585 lines
15 KiB
Go
585 lines
15 KiB
Go
package graphvent
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import (
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"fmt"
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"time"
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"errors"
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"reflect"
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"sort"
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"sync"
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)
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// Update the events listeners, and notify the parent to do the same
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func (event * BaseEvent) PropagateUpdate(signal GraphSignal) {
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if signal.Downwards() == false {
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// Child->Parent
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event.parent_lock.Lock()
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defer event.parent_lock.Unlock()
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if event.parent != nil {
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SendUpdate(event.parent, signal)
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}
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event.rr_lock.Lock()
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defer event.rr_lock.Unlock()
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for _, resource := range(event.resources) {
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SendUpdate(resource, signal)
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}
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} else {
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// Parent->Child
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event.children_lock.Lock()
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defer event.children_lock.Unlock()
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for _, child := range(event.children) {
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SendUpdate(child, signal)
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}
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}
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event.signal <- signal
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}
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type EventInfo interface {
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}
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type BaseEventInfo interface {
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EventInfo
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}
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type EventQueueInfo struct {
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EventInfo
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priority int
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state string
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}
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func NewEventQueueInfo(priority int) * EventQueueInfo {
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info := &EventQueueInfo{
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priority: priority,
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state: "queued",
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}
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return info
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}
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// Event is the interface that event tree nodes must implement
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type Event interface {
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GraphNode
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Children() []Event
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LockChildren()
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UnlockChildren()
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InfoType() reflect.Type
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ChildInfo(event Event) EventInfo
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Parent() Event
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LockParent()
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UnlockParent()
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Action(action string) (func()(string, error), bool)
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Handler(signal_type string) (func(GraphSignal) (string, error), bool)
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Resources() []Resource
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Resource(id string) Resource
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AddResource(Resource) error
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DoneResource() Resource
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SetTimeout(end_time time.Time, action string)
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ClearTimeout()
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Timeout() <-chan time.Time
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TimeoutAction() string
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Signal() chan GraphSignal
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finish() error
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addChild(child Event, info EventInfo)
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setParent(parent Event)
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}
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func (event * BaseEvent) AddResource(resource Resource) error {
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event.resources_lock.Lock()
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defer event.resources_lock.Unlock()
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_, exists := event.resources[resource.ID()]
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if exists == true {
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return fmt.Errorf("%s is already required for %s, cannot add again", resource.Name(), event.Name())
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}
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event.resources[resource.ID()] = resource
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return nil
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}
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func (event * BaseEvent) Signal() chan GraphSignal {
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return event.signal
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}
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func (event * BaseEvent) TimeoutAction() string {
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return event.timeout_action
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}
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func (event * BaseEvent) Timeout() <-chan time.Time {
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return event.timeout
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}
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func (event * BaseEvent) ClearTimeout() {
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event.timeout_action = ""
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event.timeout = nil
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}
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func (event * BaseEvent) SetTimeout(end_time time.Time, action string) {
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event.timeout_action = action
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event.timeout = time.After(time.Until(end_time))
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}
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func (event * BaseEvent) Handler(signal_type string) (func(GraphSignal)(string, error), bool) {
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handler, exists := event.Handlers[signal_type]
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return handler, exists
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}
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func FindChild(event Event, id string) Event {
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if id == event.ID() {
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return event
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}
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for _, child := range event.Children() {
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result := FindChild(child, id)
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if result != nil {
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return result
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}
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}
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return nil
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}
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func CheckInfoType(event Event, info EventInfo) bool {
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if event.InfoType() == nil || info == nil {
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if event.InfoType() == nil && info == nil {
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return true
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} else {
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return false
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}
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}
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return event.InfoType() == reflect.TypeOf(info)
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}
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func LinkEvent(event Event, child Event, info EventInfo) error {
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if CheckInfoType(event, info) == false {
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return errors.New("LinkEvents got wrong type")
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}
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event.LockParent()
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child.LockParent()
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if child.Parent() != nil {
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child.UnlockParent()
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event.UnlockParent()
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return errors.New(fmt.Sprintf("Parent already registered: %s->%s already %s", child.Name(), event.Name(), child.Parent().Name()))
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}
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event.LockChildren()
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for _, c := range(event.Children()) {
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if c.ID() == child.ID() {
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event.UnlockChildren()
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child.UnlockParent()
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event.UnlockParent()
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return errors.New("Child already in event")
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}
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}
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// After all the checks are done, update the state of child + parent, then unlock and update
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child.setParent(event)
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event.addChild(child, info)
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event.UnlockChildren()
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child.UnlockParent()
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event.UnlockParent()
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SendUpdate(event, NewSignal(event, "child_added"))
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return nil
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}
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func RunEvent(event Event) error {
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Log.Logf("event", "EVENT_RUN: %s", event.Name())
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for _, resource := range(event.Resources()) {
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if resource.Owner() == nil {
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return fmt.Errorf("EVENT_RUN_RESOURCE_NOT_LOCKED: %s, %s", event.Name(), resource.Name())
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} else if resource.Owner().ID() != event.ID() {
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return fmt.Errorf("EVENT_RUN_RESOURCE_ALREADY_LOCKED: %s, %s, %s", event.Name(), resource.Name(), resource.Owner().Name())
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}
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}
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SendUpdate(event, NewSignal(event, "event_start"))
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next_action := "start"
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var err error = nil
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for next_action != "" {
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action, exists := event.Action(next_action)
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if exists == false {
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error_str := fmt.Sprintf("%s is not a valid action", next_action)
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return errors.New(error_str)
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}
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Log.Logf("event", "EVENT_ACTION: %s - %s", event.Name(), next_action)
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next_action, err = action()
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if err != nil {
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return err
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}
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}
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err = FinishEvent(event)
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if err != nil {
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Log.Logf("event", "EVENT_RUN_FINISH_ERR: %s", err)
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return err
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}
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Log.Logf("event", "EVENT_RUN_DONE: %s", event.Name())
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return nil
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}
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func EventAbort(event Event) func(signal GraphSignal) (string, error) {
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return func(signal GraphSignal) (string, error) {
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return "", errors.New(fmt.Sprintf("%s aborted by signal", event.ID()))
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}
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}
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func EventCancel(event Event) func(signal GraphSignal) (string, error) {
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return func(signal GraphSignal) (string, error) {
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return "", nil
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}
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}
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func LockResources(event Event) error {
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Log.Logf("event", "RESOURCE_LOCKING for %s - %+v", event.Name(), event.Resources())
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locked_resources := []Resource{}
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var lock_err error = nil
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for _, resource := range(event.Resources()) {
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err := LockResource(resource, event)
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if err != nil {
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lock_err = err
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break
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}
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locked_resources = append(locked_resources, resource)
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}
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if lock_err != nil {
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for _, resource := range(locked_resources) {
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UnlockResource(resource, event)
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}
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Log.Logf("event", "RESOURCE_LOCK_FAIL for %s: %s", event.Name(), lock_err)
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return lock_err
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}
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Log.Logf("event", "RESOURCE_LOCK_SUCCESS for %s", event.Name())
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signal := NewDownSignal(event, "locked")
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SendUpdate(event, signal)
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return nil
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}
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func FinishEvent(event Event) error {
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Log.Logf("event", "EVENT_FINISH: %s", event.Name())
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for _, resource := range(event.Resources()) {
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err := UnlockResource(resource, event)
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if err != nil {
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panic(err)
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}
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}
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err := UnlockResource(event.DoneResource(), event)
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if err != nil {
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return err
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}
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SendUpdate(event, NewDownSignal(event, "unlocked"))
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SendUpdate(event.DoneResource(), NewDownSignal(event, "unlocked"))
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err = event.finish()
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if err != nil {
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return err
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}
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SendUpdate(event, NewSignal(event, "event_done"))
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return nil
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}
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// BaseEvent is the most basic event that can exist in the event tree.
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// On start it automatically transitions to completion.
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// It can optionally require events, which will all need to be locked to start it
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// It can optionally create resources, which will be locked by default and unlocked on completion
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// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
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// When starter, this event automatically transitions to completion and unlocks all it's resources(including created)
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type BaseEvent struct {
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BaseNode
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done_resource Resource
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rr_lock sync.Mutex
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resources map[string]Resource
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resources_lock sync.Mutex
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children []Event
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children_lock sync.Mutex
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child_info map[string]EventInfo
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child_info_lock sync.Mutex
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Actions map[string]func() (string, error)
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Handlers map[string]func(GraphSignal) (string, error)
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parent Event
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parent_lock sync.Mutex
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abort chan string
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timeout <-chan time.Time
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timeout_action string
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}
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func (event * BaseEvent) Action(action string) (func() (string, error), bool) {
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action_fn, exists := event.Actions[action]
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return action_fn, exists
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}
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func EventWait(event Event) (func() (string, error)) {
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return func() (string, error) {
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Log.Logf("event", "EVENT_WAIT: %s TIMEOUT: %+v", event.Name(), event.Timeout())
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select {
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case signal := <- event.Signal():
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Log.Logf("event", "EVENT_SIGNAL: %s %+v", event.Name(), signal)
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signal_fn, exists := event.Handler(signal.Type())
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if exists == true {
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Log.Logf("event", "EVENT_HANDLER: %s - %s", event.Name(), signal.Type())
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return signal_fn(signal)
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}
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return "wait", nil
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case <- event.Timeout():
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Log.Logf("event", "EVENT_TIMEOUT %s - NEXT_STATE: %s", event.Name(), event.TimeoutAction())
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return event.TimeoutAction(), nil
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}
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}
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}
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func NewBaseEvent(name string, description string) (BaseEvent) {
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done_resource, _ := NewResource("event_done", "signal that event is done", []Resource{})
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event := BaseEvent{
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BaseNode: NewBaseNode(name, description, randid()),
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parent: nil,
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children: []Event{},
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child_info: map[string]EventInfo{},
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done_resource: done_resource,
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resources: map[string]Resource{},
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Actions: map[string]func()(string, error){},
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Handlers: map[string]func(GraphSignal)(string, error){},
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abort: make(chan string, 1),
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timeout: nil,
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timeout_action: "",
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}
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LockResource(event.done_resource, &event)
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return event
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}
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func AddResources(event Event, resources []Resource) error {
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for _, r := range(resources) {
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err := event.AddResource(r)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func NewEvent(name string, description string, resources []Resource) (* BaseEvent, error) {
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event := NewBaseEvent(name, description)
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event_ptr := &event
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err := AddResources(event_ptr, resources)
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if err != nil {
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return nil, err
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}
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event_ptr.Actions["wait"] = EventWait(event_ptr)
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event_ptr.Handlers["abort"] = EventAbort(event_ptr)
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event_ptr.Handlers["cancel"] = EventCancel(event_ptr)
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event_ptr.Actions["start"] = func() (string, error) {
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return "", nil
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}
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return event_ptr, nil
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}
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func (event * BaseEvent) finish() error {
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return nil
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}
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func (event * BaseEvent) InfoType() reflect.Type {
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return nil
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}
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// EventQueue is a basic event that can have children.
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// On start, it attempts to start it's children from the highest 'priority'
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type EventQueue struct {
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BaseEvent
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listened_resources map[string]Resource
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queue_lock sync.Mutex
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}
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func (queue * EventQueue) finish() error {
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for _, resource := range(queue.listened_resources) {
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resource.UnregisterChannel(queue.signal)
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}
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return nil
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}
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func (queue * EventQueue) InfoType() reflect.Type {
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return reflect.TypeOf((*EventQueueInfo)(nil))
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}
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func NewEventQueue(name string, description string, resources []Resource) (* EventQueue, error) {
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queue := &EventQueue{
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BaseEvent: NewBaseEvent(name, description),
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listened_resources: map[string]Resource{},
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}
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AddResources(queue, resources)
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queue.Actions["wait"] = EventWait(queue)
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queue.Handlers["abort"] = EventAbort(queue)
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queue.Handlers["cancel"] = EventCancel(queue)
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queue.Actions["start"] = func() (string, error) {
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return "queue_event", nil
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}
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queue.Actions["queue_event"] = func() (string, error) {
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// Copy the events to sort the list
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queue.LockChildren()
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copied_events := make([]Event, len(queue.Children()))
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copy(copied_events, queue.Children())
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less := func(i int, j int) bool {
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info_i := queue.ChildInfo(copied_events[i]).(*EventQueueInfo)
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info_j := queue.ChildInfo(copied_events[j]).(*EventQueueInfo)
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return info_i.priority < info_j.priority
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}
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sort.SliceStable(copied_events, less)
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needed_resources := map[string]Resource{}
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for _, event := range(copied_events) {
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// make sure all the required resources are registered to update the event
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for _, resource := range(event.Resources()) {
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needed_resources[resource.ID()] = resource
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}
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info := queue.ChildInfo(event).(*EventQueueInfo)
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if info.state == "queued" {
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// Try to lock it
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err := LockResources(event)
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// start in new goroutine
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if err != nil {
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//Log.Logf("event", "Failed to lock %s: %s", event.Name(), err)
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} else {
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info.state = "running"
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Log.Logf("event", "EVENT_START: %s", event.Name())
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go func(event Event, info * EventQueueInfo, queue Event) {
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Log.Logf("event", "EVENT_GOROUTINE: %s", event.Name())
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err := RunEvent(event)
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if err != nil {
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Log.Logf("event", "EVENT_ERROR: %s", err)
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}
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info.state = "done"
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}(event, info, queue)
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}
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}
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}
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for _, resource := range(needed_resources) {
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_, exists := queue.listened_resources[resource.ID()]
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if exists == false {
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Log.Logf("event", "REGISTER_RESOURCE: %s - %s", queue.Name(), resource.Name())
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queue.listened_resources[resource.ID()] = resource
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resource.RegisterChannel(queue.signal)
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}
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}
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queue.UnlockChildren()
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return "wait", nil
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}
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queue.Handlers["resource_connected"] = func(signal GraphSignal) (string, error) {
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return "queue_event", nil
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}
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queue.Handlers["child_added"] = func(signal GraphSignal) (string, error) {
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return "queue_event", nil
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}
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queue.Handlers["lock_changed"] = func(signal GraphSignal) (string, error) {
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return "queue_event", nil
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}
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queue.Handlers["event_done"] = func(signal GraphSignal) (string, error) {
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return "queue_event", nil
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}
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return queue, nil
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}
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func (event * BaseEvent) Allowed() []GraphNode {
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ret := make([]GraphNode, len(event.children))
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for i, v := range(event.children) {
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ret[i] = v
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}
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return ret
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}
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func (event * BaseEvent) Parent() Event {
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return event.parent
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}
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func (event * BaseEvent) Resources() []Resource {
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resources := []Resource{}
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for _, val := range(event.resources) {
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resources = append(resources, val)
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}
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return resources
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}
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func (event * BaseEvent) Resource(id string) Resource {
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resource, _ := event.resources[id]
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return resource
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}
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func (event * BaseEvent) DoneResource() Resource {
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return event.done_resource
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}
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func (event * BaseEvent) Children() []Event {
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return event.children
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}
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func (event * BaseEvent) ChildInfo(idx Event) EventInfo {
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val, ok := event.child_info[idx.ID()]
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if ok == false {
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return nil
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}
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return val
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}
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func (event * BaseEvent) LockChildren() {
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event.children_lock.Lock()
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}
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func (event * BaseEvent) UnlockChildren() {
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event.children_lock.Unlock()
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}
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func (event * BaseEvent) LockParent() {
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event.parent_lock.Lock()
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}
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func (event * BaseEvent) UnlockParent() {
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event.parent_lock.Unlock()
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}
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func (event * BaseEvent) setParent(parent Event) {
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event.parent = parent
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}
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func (event * BaseEvent) addChild(child Event, info EventInfo) {
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event.children = append(event.children, child)
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event.child_info[child.ID()] = info
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|
}
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|
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type GQLEvent struct {
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|
BaseEvent
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abort chan error
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|
}
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