188 lines
4.2 KiB
Go
188 lines
4.2 KiB
Go
package main
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import (
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"fmt"
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"log"
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"time"
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"errors"
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)
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type Member struct {
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BaseResource
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}
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func NewMember(name string) * Member {
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member := &Member{
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BaseResource: NewBaseResource(name, "A Team Member", []Resource{}),
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}
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return member
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}
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type Team struct {
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BaseResource
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Org string
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Team string
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}
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func (team * Team) Members() []*Member {
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ret := make([]*Member, len(team.children))
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for idx, member := range(team.children) {
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ret[idx] = member.(*Member)
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}
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return ret
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}
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func NewTeam(org string, team string, members []*Member) * Team {
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name := fmt.Sprintf("%s%s", org, team)
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description := fmt.Sprintf("Team %s", name)
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resource := &Team{
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BaseResource: NewBaseResource(name, description, make([]Resource, len(members))),
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Org: org,
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Team: team,
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}
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for idx, member := range(members) {
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resource.children[idx] = member
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}
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return resource
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}
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type Alliance struct {
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BaseResource
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}
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func NewAlliance(team0 * Team, team1 * Team) * Alliance {
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name := fmt.Sprintf("Alliance %s/%s", team0.Name(), team1.Name())
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description := ""
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resource := &Alliance{
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BaseResource: NewBaseResource(name, description, []Resource{team0, team1}),
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}
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return resource
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}
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type Match struct {
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BaseEvent
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state string
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control string
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control_start time.Time
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}
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type Arena struct {
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BaseResource
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connected bool
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}
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func NewVirtualArena(name string) * Arena {
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arena := &Arena{
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BaseResource: NewBaseResource(name, "A virtual vex arena", []Resource{}),
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connected: false,
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}
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return arena
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}
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func (arena * Arena) Lock(event Event) error {
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if arena.connected == false {
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log.Printf("ARENA NOT CONNECTED: %s", arena.Name())
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error_str := fmt.Sprintf("%s is not connected, cannot lock", arena.Name())
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return errors.New(error_str)
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}
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return arena.lock(event)
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}
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func (arena * Arena) Update(signal GraphSignal) error {
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log.Printf("UPDATE Arena %s: %+v", arena.Name(), signal)
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arena.BaseResource.Update(signal)
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if arena.connected == true {
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arena.signal <- signal
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}
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return nil
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}
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func (arena * Arena) Connect(abort chan error) bool {
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log.Printf("Connecting %s", arena.Name())
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go func(arena * Arena, abort chan error) {
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owner := arena.Owner()
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arena.connected = true
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update_str := fmt.Sprintf("VIRTUAL_ARENA connected: %s", arena.Name())
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signal := NewSignal(arena, "arena_connected")
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signal.description = update_str
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arena.Update(signal)
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log.Printf("VIRTUAL_ARENA goroutine starting: %s", arena.Name())
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for true {
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select {
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case <- abort:
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log.Printf("Virtual arena %s aborting", arena.Name())
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break
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case update := <- arena.signal:
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log.Printf("%s update: %s", arena.Name(), update)
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new_owner := arena.Owner()
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if new_owner != owner {
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log.Printf("NEW_OWNER for %s", arena.Name())
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if new_owner != nil {
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log.Printf("new: %s", new_owner.Name())
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} else {
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log.Printf("new: nil")
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}
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if owner != nil {
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log.Printf("old: %s", owner.Name())
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} else {
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log.Printf("old: nil")
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}
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owner = new_owner
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if owner != nil {
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} else {
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}
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}
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}
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}
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}(arena, abort)
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return true
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}
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const start_slack = 3000 * time.Millisecond
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func NewMatch(alliance0 * Alliance, alliance1 * Alliance, arena * Arena) * Match {
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name := fmt.Sprintf("Match: %s vs. %s on %s", alliance0.Name(), alliance1.Name(), arena.Name())
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description := "A vex match"
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match := &Match{
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BaseEvent: NewBaseEvent(name, description, []Resource{alliance0, alliance1, arena}),
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state: "init",
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control: "init",
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control_start: time.UnixMilli(0),
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}
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match.LockDone()
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match.actions["start"] = func() (string, error) {
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log.Printf("STARTING_MATCH %s", match.Name())
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match.control = "none"
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match.state = "scheduled"
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return "wait", nil
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}
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match.actions["queue_autonomous"] = func() (string, error) {
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match.control = "none"
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match.state = "autonomous_queued"
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match.control_start = time.Now().Add(start_slack)
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return "wait", nil
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}
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match.actions["start_autonomous"] = func() (string, error) {
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match.control = "autonomous"
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match.state = "autonomous_running"
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return "wait", nil
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}
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return match
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}
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