to add", lockable.ID(), requirement.ID())
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} else {
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// If the new requirement is already locked and the owner is already locked, their owners need to match
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if requirement.Owner().ID() != lockable.Owner().ID() {
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return fmt.Errorf("LOCKABLE_LINK_ERR: %s is not locked by the same owner as %s, can't link as requirement", requirement.ID(), lockable.ID())
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}
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}
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}
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// Update the states of the requirements
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for _, requirement := range(requirements) {
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requirement.AddDependency(lockable)
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lockable.AddRequirement(requirement)
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ctx.Log.Logf("lockable", "LOCKABLE_LINK: linked %s to %s as a requirement", requirement.ID(), lockable.ID())
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}
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// Return no error
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return nil
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})
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}
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// Must be called withing update context
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func checkIfRequirement(context *WriteContext, r Lockable, cur Lockable) bool {
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for _, c := range(cur.Requirements()) {
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if c.ID() == r.ID() {
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return true
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}
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is_requirement := false
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UpdateMoreStates(context, cur, NewLockMap(NewLockRequest(c, []string{"requirements"})), func(context *WriteContext) error {
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is_requirement = checkIfRequirement(context, cur, c)
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return nil
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})
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if is_requirement {
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return true
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}
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}
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return false
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}
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// Lock nodes in the to_lock slice with new_owner, does not modify any states if returning an error
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// Assumes that new_owner will be written to after returning, even though it doesn't get locked during the call
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func LockLockables(context *WriteContext, to_lock []Lockable, new_owner Lockable) error {
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if to_lock == nil {
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return fmt.Errorf("LOCKABLE_LOCK_ERR: no list provided")
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}
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for _, l := range(to_lock) {
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if l == nil {
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return fmt.Errorf("LOCKABLE_LOCK_ERR: Can not lock nil")
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}
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}
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if new_owner == nil {
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return fmt.Errorf("LOCKABLE_LOCK_ERR: nil cannot hold locks")
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}
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// Called with no requirements to lock, success
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if len(to_lock) == 0 {
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return nil
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}
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return UpdateMoreStates(ctx, locked, new_owner, RequestList(to_lock, []string{"lock"}), func(locked NodeLockMap) error {
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// First loop is to check that the states can be locked, and locks all requirements
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for _, req := range(to_lock) {
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context.Context.Log.Logf("lockable", "LOCKABLE_LOCKING: %s from %s", req.ID(), new_owner.ID())
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// Check custom lock conditions
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err := req.CanLock(new_owner)
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if err != nil {
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return err
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}
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// If req is alreay locked, check that we can pass the lock
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if req.Owner() != nil {
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owner := req.Owner()
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if owner.ID() == new_owner.ID() {
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continue
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} else {
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err := UpdateMoreStates(ctx, locked, new_owner, NewLockRequest(owner, []string{"take_lock"}), func(locked NodeLockMap)(error){
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return LockLockables(ctx, req.Requirements(), req, locked)
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})
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if err != nil {
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return err
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}
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}
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} else {
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err := LockLockables(ctx, req.Requirements(), req, locked)
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if err != nil {
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return err
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}
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}
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}
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// At this point state modification will be started, so no errors can be returned
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for _, req := range(to_lock) {
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old_owner := req.Owner()
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// If the lockable was previously unowned, update the state
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if old_owner == nil {
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context.Context.Log.Logf("lockable", "LOCKABLE_LOCK: %s locked %s", new_owner.ID(), req.ID())
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req.SetOwner(new_owner)
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new_owner.RecordLock(req, old_owner)
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// Otherwise if the new owner already owns it, no need to update state
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} else if old_owner.ID() == new_owner.ID() {
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context.Context.Log.Logf("lockable", "LOCKABLE_LOCK: %s already owns %s", new_owner.ID(), req.ID())
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// Otherwise update the state
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} else {
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req.SetOwner(new_owner)
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new_owner.RecordLock(req, old_owner)
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context.Context.Log.Logf("lockable", "LOCKABLE_LOCK: %s took lock of %s from %s", new_owner.ID(), req.ID(), old_owner.ID())
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}
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}
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return nil
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})
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}
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func UnlockLockables(context *WriteContext, to_unlock []Lockable, old_owner Lockable) error {
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if to_unlock == nil {
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return fmt.Errorf("LOCKABLE_UNLOCK_ERR: no list provided")
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}
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for _, l := range(to_unlock) {
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if l == nil {
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return fmt.Errorf("LOCKABLE_UNLOCK_ERR: Can not unlock nil")
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}
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}
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if old_owner == nil {
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return fmt.Errorf("LOCKABLE_UNLOCK_ERR: nil cannot hold locks")
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}
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// Called with no requirements to unlock, success
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if len(to_unlock) == 0 {
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return nil
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}
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return UpdateMoreStates(ctx, locked, old_owner, RequestList(to_unlock, []string{"lock"}), func(locked NodeLockMap) error {
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// First loop is to check that the states can be locked, and locks all requirements
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for _, req := range(to_unlock) {
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context.Context.Log.Logf("lockable", "LOCKABLE_UNLOCKING: %s from %s", req.ID(), old_owner.ID())
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// Check if the owner is correct
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if req.Owner() != nil {
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if req.Owner().ID() != old_owner.ID() {
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return fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s is not locked by %s", req.ID(), old_owner.ID())
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}
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} else {
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return fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s is not locked", req.ID())
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}
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// Check custom unlock conditions
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err := req.CanUnlock(old_owner)
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if err != nil {
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return err
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}
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err = UnlockLockables(ctx, req.Requirements(), req, locked)
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if err != nil {
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return err
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}
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}
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// At this point state modification will be started, so no errors can be returned
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for _, req := range(to_unlock) {
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new_owner := old_owner.RecordUnlock(req)
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req.SetOwner(new_owner)
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if new_owner == nil {
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context.Context.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s unlocked %s", old_owner.ID(), req.ID())
|
|
} else {
|
|
context.Context.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s passed lock of %s back to %s", old_owner.ID(), req.ID(), new_owner.ID())
|
|
}
|
|
}
|
|
|
|
return nil
|
|
})
|
|
}
|
|
|
|
// Load function for SimpleLockable
|
|
func LoadSimpleLockable(ctx *Context, id NodeID, data []byte, nodes NodeMap) (Node, error) {
|
|
var j SimpleLockableJSON
|
|
err := json.Unmarshal(data, &j)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
lockable := NewSimpleLockable(id, j.Name)
|
|
nodes[id] = &lockable
|
|
|
|
err = RestoreSimpleLockable(ctx, &lockable, j, nodes)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return &lockable, nil
|
|
}
|
|
|
|
func NewSimpleLockable(id NodeID, name string) SimpleLockable {
|
|
return SimpleLockable{
|
|
GraphNode: NewGraphNode(id),
|
|
name: name,
|
|
owner: nil,
|
|
requirements: []Lockable{},
|
|
dependencies: []Lockable{},
|
|
locks_held: map[NodeID]Lockable{},
|
|
}
|
|
}
|
|
|
|
// Helper function to load links when loading a struct that embeds SimpleLockable
|
|
func RestoreSimpleLockable(ctx * Context, lockable Lockable, j SimpleLockableJSON, nodes NodeMap) error {
|
|
if j.Owner != "" {
|
|
owner_id, err := ParseID(j.Owner)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
owner_node, err := LoadNodeRecurse(ctx, owner_id, nodes)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
owner, ok := owner_node.(Lockable)
|
|
if ok == false {
|
|
return fmt.Errorf("%s is not a Lockable", j.Owner)
|
|
}
|
|
lockable.SetOwner(owner)
|
|
}
|
|
|
|
for _, dep_str := range(j.Dependencies) {
|
|
dep_id, err := ParseID(dep_str)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
dep_node, err := LoadNodeRecurse(ctx, dep_id, nodes)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
dep, ok := dep_node.(Lockable)
|
|
if ok == false {
|
|
return fmt.Errorf("%+v is not a Lockable as expected", dep_node)
|
|
}
|
|
lockable.AddDependency(dep)
|
|
}
|
|
|
|
for _, req_str := range(j.Requirements) {
|
|
req_id, err := ParseID(req_str)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
req_node, err := LoadNodeRecurse(ctx, req_id, nodes)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
req, ok := req_node.(Lockable)
|
|
if ok == false {
|
|
return fmt.Errorf("%+v is not a Lockable as expected", req_node)
|
|
}
|
|
lockable.AddRequirement(req)
|
|
}
|
|
|
|
for l_id_str, h_str := range(j.LocksHeld) {
|
|
l_id, err := ParseID(l_id_str)
|
|
l, err := LoadNodeRecurse(ctx, l_id, nodes)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
l_l, ok := l.(Lockable)
|
|
if ok == false {
|
|
return fmt.Errorf("%s is not a Lockable", l.ID())
|
|
}
|
|
|
|
var h_l Lockable = nil
|
|
if h_str != "" {
|
|
h_id, err := ParseID(h_str)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
h_node, err := LoadNodeRecurse(ctx, h_id, nodes)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
h, ok := h_node.(Lockable)
|
|
if ok == false {
|
|
return err
|
|
}
|
|
h_l = h
|
|
}
|
|
lockable.RecordLock(l_l, h_l)
|
|
}
|
|
|
|
return RestoreGraphNode(ctx, lockable, j.GraphNodeJSON, nodes)
|
|
}
|