722 lines
20 KiB
Go
722 lines
20 KiB
Go
package graphvent
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import (
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"fmt"
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"time"
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"sync"
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"errors"
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"reflect"
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"encoding/json"
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)
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// Update the threads listeners, and notify the parent to do the same
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func (thread * BaseThread) PropagateUpdate(ctx * GraphContext, signal GraphSignal, states NodeStateMap) {
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thread_state := states[thread.ID()].(ThreadState)
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if signal.Direction() == Up {
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// Child->Parent, thread updates parent and connected requirement
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if thread_state.Parent() != nil {
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UseMoreStates(ctx, []GraphNode{thread_state.Parent()}, states, func(states NodeStateMap) (error) {
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SendUpdate(ctx, thread_state.Parent(), signal, states)
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return nil
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})
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}
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UseMoreStates(ctx, NodeList(thread_state.Dependencies()), states, func(states NodeStateMap) (error) {
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for _, dep := range(thread_state.Dependencies()) {
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SendUpdate(ctx, dep, signal, states)
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}
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return nil
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})
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} else if signal.Direction() == Down {
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// Parent->Child, updates children and dependencies
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UseMoreStates(ctx, NodeList(thread_state.Children()), states, func(states NodeStateMap) (error) {
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for _, child := range(thread_state.Children()) {
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SendUpdate(ctx, child, signal, states)
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}
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return nil
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})
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UseMoreStates(ctx, NodeList(thread_state.Requirements()), states, func(states NodeStateMap) (error) {
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for _, requirement := range(thread_state.Requirements()) {
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SendUpdate(ctx, requirement, signal, states)
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}
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return nil
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})
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} else if signal.Direction() == Direct {
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} else {
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panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
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}
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thread.signal <- signal
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}
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type ThreadInfo interface {
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}
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// An Thread is a lockable that has an additional parent->child relationship with other Threads
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// This relationship allows the thread tree to be modified independent of the lockable state
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type ThreadState interface {
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LockableState
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Parent() Thread
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SetParent(parent Thread)
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Children() []Thread
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Child(id NodeID) Thread
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ChildInfo(child NodeID) ThreadInfo
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AddChild(child Thread, info ThreadInfo) error
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RemoveChild(child Thread)
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Start() error
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Stop() error
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TimeoutAction() string
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SetTimeout(end_time time.Time, action string)
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}
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type BaseThreadState struct {
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BaseLockableState
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parent Thread
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children []Thread
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child_info map[NodeID] ThreadInfo
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InfoType reflect.Type
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running bool
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timeout time.Time
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timeout_action string
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}
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type BaseThreadStateJSON struct {
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Parent *NodeID `json:"parent"`
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Children map[NodeID]interface{} `json:"children"`
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Timeout time.Time `json:"timeout"`
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TimeoutAction string `json:"timeout_action"`
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BaseLockableStateJSON
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}
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func SaveBaseThreadState(state * BaseThreadState) BaseThreadStateJSON {
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children := map[NodeID]interface{}{}
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for _, child := range(state.children) {
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children[child.ID()] = state.child_info[child.ID()]
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}
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var parent_id *NodeID = nil
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if state.parent != nil {
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new_str := state.parent.ID()
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parent_id = &new_str
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}
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lockable_state := SaveBaseLockableState(&state.BaseLockableState)
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ret := BaseThreadStateJSON{
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Parent: parent_id,
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Children: children,
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Timeout: state.timeout,
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TimeoutAction: state.timeout_action,
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BaseLockableStateJSON: lockable_state,
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}
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return ret
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}
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func RestoreBaseThread(ctx * GraphContext, id NodeID, actions ThreadActions, handlers ThreadHandlers) BaseThread {
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base_lockable := RestoreBaseLockable(ctx, id)
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thread := BaseThread{
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BaseLockable: base_lockable,
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Actions: actions,
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Handlers: handlers,
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}
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return thread
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}
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func LoadSimpleThread(ctx * GraphContext, id NodeID) (GraphNode, error) {
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thread := RestoreBaseThread(ctx, id, BaseThreadActions, BaseThreadHandlers)
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return &thread, nil
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}
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func RestoreBaseThreadState(ctx * GraphContext, j BaseThreadStateJSON, loaded_nodes NodeMap) (*BaseThreadState, error) {
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lockable_state, err := RestoreBaseLockableState(ctx, j.BaseLockableStateJSON, loaded_nodes)
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if err != nil {
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return nil, err
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}
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state := BaseThreadState{
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BaseLockableState: *lockable_state,
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parent: nil,
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children: make([]Thread, len(j.Children)),
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child_info: map[NodeID]ThreadInfo{},
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InfoType: nil,
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running: false,
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timeout: j.Timeout,
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timeout_action: j.TimeoutAction,
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}
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if j.Parent != nil {
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p, err := LoadNodeRecurse(ctx, *j.Parent, loaded_nodes)
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if err != nil {
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return nil, err
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}
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p_t, ok := p.(Thread)
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if ok == false {
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return nil, err
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}
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state.parent = p_t
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}
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// TODO: Call different loading functions(to return different ThreadInfo types, based on the j.Type,
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// Will probably have to add another set of callbacks to the context for this, and since there's now 3 sets that need to be matching it could be useful to move them to a struct so it's easier to keep in sync
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i := 0
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for id, info_raw := range(j.Children) {
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child_node, err := LoadNodeRecurse(ctx, id, loaded_nodes)
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if err != nil {
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return nil, err
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}
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child_t, ok := child_node.(Thread)
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if ok == false {
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return nil, fmt.Errorf("%+v is not a Thread as expected", child_node)
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}
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state.children[i] = child_t
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info_map, ok := info_raw.(map[string]interface{})
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if ok == false && info_raw != nil {
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return nil, fmt.Errorf("Parsed map wrong type: %+v", info_raw)
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}
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info_fn, exists := ctx.InfoLoadFuncs[j.Type]
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var parsed_info ThreadInfo
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if exists == false {
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parsed_info = nil
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} else {
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parsed_info, err = info_fn(ctx, info_map)
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if err != nil {
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return nil, err
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}
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}
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state.child_info[id] = parsed_info
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i++
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}
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return &state, nil
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}
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func LoadSimpleThreadState(ctx * GraphContext, data []byte, loaded_nodes NodeMap)(NodeState, error){
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var j BaseThreadStateJSON
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err := json.Unmarshal(data, &j)
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if err != nil {
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return nil, err
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}
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state, err := RestoreBaseThreadState(ctx, j, loaded_nodes)
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if err != nil {
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return nil, err
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}
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return state, nil
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}
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func (state * BaseThreadState) SetTimeout(timeout time.Time, action string) {
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state.timeout = timeout
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state.timeout_action = action
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}
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func (state * BaseThreadState) TimeoutAction() string {
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return state.timeout_action
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}
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func (state * BaseThreadState) MarshalJSON() ([]byte, error) {
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thread_state := SaveBaseThreadState(state)
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return json.Marshal(&thread_state)
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}
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func (state * BaseThreadState) Start() error {
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if state.running == true {
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return fmt.Errorf("Cannot start a running thread")
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}
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state.running = true
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return nil
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}
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func (state * BaseThreadState) Stop() error {
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if state.running == false {
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return fmt.Errorf("Cannot stop a thread that's not running")
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}
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state.running = false
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return nil
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}
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func (state * BaseThreadState) Parent() Thread {
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return state.parent
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}
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func (state * BaseThreadState) SetParent(parent Thread) {
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state.parent = parent
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}
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func (state * BaseThreadState) Children() []Thread {
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return state.children
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}
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func (state * BaseThreadState) Child(id NodeID) Thread {
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for _, child := range(state.children) {
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if child.ID() == id {
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return child
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}
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}
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return nil
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}
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func (state * BaseThreadState) ChildInfo(child NodeID) ThreadInfo {
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return state.child_info[child]
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}
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// Requires thread and childs state to be locked for write
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func UnlinkThreads(ctx * GraphContext, thread Thread, child Thread) error {
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state := thread.State().(ThreadState)
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var found GraphNode = nil
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for _, c := range(state.Children()) {
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if child.ID() == c.ID() {
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found = c
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break
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}
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}
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if found == nil {
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return fmt.Errorf("UNLINK_THREADS_ERR: %s is not a child of %s", child.ID(), thread.ID())
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}
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child_state := child.State().(ThreadState)
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child_state.SetParent(nil)
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state.RemoveChild(child)
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return nil
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}
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func (state * BaseThreadState) RemoveChild(child Thread) {
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idx := -1
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for i, c := range(state.children) {
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if c.ID() == child.ID() {
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idx = i
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break
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}
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}
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if idx == -1 {
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panic(fmt.Sprintf("%s is not a child of %s", child.ID(), state.Name()))
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}
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child_len := len(state.children)
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state.children[idx] = state.children[child_len-1]
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state.children = state.children[0:child_len-1]
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}
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func (state * BaseThreadState) AddChild(child Thread, info ThreadInfo) error {
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if child == nil {
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return fmt.Errorf("Will not connect nil to the thread tree")
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}
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_, exists := state.child_info[child.ID()]
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if exists == true {
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return fmt.Errorf("Will not connect the same child twice")
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}
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if info == nil && state.InfoType != nil {
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return fmt.Errorf("nil info passed when expecting info")
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} else if info != nil {
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if reflect.TypeOf(info) != state.InfoType {
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return fmt.Errorf("info type mismatch, expecting %+v", state.InfoType)
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}
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}
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state.children = append(state.children, child)
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state.child_info[child.ID()] = info
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return nil
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}
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func checkIfChild(ctx * GraphContext, thread_id NodeID, cur_state ThreadState, cur_id NodeID) bool {
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for _, child := range(cur_state.Children()) {
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if child.ID() == thread_id {
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return true
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}
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is_child := false
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UseStates(ctx, []GraphNode{child}, func(states NodeStateMap) (error) {
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child_state := states[child.ID()].(ThreadState)
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is_child = checkIfChild(ctx, cur_id, child_state, child.ID())
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return nil
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})
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if is_child {
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return true
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}
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}
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return false
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}
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// Requires thread and childs state to be locked for write
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func LinkThreads(ctx * GraphContext, thread Thread, child Thread, info ThreadInfo) error {
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if ctx == nil || thread == nil || child == nil {
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return fmt.Errorf("invalid input")
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}
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if thread.ID() == child.ID() {
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return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
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}
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thread_state := thread.State().(ThreadState)
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child_state := child.State().(ThreadState)
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if child_state.Parent() != nil {
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return fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
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}
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if checkIfChild(ctx, thread.ID(), child_state, child.ID()) == true {
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return fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
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}
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if checkIfChild(ctx, child.ID(), thread_state, thread.ID()) == true {
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return fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
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}
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err := thread_state.AddChild(child, info)
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if err != nil {
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return fmt.Errorf("EVENT_LINK_ERR: error adding %s as child to %s: %e", child.ID(), thread.ID(), err)
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}
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child_state.SetParent(thread)
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if err != nil {
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return err
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}
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return nil
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}
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// Thread is the interface that thread tree nodes must implement
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type Thread interface {
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Lockable
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Action(action string) (ThreadAction, bool)
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Handler(signal_type string) (ThreadHandler, bool)
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SetTimeout(end time.Time)
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Timeout() <-chan time.Time
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ClearTimeout()
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ChildWaits() *sync.WaitGroup
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}
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// Requires that thread is already locked for read in UseStates
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func FindChild(ctx * GraphContext, thread Thread, id NodeID, states NodeStateMap) Thread {
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if thread == nil {
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panic("cannot recurse through nil")
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}
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if id == thread.ID() {
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return thread
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}
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thread_state := thread.State().(ThreadState)
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for _, child := range thread_state.Children() {
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var result Thread = nil
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UseMoreStates(ctx, []GraphNode{child}, states, func(states NodeStateMap) (error) {
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result = FindChild(ctx, child, id, states)
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return nil
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})
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if result != nil {
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return result
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}
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}
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return nil
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}
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func ChildGo(ctx * GraphContext, thread_state ThreadState, thread Thread, child_id NodeID, first_action string) {
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child := thread_state.Child(child_id)
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if child == nil {
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panic(fmt.Errorf("Child not in thread, can't start %s", child_id))
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}
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thread.ChildWaits().Add(1)
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go func(child Thread) {
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ctx.Log.Logf("thread", "THREAD_START_CHILD: %s from %s", thread.ID(), child.ID())
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defer thread.ChildWaits().Done()
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err := RunThread(ctx, child, first_action)
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_CHILD_RUN_ERR: %s %e", child.ID(), err)
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} else {
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ctx.Log.Logf("thread", "THREAD_CHILD_RUN_DONE: %s", child.ID())
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}
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}(child)
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}
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func RunThread(ctx * GraphContext, thread Thread, first_action string) error {
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ctx.Log.Logf("thread", "THREAD_RUN: %s", thread.ID())
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err := UpdateStates(ctx, []GraphNode{thread}, func(nodes NodeMap) (error) {
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thread_state := thread.State().(ThreadState)
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owner_id := NodeID("")
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if thread_state.Owner() != nil {
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owner_id = thread_state.Owner().ID()
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}
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if owner_id != thread.ID() {
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return LockLockables(ctx, []Lockable{thread}, thread, nodes)
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}
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return nil
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})
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if err != nil {
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return err
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}
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err = UseStates(ctx, []GraphNode{thread}, func(states NodeStateMap) (error) {
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thread_state := states[thread.ID()].(ThreadState)
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if thread_state.Owner() == nil {
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return fmt.Errorf("THREAD_RUN_NOT_LOCKED: %s", thread_state.Name())
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} else if thread_state.Owner().ID() != thread.ID() {
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return fmt.Errorf("THREAD_RUN_RESOURCE_ALREADY_LOCKED: %s, %s", thread_state.Name(), thread_state.Owner().ID())
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} else if err := thread_state.Start(); err != nil {
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return fmt.Errorf("THREAD_START_ERR: %e", err)
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}
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return nil
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})
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if err != nil {
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return err
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}
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next_action := first_action
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for next_action != "" {
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action, exists := thread.Action(next_action)
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if exists == false {
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error_str := fmt.Sprintf("%s is not a valid action", next_action)
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return errors.New(error_str)
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}
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ctx.Log.Logf("thread", "THREAD_ACTION: %s - %s", thread.ID(), next_action)
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next_action, err = action(ctx, thread)
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if err != nil {
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return err
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}
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}
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err = UseStates(ctx, []GraphNode{thread}, func(states NodeStateMap) (error) {
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thread_state := states[thread.ID()].(ThreadState)
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err := thread_state.Stop()
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return err
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})
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_RUN_STOP_ERR: %e", err)
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return err
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}
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err = UpdateStates(ctx, []GraphNode{thread}, func(nodes NodeMap) (error) {
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return UnlockLockables(ctx, []Lockable{thread}, thread, nodes)
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})
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_RUN_UNLOCK_ERR: %e", err)
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return err
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}
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err = UseStates(ctx, []GraphNode{thread}, func(states NodeStateMap) error {
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SendUpdate(ctx, thread, NewSignal(thread, "thread_done"), states)
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return nil
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})
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ctx.Log.Logf("thread", "THREAD_RUN_DONE: %s", thread.ID())
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return nil
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}
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type ThreadAction func(* GraphContext, Thread)(string, error)
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type ThreadActions map[string]ThreadAction
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type ThreadHandler func(* GraphContext, Thread, GraphSignal)(string, error)
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type ThreadHandlers map[string]ThreadHandler
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// Thread is the most basic thread that can exist in the thread tree.
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// On start it automatically transitions to completion.
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// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
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// When started, this thread automatically transitions to completion
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type BaseThread struct {
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BaseLockable
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Actions ThreadActions
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Handlers ThreadHandlers
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timeout_chan <-chan time.Time
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child_waits sync.WaitGroup
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}
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func (thread * BaseThread) ChildWaits() *sync.WaitGroup {
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return &thread.child_waits
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}
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func (thread * BaseThread) CanLock(node GraphNode, state LockableState) error {
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return nil
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}
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|
func (thread * BaseThread) CanUnlock(node GraphNode, state LockableState) error {
|
|
return nil
|
|
}
|
|
|
|
func (thread * BaseThread) Lock(node GraphNode, state LockableState) {
|
|
return
|
|
}
|
|
|
|
func (thread * BaseThread) Unlock(node GraphNode, state LockableState) {
|
|
return
|
|
}
|
|
|
|
func (thread * BaseThread) Action(action string) (ThreadAction, bool) {
|
|
action_fn, exists := thread.Actions[action]
|
|
return action_fn, exists
|
|
}
|
|
|
|
func (thread * BaseThread) Handler(signal_type string) (ThreadHandler, bool) {
|
|
handler, exists := thread.Handlers[signal_type]
|
|
return handler, exists
|
|
}
|
|
|
|
func (thread * BaseThread) Timeout() <-chan time.Time {
|
|
return thread.timeout_chan
|
|
}
|
|
|
|
func (thread * BaseThread) ClearTimeout() {
|
|
thread.timeout_chan = nil
|
|
}
|
|
|
|
func (thread * BaseThread) SetTimeout(end time.Time) {
|
|
thread.timeout_chan = time.After(time.Until(end))
|
|
}
|
|
|
|
var ThreadDefaultStart = func(ctx * GraphContext, thread Thread) (string, error) {
|
|
ctx.Log.Logf("thread", "THREAD_DEFAUL_START: %s", thread.ID())
|
|
return "wait", nil
|
|
}
|
|
|
|
var ThreadDefaultRestore = func(ctx * GraphContext, thread Thread) (string, error) {
|
|
ctx.Log.Logf("thread", "THREAD_DEFAULT_RESTORE: %s", thread.ID())
|
|
return "wait", nil
|
|
}
|
|
|
|
var ThreadWait = func(ctx * GraphContext, thread Thread) (string, error) {
|
|
ctx.Log.Logf("thread", "THREAD_WAIT: %s TIMEOUT: %+v", thread.ID(), thread.Timeout())
|
|
for {
|
|
select {
|
|
case signal := <- thread.SignalChannel():
|
|
if signal.Source() == thread.ID() {
|
|
ctx.Log.Logf("thread", "THREAD_SIGNAL_INTERNAL")
|
|
} else {
|
|
ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID(), signal)
|
|
}
|
|
signal_fn, exists := thread.Handler(signal.Type())
|
|
if exists == true {
|
|
ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID(), signal.Type())
|
|
return signal_fn(ctx, thread, signal)
|
|
} else {
|
|
ctx.Log.Logf("thread", "THREAD_NOHANDLER: %s - %s", thread.ID(), signal.Type())
|
|
}
|
|
case <- thread.Timeout():
|
|
timeout_action := ""
|
|
err := UpdateStates(ctx, []GraphNode{thread}, func(nodes NodeMap) error {
|
|
thread_state := thread.State().(ThreadState)
|
|
timeout_action = thread_state.TimeoutAction()
|
|
thread.ClearTimeout()
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
ctx.Log.Logf("thread", "THREAD_TIMEOUT_ERR: %s - %e", thread.ID(), err)
|
|
}
|
|
ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), timeout_action)
|
|
return timeout_action, nil
|
|
}
|
|
}
|
|
return "wait", nil
|
|
}
|
|
|
|
var ThreadAbort = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
|
|
return "", fmt.Errorf("%s aborted by signal from %s", thread.ID(), signal.Source())
|
|
}
|
|
|
|
var ThreadCancel = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
|
|
return "", nil
|
|
}
|
|
|
|
func NewBaseThreadState(name string, _type string) BaseThreadState {
|
|
return BaseThreadState{
|
|
BaseLockableState: NewBaseLockableState(name, _type),
|
|
children: []Thread{},
|
|
child_info: map[NodeID]ThreadInfo{},
|
|
parent: nil,
|
|
timeout: time.Time{},
|
|
timeout_action: "wait",
|
|
}
|
|
}
|
|
|
|
func NewThreadActions() ThreadActions{
|
|
actions := ThreadActions{}
|
|
for k, v := range(BaseThreadActions) {
|
|
actions[k] = v
|
|
}
|
|
|
|
return actions
|
|
}
|
|
|
|
func NewThreadHandlers() ThreadHandlers{
|
|
handlers := ThreadHandlers{}
|
|
for k, v := range(BaseThreadHandlers) {
|
|
handlers[k] = v
|
|
}
|
|
|
|
return handlers
|
|
}
|
|
|
|
var BaseThreadActions = ThreadActions{
|
|
"wait": ThreadWait,
|
|
"start": ThreadDefaultStart,
|
|
"restore": ThreadDefaultRestore,
|
|
}
|
|
|
|
var BaseThreadHandlers = ThreadHandlers{
|
|
"abort": ThreadAbort,
|
|
"cancel": ThreadCancel,
|
|
}
|
|
|
|
func NewBaseThread(ctx * GraphContext, actions ThreadActions, handlers ThreadHandlers, state ThreadState) (BaseThread, error) {
|
|
lockable, err := NewBaseLockable(ctx, state)
|
|
if err != nil {
|
|
return BaseThread{}, err
|
|
}
|
|
|
|
thread := BaseThread{
|
|
BaseLockable: lockable,
|
|
Actions: actions,
|
|
Handlers: handlers,
|
|
}
|
|
|
|
return thread, nil
|
|
}
|
|
|
|
func NewSimpleThread(ctx * GraphContext, name string, requirements []Lockable, actions ThreadActions, handlers ThreadHandlers) (* BaseThread, error) {
|
|
state := NewBaseThreadState(name, "simple_thread")
|
|
|
|
thread, err := NewBaseThread(ctx, actions, handlers, &state)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
thread_ptr := &thread
|
|
|
|
|
|
if len(requirements) > 0 {
|
|
req_nodes := make([]GraphNode, len(requirements))
|
|
for i, req := range(requirements) {
|
|
req_nodes[i] = req
|
|
}
|
|
err = UpdateStates(ctx, req_nodes, func(nodes NodeMap) error {
|
|
return LinkLockables(ctx, thread_ptr, requirements, nodes)
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
|
|
return thread_ptr, nil
|
|
}
|