graphvent/thread.go

645 lines
17 KiB
Go

package graphvent
import (
"fmt"
"time"
"sync"
"errors"
"reflect"
"encoding/json"
)
// Update the threads listeners, and notify the parent to do the same
func (thread * BaseThread) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{thread}, func(states NodeStateMap) (error) {
thread_state := states[thread.ID()].(ThreadState)
if signal.Direction() == Up {
// Child->Parent, thread updates parent and connected requirement
if thread_state.Parent() != nil {
SendUpdate(ctx, thread_state.Parent(), signal)
}
for _, dep := range(thread_state.Dependencies()) {
SendUpdate(ctx, dep, signal)
}
} else if signal.Direction() == Down {
// Parent->Child, updates children and dependencies
for _, child := range(thread_state.Children()) {
SendUpdate(ctx, child, signal)
}
for _, requirement := range(thread_state.Requirements()) {
SendUpdate(ctx, requirement, signal)
}
} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil
})
thread.signal <- signal
}
type ThreadInfo interface {
}
// An Thread is a lockable that has an additional parent->child relationship with other Threads
// This relationship allows the thread tree to be modified independent of the lockable state
type ThreadState interface {
LockableState
Parent() Thread
SetParent(parent Thread)
Children() []Thread
Child(id NodeID) Thread
ChildInfo(child NodeID) ThreadInfo
AddChild(child Thread, info ThreadInfo) error
Start() error
Stop() error
TimeoutAction() string
SetTimeout(end_time time.Time, action string)
}
type BaseThreadState struct {
BaseLockableState
parent Thread
children []Thread
child_info map[NodeID] ThreadInfo
InfoType reflect.Type
running bool
timeout time.Time
timeout_action string
}
type BaseThreadStateJSON struct {
Parent *NodeID `json:"parent"`
Children map[NodeID]interface{} `json:"children"`
Timeout time.Time `json:"timeout"`
TimeoutAction string `json:"timeout_action"`
BaseLockableStateJSON
}
func SaveBaseThreadState(state * BaseThreadState) BaseThreadStateJSON {
children := map[NodeID]interface{}{}
for _, child := range(state.children) {
children[child.ID()] = state.child_info[child.ID()]
}
var parent_id *NodeID = nil
if state.parent != nil {
new_str := state.parent.ID()
parent_id = &new_str
}
lockable_state := SaveBaseLockableState(&state.BaseLockableState)
return BaseThreadStateJSON{
Parent: parent_id,
Children: children,
Timeout: state.timeout,
TimeoutAction: state.timeout_action,
BaseLockableStateJSON: lockable_state,
}
}
func RestoreBaseThread(ctx * GraphContext, id NodeID, actions ThreadActions, handlers ThreadHandlers) BaseThread {
base_lockable := RestoreBaseLockable(ctx, id)
thread := BaseThread{
BaseLockable: base_lockable,
Actions: actions,
Handlers: handlers,
}
return thread
}
func LoadSimpleThread(ctx * GraphContext, id NodeID) (GraphNode, error) {
thread := RestoreBaseThread(ctx, id, BaseThreadActions, BaseThreadHandlers)
return &thread, nil
}
func RestoreBaseThreadState(ctx * GraphContext, j BaseThreadStateJSON, loaded_nodes NodeMap) (*BaseThreadState, error) {
lockable_state, err := RestoreBaseLockableState(ctx, j.BaseLockableStateJSON, loaded_nodes)
if err != nil {
return nil, err
}
state := BaseThreadState{
BaseLockableState: *lockable_state,
parent: nil,
children: make([]Thread, len(j.Children)),
child_info: map[NodeID]ThreadInfo{},
InfoType: nil,
running: false,
timeout: j.Timeout,
timeout_action: j.TimeoutAction,
}
if j.Parent != nil {
p, err := LoadNodeRecurse(ctx, *j.Parent, loaded_nodes)
if err != nil {
return nil, err
}
p_t, ok := p.(Thread)
if ok == false {
return nil, err
}
state.owner = p_t
}
i := 0
for id, info := range(j.Children) {
child_node, err := LoadNodeRecurse(ctx, id, loaded_nodes)
if err != nil {
return nil, err
}
child_t, ok := child_node.(Thread)
if ok == false {
return nil, fmt.Errorf("%+v is not a Thread as expected", child_node)
}
state.children[i] = child_t
state.child_info[id] = info
i++
}
return &state, nil
}
func LoadSimpleThreadState(ctx * GraphContext, data []byte, loaded_nodes NodeMap)(NodeState, error){
var j BaseThreadStateJSON
err := json.Unmarshal(data, &j)
if err != nil {
return nil, err
}
state, err := RestoreBaseThreadState(ctx, j, loaded_nodes)
if err != nil {
return nil, err
}
return state, nil
}
func (state * BaseThreadState) SetTimeout(timeout time.Time, action string) {
state.timeout = timeout
state.timeout_action = action
}
func (state * BaseThreadState) TimeoutAction() string {
return state.timeout_action
}
func (state * BaseThreadState) MarshalJSON() ([]byte, error) {
thread_state := SaveBaseThreadState(state)
return json.Marshal(&thread_state)
}
func (state * BaseThreadState) Start() error {
if state.running == true {
return fmt.Errorf("Cannot start a running thread")
}
state.running = true
return nil
}
func (state * BaseThreadState) Stop() error {
if state.running == false {
return fmt.Errorf("Cannot stop a thread that's not running")
}
state.running = false
return nil
}
func (state * BaseThreadState) Parent() Thread {
return state.parent
}
func (state * BaseThreadState) SetParent(parent Thread) {
state.parent = parent
}
func (state * BaseThreadState) Children() []Thread {
return state.children
}
func (state * BaseThreadState) Child(id NodeID) Thread {
for _, child := range(state.children) {
if child.ID() == id {
return child
}
}
return nil
}
func (state * BaseThreadState) ChildInfo(child NodeID) ThreadInfo {
return state.child_info[child]
}
func (state * BaseThreadState) AddChild(child Thread, info ThreadInfo) error {
if child == nil {
return fmt.Errorf("Will not connect nil to the thread tree")
}
_, exists := state.child_info[child.ID()]
if exists == true {
return fmt.Errorf("Will not connect the same child twice")
}
if info == nil && state.InfoType != nil {
return fmt.Errorf("nil info passed when expecting info")
} else if info != nil {
if reflect.TypeOf(info) != state.InfoType {
return fmt.Errorf("info type mismatch, expecting %+v", state.InfoType)
}
}
state.children = append(state.children, child)
state.child_info[child.ID()] = info
return nil
}
func checkIfChild(ctx * GraphContext, thread_id NodeID, cur_state ThreadState, cur_id NodeID) bool {
for _, child := range(cur_state.Children()) {
if child.ID() == thread_id {
return true
}
is_child := false
UseStates(ctx, []GraphNode{child}, func(states NodeStateMap) (error) {
child_state := states[child.ID()].(ThreadState)
is_child = checkIfChild(ctx, cur_id, child_state, child.ID())
return nil
})
if is_child {
return true
}
}
return false
}
func LinkThreads(ctx * GraphContext, thread Thread, child Thread, info ThreadInfo) error {
if ctx == nil || thread == nil || child == nil {
return fmt.Errorf("invalid input")
}
if thread.ID() == child.ID() {
return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
}
err := UpdateStates(ctx, []GraphNode{thread, child}, func(nodes NodeMap) error {
thread_state := thread.State().(ThreadState)
child_state := child.State().(ThreadState)
if child_state.Parent() != nil {
return fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
}
if checkIfChild(ctx, thread.ID(), child_state, child.ID()) == true {
return fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
}
if checkIfChild(ctx, child.ID(), thread_state, thread.ID()) == true {
return fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
}
err := thread_state.AddChild(child, info)
if err != nil {
return fmt.Errorf("EVENT_LINK_ERR: error adding %s as child to %s: %e", child.ID(), thread.ID(), err)
}
child_state.SetParent(thread)
return nil
})
if err != nil {
return err
}
SendUpdate(ctx, thread, NewSignal(child, "child_added"))
return nil
}
// Thread is the interface that thread tree nodes must implement
type Thread interface {
Lockable
Action(action string) (ThreadAction, bool)
Handler(signal_type string) (ThreadHandler, bool)
SetTimeout(end time.Time)
Timeout() <-chan time.Time
ClearTimeout()
ChildWaits() *sync.WaitGroup
}
func FindChild(ctx * GraphContext, thread Thread, thread_state ThreadState, id NodeID, states NodeStateMap) Thread {
if thread == nil {
panic("cannot recurse through nil")
}
if id == thread.ID() {
return thread
}
for _, child := range thread_state.Children() {
var result Thread = nil
UseMoreStates(ctx, []GraphNode{child}, states, func(states NodeStateMap) (error) {
child_state := states[child.ID()].(ThreadState)
result = FindChild(ctx, child, child_state, id, states)
return nil
})
if result != nil {
return result
}
}
return nil
}
func ChildGo(ctx * GraphContext, thread_state ThreadState, thread Thread, child_id NodeID, first_action string) {
child := thread_state.Child(child_id)
if child == nil {
panic(fmt.Errorf("Child not in thread, can't start %s", child_id))
}
thread.ChildWaits().Add(1)
go func(child Thread) {
ctx.Log.Logf("gql", "THREAD_START_CHILD: %s", child.ID())
defer thread.ChildWaits().Done()
err := RunThread(ctx, child, first_action)
if err != nil {
ctx.Log.Logf("gql", "THREAD_CHILD_RUN_ERR: %s %e", child.ID(), err)
} else {
ctx.Log.Logf("gql", "THREAD_CHILD_RUN_DONE: %s", child.ID())
}
}(child)
}
func RunThread(ctx * GraphContext, thread Thread, first_action string) error {
ctx.Log.Logf("thread", "THREAD_RUN: %s", thread.ID())
err := UpdateStates(ctx, []GraphNode{thread}, func(nodes NodeMap) (error) {
thread_state := thread.State().(ThreadState)
owner_id := NodeID("")
if thread_state.Owner() != nil {
owner_id = thread_state.Owner().ID()
}
if owner_id != thread.ID() {
return LockLockables(ctx, []Lockable{thread}, thread, nil, nodes)
}
return nil
})
if err != nil {
return err
}
err = UseStates(ctx, []GraphNode{thread}, func(states NodeStateMap) (error) {
thread_state := states[thread.ID()].(ThreadState)
if thread_state.Owner() == nil {
return fmt.Errorf("THREAD_RUN_NOT_LOCKED: %s", thread_state.Name())
} else if thread_state.Owner().ID() != thread.ID() {
return fmt.Errorf("THREAD_RUN_RESOURCE_ALREADY_LOCKED: %s, %s", thread_state.Name(), thread_state.Owner().ID())
} else if err := thread_state.Start(); err != nil {
return fmt.Errorf("THREAD_START_ERR: %e", err)
}
return nil
})
if err != nil {
return err
}
next_action := first_action
for next_action != "" {
action, exists := thread.Action(next_action)
if exists == false {
error_str := fmt.Sprintf("%s is not a valid action", next_action)
return errors.New(error_str)
}
ctx.Log.Logf("thread", "THREAD_ACTION: %s - %s", thread.ID(), next_action)
next_action, err = action(ctx, thread)
if err != nil {
return err
}
}
err = UseStates(ctx, []GraphNode{thread}, func(states NodeStateMap) (error) {
thread_state := states[thread.ID()].(ThreadState)
err := thread_state.Stop()
return err
})
if err != nil {
ctx.Log.Logf("thread", "THREAD_RUN_STOP_ERR: %e", err)
return err
}
err = UpdateStates(ctx, []GraphNode{thread}, func(nodes NodeMap) (error) {
return UnlockLockables(ctx, []Lockable{thread}, thread, nil, nodes)
})
if err != nil {
ctx.Log.Logf("thread", "THREAD_RUN_UNLOCK_ERR: %e", err)
return err
}
SendUpdate(ctx, thread, NewSignal(thread, "thread_done"))
ctx.Log.Logf("thread", "THREAD_RUN_DONE: %s", thread.ID())
return nil
}
type ThreadAction func(* GraphContext, Thread)(string, error)
type ThreadActions map[string]ThreadAction
type ThreadHandler func(* GraphContext, Thread, GraphSignal)(string, error)
type ThreadHandlers map[string]ThreadHandler
// Thread is the most basic thread that can exist in the thread tree.
// On start it automatically transitions to completion.
// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
// When started, this thread automatically transitions to completion
type BaseThread struct {
BaseLockable
Actions ThreadActions
Handlers ThreadHandlers
timeout_chan <-chan time.Time
child_waits sync.WaitGroup
}
func (thread * BaseThread) ChildWaits() *sync.WaitGroup {
return &thread.child_waits
}
func (thread * BaseThread) CanLock(node GraphNode, state LockableState) error {
return nil
}
func (thread * BaseThread) CanUnlock(node GraphNode, state LockableState) error {
return nil
}
func (thread * BaseThread) Lock(node GraphNode, state LockableState) {
return
}
func (thread * BaseThread) Unlock(node GraphNode, state LockableState) {
return
}
func (thread * BaseThread) Action(action string) (ThreadAction, bool) {
action_fn, exists := thread.Actions[action]
return action_fn, exists
}
func (thread * BaseThread) Handler(signal_type string) (ThreadHandler, bool) {
handler, exists := thread.Handlers[signal_type]
return handler, exists
}
func (thread * BaseThread) Timeout() <-chan time.Time {
return thread.timeout_chan
}
func (thread * BaseThread) ClearTimeout() {
thread.timeout_chan = nil
}
func (thread * BaseThread) SetTimeout(end time.Time) {
thread.timeout_chan = time.After(time.Until(end))
}
var ThreadDefaultStart = func(ctx * GraphContext, thread Thread) (string, error) {
ctx.Log.Logf("thread", "THREAD_DEFAUL_START: %s", thread.ID())
return "wait", nil
}
var ThreadDefaultRestore = func(ctx * GraphContext, thread Thread) (string, error) {
ctx.Log.Logf("thread", "THREAD_DEFAULT_RESTORE: %s", thread.ID())
return "wait", nil
}
var ThreadWait = func(ctx * GraphContext, thread Thread) (string, error) {
ctx.Log.Logf("thread", "THREAD_WAIT: %s TIMEOUT: %+v", thread.ID(), thread.Timeout())
for {
select {
case signal := <- thread.SignalChannel():
if signal.Source() == thread.ID() {
ctx.Log.Logf("thread", "THREAD_SIGNAL_INTERNAL")
} else {
ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID(), signal)
}
signal_fn, exists := thread.Handler(signal.Type())
if exists == true {
ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID(), signal.Type())
return signal_fn(ctx, thread, signal)
} else {
ctx.Log.Logf("thread", "THREAD_NOHANDLER: %s - %s", thread.ID(), signal.Type())
}
case <- thread.Timeout():
timeout_action := ""
err := UpdateStates(ctx, []GraphNode{thread}, func(nodes NodeMap) error {
thread_state := thread.State().(ThreadState)
timeout_action = thread_state.TimeoutAction()
thread.ClearTimeout()
return nil
})
if err != nil {
ctx.Log.Logf("thread", "THREAD_TIMEOUT_ERR: %s - %e", thread.ID(), err)
}
ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), timeout_action)
return timeout_action, nil
}
}
return "wait", nil
}
var ThreadAbort = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
return "", fmt.Errorf("%s aborted by signal from %s", thread.ID(), signal.Source())
}
var ThreadCancel = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
return "", nil
}
func NewBaseThreadState(name string, _type string) BaseThreadState {
return BaseThreadState{
BaseLockableState: NewBaseLockableState(name, _type),
children: []Thread{},
child_info: map[NodeID]ThreadInfo{},
parent: nil,
timeout: time.Time{},
timeout_action: "wait",
}
}
func NewThreadActions() ThreadActions{
actions := ThreadActions{}
for k, v := range(BaseThreadActions) {
actions[k] = v
}
return actions
}
func NewThreadHandlers() ThreadHandlers{
handlers := ThreadHandlers{}
for k, v := range(BaseThreadHandlers) {
handlers[k] = v
}
return handlers
}
var BaseThreadActions = ThreadActions{
"wait": ThreadWait,
"start": ThreadDefaultStart,
"restore": ThreadDefaultRestore,
}
var BaseThreadHandlers = ThreadHandlers{
"abort": ThreadAbort,
"cancel": ThreadCancel,
}
func NewBaseThread(ctx * GraphContext, actions ThreadActions, handlers ThreadHandlers, state ThreadState) (BaseThread, error) {
lockable, err := NewBaseLockable(ctx, state)
if err != nil {
return BaseThread{}, err
}
thread := BaseThread{
BaseLockable: lockable,
Actions: actions,
Handlers: handlers,
}
return thread, nil
}
func NewSimpleThread(ctx * GraphContext, name string, requirements []Lockable, actions ThreadActions, handlers ThreadHandlers) (* BaseThread, error) {
state := NewBaseThreadState(name, "simple_thread")
thread, err := NewBaseThread(ctx, actions, handlers, &state)
if err != nil {
return nil, err
}
thread_ptr := &thread
err = LinkLockables(ctx, thread_ptr, requirements)
if err != nil {
return nil, err
}
return thread_ptr, nil
}