graphvent/event.go

157 lines
4.0 KiB
Go

package graphvent
import (
"time"
"fmt"
)
type EventCommand string
type EventState string
type EventExt struct {
Name string `gv:"name"`
State EventState `gv:"state"`
StateStart time.Time `gv:"state_start"`
Parent NodeID `gv:"parent" node:"Base"`
}
func (ext *EventExt) Load(ctx *Context, node *Node) error {
return nil
}
func (ext *EventExt) Unload(ctx *Context, node *Node) {
}
func NewEventExt(parent NodeID, name string) *EventExt {
return &EventExt{
Name: name,
State: "init",
Parent: parent,
}
}
type EventStateSignal struct {
SignalHeader
Source NodeID `gv:"source"`
State EventState `gv:"state"`
Time time.Time `gv:"time"`
}
func (signal EventStateSignal) String() string {
return fmt.Sprintf("EventStateSignal(%s, %s, %s, %+v)", signal.SignalHeader, signal.Source, signal.State, signal.Time)
}
func NewEventStateSignal(source NodeID, state EventState, t time.Time) *EventStateSignal {
return &EventStateSignal{
SignalHeader: NewSignalHeader(),
Source: source,
State: state,
Time: t,
}
}
type EventControlSignal struct {
SignalHeader
Command EventCommand `gv:"command"`
}
func (signal EventControlSignal) String() string {
return fmt.Sprintf("EventControlSignal(%s, %s)", signal.SignalHeader, signal.Command)
}
func NewEventControlSignal(command EventCommand) *EventControlSignal {
return &EventControlSignal{
NewSignalHeader(),
command,
}
}
func (ext *EventExt) UpdateState(node *Node, changes Changes, state EventState, state_start time.Time) {
if ext.State != state {
ext.StateStart = state_start
changes = append(changes, "state")
ext.State = state
node.QueueSignal(time.Now(), NewEventStateSignal(node.ID, ext.State, time.Now()))
}
}
func (ext *EventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) ([]SendMsg, Changes) {
var messages []SendMsg = nil
var changes = Changes{}
return messages, changes
}
type TestEventExt struct {
Length time.Duration
}
func (ext *TestEventExt) Load(ctx *Context, node *Node) error {
return nil
}
func (ext *TestEventExt) Unload(ctx *Context, node *Node) {
}
type EventCommandMap map[EventCommand]map[EventState]EventState
var test_event_commands = EventCommandMap{
"ready?": {
"init": "ready",
},
"start": {
"ready": "running",
},
"abort": {
"ready": "init",
},
"stop": {
"running": "stopped",
},
"finish": {
"running": "done",
},
}
func (ext *TestEventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) ([]SendMsg, Changes) {
var messages []SendMsg = nil
var changes = Changes{}
switch sig := signal.(type) {
case *EventControlSignal:
event_ext, err := GetExt[EventExt](node)
if err != nil {
messages = append(messages, SendMsg{source, NewErrorSignal(sig.Id, "not_event")})
} else {
ctx.Log.Logf("event", "%s got %s EventControlSignal while in %s", node.ID, sig.Command, event_ext.State)
new_state, error_signal := event_ext.ValidateEventCommand(sig, test_event_commands)
if error_signal != nil {
messages = append(messages, SendMsg{source, error_signal})
} else {
switch sig.Command {
case "start":
node.QueueSignal(time.Now().Add(ext.Length), NewEventControlSignal("finish"))
}
event_ext.UpdateState(node, changes, new_state, time.Now())
messages = append(messages, SendMsg{source, NewSuccessSignal(sig.Id)})
}
}
}
return messages, changes
}
func(ext *EventExt) ValidateEventCommand(signal *EventControlSignal, commands EventCommandMap) (EventState, *ErrorSignal) {
transitions, command_mapped := commands[signal.Command]
if command_mapped == false {
return "", NewErrorSignal(signal.Id, "unknown command %s", signal.Command)
} else {
new_state, valid_transition := transitions[ext.State]
if valid_transition == false {
return "", NewErrorSignal(signal.Id, "invalid command state %s(%s)", signal.Command, ext.State)
} else {
return new_state, nil
}
}
}