graphvent/acl.go

227 lines
7.2 KiB
Go

package graphvent
import (
"github.com/google/uuid"
"slices"
"time"
)
type ACLSignal struct {
SignalHeader
Principal NodeID `gv:"principal"`
Action Tree `gv:"tree"`
}
func NewACLSignal(principal NodeID, action Tree) *ACLSignal {
return &ACLSignal{
SignalHeader: NewSignalHeader(Direct),
Principal: principal,
Action: action,
}
}
var DefaultACLPolicy = NewAllNodesPolicy(Tree{
SerializedType(ACLSignalType): nil,
})
func (signal ACLSignal) Permission() Tree {
return Tree{
SerializedType(ACLSignalType): nil,
}
}
type ACLExt struct {
Policies []Policy `gv:"policies"`
PendingACLs map[uuid.UUID]PendingACL `gv:"pending_acls"`
Pending map[uuid.UUID]PendingACLSignal `gv:"pending"`
}
func NewACLExt(policies []Policy) *ACLExt {
return &ACLExt{
Policies: policies,
PendingACLs: map[uuid.UUID]PendingACL{},
Pending: map[uuid.UUID]PendingACLSignal{},
}
}
func (ext *ACLExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) (Messages, Changes) {
response, is_response := signal.(ResponseSignal)
if is_response == true {
var messages Messages = nil
var changes Changes = nil
info, waiting := ext.Pending[response.ResponseID()]
if waiting == true {
changes = changes.Add("response_processed")
delete(ext.Pending, response.ResponseID())
if response.ID() != info.Timeout {
err := node.DequeueSignal(info.Timeout)
if err != nil {
ctx.Log.Logf("acl", "timeout dequeue error: %s", err)
}
}
acl_info, found := ext.PendingACLs[info.ID]
if found == true {
acl_info.Counter -= 1
acl_info.Responses = append(acl_info.Responses, response)
policy_index := slices.IndexFunc(ext.Policies, func(policy Policy) bool {
return policy.ID() == info.Policy
})
if policy_index == -1 {
ctx.Log.Logf("acl", "pending signal for nonexistent policy")
delete(ext.PendingACLs, info.ID)
err := node.DequeueSignal(acl_info.TimeoutID)
if err != nil {
ctx.Log.Logf("acl", "acl proxy timeout dequeue error: %s", err)
}
} else {
if ext.Policies[policy_index].ContinueAllows(ctx, acl_info, response) == Allow {
delete(ext.PendingACLs, info.ID)
ctx.Log.Logf("acl", "Request delayed allow")
messages = messages.Add(ctx, acl_info.Source, node, nil, NewSuccessSignal(info.ID))
changes = changes.Add("acl_passed")
err := node.DequeueSignal(acl_info.TimeoutID)
if err != nil {
ctx.Log.Logf("acl", "acl proxy timeout dequeue error: %s", err)
}
} else if acl_info.Counter == 0 {
delete(ext.PendingACLs, info.ID)
ctx.Log.Logf("acl", "Request delayed deny")
messages = messages.Add(ctx, acl_info.Source, node, nil, NewErrorSignal(info.ID, "acl_denied"))
changes = changes.Add("acl_blocked")
err := node.DequeueSignal(acl_info.TimeoutID)
if err != nil {
ctx.Log.Logf("acl", "acl proxy timeout dequeue error: %s", err)
}
} else {
node.PendingACLs[info.ID] = acl_info
changes = changes.Add("acl_processed")
}
}
}
}
return messages, changes
}
var messages Messages = nil
var changes Changes = nil
switch sig := signal.(type) {
case *ACLSignal:
var acl_messages map[uuid.UUID]Messages = nil
denied := true
for _, policy := range(ext.Policies) {
policy_messages, result := policy.Allows(ctx, sig.Principal, sig.Action, node)
if result == Allow {
denied = false
break
} else if result == Pending {
if len(policy_messages) == 0 {
ctx.Log.Logf("acl", "Pending result for %s with no messages returned", policy.ID())
continue
} else if acl_messages == nil {
acl_messages = map[uuid.UUID]Messages{}
denied = false
}
acl_messages[policy.ID()] = policy_messages
ctx.Log.Logf("acl", "Pending result for %s:%s - %+v", node.ID, policy.ID(), acl_messages)
}
}
if denied == true {
ctx.Log.Logf("acl", "Request denied")
messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "acl_denied"))
} else if acl_messages != nil {
ctx.Log.Logf("acl", "Request pending")
changes = changes.Add("acl_pending")
total_messages := 0
// TODO: reasonable timeout/configurable
timeout_time := time.Now().Add(time.Second)
for policy_id, policy_messages := range(acl_messages) {
total_messages += len(policy_messages)
for _, message := range(policy_messages) {
timeout_signal := NewTimeoutSignal(message.Signal.ID())
ext.Pending[message.Signal.ID()] = PendingACLSignal{
Policy: policy_id,
Timeout: timeout_signal.Id,
ID: sig.Id,
}
node.QueueSignal(timeout_time, timeout_signal)
messages = append(messages, message)
}
}
acl_timeout := NewACLTimeoutSignal(sig.Id)
node.QueueSignal(timeout_time, acl_timeout)
ext.PendingACLs[sig.Id] = PendingACL{
Counter: total_messages,
Responses: []ResponseSignal{},
TimeoutID: acl_timeout.Id,
Action: sig.Action,
Principal: sig.Principal,
Source: source,
Signal: signal,
}
} else {
ctx.Log.Logf("acl", "Request allowed")
messages = messages.Add(ctx, source, node, nil, NewSuccessSignal(sig.Id))
}
// Test an action against the policy list, sending any intermediate signals necessary and seeting Pending and PendingACLs accordingly. Add a TimeoutSignal for every message awaiting a response, and an ACLTimeoutSignal for the overall request
case *ACLTimeoutSignal:
acl_info, exists := ext.PendingACLs[sig.ReqID]
if exists == true {
delete(ext.PendingACLs, sig.ReqID)
ctx.Log.Logf("acl", "Request timeout deny")
messages = messages.Add(ctx, acl_info.Source, node, nil, NewErrorSignal(sig.ReqID, "acl_timeout"))
changes = changes.Add("acl_timeout")
err := node.DequeueSignal(acl_info.TimeoutID)
if err != nil {
ctx.Log.Logf("acl", "acl proxy timeout dequeue error: %s", err)
}
} else {
ctx.Log.Logf("acl", "ACL_TIMEOUT_SIGNAL for passed acl")
}
// Delete from PendingACLs
}
return messages, changes
}
type ACLProxyPolicy struct {
PolicyHeader
Proxies []NodeID `gv:"proxies"`
}
func NewACLProxyPolicy(proxies []NodeID) ACLProxyPolicy {
return ACLProxyPolicy{
NewPolicyHeader(),
proxies,
}
}
func (policy ACLProxyPolicy) Allows(ctx *Context, principal_id NodeID, action Tree, node *Node) (Messages, RuleResult) {
if len(policy.Proxies) == 0 {
return nil, Deny
}
messages := Messages{}
for _, proxy := range(policy.Proxies) {
messages = messages.Add(ctx, proxy, node, nil, NewACLSignal(principal_id, action))
}
return messages, Pending
}
func (policy ACLProxyPolicy) ContinueAllows(ctx *Context, current PendingACL, signal Signal) RuleResult {
_, is_success := signal.(*SuccessSignal)
if is_success == true {
return Allow
}
return Deny
}