graphvent/event.go

127 lines
2.8 KiB
Go

package graphvent
import (
"time"
"fmt"
)
type EventExt struct {
Name string `gv:"name"`
State string `gv:"state"`
Parent *NodeID `gv:"parent"`
}
func NewEventExt(parent *NodeID, name string) *EventExt {
return &EventExt{
Name: name,
State: "init",
Parent: parent,
}
}
type EventStateSignal struct {
SignalHeader
Source NodeID
State string
Time time.Time
}
func (signal EventStateSignal) Permission() Tree {
return Tree{
SerializedType(StatusType): nil,
}
}
func (signal EventStateSignal) String() string {
return fmt.Sprintf("EventStateSignal(%s, %s, %s, %+v)", signal.SignalHeader, signal.Source, signal.State, signal.Time)
}
func NewEventStateSignal(source NodeID, state string, t time.Time) *EventStateSignal {
return &EventStateSignal{
SignalHeader: NewSignalHeader(Up),
Source: source,
State: state,
Time: t,
}
}
type EventControlSignal struct {
SignalHeader
Command string
}
func NewEventControlSignal(command string) *EventControlSignal {
return &EventControlSignal{
NewSignalHeader(Direct),
command,
}
}
func (signal EventControlSignal) Permission() Tree {
return Tree{
SerializedType(EventControlSignalType): {
Hash("command", signal.Command): nil,
},
}
}
func (ext *EventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) (Messages, Changes) {
var messages Messages = nil
var changes Changes = nil
if signal.Direction() == Up && ext.Parent != nil {
messages = messages.Add(ctx, *ext.Parent, node, nil, signal)
}
return messages, changes
}
type TestEventExt struct {}
var transitions = map[string]struct{
from_state string
to_state string
}{
"start": {
"init",
"running",
},
"stop": {
"running",
"init",
},
"finish": {
"running",
"done",
},
}
func (ext *TestEventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) (Messages, Changes) {
var messages Messages = nil
var changes Changes = nil
switch sig := signal.(type) {
case *EventControlSignal:
event_ext, err := GetExt[*EventExt](node, EventExtType)
if err != nil {
messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "not_event"))
} else {
info, exists := transitions[sig.Command]
if exists == true {
if event_ext.State == info.from_state {
event_ext.State = info.to_state
messages = messages.Add(ctx, source, node, nil, NewSuccessSignal(sig.Id))
node.QueueSignal(time.Now(), NewEventStateSignal(node.ID, event_ext.State, time.Now()))
} else {
messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "bad_state"))
}
} else {
messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "bad_command"))
}
}
}
return messages, changes
}