graphvent/graph.go

705 lines
18 KiB
Go

package graphvent
import (
"sync"
"reflect"
"github.com/google/uuid"
"github.com/graphql-go/graphql"
"os"
"github.com/rs/zerolog"
"fmt"
badger "github.com/dgraph-io/badger/v3"
"encoding/json"
)
// For persistance, each node needs the following functions(* is a placeholder for the node/state type):
// Load*State - StateLoadFunc that returns the NodeState interface to attach to the node
// Load* - NodeLoadFunc that returns the GraphNode restored from it's loaded state
// For convenience, the following functions are a good idea to define for composability:
// Restore*State - takes in the nodes serialized data to allow for easier nesting of inherited Load*State functions
// Save*State - serialize the node into it's json counterpart to be included as part of a larger json
type StateLoadFunc func(*GraphContext, []byte, NodeMap)(NodeState, error)
type StateLoadMap map[string]StateLoadFunc
type NodeLoadFunc func(*GraphContext, NodeID)(GraphNode, error)
type NodeLoadMap map[string]NodeLoadFunc
type GraphContext struct {
DB * badger.DB
Log Logger
NodeLoadFuncs NodeLoadMap
StateLoadFuncs StateLoadMap
GQL * GQLContext
}
type GQLContext struct {
Schema graphql.Schema
ValidNodes ObjTypeMap
NodeType reflect.Type
ValidLockables ObjTypeMap
LockableType reflect.Type
ValidThreads ObjTypeMap
ThreadType reflect.Type
}
func NewGQLContext(additional_types TypeList, extended_types ObjTypeMap, extended_queries FieldMap, extended_mutations FieldMap, extended_subscriptions FieldMap) (*GQLContext, error) {
type_list := TypeList{
GQLTypeSignalInput(),
}
for _, gql_type := range(additional_types) {
type_list = append(type_list, gql_type)
}
type_map := ObjTypeMap{}
type_map[reflect.TypeOf((*BaseLockable)(nil))] = GQLTypeBaseLockable()
type_map[reflect.TypeOf((*BaseThread)(nil))] = GQLTypeBaseThread()
type_map[reflect.TypeOf((*GQLThread)(nil))] = GQLTypeGQLThread()
type_map[reflect.TypeOf((*BaseSignal)(nil))] = GQLTypeSignal()
for go_t, gql_t := range(extended_types) {
type_map[go_t] = gql_t
}
valid_nodes := ObjTypeMap{}
valid_lockables := ObjTypeMap{}
valid_threads := ObjTypeMap{}
node_type := reflect.TypeOf((*GraphNode)(nil)).Elem()
lockable_type := reflect.TypeOf((*Lockable)(nil)).Elem()
thread_type := reflect.TypeOf((*Thread)(nil)).Elem()
for go_t, gql_t := range(type_map) {
if go_t.Implements(node_type) {
valid_nodes[go_t] = gql_t
}
if go_t.Implements(lockable_type) {
valid_lockables[go_t] = gql_t
}
if go_t.Implements(thread_type) {
valid_threads[go_t] = gql_t
}
type_list = append(type_list, gql_t)
}
queries := graphql.Fields{
"Self": GQLQuerySelf(),
}
for key, val := range(extended_queries) {
queries[key] = val
}
mutations := graphql.Fields{
"SendUpdate": GQLMutationSendUpdate(),
}
for key, val := range(extended_mutations) {
mutations[key] = val
}
subscriptions := graphql.Fields{
"Update": GQLSubscriptionUpdate(),
}
for key, val := range(extended_subscriptions) {
subscriptions[key] = val
}
schemaConfig := graphql.SchemaConfig{
Types: type_list,
Query: graphql.NewObject(graphql.ObjectConfig{
Name: "Query",
Fields: queries,
}),
Mutation: graphql.NewObject(graphql.ObjectConfig{
Name: "Mutation",
Fields: mutations,
}),
Subscription: graphql.NewObject(graphql.ObjectConfig{
Name: "Subscription",
Fields: subscriptions,
}),
}
schema, err := graphql.NewSchema(schemaConfig)
if err != nil{
return nil, err
}
ctx := GQLContext{
Schema: schema,
ValidNodes: valid_nodes,
NodeType: node_type,
ValidThreads: valid_threads,
ThreadType: thread_type,
ValidLockables: valid_lockables,
LockableType: lockable_type,
}
return &ctx, nil
}
func LoadNode(ctx * GraphContext, id NodeID) (GraphNode, error) {
// Initialize an empty list of loaded nodes, then start loading them from id
loaded_nodes := map[NodeID]GraphNode{}
return LoadNodeRecurse(ctx, id, loaded_nodes)
}
type DBJSONBase struct {
Type string `json:"type"`
}
// Check if a node is already loaded, load it's state bytes from the DB and parse the type if it's not already loaded
// Call the node load function related to the type, which will call this parse function recusively as needed
func LoadNodeRecurse(ctx * GraphContext, id NodeID, loaded_nodes map[NodeID]GraphNode) (GraphNode, error) {
node, exists := loaded_nodes[id]
if exists == false {
state_bytes, err := ReadDBState(ctx, id)
if err != nil {
return nil, err
}
var base DBJSONBase
err = json.Unmarshal(state_bytes, &base)
if err != nil {
return nil, err
}
ctx.Log.Logf("graph", "GRAPH_DB_LOAD: %s(%s)", base.Type, id)
node_fn, exists := ctx.NodeLoadFuncs[base.Type]
if exists == false {
return nil, fmt.Errorf("%s is not a known node type: %s", base.Type, state_bytes)
}
node, err = node_fn(ctx, id)
if err != nil {
return nil, err
}
loaded_nodes[id] = node
state_fn, exists := ctx.StateLoadFuncs[base.Type]
if exists == false {
return nil, fmt.Errorf("%s is not a known node state type", base.Type)
}
state, err := state_fn(ctx, state_bytes, loaded_nodes)
if err != nil {
return nil, err
}
node.SetState(state)
}
return node, nil
}
func NewGraphContext(db * badger.DB, log Logger) * GraphContext {
gql, err := NewGQLContext(TypeList{}, ObjTypeMap{}, FieldMap{}, FieldMap{}, FieldMap{})
if err != nil {
panic(err)
}
ctx := GraphContext{
GQL: gql,
DB: db,
Log: log,
NodeLoadFuncs: NodeLoadMap{
"base_lockable": LoadBaseLockable,
"base_thread": LoadBaseThread,
"gql_thread": LoadGQLThread,
},
StateLoadFuncs: StateLoadMap{
"base_lockable": LoadBaseLockableState,
"base_thread": LoadBaseThreadState,
"gql_thread": LoadGQLThreadState,
},
}
return &ctx
}
// A Logger is passed around to record events happening to components enabled by SetComponents
type Logger interface {
SetComponents(components []string) error
// Log a formatted string
Logf(component string, format string, items ... interface{})
// Log a map of attributes and a format string
Logm(component string, fields map[string]interface{}, format string, items ... interface{})
// Log a structure to a file by marshalling and unmarshalling the json
Logj(component string, s interface{}, format string, items ... interface{})
}
func NewConsoleLogger(components []string) *ConsoleLogger {
logger := &ConsoleLogger{
loggers: map[string]zerolog.Logger{},
components: []string{},
}
logger.SetComponents(components)
return logger
}
// A ConsoleLogger logs to stdout
type ConsoleLogger struct {
loggers map[string]zerolog.Logger
components_lock sync.Mutex
components []string
}
func (logger * ConsoleLogger) SetComponents(components []string) error {
logger.components_lock.Lock()
defer logger.components_lock.Unlock()
component_enabled := func (component string) bool {
for _, c := range(components) {
if c == component {
return true
}
}
return false
}
for c, _ := range(logger.loggers) {
if component_enabled(c) == false {
delete(logger.loggers, c)
}
}
for _, c := range(components) {
_, exists := logger.loggers[c]
if component_enabled(c) == true && exists == false {
logger.loggers[c] = zerolog.New(os.Stdout).With().Timestamp().Str("component", c).Logger()
}
}
return nil
}
func (logger * ConsoleLogger) Logm(component string, fields map[string]interface{}, format string, items ... interface{}) {
l, exists := logger.loggers[component]
if exists == true {
log := l.Log()
for key, value := range(fields) {
log = log.Str(key, fmt.Sprintf("%+v", value))
}
log.Msg(fmt.Sprintf(format, items...))
}
}
func (logger * ConsoleLogger) Logf(component string, format string, items ... interface{}) {
l, exists := logger.loggers[component]
if exists == true {
l.Log().Msg(fmt.Sprintf(format, items...))
}
}
func (logger * ConsoleLogger) Logj(component string, s interface{}, format string, items ... interface{}) {
m := map[string]interface{}{}
ser, err := json.Marshal(s)
if err != nil {
panic("LOG_MARSHAL_ERR")
}
err = json.Unmarshal(ser, &m)
if err != nil {
panic("LOG_UNMARSHAL_ERR")
}
logger.Logm(component, m, format, items...)
}
type NodeID string
// Generate a random id
func RandID() NodeID {
uuid_str := uuid.New().String()
return NodeID(uuid_str)
}
type SignalDirection int
const (
Up SignalDirection = iota
Down
Direct
)
// GraphSignals are passed around the event tree/resource DAG and cast by Type()
type GraphSignal interface {
// How to propogate the signal
Direction() SignalDirection
Source() NodeID
Type() string
String() string
}
// BaseSignal is the most basic type of signal, it has no additional data
type BaseSignal struct {
FDirection SignalDirection `json:"direction"`
FSource NodeID `json:"source"`
FType string `json:"type"`
}
func (state BaseSignal) String() string {
ser, err := json.Marshal(state)
if err != nil {
return "STATE_SER_ERR"
}
return string(ser)
}
func (signal BaseSignal) Direction() SignalDirection {
return signal.FDirection
}
func (signal BaseSignal) Source() NodeID {
return signal.FSource
}
func (signal BaseSignal) Type() string {
return signal.FType
}
func NewBaseSignal(source GraphNode, _type string, direction SignalDirection) BaseSignal {
var source_id NodeID = ""
if source != nil {
source_id = source.ID()
}
signal := BaseSignal{
FDirection: direction,
FSource: source_id,
FType: _type,
}
return signal
}
func NewDownSignal(source GraphNode, _type string) BaseSignal {
return NewBaseSignal(source, _type, Down)
}
func NewSignal(source GraphNode, _type string) BaseSignal {
return NewBaseSignal(source, _type, Up)
}
func NewDirectSignal(source GraphNode, _type string) BaseSignal {
return NewBaseSignal(source, _type, Direct)
}
func AbortSignal(source GraphNode) BaseSignal {
return NewBaseSignal(source, "abort", Down)
}
func CancelSignal(source GraphNode) BaseSignal {
return NewBaseSignal(source, "cancel", Down)
}
type NodeState interface {
// Human-readable name of the node, not guaranteed to be unique
Name() string
// Type of the node this state is attached to. Used to deserialize the state to a node from the database
Type() string
}
// GraphNode is the interface common to both DAG nodes and Event tree nodes
// They have a NodeState interface which is saved to the database every update
type GraphNode interface {
ID() NodeID
State() NodeState
StateLock() *sync.RWMutex
SetState(new_state NodeState)
// Signal propagation function for listener channels
UpdateListeners(ctx * GraphContext, update GraphSignal)
// Signal propagation function for connected nodes(defined in state)
PropagateUpdate(ctx * GraphContext, update GraphSignal)
// Get an update channel for the node to be notified of signals
UpdateChannel(buffer int) chan GraphSignal
// Register and unregister a channel to propogate updates to
RegisterChannel(listener chan GraphSignal)
UnregisterChannel(listener chan GraphSignal)
// Get a handle to the nodes internal signal channel
SignalChannel() chan GraphSignal
}
const NODE_SIGNAL_BUFFER = 256
func RestoreNode(ctx * GraphContext, id NodeID) BaseNode {
node := BaseNode{
id: id,
signal: make(chan GraphSignal, NODE_SIGNAL_BUFFER),
listeners: map[chan GraphSignal]chan GraphSignal{},
state: nil,
}
ctx.Log.Logf("graph", "RESTORE_NODE: %s", node.id)
return node
}
// Create a new base node with a new ID
func NewNode(ctx * GraphContext, state NodeState) (BaseNode, error) {
node := BaseNode{
id: RandID(),
signal: make(chan GraphSignal, NODE_SIGNAL_BUFFER),
listeners: map[chan GraphSignal]chan GraphSignal{},
state: state,
}
err := WriteDBState(ctx, node.id, state)
if err != nil {
return node, fmt.Errorf("DB_NEW_WRITE_ERROR: %e", err)
}
ctx.Log.Logf("graph", "NEW_NODE: %s - %+v", node.id, state)
return node, nil
}
// BaseNode is the minimum set of fields needed to implement a GraphNode,
// and provides a template for more complicated Nodes
type BaseNode struct {
id NodeID
state NodeState
state_lock sync.RWMutex
signal chan GraphSignal
listeners_lock sync.Mutex
listeners map[chan GraphSignal]chan GraphSignal
}
func (node * BaseNode) ID() NodeID {
return node.id
}
func (node * BaseNode) State() NodeState {
return node.state
}
func (node * BaseNode) StateLock() * sync.RWMutex {
return &node.state_lock
}
func ReadDBState(ctx * GraphContext, id NodeID) ([]byte, error) {
var bytes []byte
err := ctx.DB.View(func(txn *badger.Txn) error {
item, err := txn.Get([]byte(id))
if err != nil {
return err
}
return item.Value(func(val []byte) error {
bytes = append([]byte{}, val...)
return nil
})
})
if err != nil {
ctx.Log.Logf("db", "DB_READ_ERR: %s - %e", id, err)
return nil, err
}
ctx.Log.Logf("db", "DB_READ: %s - %s", id, string(bytes))
return bytes, nil
}
func WriteDBStates(ctx * GraphContext, nodes NodeMap) error{
ctx.Log.Logf("db", "DB_WRITES: %d", len(nodes))
serialized_states := map[NodeID][]byte{}
for _, node := range(nodes) {
ser, err := json.Marshal(node.State())
if err != nil {
return fmt.Errorf("DB_MARSHAL_ERROR: %e", err)
}
serialized_states[node.ID()] = ser
}
err := ctx.DB.Update(func(txn *badger.Txn) error {
i := 0
for id, _ := range(nodes) {
ctx.Log.Logf("db", "DB_WRITE: %s - %s", id, string(serialized_states[id]))
err := txn.Set([]byte(id), serialized_states[id])
if err != nil {
return fmt.Errorf("DB_MARSHAL_ERROR: %e", err)
}
i++
}
return nil
})
return err
}
func WriteDBState(ctx * GraphContext, id NodeID, state NodeState) error {
ctx.Log.Logf("db", "DB_WRITE: %s - %+v", id, state)
var serialized_state []byte = nil
if state != nil {
ser, err := json.Marshal(state)
if err != nil {
return fmt.Errorf("DB_MARSHAL_ERROR: %e", err)
}
serialized_state = ser
} else {
serialized_state = []byte{}
}
err := ctx.DB.Update(func(txn *badger.Txn) error {
err := txn.Set([]byte(id), serialized_state)
return err
})
return err
}
func (node * BaseNode) SetState(new_state NodeState) {
node.state = new_state
}
func checkForDuplicate(nodes []GraphNode) error {
found := map[NodeID]bool{}
for _, node := range(nodes) {
if node == nil {
return fmt.Errorf("Cannot get state of nil node")
}
_, exists := found[node.ID()]
if exists == true {
return fmt.Errorf("Attempted to get state of %s twice", node.ID())
}
found[node.ID()] = true
}
return nil
}
type NodeStateMap map[NodeID]NodeState
type NodeMap map[NodeID]GraphNode
type StatesFn func(states NodeStateMap) error
type NodesFn func(nodes NodeMap) error
func UseStates(ctx * GraphContext, nodes []GraphNode, states_fn StatesFn) error {
states := NodeStateMap{}
return UseMoreStates(ctx, nodes, states, states_fn)
}
func UseMoreStates(ctx * GraphContext, nodes []GraphNode, states NodeStateMap, states_fn StatesFn) error {
err := checkForDuplicate(nodes)
if err != nil {
return err
}
locked_nodes := []GraphNode{}
for _, node := range(nodes) {
_, locked := states[node.ID()]
if locked == false {
node.StateLock().RLock()
states[node.ID()] = node.State()
locked_nodes = append(locked_nodes, node)
}
}
err = states_fn(states)
for _, node := range(locked_nodes) {
delete(states, node.ID())
node.StateLock().RUnlock()
}
return err
}
func UpdateStates(ctx * GraphContext, nodes []GraphNode, nodes_fn NodesFn) error {
locked_nodes := NodeMap{}
err := UpdateMoreStates(ctx, nodes, locked_nodes, nodes_fn)
if err == nil {
err = WriteDBStates(ctx, locked_nodes)
}
for _, node := range(locked_nodes) {
node.StateLock().Unlock()
}
return err
}
func UpdateMoreStates(ctx * GraphContext, nodes []GraphNode, locked_nodes NodeMap, nodes_fn NodesFn) error {
for _, node := range(nodes) {
_, locked := locked_nodes[node.ID()]
if locked == false {
node.StateLock().Lock()
locked_nodes[node.ID()] = node
}
}
return nodes_fn(locked_nodes)
}
func (node * BaseNode) UpdateListeners(ctx * GraphContext, update GraphSignal) {
node.listeners_lock.Lock()
defer node.listeners_lock.Unlock()
closed := []chan GraphSignal{}
for _, listener := range node.listeners {
ctx.Log.Logf("listeners", "UPDATE_LISTENER %s: %p", node.ID(), listener)
select {
case listener <- update:
default:
ctx.Log.Logf("listeners", "CLOSED_LISTENER %s: %p", node.ID(), listener)
go func(node GraphNode, listener chan GraphSignal) {
listener <- NewSignal(node, "listener_closed")
close(listener)
}(node, listener)
closed = append(closed, listener)
}
}
for _, listener := range(closed) {
delete(node.listeners, listener)
}
}
func (node * BaseNode) PropagateUpdate(ctx * GraphContext, update GraphSignal) {
}
func (node * BaseNode) RegisterChannel(listener chan GraphSignal) {
node.listeners_lock.Lock()
_, exists := node.listeners[listener]
if exists == false {
node.listeners[listener] = listener
}
node.listeners_lock.Unlock()
}
func (node * BaseNode) UnregisterChannel(listener chan GraphSignal) {
node.listeners_lock.Lock()
_, exists := node.listeners[listener]
if exists == false {
panic("Attempting to unregister non-registered listener")
} else {
delete(node.listeners, listener)
}
node.listeners_lock.Unlock()
}
func (node * BaseNode) SignalChannel() chan GraphSignal {
return node.signal
}
// Create a new GraphSinal channel with a buffer of size buffer and register it to a node
func (node * BaseNode) UpdateChannel(buffer int) chan GraphSignal {
new_listener := make(chan GraphSignal, buffer)
node.RegisterChannel(new_listener)
return new_listener
}
// Propogate a signal starting at a node
func SendUpdate(ctx * GraphContext, node GraphNode, signal GraphSignal) {
if node == nil {
panic("Cannot start an update from no node")
}
ctx.Log.Logf("update", "UPDATE %s <- %s: %+v", node.ID(), signal.Source(), signal)
node.UpdateListeners(ctx, signal)
node.PropagateUpdate(ctx, signal)
}