741 lines
19 KiB
Go
741 lines
19 KiB
Go
package graphvent
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import (
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"sync"
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"github.com/google/uuid"
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badger "github.com/dgraph-io/badger/v3"
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"fmt"
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"encoding/binary"
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"encoding/json"
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"crypto/sha512"
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"crypto/ecdsa"
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"crypto/elliptic"
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)
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// IDs are how nodes are uniquely identified, and can be serialized for the database
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type NodeID uuid.UUID
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var ZeroUUID = uuid.UUID{}
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var ZeroID = NodeID(ZeroUUID)
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func (id NodeID) Serialize() []byte {
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ser, _ := (uuid.UUID)(id).MarshalBinary()
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return ser
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}
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func (id NodeID) String() string {
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return (uuid.UUID)(id).String()
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}
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func ParseID(str string) (NodeID, error) {
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id_uuid, err := uuid.Parse(str)
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if err != nil {
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return NodeID{}, err
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}
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return NodeID(id_uuid), nil
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}
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func KeyID(pub *ecdsa.PublicKey) NodeID {
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ser := elliptic.Marshal(pub.Curve, pub.X, pub.Y)
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str := uuid.NewHash(sha512.New(), ZeroUUID, ser, 3)
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return NodeID(str)
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}
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// Types are how nodes are associated with structs at runtime(and from the DB)
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type NodeType string
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func (node_type NodeType) Hash() uint64 {
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hash := sha512.Sum512([]byte(node_type))
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return binary.BigEndian.Uint64(hash[(len(hash)-9):(len(hash)-1)])
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}
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// Generate a random NodeID
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func RandID() NodeID {
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return NodeID(uuid.New())
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}
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// A Node represents data that can be read by multiple goroutines and written to by one, with a unique ID attached, and a method to process updates(including propagating them to connected nodes)
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// RegisterChannel and UnregisterChannel are used to connect arbitrary listeners to the node
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type Node interface {
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// State Locking interface
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sync.Locker
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RLock()
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RUnlock()
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// Serialize the Node for the database
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Serialize() ([]byte, error)
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// Nodes have an ID, type, and ACL policies
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ID() NodeID
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Type() NodeType
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Allowed(context *StateContext, action string, resource string, principal Node) error
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AddPolicy(Policy) error
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RemovePolicy(Policy) error
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// Send a GraphSignal to the node, requires that the node is locked for read so that it can propagate
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Signal(context *StateContext, princ Node, signal GraphSignal) error
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// Register a channel to receive updates sent to the node
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RegisterChannel(id NodeID, listener chan GraphSignal)
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// Unregister a channel from receiving updates sent to the node
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UnregisterChannel(id NodeID)
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}
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// A GraphNode is an implementation of a Node that can be embedded into more complex structures
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type GraphNode struct {
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sync.RWMutex
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listeners_lock sync.Mutex
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id NodeID
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listeners map[NodeID]chan GraphSignal
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policies map[NodeID]Policy
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}
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type GraphNodeJSON struct {
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Policies []string `json:"policies"`
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}
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func (node * GraphNode) Serialize() ([]byte, error) {
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node_json := NewGraphNodeJSON(node)
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return json.MarshalIndent(&node_json, "", " ")
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}
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func (node *GraphNode) Allowed(context *StateContext, resource string, action string, princ Node) error {
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if princ == nil {
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context.Graph.Log.Logf("policy", "POLICY_CHECK_ERR: %s %s.%s.%s", princ.ID(), node.ID(), resource, action)
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return fmt.Errorf("nil is not allowed to perform any actions")
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}
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if node.ID() == princ.ID() {
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return nil
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}
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for _, policy := range(node.policies) {
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if policy.Allows(resource, action, princ) == true {
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context.Graph.Log.Logf("policy", "POLICY_CHECK_PASS: %s %s.%s.%s", princ.ID(), node.ID(), resource, action)
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return nil
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}
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}
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context.Graph.Log.Logf("policy", "POLICY_CHECK_FAIL: %s %s.%s.%s", princ.ID(), node.ID(), resource, action)
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return fmt.Errorf("%s is not allowed to perform %s.%s on %s", princ.ID(), resource, action, node.ID())
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}
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func (node *GraphNode) AddPolicy(policy Policy) error {
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if policy == nil {
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return fmt.Errorf("Cannot add nil as a policy")
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}
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_, exists := node.policies[policy.ID()]
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if exists == true {
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return fmt.Errorf("%s is already a policy for %s", policy.ID().String(), node.ID().String())
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}
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node.policies[policy.ID()] = policy
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return nil
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}
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func (node *GraphNode) RemovePolicy(policy Policy) error {
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if policy == nil {
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return fmt.Errorf("Cannot add nil as a policy")
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}
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_, exists := node.policies[policy.ID()]
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if exists == false {
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return fmt.Errorf("%s is not a policy for %s", policy.ID().String(), node.ID().String())
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}
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delete(node.policies, policy.ID())
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return nil
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}
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func NewGraphNodeJSON(node *GraphNode) GraphNodeJSON {
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policies := make([]string, len(node.policies))
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i := 0
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for _, policy := range(node.policies) {
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policies[i] = policy.ID().String()
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i += 1
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}
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return GraphNodeJSON{
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Policies: policies,
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}
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}
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func RestoreGraphNode(ctx *Context, node Node, j GraphNodeJSON, nodes NodeMap) error {
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for _, policy_str := range(j.Policies) {
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policy_id, err := ParseID(policy_str)
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if err != nil {
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return err
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}
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policy_ptr, err := LoadNodeRecurse(ctx, policy_id, nodes)
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if err != nil {
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return err
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}
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policy, ok := policy_ptr.(Policy)
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if ok == false {
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return fmt.Errorf("%s is not a Policy", policy_id)
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}
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node.AddPolicy(policy)
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}
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return nil
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}
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func LoadGraphNode(ctx * Context, id NodeID, data []byte, nodes NodeMap)(Node, error) {
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if len(data) > 0 {
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return nil, fmt.Errorf("Attempted to load a graph_node with data %+v, should have been 0 length", string(data))
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}
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node := NewGraphNode(id)
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return &node, nil
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}
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func (node * GraphNode) ID() NodeID {
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return node.id
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}
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func (node * GraphNode) Type() NodeType {
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return NodeType("graph_node")
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}
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// Propagate the signal to registered listeners, if a listener isn't ready to receive the update
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// send it a notification that it was closed and then close it
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func (node * GraphNode) Signal(context *StateContext, princ Node, signal GraphSignal) error {
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context.Graph.Log.Logf("signal", "SIGNAL: %s - %s", node.ID(), signal.String())
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err := UseStates(context, princ, NewLockInfo(princ, nil), func(context *StateContext) error {
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return node.Allowed(context, "signal", signal.Type(), princ)
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})
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if err != nil {
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return nil
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}
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node.listeners_lock.Lock()
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defer node.listeners_lock.Unlock()
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closed := []NodeID{}
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for id, listener := range node.listeners {
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context.Graph.Log.Logf("signal", "UPDATE_LISTENER %s: %s", node.ID(), id)
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select {
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case listener <- signal:
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default:
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context.Graph.Log.Logf("signal", "CLOSED_LISTENER %s: %s", node.ID(), id)
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go func(node Node, listener chan GraphSignal) {
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listener <- NewDirectSignal("listener_closed")
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close(listener)
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}(node, listener)
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closed = append(closed, id)
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}
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}
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for _, id := range(closed) {
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delete(node.listeners, id)
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}
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return nil
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}
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func (node * GraphNode) RegisterChannel(id NodeID, listener chan GraphSignal) {
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node.listeners_lock.Lock()
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_, exists := node.listeners[id]
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if exists == false {
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node.listeners[id] = listener
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}
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node.listeners_lock.Unlock()
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}
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func (node * GraphNode) UnregisterChannel(id NodeID) {
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node.listeners_lock.Lock()
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_, exists := node.listeners[id]
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if exists == false {
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panic("Attempting to unregister non-registered listener")
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} else {
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delete(node.listeners, id)
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}
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node.listeners_lock.Unlock()
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}
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func AttachPolicies(ctx *Context, node Node, policies ...Policy) error {
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context := NewWriteContext(ctx)
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return UpdateStates(context, node, NewLockInfo(node, []string{"policies"}), func(context *StateContext) error {
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for _, policy := range(policies) {
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err := node.AddPolicy(policy)
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if err != nil {
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return err
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}
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}
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return nil
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})
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}
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func NewGraphNode(id NodeID) GraphNode {
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return GraphNode{
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id: id,
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listeners: map[NodeID]chan GraphSignal{},
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policies: map[NodeID]Policy{},
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}
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}
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// Magic first four bytes of serialized DB content, stored big endian
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const NODE_DB_MAGIC = 0x2491df14
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// Total length of the node database header, has magic to verify and type_hash to map to load function
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const NODE_DB_HEADER_LEN = 12
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// A DBHeader is parsed from the first NODE_DB_HEADER_LEN bytes of a serialized DB node
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type DBHeader struct {
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Magic uint32
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TypeHash uint64
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}
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func (header DBHeader) Serialize() []byte {
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if header.Magic != NODE_DB_MAGIC {
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panic(fmt.Sprintf("Serializing header with invalid magic %0x", header.Magic))
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}
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ret := make([]byte, NODE_DB_HEADER_LEN)
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binary.BigEndian.PutUint32(ret[0:4], header.Magic)
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binary.BigEndian.PutUint64(ret[4:12], header.TypeHash)
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return ret
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}
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func NewDBHeader(node_type NodeType) DBHeader {
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return DBHeader{
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Magic: NODE_DB_MAGIC,
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TypeHash: node_type.Hash(),
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}
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}
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// Internal function to serialize a node and wrap it with the DB Header
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func getNodeBytes(node Node) ([]byte, error) {
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if node == nil {
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return nil, fmt.Errorf("DB_SERIALIZE_ERROR: cannot serialize nil node")
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}
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ser, err := node.Serialize()
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if err != nil {
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return nil, fmt.Errorf("DB_SERIALIZE_ERROR: %s", err)
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}
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header := NewDBHeader(node.Type())
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db_data := append(header.Serialize(), ser...)
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return db_data, nil
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}
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// Write multiple nodes to the database in a single transaction
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func WriteNodes(context *StateContext) error {
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err := ValidateStateContext(context, "write", true)
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if err != nil {
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return err
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}
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context.Graph.Log.Logf("db", "DB_WRITES: %d", len(context.Locked))
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serialized_bytes := make([][]byte, len(context.Locked))
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serialized_ids := make([][]byte, len(context.Locked))
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i := 0
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for _, node := range(context.Locked) {
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node_bytes, err := getNodeBytes(node)
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context.Graph.Log.Logf("db", "DB_WRITE: %+v", node)
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if err != nil {
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return err
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}
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id_ser := node.ID().Serialize()
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serialized_bytes[i] = node_bytes
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serialized_ids[i] = id_ser
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i++
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}
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return context.Graph.DB.Update(func(txn *badger.Txn) error {
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for i, id := range(serialized_ids) {
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err := txn.Set(id, serialized_bytes[i])
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if err != nil {
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return err
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}
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}
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return nil
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})
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}
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// Get the bytes associates with `id` from the database after unwrapping the header, or error
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func readNodeBytes(ctx * Context, id NodeID) (uint64, []byte, error) {
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var bytes []byte
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err := ctx.DB.View(func(txn *badger.Txn) error {
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item, err := txn.Get(id.Serialize())
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if err != nil {
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return err
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}
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return item.Value(func(val []byte) error {
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bytes = append([]byte{}, val...)
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return nil
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})
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})
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if err != nil {
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ctx.Log.Logf("db", "DB_READ_ERR: %s - %e", id, err)
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return 0, nil, err
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}
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if len(bytes) < NODE_DB_HEADER_LEN {
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return 0, nil, fmt.Errorf("header for %s is %d/%d bytes", id, len(bytes), NODE_DB_HEADER_LEN)
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}
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header := DBHeader{}
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header.Magic = binary.BigEndian.Uint32(bytes[0:4])
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header.TypeHash = binary.BigEndian.Uint64(bytes[4:12])
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if header.Magic != NODE_DB_MAGIC {
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return 0, nil, fmt.Errorf("header for %s, invalid magic 0x%x", id, header.Magic)
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}
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node_bytes := make([]byte, len(bytes) - NODE_DB_HEADER_LEN)
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copy(node_bytes, bytes[NODE_DB_HEADER_LEN:])
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ctx.Log.Logf("db", "DB_READ: %s - %s", id, string(bytes))
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return header.TypeHash, node_bytes, nil
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}
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// Load a Node from the database by ID
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func LoadNode(ctx * Context, id NodeID) (Node, error) {
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nodes := NodeMap{}
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return LoadNodeRecurse(ctx, id, nodes)
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}
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// Recursively load a node from the database.
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// It's expected that node_type.Load adds the newly loaded node to nodes before calling LoadNodeRecurse again.
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func LoadNodeRecurse(ctx * Context, id NodeID, nodes NodeMap) (Node, error) {
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node, exists := nodes[id]
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if exists == false {
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type_hash, bytes, err := readNodeBytes(ctx, id)
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if err != nil {
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return nil, err
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}
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node_type, exists := ctx.Types[type_hash]
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if exists == false {
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return nil, fmt.Errorf("0x%x is not a known node type: %+s", type_hash, bytes)
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}
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if node_type.Load == nil {
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return nil, fmt.Errorf("0x%x is an invalid node type, nil Load", type_hash)
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}
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node, err = node_type.Load(ctx, id, bytes, nodes)
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if err != nil {
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return nil, err
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}
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ctx.Log.Logf("db", "DB_NODE_LOADED: %s", id)
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}
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return node, nil
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}
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|
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func NewLockInfo(node Node, resources []string) LockMap {
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return LockMap{
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node.ID(): LockInfo{
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Node: node,
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Resources: resources,
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},
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}
|
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}
|
|
|
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func NewLockMap(requests ...LockMap) LockMap {
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reqs := LockMap{}
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for _, req := range(requests) {
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for id, info := range(req) {
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reqs[id] = info
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}
|
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}
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return reqs
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}
|
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|
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func LockList[K Node](list []K, resources []string) LockMap {
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reqs := LockMap{}
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for _, node := range(list) {
|
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reqs[node.ID()] = LockInfo{
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Node: node,
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Resources: resources,
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}
|
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}
|
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return reqs
|
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}
|
|
|
|
|
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type NodeMap map[NodeID]Node
|
|
|
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type LockInfo struct {
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Node Node
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Resources []string
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}
|
|
|
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type LockMap map[NodeID]LockInfo
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|
|
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type StateContext struct {
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Type string
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Graph *Context
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Permissions map[NodeID]LockMap
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Locked NodeMap
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Started bool
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Finished bool
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}
|
|
|
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func ValidateStateContext(context *StateContext, Type string, Finished bool) error {
|
|
if context == nil {
|
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return fmt.Errorf("context is nil")
|
|
}
|
|
if context.Finished != Finished {
|
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return fmt.Errorf("context in wrong Finished state")
|
|
}
|
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if context.Type != Type {
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return fmt.Errorf("%s is not a %s context", context.Type, Type)
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}
|
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if context.Locked == nil || context.Graph == nil || context.Permissions == nil {
|
|
return fmt.Errorf("context is not initialized correctly")
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func NewReadContext(ctx *Context) *StateContext {
|
|
return &StateContext{
|
|
Type: "read",
|
|
Graph: ctx,
|
|
Permissions: map[NodeID]LockMap{},
|
|
Locked: NodeMap{},
|
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Started: false,
|
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Finished: false,
|
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}
|
|
}
|
|
|
|
func NewWriteContext(ctx *Context) *StateContext {
|
|
return &StateContext{
|
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Type: "write",
|
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Graph: ctx,
|
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Permissions: map[NodeID]LockMap{},
|
|
Locked: NodeMap{},
|
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Started: false,
|
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Finished: false,
|
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}
|
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}
|
|
|
|
type StateFn func(*StateContext)(error)
|
|
|
|
func del[K comparable](list []K, val K) []K {
|
|
idx := -1
|
|
for i, v := range(list) {
|
|
if v == val {
|
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idx = i
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break
|
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}
|
|
}
|
|
if idx == -1 {
|
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return nil
|
|
}
|
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|
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list[idx] = list[len(list)-1]
|
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return list[:len(list)-1]
|
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}
|
|
|
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// Add nodes to an existing read context and call nodes_fn with new_nodes locked for read
|
|
// Check that the node has read permissions for the nodes, then add them to the read context and call nodes_fn with the nodes locked for read
|
|
func UseStates(context *StateContext, princ Node, new_nodes LockMap, state_fn StateFn) error {
|
|
if princ == nil || new_nodes == nil || state_fn == nil {
|
|
return fmt.Errorf("nil passed to UseStates")
|
|
}
|
|
|
|
err := ValidateStateContext(context, "read", false)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
if context.Started == false {
|
|
context.Started = true
|
|
}
|
|
|
|
new_locks := []Node{}
|
|
_, princ_locked := context.Locked[princ.ID()]
|
|
if princ_locked == false {
|
|
new_locks = append(new_locks, princ)
|
|
context.Graph.Log.Logf("mutex", "RLOCKING_PRINC %s", princ.ID().String())
|
|
princ.RLock()
|
|
}
|
|
|
|
princ_permissions, princ_exists := context.Permissions[princ.ID()]
|
|
new_permissions := LockMap{}
|
|
if princ_exists == true {
|
|
for id, info := range(princ_permissions) {
|
|
new_permissions[id] = info
|
|
}
|
|
}
|
|
|
|
for _, request := range(new_nodes) {
|
|
node := request.Node
|
|
if node == nil {
|
|
return fmt.Errorf("node in request list is nil")
|
|
}
|
|
id := node.ID()
|
|
|
|
if id != princ.ID() {
|
|
_, locked := context.Locked[id]
|
|
if locked == false {
|
|
new_locks = append(new_locks, node)
|
|
context.Graph.Log.Logf("mutex", "RLOCKING %s", id.String())
|
|
node.RLock()
|
|
}
|
|
}
|
|
|
|
node_permissions, node_exists := new_permissions[id]
|
|
if node_exists == false {
|
|
node_permissions = LockInfo{Node: node, Resources: []string{}}
|
|
}
|
|
|
|
for _, resource := range(request.Resources) {
|
|
already_granted := false
|
|
for _, granted := range(node_permissions.Resources) {
|
|
if resource == granted {
|
|
already_granted = true
|
|
}
|
|
}
|
|
|
|
if already_granted == false {
|
|
err := node.Allowed(context, resource, "read", princ)
|
|
if err != nil {
|
|
for _, n := range(new_locks) {
|
|
context.Graph.Log.Logf("mutex", "RUNLOCKING_ON_ERROR %s", id.String())
|
|
n.RUnlock()
|
|
}
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
new_permissions[id] = node_permissions
|
|
}
|
|
|
|
for _, node := range(new_locks) {
|
|
context.Locked[node.ID()] = node
|
|
}
|
|
|
|
context.Permissions[princ.ID()] = new_permissions
|
|
|
|
err = state_fn(context)
|
|
|
|
context.Permissions[princ.ID()] = princ_permissions
|
|
|
|
for _, node := range(new_locks) {
|
|
context.Graph.Log.Logf("mutex", "RUNLOCKING %s", node.ID().String())
|
|
delete(context.Locked, node.ID())
|
|
node.RUnlock()
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
// Add nodes to an existing write context and call nodes_fn with nodes locked for read
|
|
// If context is nil
|
|
func UpdateStates(context *StateContext, princ Node, new_nodes LockMap, state_fn StateFn) error {
|
|
if princ == nil || new_nodes == nil || state_fn == nil {
|
|
return fmt.Errorf("nil passed to UpdateStates")
|
|
}
|
|
|
|
err := ValidateStateContext(context, "write", false)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
final := false
|
|
if context.Started == false {
|
|
context.Started = true
|
|
final = true
|
|
}
|
|
|
|
new_locks := []Node{}
|
|
_, princ_locked := context.Locked[princ.ID()]
|
|
if princ_locked == false {
|
|
new_locks = append(new_locks, princ)
|
|
context.Graph.Log.Logf("mutex", "LOCKING_PRINC %s", princ.ID().String())
|
|
princ.Lock()
|
|
}
|
|
|
|
princ_permissions, princ_exists := context.Permissions[princ.ID()]
|
|
new_permissions := LockMap{}
|
|
if princ_exists == true {
|
|
for id, info := range(princ_permissions) {
|
|
new_permissions[id] = info
|
|
}
|
|
}
|
|
|
|
for _, request := range(new_nodes) {
|
|
node := request.Node
|
|
if node == nil {
|
|
return fmt.Errorf("node in request list is nil")
|
|
}
|
|
id := node.ID()
|
|
|
|
if id != princ.ID() {
|
|
_, locked := context.Locked[id]
|
|
if locked == false {
|
|
new_locks = append(new_locks, node)
|
|
context.Graph.Log.Logf("mutex", "LOCKING %s", id.String())
|
|
node.Lock()
|
|
}
|
|
}
|
|
|
|
node_permissions, node_exists := new_permissions[id]
|
|
if node_exists == false {
|
|
node_permissions = LockInfo{Node: node, Resources: []string{}}
|
|
}
|
|
|
|
for _, resource := range(request.Resources) {
|
|
already_granted := false
|
|
for _, granted := range(node_permissions.Resources) {
|
|
if resource == granted {
|
|
already_granted = true
|
|
}
|
|
}
|
|
|
|
if already_granted == false {
|
|
err := node.Allowed(context, resource, "write", princ)
|
|
if err != nil {
|
|
for _, n := range(new_locks) {
|
|
context.Graph.Log.Logf("mutex", "UNLOCKING_ON_ERROR %s", id.String())
|
|
n.Unlock()
|
|
}
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
new_permissions[id] = node_permissions
|
|
}
|
|
|
|
for _, node := range(new_locks) {
|
|
context.Locked[node.ID()] = node
|
|
}
|
|
|
|
context.Permissions[princ.ID()] = new_permissions
|
|
|
|
err = state_fn(context)
|
|
|
|
if final == true {
|
|
context.Finished = true
|
|
if err == nil {
|
|
err = WriteNodes(context)
|
|
}
|
|
for id, node := range(context.Locked) {
|
|
context.Graph.Log.Logf("mutex", "UNLOCKING %s", id.String())
|
|
node.Unlock()
|
|
}
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
// Create a new channel with a buffer the size of buffer, and register it to node with the id
|
|
func UpdateChannel(node Node, buffer int, id NodeID) chan GraphSignal {
|
|
if node == nil {
|
|
panic("Cannot get an update channel to nil")
|
|
}
|
|
new_listener := make(chan GraphSignal, buffer)
|
|
node.RegisterChannel(id, new_listener)
|
|
return new_listener
|
|
}
|