package graphvent import ( "time" "fmt" ) type EventExt struct { Name string `gv:"name"` State string `gv:"state"` Parent NodeID `gv:"parent"` } func NewEventExt(parent NodeID, name string) *EventExt { return &EventExt{ Name: name, State: "init", Parent: parent, } } type EventStateSignal struct { SignalHeader Source NodeID State string Time time.Time } func (signal EventStateSignal) Permission() Tree { return Tree{ SerializedType(StatusType): nil, } } func (signal EventStateSignal) String() string { return fmt.Sprintf("EventStateSignal(%s, %s, %s, %+v)", signal.SignalHeader, signal.Source, signal.State, signal.Time) } func NewEventStateSignal(source NodeID, state string, t time.Time) *EventStateSignal { return &EventStateSignal{ SignalHeader: NewSignalHeader(Up), Source: source, State: state, Time: t, } } type EventControlSignal struct { SignalHeader Command string } func (signal EventControlSignal) String() string { return fmt.Sprintf("EventControlSignal(%s, %s)", signal.SignalHeader, signal.Command) } func NewEventControlSignal(command string) *EventControlSignal { return &EventControlSignal{ NewSignalHeader(Direct), command, } } func (signal EventControlSignal) Permission() Tree { return Tree{ SerializedType(EventControlSignalType): { Hash("command", signal.Command): nil, }, } } func (ext *EventExt) UpdateState(node *Node, state string) { if ext.State != state { ext.State = state node.QueueSignal(time.Now(), NewEventStateSignal(node.ID, ext.State, time.Now())) } } func (ext *EventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil if signal.Direction() == Up && ext.Parent != node.ID { messages = messages.Add(ctx, ext.Parent, node, nil, signal) } return messages, changes } type TestEventExt struct { Length time.Duration } var test_event_transitions = map[string]struct{ from_state string to_state string }{ "ready?": { "init", "ready", }, "start": { "ready", "running", }, "abort": { "ready", "init", }, "stop": { "running", "stopped", }, "finish": { "running", "done", }, } func (ext *TestEventExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil switch sig := signal.(type) { case *EventControlSignal: event_ext, err := GetExt[*EventExt](node, EventExtType) if err != nil { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "not_event")) } else { info, exists := test_event_transitions[sig.Command] if exists == true { if event_ext.State == info.from_state { ctx.Log.Logf("event", "%s %s->%s", node.ID, info.from_state, info.to_state) messages = messages.Add(ctx, source, node, nil, NewSuccessSignal(sig.Id)) event_ext.UpdateState(node, info.to_state) if event_ext.State == "running" { node.QueueSignal(time.Now().Add(ext.Length), NewEventControlSignal("finish")) } } else { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "bad_state")) } } else { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(sig.Id, "bad_command")) } } } return messages, changes }