package graphvent import ( "fmt" "encoding/json" ) // LockableState is the interface that any node that wants to posses locks must implement // // ReturnLock returns the node that held the lockable pointed to by ID before this node and // removes the mapping from it's state, or nil if the lockable was unlocked previously // // AllowedToTakeLock returns true if the node pointed to by ID is allowed to take a lock from this node // type LockableState interface { NodeState ReturnLock(lockable_id NodeID) Lockable AllowedToTakeLock(node_id NodeID, lockable_id NodeID) bool RecordLockHolder(lockable_id NodeID, lock_holder Lockable) Requirements() []Lockable AddRequirement(requirement Lockable) Dependencies() []Lockable AddDependency(dependency Lockable) Owner() Lockable SetOwner(owner Lockable) } // BaseLockableStates are a minimum collection of variables for a basic implementation of a LockHolder // Include in any state structs that should be lockable type BaseLockableState struct { _type string name string owner Lockable requirements []Lockable dependencies []Lockable locks_held map[NodeID]Lockable } type BaseLockableStateJSON struct { Type string `json:"type"` Name string `json:"name"` Owner *NodeID `json:"owner"` Dependencies []NodeID `json:"dependencies"` Requirements []NodeID `json:"requirements"` LocksHeld map[NodeID]*NodeID `json:"locks_held"` } func (state * BaseLockableState) Type() string { return state._type } func SaveBaseLockableState(state * BaseLockableState) BaseLockableStateJSON { requirement_ids := make([]NodeID, len(state.requirements)) for i, requirement := range(state.requirements) { requirement_ids[i] = requirement.ID() } dependency_ids := make([]NodeID, len(state.dependencies)) for i, dependency := range(state.dependencies) { dependency_ids[i] = dependency.ID() } var owner_id *NodeID = nil if state.owner != nil { new_str := state.owner.ID() owner_id = &new_str } locks_held := map[NodeID]*NodeID{} for lockable_id, node := range(state.locks_held) { if node == nil { locks_held[lockable_id] = nil } else { str := node.ID() locks_held[lockable_id] = &str } } return BaseLockableStateJSON{ Type: state._type, Name: state.name, Owner: owner_id, Dependencies: dependency_ids, Requirements: requirement_ids, LocksHeld: locks_held, } } func (state * BaseLockableState) MarshalJSON() ([]byte, error) { lockable_state := SaveBaseLockableState(state) return json.Marshal(&lockable_state) } func (state * BaseLockableState) Name() string { return state.name } // Locks cannot be passed between base lockables, so the answer to // "who used to own this lock held by a base lockable" is always "nobody" func (state * BaseLockableState) ReturnLock(lockable_id NodeID) Lockable { node, exists := state.locks_held[lockable_id] if exists == false { panic("Attempted to take a get the original lock holder of a lockable we don't own") } delete(state.locks_held, lockable_id) return node } // Nothing can take a lock from a base lockable either func (state * BaseLockableState) AllowedToTakeLock(node_id NodeID, lockable_id NodeID) bool { _, exists := state.locks_held[lockable_id] if exists == false { panic ("Trying to give away lock we don't own") } return false } func (state * BaseLockableState) RecordLockHolder(lockable_id NodeID, lock_holder Lockable) { _, exists := state.locks_held[lockable_id] if exists == true { panic("Attempted to lock a lockable we're already holding(lock cycle)") } state.locks_held[lockable_id] = lock_holder } func (state * BaseLockableState) Owner() Lockable { return state.owner } func (state * BaseLockableState) SetOwner(owner Lockable) { state.owner = owner } func (state * BaseLockableState) Requirements() []Lockable { return state.requirements } func (state * BaseLockableState) AddRequirement(requirement Lockable) { if requirement == nil { panic("Will not connect nil to the DAG") } state.requirements = append(state.requirements, requirement) } func (state * BaseLockableState) Dependencies() []Lockable { return state.dependencies } func (state * BaseLockableState) AddDependency(dependency Lockable) { if dependency == nil { panic("Will not connect nil to the DAG") } state.dependencies = append(state.dependencies, dependency) } func LinkLockables(ctx * GraphContext, lockable Lockable, requirements []Lockable) error { if lockable == nil { return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link Lockables to nil as requirements") } if len(requirements) == 0 { return nil } found := map[NodeID]bool{} for _, requirement := range(requirements) { if requirement == nil { return fmt.Errorf("LOCKABLE_LINK_ERR: Will not link nil to a Lockable as a requirement") } if lockable.ID() == requirement.ID() { return fmt.Errorf("LOCKABLE_LINK_ERR: cannot link %s to itself", lockable.ID()) } _, exists := found[requirement.ID()] if exists == true { return fmt.Errorf("LOCKABLE_LINK_ERR: cannot link %s twice", requirement.ID()) } found[requirement.ID()] = true } gnodes := make([]GraphNode, len(requirements) + 1) gnodes[0] = lockable for i, node := range(requirements) { gnodes[i+1] = node } err := UpdateStates(ctx, gnodes, func(nodes NodeMap) error { // Check that all the requirements can be added lockable_state := lockable.State().(LockableState) // If the lockable is already locked, need to lock this resource as well before we can add it for _, requirement := range(requirements) { requirement_state := requirement.State().(LockableState) for _, req := range(requirements) { if req.ID() == requirement.ID() { continue } if checkIfRequirement(ctx, req.ID(), requirement_state, requirement.ID(), nodes) == true { return fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependenyc of %s so cannot add the same dependency", req.ID(), requirement.ID()) } } if checkIfRequirement(ctx, lockable.ID(), requirement_state, requirement.ID(), nodes) == true { return fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as requirement", requirement.ID(), lockable.ID()) } if checkIfRequirement(ctx, requirement.ID(), lockable_state, lockable.ID(), nodes) == true { return fmt.Errorf("LOCKABLE_LINK_ERR: %s is a dependency of %s so cannot link as dependency again", lockable.ID(), requirement.ID()) } if lockable_state.Owner() == nil { // If the new owner isn't locked, we can add the requirement } else if requirement_state.Owner() == nil { // if the new requirement isn't already locked but the owner is, the requirement needs to be locked first return fmt.Errorf("LOCKABLE_LINK_ERR: %s is locked, %s must be locked to add", lockable.ID(), requirement.ID()) } else { // If the new requirement is already locked and the owner is already locked, their owners need to match if requirement_state.Owner().ID() != lockable_state.Owner().ID() { return fmt.Errorf("LOCKABLE_LINK_ERR: %s is not locked by the same owner as %s, can't link as requirement", requirement.ID(), lockable.ID()) } } } // Update the states of the requirements for _, requirement := range(requirements) { requirement_state := requirement.State().(LockableState) requirement_state.AddDependency(lockable) lockable_state.AddRequirement(requirement) ctx.Log.Logf("lockable", "LOCKABLE_LINK: linked %s to %s as a requirement", requirement.ID(), lockable.ID()) } // Return no error return nil }) return err } func NewBaseLockableState(name string, _type string) BaseLockableState { state := BaseLockableState{ locks_held: map[NodeID]Lockable{}, _type: _type, name: name, owner: nil, requirements: []Lockable{}, dependencies: []Lockable{}, } return state } type Lockable interface { GraphNode // Called when locking the node to allow for custom lock behaviour Lock(node GraphNode, state LockableState) // Called to check if the node can lock CanLock(node GraphNode, state LockableState) error // Called when unlocking the node to allow for custom lock behaviour Unlock(node GraphNode, state LockableState) // Called to check if the node can unlock CanUnlock(node GraphNode, state LockableState) error } func (lockable * BaseLockable) PropagateUpdate(ctx * GraphContext, signal GraphSignal) { UseStates(ctx, []GraphNode{lockable}, func(states NodeStateMap) error { lockable_state := states[lockable.ID()].(LockableState) if signal.Direction() == Up { // Child->Parent, lockable updates dependency lockables owner_sent := false for _, dependency := range lockable_state.Dependencies() { SendUpdate(ctx, dependency, signal) if lockable_state.Owner() != nil { if dependency.ID() != lockable_state.Owner().ID() { owner_sent = true } } } if lockable_state.Owner() != nil && owner_sent == false { SendUpdate(ctx, lockable_state.Owner(), signal) } } else if signal.Direction() == Down { // Parent->Child, lockable updates lock holder for _, requirement := range(lockable_state.Requirements()) { SendUpdate(ctx, requirement, signal) } } else if signal.Direction() == Direct { } else { panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction())) } return nil }) } func checkIfRequirement(ctx * GraphContext, r_id NodeID, cur LockableState, cur_id NodeID, nodes NodeMap) bool { for _, c := range(cur.Requirements()) { if c.ID() == r_id { return true } is_requirement := false UpdateMoreStates(ctx, []GraphNode{c}, nodes, func(nodes NodeMap) (error) { requirement_state := c.State().(LockableState) is_requirement = checkIfRequirement(ctx, cur_id, requirement_state, c.ID(), nodes) return nil }) if is_requirement { return true } } return false } func LockLockables(ctx * GraphContext, to_lock []Lockable, holder Lockable, holder_state LockableState, nodes NodeMap) error { if to_lock == nil { return fmt.Errorf("LOCKABLE_LOCK_ERR: no list provided") } for _, l := range(to_lock) { if l == nil { return fmt.Errorf("LOCKABLE_LOCK_ERR: Can not lock nil") } } if holder == nil { return fmt.Errorf("LOCKABLE_LOCK_ERR: nil cannot hold locks") } // Called with no requirements to lock, success if len(to_lock) == 0 { return nil } if holder_state == nil { if len(to_lock) != 1 { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock") } else if holder.ID() != to_lock[0].ID() { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock") } } node_list := make([]GraphNode, len(to_lock)) for i, l := range(to_lock) { node_list[i] = l } err := UpdateMoreStates(ctx, node_list, nodes, func(nodes NodeMap) error { // First loop is to check that the states can be locked, and locks all requirements for _, req := range(to_lock) { req_state := req.State().(LockableState) ctx.Log.Logf("lockable", "LOCKABLE_LOCKING: %s from %s", req.ID(), holder.ID()) // Check custom lock conditions err := req.CanLock(holder, req_state) if err != nil { return err } // If req is alreay locked, check that we can pass the lock if req_state.Owner() != nil { owner := req_state.Owner() // Check if reqs owner will let holder take the lock from it // The owner is either the same node, a node higher up in the dependency tree, or node outside the dependency tree(must be enforeced when linking dependencies) // If the owner is the same node, we already have all the states we need to check lock passing // If the owner is higher up in the dependency tree, we've either already got it's state getting to this node, or we won't try to get it's state as a dependency to lock this node, so we can grab the state and add it to a map // If the owner is outside the dependency tree, then we won't try to grab it's lock trying to lock this node recursively // So if the owner is the same node we don't need a new state, but if the owner is a different node then we need to grab it's state and add it to the list if owner.ID() == holder.ID() { return fmt.Errorf("LOCKABLE_LOCK_ERR: %s already owns %s, cannot lock again", holder.ID(), req.ID()) } else if owner.ID() == req.ID() { if req_state.AllowedToTakeLock(holder.ID(), req.ID()) == false { return fmt.Errorf("LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s", holder.ID(), req.ID(), owner.ID()) } // RECURSE: At this point either: // 1) req has no children and the next LockLockables will return instantly // a) in this case, we're holding every state mutex up to the resource being locked // and all the owners passing a lock, so we can start to change state // 2) req has children, and we will recurse(checking that locking is allowed) until we reach a leaf and can release the locks as we change state. The call will either return nil if state has changed, on an error if no state has changed err := LockLockables(ctx, req_state.Requirements(), req, req_state, nodes) if err != nil { return err } } else { err := UpdateMoreStates(ctx, []GraphNode{owner}, nodes, func(nodes NodeMap)(error){ owner_state := owner.State().(LockableState) if owner_state.AllowedToTakeLock(holder.ID(), req.ID()) == false { return fmt.Errorf("LOCKABLE_LOCK_ERR: %s is not allowed to take %s's lock from %s", holder.ID(), req.ID(), owner.ID()) } err := LockLockables(ctx, req_state.Requirements(), req, req_state, nodes) return err }) if err != nil { return err } } } else { err := LockLockables(ctx, req_state.Requirements(), req, req_state, nodes) if err != nil { return err } } } // At this point state modification will be started, so no errors can be returned for _, req := range(to_lock) { req_state := req.State().(LockableState) old_owner := req_state.Owner() req_state.SetOwner(holder) if req.ID() == holder.ID() { req_state.RecordLockHolder(req.ID(), old_owner) } else { holder_state.RecordLockHolder(req.ID(), old_owner) } req.Lock(holder, req_state) if old_owner == nil { ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s locked %s", holder.ID(), req.ID()) } else { ctx.Log.Logf("lockable", "LOCKABLE_LOCK: %s took lock of %s from %s", holder.ID(), req.ID(), old_owner.ID()) } } return nil }) return err } func UnlockLockables(ctx * GraphContext, to_unlock []Lockable, holder Lockable, holder_state LockableState, nodes NodeMap) error { if to_unlock == nil { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: no list provided") } for _, l := range(to_unlock) { if l == nil { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: Can not lock nil") } } if holder == nil { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: nil cannot hold locks") } // Called with no requirements to lock, success if len(to_unlock) == 0 { return nil } if holder_state == nil { if len(to_unlock) != 1 { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock") } else if holder.ID() != to_unlock[0].ID() { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: if holder_state is nil, can only self-lock") } } node_list := make([]GraphNode, len(to_unlock)) for i, l := range(to_unlock) { node_list[i] = l } err := UpdateMoreStates(ctx, node_list, nodes, func(nodes NodeMap) error { // First loop is to check that the states can be locked, and locks all requirements for _, req := range(to_unlock) { req_state := req.State().(LockableState) ctx.Log.Logf("lockable", "LOCKABLE_UNLOCKING: %s from %s", req.ID(), holder.ID()) // Check if the owner is correct if req_state.Owner() != nil { if req_state.Owner().ID() != holder.ID() { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s is not locked by %s", req.ID(), holder.ID()) } } else { return fmt.Errorf("LOCKABLE_UNLOCK_ERR: %s is not locked", req.ID()) } // Check custom unlock conditions err := req.CanUnlock(holder, req_state) if err != nil { return err } err = UnlockLockables(ctx, req_state.Requirements(), req, req_state, nodes) if err != nil { return err } } // At this point state modification will be started, so no errors can be returned for _, req := range(to_unlock) { req_state := req.State().(LockableState) var new_owner Lockable = nil if holder_state == nil { new_owner = req_state.ReturnLock(req.ID()) } else { new_owner = holder_state.ReturnLock(req.ID()) } req_state.SetOwner(new_owner) req.Unlock(holder, req_state) if new_owner == nil { ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s unlocked %s", holder.ID(), req.ID()) } else { ctx.Log.Logf("lockable", "LOCKABLE_UNLOCK: %s passed lock of %s back to %s", holder.ID(), req.ID(), new_owner.ID()) } } return nil }) return err } // BaseLockables represent simple lockables in the DAG that can be used to create a hierarchy of locks that store names type BaseLockable struct { BaseNode } //BaseLockables don't check anything special when locking/unlocking func (lockable * BaseLockable) CanLock(node GraphNode, state LockableState) error { return nil } func (lockable * BaseLockable) CanUnlock(node GraphNode, state LockableState) error { return nil } //BaseLockables don't check anything special when locking/unlocking func (lockable * BaseLockable) Lock(node GraphNode, state LockableState) { return } func (lockable * BaseLockable) Unlock(node GraphNode, state LockableState) { return } func NewBaseLockable(ctx * GraphContext, state LockableState) (BaseLockable, error) { base_node, err := NewNode(ctx, state) if err != nil { return BaseLockable{}, err } lockable := BaseLockable{ BaseNode: base_node, } return lockable, nil } func RestoreBaseLockable(ctx * GraphContext, id NodeID) BaseLockable { base_node := RestoreNode(ctx, id) return BaseLockable{ BaseNode: base_node, } } func LoadSimpleLockable(ctx * GraphContext, id NodeID) (GraphNode, error) { // call LoadNodeRecurse on any connected nodes to ensure they're loaded and return the id lockable := RestoreBaseLockable(ctx, id) return &lockable, nil } func RestoreBaseLockableState(ctx * GraphContext, j BaseLockableStateJSON, loaded_nodes NodeMap) (*BaseLockableState, error) { state := BaseLockableState{ _type: "base_lockable", name: j.Name, owner: nil, dependencies: make([]Lockable, len(j.Dependencies)), requirements: make([]Lockable, len(j.Requirements)), locks_held: map[NodeID]Lockable{}, } if j.Owner != nil { o, err := LoadNodeRecurse(ctx, *j.Owner, loaded_nodes) if err != nil { return nil, err } o_l, ok := o.(Lockable) if ok == false { return nil, err } state.owner = o_l } for i, dep := range(j.Dependencies) { dep_node, err := LoadNodeRecurse(ctx, dep, loaded_nodes) if err != nil { return nil, err } dep_l, ok := dep_node.(Lockable) if ok == false { return nil, fmt.Errorf("%+v is not a Lockable as expected", dep_node) } state.dependencies[i] = dep_l } for i, req := range(j.Requirements) { req_node, err := LoadNodeRecurse(ctx, req, loaded_nodes) if err != nil { return nil, err } req_l, ok := req_node.(Lockable) if ok == false { return nil, fmt.Errorf("%+v is not a Lockable as expected", req_node) } state.requirements[i] = req_l } for l_id, h_id := range(j.LocksHeld) { _, err := LoadNodeRecurse(ctx, l_id, loaded_nodes) if err != nil { return nil, err } var h_l Lockable = nil if h_id != nil { h_node, err := LoadNodeRecurse(ctx, *h_id, loaded_nodes) if err != nil { return nil, err } h, ok := h_node.(Lockable) if ok == false { return nil, err } h_l = h } state.locks_held[l_id] = h_l } return &state, nil } func LoadSimpleLockableState(ctx * GraphContext, data []byte, loaded_nodes NodeMap)(NodeState, error){ var j BaseLockableStateJSON err := json.Unmarshal(data, &j) if err != nil { return nil, err } state, err := RestoreBaseLockableState(ctx, j, loaded_nodes) if err != nil { return nil, err } return state, nil } func NewSimpleLockable(ctx * GraphContext, name string, requirements []Lockable) (*BaseLockable, error) { state := NewBaseLockableState(name, "simple_lockable") lockable, err := NewBaseLockable(ctx, &state) if err != nil { return nil, err } lockable_ptr := &lockable err = LinkLockables(ctx, lockable_ptr, requirements) if err != nil { return nil, err } return lockable_ptr, nil }