package graphvent import ( "github.com/google/uuid" "time" ) type ReqState byte const ( Unlocked = ReqState(0) Unlocking = ReqState(1) Locked = ReqState(2) Locking = ReqState(3) AbortingLock = ReqState(4) ) var ReqStateStrings = map[ReqState]string { Unlocked: "Unlocked", Unlocking: "Unlocking", Locked: "Locked", Locking: "Locking", AbortingLock: "AbortingLock", } type LockableExt struct{ State ReqState `gv:"state"` ReqID *uuid.UUID `gv:"req_id"` Owner *NodeID `gv:"owner"` PendingOwner *NodeID `gv:"pending_owner"` PendingID uuid.UUID `gv:"pending_id"` Requirements map[NodeID]ReqState `gv:"requirements"` WaitInfos WaitMap `gv:"wait_infos"` } func (ext *LockableExt) Type() ExtType { return LockableExtType } func NewLockableExt(requirements []NodeID) *LockableExt { var reqs map[NodeID]ReqState = nil if requirements != nil { reqs = map[NodeID]ReqState{} for _, id := range(requirements) { reqs[id] = Unlocked } } return &LockableExt{ State: Unlocked, Owner: nil, PendingOwner: nil, Requirements: reqs, WaitInfos: WaitMap{}, } } func UnlockLockable(ctx *Context, node *Node) (uuid.UUID, error) { messages := Messages{} signal := NewLockSignal("unlock") messages = messages.Add(ctx, node.ID, node, nil, signal) return signal.ID(), ctx.Send(messages) } func LockLockable(ctx *Context, node *Node) (uuid.UUID, error) { messages := Messages{} signal := NewLockSignal("lock") messages = messages.Add(ctx, node.ID, node, nil, signal) return signal.ID(), ctx.Send(messages) } func (ext *LockableExt) HandleErrorSignal(ctx *Context, node *Node, source NodeID, signal *ErrorSignal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil info, info_found := node.ProcessResponse(ext.WaitInfos, signal) if info_found { state, found := ext.Requirements[info.NodeID] if found == true { ctx.Log.Logf("lockable", "got mapped response %+v for %+v in state %s", signal, info, ReqStateStrings[state]) switch state { case Locking: ext.State = AbortingLock ext.Requirements[info.NodeID] = Unlocked for id, state := range(ext.Requirements) { if state == Locked { ext.Requirements[id] = Unlocking lock_signal := NewLockSignal("unlock") ext.WaitInfos[lock_signal.Id] = node.QueueTimeout(id, lock_signal, 100*time.Millisecond) messages = messages.Add(ctx, id, node, nil, lock_signal) ctx.Log.Logf("lockable", "sent abort unlock to %s from %s", id, node.ID) } } case Unlocking: } } else { ctx.Log.Logf("lockable", "Got mapped error %s, but %s isn't a requirement", signal, info.NodeID) } } return messages, changes } func (ext *LockableExt) HandleLinkSignal(ctx *Context, node *Node, source NodeID, signal *LinkSignal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil if ext.State == Unlocked { switch signal.Action { case "add": _, exists := ext.Requirements[signal.NodeID] if exists == true { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(signal.ID(), "already_requirement")) } else { if ext.Requirements == nil { ext.Requirements = map[NodeID]ReqState{} } ext.Requirements[signal.NodeID] = Unlocked changes = changes.Add("requirement_added") messages = messages.Add(ctx, source, node, nil, NewSuccessSignal(signal.ID())) } case "remove": _, exists := ext.Requirements[signal.NodeID] if exists == false { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(signal.ID(), "can't link: not_requirement")) } else { delete(ext.Requirements, signal.NodeID) changes = changes.Add("requirement_removed") messages = messages.Add(ctx, source, node, nil, NewSuccessSignal(signal.ID())) } default: messages = messages.Add(ctx, source, node, nil, NewErrorSignal(signal.ID(), "unknown_action")) } } else { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(signal.ID(), "not_unlocked")) } return messages, changes } func (ext *LockableExt) HandleSuccessSignal(ctx *Context, node *Node, source NodeID, signal *SuccessSignal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil if source == node.ID { return messages, changes } info, info_found := node.ProcessResponse(ext.WaitInfos, signal) if info_found == true { state, found := ext.Requirements[info.NodeID] if found == false { ctx.Log.Logf("lockable", "Got success signal for requirement that is no longer in the map(%s), ignoring...", info.NodeID) } else { ctx.Log.Logf("lockable", "got mapped response %+v for %+v in state %s", signal, info, ReqStateStrings[state]) switch state { case Locking: switch ext.State { case Locking: ext.Requirements[info.NodeID] = Locked locked := 0 for _, s := range(ext.Requirements) { if s == Locked { locked += 1 } } if locked == len(ext.Requirements) { ctx.Log.Logf("lockable", "WHOLE LOCK: %s - %s - %+v", node.ID, ext.PendingID, ext.PendingOwner) ext.State = Locked ext.Owner = ext.PendingOwner changes = changes.Add("locked") messages = messages.Add(ctx, *ext.Owner, node, nil, NewSuccessSignal(ext.PendingID)) } else { changes = changes.Add("partial_lock") ctx.Log.Logf("lockable", "PARTIAL LOCK: %s - %d/%d", node.ID, locked, len(ext.Requirements)) } case AbortingLock: ext.Requirements[info.NodeID] = Unlocking lock_signal := NewLockSignal("unlock") ext.WaitInfos[lock_signal.Id] = node.QueueTimeout(info.NodeID, lock_signal, 100*time.Millisecond) messages = messages.Add(ctx, info.NodeID, node, nil, lock_signal) ctx.Log.Logf("lockable", "sending abort_lock to %s for %s", info.NodeID, node.ID) } case AbortingLock: ctx.Log.Logf("lockable", "Got success signal in AbortingLock %s", node.ID) fallthrough case Unlocking: ext.Requirements[source] = Unlocked unlocked := 0 for _, s := range(ext.Requirements) { if s == Unlocked { unlocked += 1 } } if unlocked == len(ext.Requirements) { old_state := ext.State ext.State = Unlocked ctx.Log.Logf("lockable", "WHOLE UNLOCK: %s - %s - %+v", node.ID, ext.PendingID, ext.PendingOwner) if old_state == Unlocking { previous_owner := *ext.Owner ext.Owner = ext.PendingOwner ext.ReqID = nil changes = changes.Add("unlocked") messages = messages.Add(ctx, previous_owner, node, nil, NewSuccessSignal(ext.PendingID)) } else if old_state == AbortingLock { changes = changes.Add("lock_aborted") messages = messages.Add(ctx, *ext.PendingOwner, node, nil, NewErrorSignal(*ext.ReqID, "not_unlocked")) ext.PendingOwner = ext.Owner } } else { changes = changes.Add("partial_unlock") ctx.Log.Logf("lockable", "PARTIAL UNLOCK: %s - %d/%d", node.ID, unlocked, len(ext.Requirements)) } } } } return messages, changes } // Handle a LockSignal and update the extensions owner/requirement states func (ext *LockableExt) HandleLockSignal(ctx *Context, node *Node, source NodeID, signal *LockSignal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil switch signal.State { case "lock": switch ext.State { case Unlocked: if len(ext.Requirements) == 0 { ext.State = Locked new_owner := source ext.PendingOwner = &new_owner ext.Owner = &new_owner changes = changes.Add("locked") messages = messages.Add(ctx, new_owner, node, nil, NewSuccessSignal(signal.ID())) } else { ext.State = Locking id := signal.ID() ext.ReqID = &id new_owner := source ext.PendingOwner = &new_owner ext.PendingID = signal.ID() changes = changes.Add("locking") for id, state := range(ext.Requirements) { if state != Unlocked { ctx.Log.Logf("lockable", "REQ_NOT_UNLOCKED_WHEN_LOCKING") } lock_signal := NewLockSignal("lock") ext.WaitInfos[lock_signal.Id] = node.QueueTimeout(id, lock_signal, 100*time.Millisecond) ext.Requirements[id] = Locking messages = messages.Add(ctx, id, node, nil, lock_signal) } } default: messages = messages.Add(ctx, source, node, nil, NewErrorSignal(signal.ID(), "not_unlocked")) ctx.Log.Logf("lockable", "Tried to lock %s while locked", node.ID) } case "unlock": if ext.State == Locked { if len(ext.Requirements) == 0 { ext.State = Unlocked new_owner := source ext.PendingOwner = nil ext.Owner = nil changes = changes.Add("unlocked") messages = messages.Add(ctx, new_owner, node, nil, NewSuccessSignal(signal.ID())) } else if source == *ext.Owner { ext.State = Unlocking id := signal.ID() ext.ReqID = &id ext.PendingOwner = nil ext.PendingID = signal.ID() changes = changes.Add("unlocking") for id, state := range(ext.Requirements) { if state != Locked { ctx.Log.Logf("lockable", "REQ_NOT_LOCKED_WHEN_UNLOCKING") } lock_signal := NewLockSignal("unlock") ext.WaitInfos[lock_signal.Id] = node.QueueTimeout(id, lock_signal, 100*time.Millisecond) ext.Requirements[id] = Unlocking messages = messages.Add(ctx, id, node, nil, lock_signal) } } } else { messages = messages.Add(ctx, source, node, nil, NewErrorSignal(signal.ID(), "not_locked")) } default: ctx.Log.Logf("lockable", "LOCK_ERR: unkown state %s", signal.State) } return messages, changes } func (ext *LockableExt) HandleTimeoutSignal(ctx *Context, node *Node, source NodeID, signal *TimeoutSignal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil wait_info, found := node.ProcessResponse(ext.WaitInfos, signal) if found == true { state, found := ext.Requirements[wait_info.NodeID] if found == true { ctx.Log.Logf("lockable", "%s timed out %s", wait_info.NodeID, ReqStateStrings[state]) switch state { case Locking: ext.State = AbortingLock ext.Requirements[wait_info.NodeID] = Unlocked for id, state := range(ext.Requirements) { if state == Locked { ext.Requirements[id] = Unlocking lock_signal := NewLockSignal("unlock") ext.WaitInfos[lock_signal.Id] = node.QueueTimeout(id, lock_signal, 100*time.Millisecond) messages = messages.Add(ctx, id, node, nil, lock_signal) ctx.Log.Logf("lockable", "sent abort unlock to %s from %s", id, node.ID) } } case Unlocking: } } else { ctx.Log.Logf("lockable", "%s timed out", wait_info.NodeID) } } return messages, changes } // LockableExts process Up/Down signals by forwarding them to owner, dependency, and requirement nodes // LockSignal and LinkSignal Direct signals are processed to update the requirement/dependency/lock state func (ext *LockableExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) (Messages, Changes) { var messages Messages = nil var changes Changes = nil switch signal.Direction() { case Up: if ext.Owner != nil { if *ext.Owner != node.ID { messages = messages.Add(ctx, *ext.Owner, node, nil, signal) } } case Down: for requirement := range(ext.Requirements) { messages = messages.Add(ctx, requirement, node, nil, signal) } case Direct: switch sig := signal.(type) { case *LinkSignal: messages, changes = ext.HandleLinkSignal(ctx, node, source, sig) case *LockSignal: messages, changes = ext.HandleLockSignal(ctx, node, source, sig) case *ErrorSignal: messages, changes = ext.HandleErrorSignal(ctx, node, source, sig) case *SuccessSignal: messages, changes = ext.HandleSuccessSignal(ctx, node, source, sig) case *TimeoutSignal: messages, changes = ext.HandleTimeoutSignal(ctx, node, source, sig) default: } default: } return messages, changes } type RequirementOfPolicy struct { PerNodePolicy } func NewRequirementOfPolicy(dep_rules map[NodeID]Tree) RequirementOfPolicy { return RequirementOfPolicy { PerNodePolicy: NewPerNodePolicy(dep_rules), } } func (policy RequirementOfPolicy) ContinueAllows(ctx *Context, current PendingACL, signal Signal) RuleResult { sig, ok := signal.(*ReadResultSignal) if ok == false { return Deny } ext, ok := sig.Extensions[LockableExtType] if ok == false { return Deny } reqs_ser, ok := ext["requirements"] if ok == false { return Deny } reqs_type, _, err := DeserializeType(ctx, reqs_ser.TypeStack) if err != nil { return Deny } reqs_if, _, err := DeserializeValue(ctx, reqs_type, reqs_ser.Data) if err != nil { return Deny } requirements, ok := reqs_if.Interface().(map[NodeID]ReqState) if ok == false { return Deny } for req, _ := range(requirements) { if req == current.Principal { return policy.NodeRules[sig.NodeID].Allows(current.Action) } } return Deny }