graphvent/lockable.go

556 lines
19 KiB
Go

package graphvent
import (
"fmt"
"encoding/json"
)
// LockableState is the interface that any node that wants to posses locks must implement
//
// ReturnLock returns the node that held the lockable pointed to by ID before this node and
// removes the mapping from it's state, or nil if the lockable was unlocked previously
//
// AllowedToTakeLock returns true if the node pointed to by ID is allowed to take a lock from this node
//
type LockableState interface {
NodeState
ReturnLock(lockable_id NodeID) Lockable
AllowedToTakeLock(node_id NodeID, lockable_id NodeID) bool
RecordLockHolder(lockable_id NodeID, lock_holder Lockable)
Requirements() []Lockable
AddRequirement(requirement Lockable)
Dependencies() []Lockable
AddDependency(dependency Lockable)
Owner() Lockable
SetOwner(owner Lockable)
}
// BaseLockableStates are a minimum collection of variables for a basic implementation of a LockHolder
// Include in any state structs that should be lockable
type BaseLockableState struct {
name string
owner Lockable
requirements []Lockable
dependencies []Lockable
locks_held map[NodeID]Lockable
}
type BaseLockableStateJSON struct {
Name string `json:"name"`
Owner *NodeID `json:"owner"`
Dependencies []NodeID `json:"dependencies"`
Requirements []NodeID `json:"requirements"`
LocksHeld map[NodeID]*NodeID `json:"locks_held"`
}
func (state * BaseLockableState) MarshalJSON() ([]byte, error) {
requirement_ids := make([]NodeID, len(state.requirements))
for i, requirement := range(state.requirements) {
requirement_ids[i] = requirement.ID()
}
dependency_ids := make([]NodeID, len(state.dependencies))
for i, dependency := range(state.dependencies) {
dependency_ids[i] = dependency.ID()
}
var owner_id *NodeID = nil
if state.owner != nil {
new_str := state.owner.ID()
owner_id = &new_str
}
locks_held := map[NodeID]*NodeID{}
for lockable_id, node := range(state.locks_held) {
if node == nil {
locks_held[lockable_id] = nil
} else {
str := node.ID()
locks_held[lockable_id] = &str
}
}
return json.Marshal(&BaseLockableStateJSON{
Name: state.name,
Owner: owner_id,
Dependencies: dependency_ids,
Requirements: requirement_ids,
LocksHeld: locks_held,
})
}
func (state * BaseLockableState) Name() string {
return state.name
}
// Locks cannot be passed between base lockables, so the answer to
// "who used to own this lock held by a base lockable" is always "nobody"
func (state * BaseLockableState) ReturnLock(lockable_id NodeID) Lockable {
node, exists := state.locks_held[lockable_id]
if exists == false {
panic("Attempted to take a get the original lock holder of a lockable we don't own")
}
delete(state.locks_held, lockable_id)
return node
}
// Nothing can take a lock from a base lockable either
func (state * BaseLockableState) AllowedToTakeLock(node_id NodeID, lockable_id NodeID) bool {
_, exists := state.locks_held[lockable_id]
if exists == false {
panic ("Trying to give away lock we don't own")
}
return false
}
func (state * BaseLockableState) RecordLockHolder(lockable_id NodeID, lock_holder Lockable) {
_, exists := state.locks_held[lockable_id]
if exists == true {
panic("Attempted to lock a lockable we're already holding(lock cycle)")
}
state.locks_held[lockable_id] = lock_holder
}
func (state * BaseLockableState) Owner() Lockable {
return state.owner
}
func (state * BaseLockableState) SetOwner(owner Lockable) {
state.owner = owner
}
func (state * BaseLockableState) Requirements() []Lockable {
return state.requirements
}
func (state * BaseLockableState) AddRequirement(requirement Lockable) {
if requirement == nil {
panic("Will not connect nil to the DAG")
}
state.requirements = append(state.requirements, requirement)
}
func (state * BaseLockableState) Dependencies() []Lockable {
return state.dependencies
}
func (state * BaseLockableState) AddDependency(dependency Lockable) {
if dependency == nil {
panic("Will not connect nil to the DAG")
}
state.dependencies = append(state.dependencies, dependency)
}
func LinkLockables(ctx * GraphContext, lockable Lockable, requirements []Lockable) error {
if lockable == nil {
return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link Lockables to nil as requirements")
}
for _, requirement := range(requirements) {
if requirement == nil {
return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link nil to a Lockable as a requirement")
}
if lockable.ID() == requirement.ID() {
return fmt.Errorf("LOCKABLE_LINK_ERR: cannot link %s to itself", lockable.ID())
}
}
nodes := make([]GraphNode, len(requirements) + 1)
nodes[0] = lockable
for i, node := range(requirements) {
nodes[i+1] = node
}
err := UpdateStates(ctx, nodes, func(states []NodeState) ([]NodeState, error) {
// Check that all the requirements can be added
lockable_state := states[0].(LockableState)
// If the lockable is already locked, need to lock this resource as well before we can add it
for i, requirement := range(requirements) {
requirement_state := states[i+1].(LockableState)
if checkIfRequirement(ctx, lockable.ID(), requirement_state, requirement.ID()) == true {
return nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement", requirement.ID(), lockable.ID())
}
if checkIfRequirement(ctx, requirement.ID(), lockable_state, lockable.ID()) == true {
return nil, fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again", lockable.ID(), requirement.ID())
}
if lockable_state.Owner() == nil {
// If the new owner isn't locked, we can add the requirement
} else if requirement_state.Owner() == nil {
// See if the requirement can be locked by the owner right now
//TODO TODO
}
if requirement_state.Owner() != nil && lockable_state.Owner() == nil {
// If the requirement is locked but not the owner, we can add and don't have to lock
} else if requirement_state.Owner() == nil && lockable_state.Owner() == nil {
// If the requirement and the owner is unlocked, we can add and don't have to lock
} else if requirement_state.Owner() != nil && lockable_state.Owner() != nil {
// If the requirement and the owner are locked, we can't add them unless the owner is already the owner
} else if requirement_state.Owner() == nil && lockable_state.Owner() != nil {
// If the requirement is unlocked and the owner is locked, we need to lock the requirement first
}
}
// Update the states of the requirements
for i, requirement := range(requirements) {
requirement_state := states[i+1].(LockableState)
requirement_state.AddDependency(lockable)
lockable_state.AddRequirement(requirement)
}
// Return no error
return states, nil
})
return err
}
func NewBaseLockableState(name string) BaseLockableState {
state := BaseLockableState{
locks_held: map[NodeID]Lockable{},
name: name,
owner: nil,
requirements: []Lockable{},
dependencies: []Lockable{},
}
return state
}
type Lockable interface {
GraphNode
// Called when locking the node to allow for custom lock behaviour
Lock(node GraphNode, state LockableState)
// Called to check if the node can lock
CanLock(node GraphNode, state LockableState) error
// Called when unlocking the node to allow for custom lock behaviour
Unlock(node GraphNode, state LockableState)
// Called to check if the node can unlock
CanUnlock(node GraphNode, state LockableState) error
}
func (lockable * BaseLockable) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{lockable}, func(states []NodeState) (error){
lockable_state := states[0].(LockableState)
if signal.Direction() == Up {
// Child->Parent, lockable updates dependency lockables
owner_sent := false
for _, dependency := range lockable_state.Dependencies() {
SendUpdate(ctx, dependency, signal)
if lockable_state.Owner() != nil {
if dependency.ID() != lockable_state.Owner().ID() {
owner_sent = true
}
}
}
if lockable_state.Owner() != nil && owner_sent == false {
SendUpdate(ctx, lockable_state.Owner(), signal)
}
} else if signal.Direction() == Down {
// Parent->Child, lockable updates lock holder
for _, requirement := range(lockable_state.Requirements()) {
SendUpdate(ctx, requirement, signal)
}
} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil
})
}
func checkIfRequirement(ctx * GraphContext, r_id NodeID, cur LockableState, cur_id NodeID) bool {
for _, c := range(cur.Requirements()) {
if c.ID() == r_id {
return true
}
is_requirement := false
UseStates(ctx, []GraphNode{c}, func(states []NodeState) (error) {
requirement_state := states[0].(LockableState)
is_requirement = checkIfRequirement(ctx, cur_id, requirement_state, c.ID())
return nil
})
if is_requirement {
return true
}
}
return false
}
func LockLockables(ctx * GraphContext, to_lock []Lockable, holder Lockable, holder_state LockableState, owner_states map[NodeID]LockableState) error {
if to_lock == nil {
return fmt.Errorf("LOCKABLE_LOCK_ERR: no list provided")
}
for _, l := range(to_lock) {
if l == nil {
return fmt.Errorf("LOCKABLE_LOCK_ERR: Can not lock nil")
}
}
if holder == nil {
return fmt.Errorf("LOCKABLE_LOCK_ERR: nil cannot hold locks")
}
// Called with no requirements to lock, success
if len(to_lock) == 0 {
return nil
}
if holder_state == nil {
if len(to_lock) != 1 {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock")
} else if holder.ID() != to_lock[0].ID() {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock")
}
}
node_list := make([]GraphNode, len(to_lock))
for i, l := range(to_lock) {
node_list[i] = l
}
err := UpdateStates(ctx, node_list, func(states []NodeState) ([]NodeState, error) {
// First loop is to check that the states can be locked, and locks all requirements
for i, state := range(states) {
req := to_lock[i]
req_state, ok := state.(LockableState)
ctx.Log.Logf("lockable", "LOCKABLE_LOCKING: %s from %s", req.ID(), holder.ID())
if ok == false {
return nil, fmt.Errorf("LOCKABLE_LOCK_ERR: %s(requirement of %s) does not have a LockableState", req.ID(), holder.ID())
}
// Check custom lock conditions
err := req.CanLock(holder, req_state)
if err != nil {
return nil, err
}
// If req is alreay locked, check that we can pass the lock
if req_state.Owner() != nil {
owner := req_state.Owner()
// Check if reqs owner will let holder take the lock from it
// The owner is either the same node, a node higher up in the dependency tree, or node outside the dependency tree(must be enforeced when linking dependencies)
// If the owner is the same node, we already have all the states we need to check lock passing
// If the owner is higher up in the dependency tree, we've either already got it's state getting to this node, or we won't try to get it's state as a dependency to lock this node, so we can grab the state and add it to a map
// If the owner is outside the dependency tree, then we won't try to grab it's lock trying to lock this node recursively
// So if the owner is the same node we don't need a new state, but if the owner is a different node then we need to grab it's state and add it to the list
if owner.ID() == req.ID() {
if req_state.AllowedToTakeLock(holder.ID(), req.ID()) == false {
return nil, fmt.Errorf("LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s", holder.ID(), req.ID(), owner.ID())
}
// RECURSE: At this point either:
// 1) req has no children and the next LockLockables will return instantly
// a) in this case, we're holding every state mutex up to the resource being locked
// and all the owners passing a lock, so we can start to change state
// 2) req has children, and we will recurse(checking that locking is allowed) until we reach a leaf and can release the locks as we change state. The call will either return nil if state has changed, on an error if no state has changed
err := LockLockables(ctx, req_state.Requirements(), req, req_state, owner_states)
if err != nil {
return nil, err
}
} else {
owner_state, exists := owner_states[owner.ID()]
if exists == false {
err := UseStates(ctx, []GraphNode{req_state.Owner()}, func(states []NodeState)(error){
owner_state, ok := states[0].(LockableState)
if ok == false {
return fmt.Errorf("LOCKABLE_LOCK_ERR: %s does not have a LockableState", owner.ID())
}
if owner_state.AllowedToTakeLock(holder.ID(), req.ID()) == false {
return fmt.Errorf("LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s", holder.ID(), req.ID(), owner.ID())
}
owner_states[owner.ID()] = owner_state
err := LockLockables(ctx, req_state.Requirements(), req, req_state, owner_states)
return err
})
if err != nil {
return nil, err
}
} else {
if owner_state.AllowedToTakeLock(holder.ID(), req.ID()) == false {
return nil, fmt.Errorf("LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s", holder.ID(), req.ID(), owner.ID())
}
err := LockLockables(ctx, req_state.Requirements(), req, req_state, owner_states)
if err != nil {
return nil, err
}
}
}
} else {
err := LockLockables(ctx, req_state.Requirements(), req, req_state, owner_states)
if err != nil {
return nil, err
}
}
}
// At this point state modification will be started, so no errors can be returned
for i, state := range(states) {
req := to_lock[i]
req_state := state.(LockableState)
old_owner := req_state.Owner()
req_state.SetOwner(holder)
if req.ID() == holder.ID() {
req_state.RecordLockHolder(req.ID(), old_owner)
} else {
holder_state.RecordLockHolder(req.ID(), old_owner)
}
req.Lock(holder, req_state)
if old_owner == nil {
ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s locked %s", holder.ID(), req.ID())
} else {
ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s took lock of %s from %s", holder.ID(), req.ID(), old_owner.ID())
}
}
return states, nil
})
return err
}
func UnlockLockables(ctx * GraphContext, to_unlock []Lockable, holder Lockable, holder_state LockableState, owner_states map[NodeID]LockableState) error {
if to_unlock == nil {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: no list provided")
}
for _, l := range(to_unlock) {
if l == nil {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: Can not lock nil")
}
}
if holder == nil {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: nil cannot hold locks")
}
// Called with no requirements to lock, success
if len(to_unlock) == 0 {
return nil
}
if holder_state == nil {
if len(to_unlock) != 1 {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock")
} else if holder.ID() != to_unlock[0].ID() {
return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock")
}
}
node_list := make([]GraphNode, len(to_unlock))
for i, l := range(to_unlock) {
node_list[i] = l
}
err := UpdateStates(ctx, node_list, func(states []NodeState) ([]NodeState, error) {
// First loop is to check that the states can be locked, and locks all requirements
for i, state := range(states) {
req := to_unlock[i]
req_state, ok := state.(LockableState)
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCKING: %s from %s", req.ID(), holder.ID())
if ok == false {
return nil, fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s(requirement of %s) does not have a LockableState", req.ID(), holder.ID())
}
// Check if the owner is correct
if req_state.Owner() != nil {
if req_state.Owner().ID() != holder.ID() {
return nil, fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s is not locked by %s", req.ID(), holder.ID())
}
} else {
return nil, fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s is not locked", req.ID())
}
// Check custom unlock conditions
err := req.CanUnlock(holder, req_state)
if err != nil {
return nil, err
}
err = UnlockLockables(ctx, req_state.Requirements(), req, req_state, owner_states)
if err != nil {
return nil, err
}
}
// At this point state modification will be started, so no errors can be returned
for i, state := range(states) {
req := to_unlock[i]
req_state := state.(LockableState)
var new_owner Lockable = nil
if holder_state == nil {
new_owner = req_state.ReturnLock(req.ID())
} else {
new_owner = holder_state.ReturnLock(req.ID())
}
req_state.SetOwner(new_owner)
req.Unlock(holder, req_state)
if new_owner == nil {
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s unlocked %s", holder.ID(), req.ID())
} else {
ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s passed lock of %s back to %s", holder.ID(), req.ID(), new_owner.ID())
}
}
return states, nil
})
return err
}
// BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names
type BaseLockable struct {
BaseNode
}
//BaseLockables don't check anything special when locking/unlocking
func (lockable * BaseLockable) CanLock(node GraphNode, state LockableState) error {
return nil
}
func (lockable * BaseLockable) CanUnlock(node GraphNode, state LockableState) error {
return nil
}
//BaseLockables don't check anything special when locking/unlocking
func (lockable * BaseLockable) Lock(node GraphNode, state LockableState) {
return
}
func (lockable * BaseLockable) Unlock(node GraphNode, state LockableState) {
return
}
func NewBaseLockable(ctx * GraphContext, state LockableState) (BaseLockable, error) {
base_node, err := NewNode(ctx, state)
if err != nil {
return BaseLockable{}, err
}
lockable := BaseLockable{
BaseNode: base_node,
}
return lockable, nil
}
func NewSimpleBaseLockable(ctx * GraphContext, name string, requirements []Lockable) (*BaseLockable, error) {
state := NewBaseLockableState(name)
lockable, err := NewBaseLockable(ctx, &state)
if err != nil {
return nil, err
}
lockable_ptr := &lockable
err = LinkLockables(ctx, lockable_ptr, requirements)
if err != nil {
return nil, err
}
return lockable_ptr, nil
}