407 lines
11 KiB
Go
407 lines
11 KiB
Go
package graphvent
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import (
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"fmt"
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"time"
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"errors"
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"reflect"
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"encoding/json"
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)
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// Update the threads listeners, and notify the parent to do the same
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func (thread * BaseThread) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
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UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
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thread_state := states[0].(ThreadState)
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if signal.Direction() == Up {
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// Child->Parent, thread updates parent and connected resources
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if thread_state.Parent() != nil {
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SendUpdate(ctx, thread_state.Parent(), signal)
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}
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for _, resource := range(thread_state.Requirements()) {
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SendUpdate(ctx, resource, signal)
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}
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} else if signal.Direction() == Down {
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// Parent->Child, thread updated children
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for _, child := range(thread_state.Children()) {
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SendUpdate(ctx, child, signal)
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}
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for _, dep := range(thread_state.Dependencies()) {
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SendUpdate(ctx, dep, signal)
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}
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} else if signal.Direction() == Direct {
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} else {
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panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
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}
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return nil, nil
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})
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thread.signal <- signal
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}
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type ThreadInfo interface {
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}
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// An Thread is a lockable that has an additional parent->child relationship with other Threads
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// This relationship allows the thread tree to be modified independent of the lockable state
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type ThreadState interface {
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LockHolderState
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LockableState
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Parent() Thread
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SetParent(parent Thread)
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Children() []Thread
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ChildInfo(child NodeID) ThreadInfo
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AddChild(child Thread, info ThreadInfo) error
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}
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type BaseThreadState struct {
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BaseLockableState
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parent Thread
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children []Thread
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child_info map[NodeID] ThreadInfo
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info_type reflect.Type
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}
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type BaseThreadStateJSON struct {
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Parent *NodeID `json:"parent"`
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Children map[NodeID]interface{} `json:"children"`
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LockableState *BaseLockableState `json:"lockable_state"`
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}
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func (state * BaseThreadState) MarshalJSON() ([]byte, error) {
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children := map[NodeID]interface{}{}
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for _, child := range(state.children) {
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children[child.ID()] = state.child_info[child.ID()]
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}
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var parent_id *NodeID = nil
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if state.parent != nil {
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new_str := state.parent.ID()
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parent_id = &new_str
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}
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return json.Marshal(&BaseThreadStateJSON{
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Parent: parent_id,
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Children: children,
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LockableState: &state.BaseLockableState,
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})
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}
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func (state * BaseThreadState) Parent() Thread {
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return state.parent
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}
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func (state * BaseThreadState) SetParent(parent Thread) {
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state.parent = parent
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}
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func (state * BaseThreadState) Children() []Thread {
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return state.children
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}
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func (state * BaseThreadState) ChildInfo(child NodeID) ThreadInfo {
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return state.child_info[child]
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}
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func (state * BaseThreadState) AddChild(child Thread, info ThreadInfo) error {
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if child == nil {
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return fmt.Errorf("Will not connect nil to the thread tree")
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}
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_, exists := state.child_info[child.ID()]
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if exists == true {
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return fmt.Errorf("Will not connect the same child twice")
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}
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if info == nil && state.info_type != nil {
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return fmt.Errorf("nil info passed when expecting info")
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} else if info != nil {
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if reflect.TypeOf(info) != state.info_type {
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return fmt.Errorf("info type mismatch, expecting %+v", state.info_type)
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}
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}
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state.children = append(state.children, child)
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state.child_info[child.ID()] = info
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return nil
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}
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func checkIfChild(ctx * GraphContext, thread_state ThreadState, thread_id NodeID, cur_state ThreadState, cur_id NodeID) bool {
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for _, child := range(cur_state.Children()) {
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if child.ID() == thread_id {
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return true
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}
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val, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
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child_state := states[0].(ThreadState)
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return checkIfRequirement(ctx, cur_state, cur_id, child_state, child.ID()), nil
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})
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is_child := val.(bool)
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if is_child {
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return true
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}
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}
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return false
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}
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func LinkThreads(ctx * GraphContext, thread Thread, child Thread, info ThreadInfo) error {
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if ctx == nil || thread == nil || child == nil {
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return fmt.Errorf("invalid input")
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}
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if thread.ID() == child.ID() {
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return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
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}
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_, err := UpdateStates(ctx, []GraphNode{thread, child}, func(states []NodeState) ([]NodeState, interface{}, error) {
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thread_state := states[0].(ThreadState)
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child_state := states[1].(ThreadState)
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if child_state.Parent() != nil {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
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}
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if checkIfChild(ctx, thread_state, thread.ID(), child_state, child.ID()) == true {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
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}
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if checkIfChild(ctx, child_state, child.ID(), thread_state, thread.ID()) == true {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
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}
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err := thread_state.AddChild(child, info)
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if err != nil {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: error adding %s as child to %s: %e", child.ID(), thread.ID(), err)
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}
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child_state.SetParent(thread)
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return states, nil, nil
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})
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if err != nil {
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return err
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}
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return nil
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}
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// Thread is the interface that thread tree nodes must implement
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type Thread interface {
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GraphNode
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Action(action string) (ThreadAction, bool)
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Handler(signal_type string) (ThreadHandler, bool)
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SetTimeout(end_time time.Time, action string)
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ClearTimeout()
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Timeout() <-chan time.Time
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TimeoutAction() string
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}
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func FindChild(ctx * GraphContext, thread Thread, thread_state ThreadState, id NodeID) Thread {
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if thread == nil {
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panic("cannot recurse through nil")
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}
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if id == thread.ID() {
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return thread
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}
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for _, child := range thread_state.Children() {
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res, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
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child_state := states[0].(ThreadState)
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result := FindChild(ctx, child, child_state, id)
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return result, nil
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})
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result := res.(Thread)
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if result != nil {
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return result
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}
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}
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return nil
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}
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func RunThread(ctx * GraphContext, thread Thread) error {
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ctx.Log.Logf("thread", "EVENT_RUN: %s", thread.ID())
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_, err := UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
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thread_state := states[0].(ThreadState)
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if thread_state.Owner() == nil {
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return nil, fmt.Errorf("EVENT_RUN_NOT_LOCKED: %s", thread_state.Name())
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} else if thread_state.Owner().ID() != thread.ID() {
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return nil, fmt.Errorf("EVENT_RUN_RESOURCE_ALREADY_LOCKED: %s, %s", thread_state.Name(), thread_state.Owner().ID())
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}
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return nil, nil
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})
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SendUpdate(ctx, thread, NewSignal(thread, "thread_start"))
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next_action := "start"
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for next_action != "" {
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action, exists := thread.Action(next_action)
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if exists == false {
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error_str := fmt.Sprintf("%s is not a valid action", next_action)
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return errors.New(error_str)
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}
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ctx.Log.Logf("thread", "EVENT_ACTION: %s - %s", thread.ID(), next_action)
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next_action, err = action(ctx, thread)
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if err != nil {
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return err
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}
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}
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SendUpdate(ctx, thread, NewSignal(thread, "thread_done"))
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ctx.Log.Logf("thread", "EVENT_RUN_DONE: %s", thread.ID())
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return nil
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}
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type ThreadAction func(* GraphContext, Thread)(string, error)
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type ThreadActions map[string]ThreadAction
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type ThreadHandler func(* GraphContext, Thread, GraphSignal)(string, error)
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type ThreadHandlers map[string]ThreadHandler
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// Thread is the most basic thread that can exist in the thread tree.
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// On start it automatically transitions to completion.
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// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
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// When started, this thread automatically transitions to completion
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type BaseThread struct {
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BaseNode
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Actions ThreadActions
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Handlers ThreadHandlers
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timeout <-chan time.Time
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timeout_action string
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}
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func (thread * BaseThread) Lock(node GraphNode, state LockableState) error {
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return nil
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}
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func (thread * BaseThread) Unlock(node GraphNode, state LockableState) error {
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return nil
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}
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func (thread * BaseThread) Action(action string) (ThreadAction, bool) {
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action_fn, exists := thread.Actions[action]
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return action_fn, exists
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}
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func (thread * BaseThread) Handler(signal_type string) (ThreadHandler, bool) {
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handler, exists := thread.Handlers[signal_type]
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return handler, exists
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}
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func (thread * BaseThread) TimeoutAction() string {
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return thread.timeout_action
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}
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func (thread * BaseThread) Timeout() <-chan time.Time {
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return thread.timeout
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}
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func (thread * BaseThread) ClearTimeout() {
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thread.timeout_action = ""
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thread.timeout = nil
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}
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func (thread * BaseThread) SetTimeout(end_time time.Time, action string) {
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thread.timeout_action = action
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thread.timeout = time.After(time.Until(end_time))
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}
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var ThreadDefaultStart = func(ctx * GraphContext, thread Thread) (string, error) {
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ctx.Log.Logf("thread", "THREAD_DEFAUL_START: %s", thread.ID())
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return "wait", nil
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}
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var ThreadWait = func(ctx * GraphContext, thread Thread) (string, error) {
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ctx.Log.Logf("thread", "THREAD_WAIT: %s TIMEOUT: %+v", thread.ID(), thread.Timeout())
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select {
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case signal := <- thread.SignalChannel():
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ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID(), signal)
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signal_fn, exists := thread.Handler(signal.Type())
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if exists == true {
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ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID(), signal.Type())
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return signal_fn(ctx, thread, signal)
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}
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case <- thread.Timeout():
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ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), thread.TimeoutAction())
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return thread.TimeoutAction(), nil
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}
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return "wait", nil
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}
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var ThreadAbort = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
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return "", fmt.Errorf("%s aborted by signal from %s", thread.ID(), signal.Source())
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}
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var ThreadCancel = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
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return "", nil
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}
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func NewBaseThreadState(name string) BaseThreadState {
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return BaseThreadState{
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BaseLockableState: NewLockableState(name),
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children: []Thread{},
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child_info: map[NodeID]ThreadInfo{},
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parent: nil,
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}
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}
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func NewBaseThread(ctx * GraphContext, name string) (BaseThread, error) {
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state := NewBaseThreadState(name)
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thread := BaseThread{
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BaseNode: NewNode(ctx, RandID(), &state),
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Actions: ThreadActions{
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"wait": ThreadWait,
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"start": ThreadDefaultStart,
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},
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Handlers: ThreadHandlers{
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"abort": ThreadAbort,
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"cancel": ThreadCancel,
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},
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timeout: nil,
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timeout_action: "",
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}
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return thread, nil
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}
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func NewThread(ctx * GraphContext, name string, requirements []Lockable, actions ThreadActions, handlers ThreadHandlers) (* BaseThread, error) {
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thread, err := NewBaseThread(ctx, name)
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if err != nil {
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return nil, err
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}
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thread_ptr := &thread
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for _, requirement := range(requirements) {
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err := LinkLockables(ctx, thread_ptr, requirement)
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if err != nil {
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return nil, err
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}
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}
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for key, fn := range(actions) {
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thread.Actions[key] = fn
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}
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for key, fn := range(handlers) {
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thread.Handlers[key] = fn
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}
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return thread_ptr, nil
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}
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