673 lines
20 KiB
Go
673 lines
20 KiB
Go
package graphvent
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import (
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"fmt"
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"time"
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"sync"
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"errors"
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"encoding/json"
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)
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// Assumed that thread is already locked for signal
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func (thread *Thread) Process(context *StateContext, signal GraphSignal) error {
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context.Graph.Log.Logf("signal", "THREAD_PROCESS: %s", thread.ID())
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var err error
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switch signal.Direction() {
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case Up:
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err = UseStates(context, thread, NewLockInfo(thread, []string{"parent"}), func(context *StateContext) error {
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if thread.Parent != nil {
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return Signal(context, thread.Parent, thread, signal)
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} else {
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return nil
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}
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})
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case Down:
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err = UseStates(context, thread, NewLockInfo(thread, []string{"children"}), func(context *StateContext) error {
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for _, info := range(thread.Children) {
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err := Signal(context, info.Child, thread, signal)
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if err != nil {
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return err
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}
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}
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return nil
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})
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case Direct:
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err = nil
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default:
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return fmt.Errorf("Invalid signal direction %d", signal.Direction())
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}
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if err != nil {
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return err
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}
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thread.Chan <- signal
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return thread.Lockable.Process(context, signal)
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}
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// Requires thread and childs thread to be locked for write
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func UnlinkThreads(ctx * Context, node ThreadNode, child_node ThreadNode) error {
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thread := node.ThreadHandle()
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child := child_node.ThreadHandle()
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_, is_child := thread.Children[child_node.ID()]
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if is_child == false {
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return fmt.Errorf("UNLINK_THREADS_ERR: %s is not a child of %s", child.ID(), thread.ID())
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}
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child.Parent = nil
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delete(thread.Children, child.ID())
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return nil
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}
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func checkIfChild(context *StateContext, target ThreadNode, cur ThreadNode) bool {
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for _, info := range(cur.ThreadHandle().Children) {
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if info.Child.ID() == target.ID() {
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return true
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}
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is_child := false
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UpdateStates(context, cur, NewLockMap(
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NewLockInfo(info.Child, []string{"children"}),
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), func(context *StateContext) error {
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is_child = checkIfChild(context, target, info.Child)
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return nil
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})
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if is_child {
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return true
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}
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}
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return false
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}
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// Links child to parent with info as the associated info
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// Continues the write context with princ, getting children for thread and parent for child
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func LinkThreads(context *StateContext, princ Node, thread_node ThreadNode, info ChildInfo) error {
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if context == nil || thread_node == nil || info.Child == nil {
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return fmt.Errorf("invalid input")
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}
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thread := thread_node.ThreadHandle()
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child := info.Child.ThreadHandle()
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if thread.ID() == child.ID() {
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return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
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}
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return UpdateStates(context, princ, LockMap{
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child.ID(): LockInfo{Node: child, Resources: []string{"parent"}},
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thread.ID(): LockInfo{Node: thread, Resources: []string{"children"}},
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}, func(context *StateContext) error {
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if child.Parent != nil {
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return fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
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}
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if checkIfChild(context, thread, child) == true {
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return fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
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}
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if checkIfChild(context, child, thread) == true {
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return fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
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}
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// TODO check for info types
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thread.Children[child.ID()] = info
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child.Parent = thread_node
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return nil
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})
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}
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type ThreadAction func(*Context, ThreadNode)(string, error)
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type ThreadActions map[string]ThreadAction
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type ThreadHandler func(*Context, ThreadNode, GraphSignal)(string, error)
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type ThreadHandlers map[string]ThreadHandler
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type InfoType string
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func (t InfoType) String() string {
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return string(t)
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}
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// Data required by a parent thread to restore it's children
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type ParentThreadInfo struct {
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Start bool `json:"start"`
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StartAction string `json:"start_action"`
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RestoreAction string `json:"restore_action"`
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}
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func NewParentThreadInfo(start bool, start_action string, restore_action string) ParentThreadInfo {
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return ParentThreadInfo{
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Start: start,
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StartAction: start_action,
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RestoreAction: restore_action,
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}
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}
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type ChildInfo struct {
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Child ThreadNode
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Infos map[InfoType]interface{}
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}
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func NewChildInfo(child ThreadNode, infos map[InfoType]interface{}) ChildInfo {
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if infos == nil {
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infos = map[InfoType]interface{}{}
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}
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return ChildInfo{
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Child: child,
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Infos: infos,
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}
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}
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type QueuedAction struct {
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Timeout time.Time `json:"time"`
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Action string `json:"action"`
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}
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type ThreadNode interface {
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LockableNode
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ThreadHandle() *Thread
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}
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type Thread struct {
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Lockable
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Actions ThreadActions
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Handlers ThreadHandlers
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TimeoutChan <-chan time.Time
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Chan chan GraphSignal
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ChildWaits sync.WaitGroup
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Active bool
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ActiveLock sync.Mutex
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StateName string
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Parent ThreadNode
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Children map[NodeID]ChildInfo
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InfoTypes []InfoType
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ActionQueue []QueuedAction
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NextAction *QueuedAction
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}
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func (thread *Thread) QueueAction(end time.Time, action string) {
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thread.ActionQueue = append(thread.ActionQueue, QueuedAction{end, action})
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thread.NextAction, thread.TimeoutChan = thread.SoonestAction()
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}
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func (thread *Thread) ThreadHandle() *Thread {
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return thread
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}
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func (thread *Thread) Type() NodeType {
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return NodeType("thread")
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}
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func (thread *Thread) Serialize() ([]byte, error) {
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thread_json := NewThreadJSON(thread)
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return json.MarshalIndent(&thread_json, "", " ")
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}
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func (thread *Thread) ChildList() []ThreadNode {
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ret := make([]ThreadNode, len(thread.Children))
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i := 0
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for _, info := range(thread.Children) {
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ret[i] = info.Child
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i += 1
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}
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return ret
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}
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type ThreadJSON struct {
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Parent string `json:"parent"`
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Children map[string]map[string]interface{} `json:"children"`
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ActionQueue []QueuedAction `json:"action_queue"`
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StateName string `json:"state_name"`
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LockableJSON
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}
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func NewThreadJSON(thread *Thread) ThreadJSON {
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children := map[string]map[string]interface{}{}
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for id, info := range(thread.Children) {
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tmp := map[string]interface{}{}
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for name, i := range(info.Infos) {
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tmp[name.String()] = i
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}
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children[id.String()] = tmp
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}
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parent_id := ""
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if thread.Parent != nil {
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parent_id = thread.Parent.ID().String()
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}
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lockable_json := NewLockableJSON(&thread.Lockable)
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return ThreadJSON{
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Parent: parent_id,
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Children: children,
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ActionQueue: thread.ActionQueue,
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StateName: thread.StateName,
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LockableJSON: lockable_json,
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}
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}
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func LoadThread(ctx *Context, id NodeID, data []byte, nodes NodeMap) (Node, error) {
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var j ThreadJSON
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err := json.Unmarshal(data, &j)
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if err != nil {
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return nil, err
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}
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thread := NewThread(id, j.Name, j.StateName, nil, BaseThreadActions, BaseThreadHandlers)
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nodes[id] = &thread
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err = RestoreThread(ctx, &thread, j, nodes)
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if err != nil {
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return nil, err
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}
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return &thread, nil
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}
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func (thread *Thread) SoonestAction() (*QueuedAction, <-chan time.Time) {
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var soonest_action *QueuedAction
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var soonest_time time.Time
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for _, action := range(thread.ActionQueue) {
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if action.Timeout.Compare(soonest_time) == -1 || soonest_action == nil {
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soonest_action = &action
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soonest_time = action.Timeout
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}
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}
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if soonest_action != nil {
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return soonest_action, time.After(time.Until(soonest_action.Timeout))
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} else {
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return nil, nil
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}
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}
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func RestoreThread(ctx *Context, thread *Thread, j ThreadJSON, nodes NodeMap) error {
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thread.ActionQueue = j.ActionQueue
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thread.NextAction, thread.TimeoutChan = thread.SoonestAction()
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if j.Parent != "" {
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parent_id, err := ParseID(j.Parent)
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if err != nil {
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return err
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}
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p, err := LoadNodeRecurse(ctx, parent_id, nodes)
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if err != nil {
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return err
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}
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p_t, ok := p.(ThreadNode)
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if ok == false {
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return err
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}
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thread.Parent = p_t
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}
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for id_str, info_raw := range(j.Children) {
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id, err := ParseID(id_str)
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if err != nil {
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return err
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}
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child_node, err := LoadNodeRecurse(ctx, id, nodes)
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if err != nil {
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return err
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}
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child_t, ok := child_node.(ThreadNode)
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if ok == false {
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return fmt.Errorf("%+v is not a Thread as expected", child_node)
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}
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parsed_info, err := DeserializeChildInfo(ctx, info_raw)
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if err != nil {
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return err
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}
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thread.Children[id] = ChildInfo{child_t, parsed_info}
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}
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return RestoreLockable(ctx, &thread.Lockable, j.LockableJSON, nodes)
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}
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var deserializers = map[InfoType]func(interface{})(interface{}, error) {
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"parent": func(raw interface{})(interface{}, error) {
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m, ok := raw.(map[string]interface{})
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if ok == false {
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return nil, fmt.Errorf("Failed to cast parent info to map")
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}
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start, ok := m["start"].(bool)
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if ok == false {
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return nil, fmt.Errorf("Failed to get start from parent info")
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}
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start_action, ok := m["start_action"].(string)
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if ok == false {
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return nil, fmt.Errorf("Failed to get start_action from parent info")
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}
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restore_action, ok := m["restore_action"].(string)
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if ok == false {
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return nil, fmt.Errorf("Failed to get restore_action from parent info")
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}
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return &ParentThreadInfo{
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Start: start,
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StartAction: start_action,
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RestoreAction: restore_action,
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}, nil
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},
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}
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func DeserializeChildInfo(ctx *Context, infos_raw map[string]interface{}) (map[InfoType]interface{}, error) {
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ret := map[InfoType]interface{}{}
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for type_str, info_raw := range(infos_raw) {
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info_type := InfoType(type_str)
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deserializer, exists := deserializers[info_type]
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if exists == false {
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return nil, fmt.Errorf("No deserializer for %s", info_type)
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}
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var err error
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ret[info_type], err = deserializer(info_raw)
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if err != nil {
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return nil, err
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}
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}
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return ret, nil
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}
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const THREAD_SIGNAL_BUFFER_SIZE = 128
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func NewThread(id NodeID, name string, state_name string, info_types []InfoType, actions ThreadActions, handlers ThreadHandlers) Thread {
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return Thread{
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Lockable: NewLockable(id, name),
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InfoTypes: info_types,
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StateName: state_name,
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Chan: make(chan GraphSignal, THREAD_SIGNAL_BUFFER_SIZE),
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Children: map[NodeID]ChildInfo{},
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Actions: actions,
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Handlers: handlers,
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}
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}
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func (thread *Thread) SetActive(active bool) error {
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thread.ActiveLock.Lock()
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defer thread.ActiveLock.Unlock()
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if thread.Active == true && active == true {
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return fmt.Errorf("%s is active, cannot set active", thread.ID())
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} else if thread.Active == false && active == false {
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return fmt.Errorf("%s is already inactive, canot set inactive", thread.ID())
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}
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thread.Active = active
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return nil
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}
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func (thread *Thread) SetState(state string) error {
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thread.StateName = state
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return nil
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}
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// Requires the read permission of threads children
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func FindChild(context *StateContext, princ Node, node ThreadNode, id NodeID) ThreadNode {
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if node == nil {
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panic("cannot recurse through nil")
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}
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thread := node.ThreadHandle()
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if id == thread.ID() {
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return thread
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}
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for _, info := range thread.Children {
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var result ThreadNode
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UseStates(context, princ, NewLockInfo(info.Child, []string{"children"}), func(context *StateContext) error {
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result = FindChild(context, princ, info.Child, id)
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return nil
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})
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if result != nil {
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return result
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}
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}
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return nil
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}
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func ChildGo(ctx * Context, thread *Thread, child ThreadNode, first_action string) {
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thread.ChildWaits.Add(1)
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go func(child ThreadNode) {
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ctx.Log.Logf("thread", "THREAD_START_CHILD: %s from %s", thread.ID(), child.ID())
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defer thread.ChildWaits.Done()
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err := ThreadLoop(ctx, child, first_action)
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_CHILD_RUN_ERR: %s %s", child.ID(), err)
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} else {
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ctx.Log.Logf("thread", "THREAD_CHILD_RUN_DONE: %s", child.ID())
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}
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}(child)
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}
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// Main Loop for Threads, starts a write context, so cannot be called from a write or read context
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func ThreadLoop(ctx * Context, node ThreadNode, first_action string) error {
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// Start the thread, error if double-started
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thread := node.ThreadHandle()
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ctx.Log.Logf("thread", "THREAD_LOOP_START: %s - %s", thread.ID(), first_action)
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err := thread.SetActive(true)
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_LOOP_START_ERR: %e", err)
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return err
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}
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next_action := first_action
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for next_action != "" {
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action, exists := thread.Actions[next_action]
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if exists == false {
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error_str := fmt.Sprintf("%s is not a valid action", next_action)
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return errors.New(error_str)
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}
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ctx.Log.Logf("thread", "THREAD_ACTION: %s - %s", thread.ID(), next_action)
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next_action, err = action(ctx, node)
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if err != nil {
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return err
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}
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}
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err = thread.SetActive(false)
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if err != nil {
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ctx.Log.Logf("thread", "THREAD_LOOP_STOP_ERR: %e", err)
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return err
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}
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ctx.Log.Logf("thread", "THREAD_LOOP_DONE: %s", thread.ID())
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return nil
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}
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func ThreadChildLinked(ctx *Context, node ThreadNode, signal GraphSignal) (string, error) {
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thread := node.ThreadHandle()
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ctx.Log.Logf("thread", "THREAD_CHILD_LINKED: %+v", signal)
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context := NewWriteContext(ctx)
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err := UpdateStates(context, thread, NewLockMap(
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NewLockInfo(thread, []string{"children"}),
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), func(context *StateContext) error {
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sig, ok := signal.(IDSignal)
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if ok == false {
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ctx.Log.Logf("thread", "THREAD_NODE_LINKED_BAD_CAST")
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return nil
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}
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info, exists := thread.Children[sig.ID]
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if exists == false {
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ctx.Log.Logf("thread", "THREAD_NODE_LINKED: %s is not a child of %s", sig.ID)
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return nil
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}
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parent_info, exists := info.Infos["parent"].(*ParentThreadInfo)
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if exists == false {
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panic("ran ThreadChildLinked from a thread that doesn't require 'parent' child info. library party foul")
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}
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if parent_info.Start == true {
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ChildGo(ctx, thread, info.Child, parent_info.StartAction)
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}
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return nil
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})
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if err != nil {
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} else {
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}
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return "wait", nil
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}
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// Helper function to start a child from a thread during a signal handler
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// Starts a write context, so cannot be called from either a write or read context
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func ThreadStartChild(ctx *Context, node ThreadNode, signal GraphSignal) (string, error) {
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sig, ok := signal.(StartChildSignal)
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if ok == false {
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return "wait", nil
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}
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thread := node.ThreadHandle()
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context := NewWriteContext(ctx)
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return "wait", UpdateStates(context, thread, NewLockInfo(thread, []string{"children"}), func(context *StateContext) error {
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info, exists:= thread.Children[sig.ID]
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if exists == false {
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return fmt.Errorf("%s is not a child of %s", sig.ID, thread.ID())
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}
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return UpdateStates(context, thread, NewLockInfo(info.Child, []string{"start"}), func(context *StateContext) error {
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parent_info, exists := info.Infos["parent"].(*ParentThreadInfo)
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if exists == false {
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return fmt.Errorf("Called ThreadStartChild from a thread that doesn't require parent child info")
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}
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parent_info.Start = true
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ChildGo(ctx, thread, info.Child, sig.Action)
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return nil
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})
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})
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}
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// Helper function to restore threads that should be running from a parents restore action
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// Starts a write context, so cannot be called from either a write or read context
|
|
func ThreadRestore(ctx * Context, node ThreadNode, start bool) error {
|
|
thread := node.ThreadHandle()
|
|
context := NewWriteContext(ctx)
|
|
return UpdateStates(context, thread, NewLockInfo(thread, []string{"children"}), func(context *StateContext) error {
|
|
return UpdateStates(context, thread, LockList(thread.ChildList(), []string{"start"}), func(context *StateContext) error {
|
|
for _, info := range(thread.Children) {
|
|
parent_info := info.Infos["parent"].(*ParentThreadInfo)
|
|
if parent_info.Start == true && info.Child.ThreadHandle().StateName != "finished" {
|
|
ctx.Log.Logf("thread", "THREAD_RESTORED: %s -> %s", thread.ID(), info.Child.ID())
|
|
if start == true {
|
|
ChildGo(ctx, thread, info.Child, parent_info.StartAction)
|
|
} else {
|
|
ChildGo(ctx, thread, info.Child, parent_info.RestoreAction)
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
})
|
|
})
|
|
}
|
|
|
|
// Helper function to be called during a threads start action, sets the thread state to started
|
|
// Starts a write context, so cannot be called from either a write or read context
|
|
// Returns "wait", nil on success, so the first return value can be ignored safely
|
|
func ThreadStart(ctx * Context, node ThreadNode) (string, error) {
|
|
thread := node.ThreadHandle()
|
|
context := NewWriteContext(ctx)
|
|
err := UpdateStates(context, thread, NewLockInfo(thread, []string{"state"}), func(context *StateContext) error {
|
|
err := LockLockables(context, map[NodeID]LockableNode{thread.ID(): thread}, thread)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return thread.SetState("started")
|
|
})
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
context = NewReadContext(ctx)
|
|
return "wait", Signal(context, thread, thread, NewStatusSignal("started", thread.ID()))
|
|
}
|
|
|
|
func ThreadWait(ctx * Context, node ThreadNode) (string, error) {
|
|
thread := node.ThreadHandle()
|
|
ctx.Log.Logf("thread", "THREAD_WAIT: %s - %+v", thread.ID(), thread.ActionQueue)
|
|
for {
|
|
select {
|
|
case signal := <- thread.Chan:
|
|
ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID(), signal)
|
|
signal_fn, exists := thread.Handlers[signal.Type()]
|
|
if exists == true {
|
|
ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID(), signal.Type())
|
|
return signal_fn(ctx, thread, signal)
|
|
} else {
|
|
ctx.Log.Logf("thread", "THREAD_NOHANDLER: %s - %s", thread.ID(), signal.Type())
|
|
}
|
|
case <- thread.TimeoutChan:
|
|
timeout_action := ""
|
|
context := NewWriteContext(ctx)
|
|
err := UpdateStates(context, thread, NewLockMap(NewLockInfo(thread, []string{"timeout"})), func(context *StateContext) error {
|
|
timeout_action = thread.NextAction.Action
|
|
thread.NextAction, thread.TimeoutChan = thread.SoonestAction()
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
ctx.Log.Logf("thread", "THREAD_TIMEOUT_ERR: %s - %e", thread.ID(), err)
|
|
}
|
|
ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), timeout_action)
|
|
return timeout_action, nil
|
|
}
|
|
}
|
|
}
|
|
|
|
func ThreadFinish(ctx *Context, node ThreadNode) (string, error) {
|
|
thread := node.ThreadHandle()
|
|
context := NewWriteContext(ctx)
|
|
return "", UpdateStates(context, thread, NewLockInfo(thread, []string{"state"}), func(context *StateContext) error {
|
|
err := thread.SetState("finished")
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return UnlockLockables(context, map[NodeID]LockableNode{thread.ID(): thread}, thread)
|
|
})
|
|
}
|
|
|
|
var ThreadAbortedError = errors.New("Thread aborted by signal")
|
|
|
|
// Default thread action function for "abort", sends a signal and returns a ThreadAbortedError
|
|
func ThreadAbort(ctx * Context, node ThreadNode, signal GraphSignal) (string, error) {
|
|
thread := node.ThreadHandle()
|
|
context := NewReadContext(ctx)
|
|
err := Signal(context, thread, thread, NewStatusSignal("aborted", thread.ID()))
|
|
if err != nil {
|
|
return "", err
|
|
}
|
|
return "", ThreadAbortedError
|
|
}
|
|
|
|
// Default thread action for "stop", sends a signal and returns no error
|
|
func ThreadStop(ctx * Context, node ThreadNode, signal GraphSignal) (string, error) {
|
|
thread := node.ThreadHandle()
|
|
context := NewReadContext(ctx)
|
|
err := Signal(context, thread, thread, NewStatusSignal("stopped", thread.ID()))
|
|
return "finish", err
|
|
}
|
|
|
|
// Default thread actions
|
|
var BaseThreadActions = ThreadActions{
|
|
"wait": ThreadWait,
|
|
"start": ThreadStart,
|
|
"finish": ThreadFinish,
|
|
}
|
|
|
|
// Default thread signal handlers
|
|
var BaseThreadHandlers = ThreadHandlers{
|
|
"abort": ThreadAbort,
|
|
"stop": ThreadStop,
|
|
}
|