157 lines
4.0 KiB
Go
157 lines
4.0 KiB
Go
package graphvent
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import (
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"time"
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"fmt"
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)
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type EventCommand string
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type EventState string
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type EventExt struct {
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Name string `gv:"name"`
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State EventState `gv:"state"`
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StateStart time.Time `gv:"state_start"`
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Parent NodeID `gv:"parent" node:"Base"`
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}
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func (ext *EventExt) Load(ctx *Context, node *Node) error {
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return nil
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}
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func (ext *EventExt) Unload(ctx *Context, node *Node) {
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}
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func NewEventExt(parent NodeID, name string) *EventExt {
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return &EventExt{
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Name: name,
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State: "init",
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Parent: parent,
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}
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}
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type EventStateSignal struct {
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SignalHeader
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Source NodeID `gv:"source"`
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State EventState `gv:"state"`
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Time time.Time `gv:"time"`
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}
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func (signal EventStateSignal) String() string {
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return fmt.Sprintf("EventStateSignal(%s, %s, %s, %+v)", signal.SignalHeader, signal.Source, signal.State, signal.Time)
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}
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func NewEventStateSignal(source NodeID, state EventState, t time.Time) *EventStateSignal {
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return &EventStateSignal{
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SignalHeader: NewSignalHeader(),
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Source: source,
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State: state,
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Time: t,
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}
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}
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type EventControlSignal struct {
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SignalHeader
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Command EventCommand `gv:"command"`
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}
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func (signal EventControlSignal) String() string {
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return fmt.Sprintf("EventControlSignal(%s, %s)", signal.SignalHeader, signal.Command)
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}
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func NewEventControlSignal(command EventCommand) *EventControlSignal {
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return &EventControlSignal{
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NewSignalHeader(),
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command,
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}
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}
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func (ext *EventExt) UpdateState(node *Node, changes Changes, state EventState, state_start time.Time) {
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if ext.State != state {
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ext.StateStart = state_start
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changes = append(changes, "state")
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ext.State = state
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node.QueueSignal(time.Now(), NewEventStateSignal(node.ID, ext.State, time.Now()))
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}
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}
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func (ext *EventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) ([]SendMsg, Changes) {
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var messages []SendMsg = nil
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var changes = Changes{}
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return messages, changes
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}
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type TestEventExt struct {
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Length time.Duration
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}
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func (ext *TestEventExt) Load(ctx *Context, node *Node) error {
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return nil
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}
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func (ext *TestEventExt) Unload(ctx *Context, node *Node) {
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}
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type EventCommandMap map[EventCommand]map[EventState]EventState
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var test_event_commands = EventCommandMap{
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"ready?": {
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"init": "ready",
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},
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"start": {
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"ready": "running",
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},
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"abort": {
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"ready": "init",
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},
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"stop": {
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"running": "stopped",
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},
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"finish": {
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"running": "done",
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},
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}
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func (ext *TestEventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) ([]SendMsg, Changes) {
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var messages []SendMsg = nil
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var changes = Changes{}
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switch sig := signal.(type) {
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case *EventControlSignal:
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event_ext, err := GetExt[EventExt](node)
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if err != nil {
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messages = append(messages, SendMsg{source, NewErrorSignal(sig.Id, "not_event")})
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} else {
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ctx.Log.Logf("event", "%s got %s EventControlSignal while in %s", node.ID, sig.Command, event_ext.State)
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new_state, error_signal := event_ext.ValidateEventCommand(sig, test_event_commands)
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if error_signal != nil {
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messages = append(messages, SendMsg{source, error_signal})
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} else {
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switch sig.Command {
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case "start":
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node.QueueSignal(time.Now().Add(ext.Length), NewEventControlSignal("finish"))
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}
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event_ext.UpdateState(node, changes, new_state, time.Now())
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messages = append(messages, SendMsg{source, NewSuccessSignal(sig.Id)})
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}
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}
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}
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return messages, changes
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}
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func(ext *EventExt) ValidateEventCommand(signal *EventControlSignal, commands EventCommandMap) (EventState, *ErrorSignal) {
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transitions, command_mapped := commands[signal.Command]
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if command_mapped == false {
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return "", NewErrorSignal(signal.Id, "unknown command %s", signal.Command)
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} else {
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new_state, valid_transition := transitions[ext.State]
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if valid_transition == false {
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return "", NewErrorSignal(signal.Id, "invalid command state %s(%s)", signal.Command, ext.State)
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} else {
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return new_state, nil
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}
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}
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}
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