package main import ( "fmt" "time" "errors" ) type Member struct { BaseResource } func NewMember(name string) * Member { member := &Member{ BaseResource: NewBaseResource(name, "A Team Member", []Resource{}), } return member } type Team struct { BaseResource Org string Team string } func (team * Team) Members() []*Member { ret := make([]*Member, len(team.children)) for idx, member := range(team.children) { ret[idx] = member.(*Member) } return ret } func NewTeam(org string, team string, members []*Member) * Team { name := fmt.Sprintf("%s%s", org, team) description := fmt.Sprintf("Team %s", name) resource := &Team{ BaseResource: NewBaseResource(name, description, make([]Resource, len(members))), Org: org, Team: team, } for idx, member := range(members) { resource.children[idx] = member } return resource } type Alliance struct { BaseResource } func NewAlliance(team0 * Team, team1 * Team) * Alliance { name := fmt.Sprintf("Alliance %s/%s", team0.Name(), team1.Name()) description := "" resource := &Alliance{ BaseResource: NewBaseResource(name, description, []Resource{team0, team1}), } return resource } type Arena interface { Resource } type VirtualArena struct { BaseResource connected bool } func NewVirtualArena(name string) * VirtualArena { arena := &VirtualArena{ BaseResource: NewBaseResource(name, "A virtual vex arena", []Resource{}), connected: false, } return arena } func (arena * VirtualArena) lock(node GraphNode) error { if arena.connected == false { log.Logf("vex", "ARENA NOT CONNECTED: %s", arena.Name()) error_str := fmt.Sprintf("%s is not connected, cannot lock", arena.Name()) return errors.New(error_str) } return nil } func (arena * VirtualArena) update(signal GraphSignal) { log.Logf("vex", "ARENA_UPDATE: %s", arena.Name()) arena.signal <- signal arena.BaseResource.update(signal) } func (arena * VirtualArena) Init(abort chan error) bool { log.Logf("vex", "Initializing %s", arena.Name()) go func(arena * VirtualArena, abort chan error) { update_str := fmt.Sprintf("VIRTUAL_ARENA connected: %s", arena.Name()) signal := NewSignal(arena, "resource_connected") signal.description = update_str arena.connected = true go SendUpdate(arena, signal) log.Logf("vex", "VIRTUAL_ARENA goroutine starting: %s", arena.Name()) for true { select { case <- abort: log.Logf("vex", "Virtual arena %s aborting", arena.Name()) break case update := <- arena.signal: log.Logf("vex", "VIRTUAL_ARENA_ACTION: %s : %+v", arena.Name(), update) } } }(arena, abort) return true } type VexEvent struct { BaseEvent } func NewVexEvent(name string, description string) * VexEvent { event := &VexEvent{ BaseEvent: NewBaseEvent(name, description, []Resource{}), } event.actions["wait"] = EventWait(event) event.actions["start"] = func() (string, error) { log.Logf("vex", "STARTING_VEX_TOURNAMENT %s", event.Name()) go func() { }() return "wait", nil } return event } const start_slack = 250 * time.Millisecond const TEMP_AUTON_TIME = 250 * time.Millisecond const TEMP_DRIVE_TIME = 250 * time.Millisecond type Match struct { BaseEvent arena Arena state string control string control_start time.Time } func (match * Match) update(signal GraphSignal) { new_signal := signal.Trace(match.ID()) match.BaseEvent.update(new_signal) } func NewMatch(alliance0 * Alliance, alliance1 * Alliance, arena Arena) * Match { name := fmt.Sprintf("Match: %s vs. %s on %s", alliance0.Name(), alliance1.Name(), arena.Name()) description := "A vex match" match := &Match{ BaseEvent: NewBaseEvent(name, description, []Resource{alliance0, alliance1, arena}), state: "init", control: "init", control_start: time.UnixMilli(0), arena: arena, } match.actions["wait"] = EventWait(match) match.actions["start"] = func() (string, error) { log.Logf("vex", "STARTING_MATCH %s", match.Name()) match.control = "none" match.state = "scheduled" return "wait", nil } match.handlers["queue_autonomous"] = func(signal GraphSignal) (string, error) { if match.state != "scheduled" { log.Logf("vex", "BAD_STATE: %s: %s - %s", signal.Type(), match.state, match.Name()) return "wait", nil } log.Logf("vex", "AUTONOMOUS_QUEUED: %s", match.Name()) match.control = "none" match.state = "autonomous_queued" match.control_start = time.Now().Add(start_slack) new_signal := NewSignal(match, "autonomous_queued") new_signal.time = match.control_start go SendUpdate(match, new_signal) return "wait", nil } match.handlers["start_autonomous"] = func(signal GraphSignal) (string, error) { if match.state != "autonomous_queued" { log.Logf("vex", "BAD_STATE: %s: %s - %s", signal.Type(), match.state, match.Name()) return "wait", nil } log.Logf("vex", "AUTONOMOUS_RUNNING: %s", match.Name()) match.control = "program" match.state = "autonomous_running" match.control_start = signal.Time() go SendUpdate(match, NewSignal(match, "autonomous_running")) end_time := match.control_start.Add(TEMP_AUTON_TIME) match.SetTimeout(end_time, "autonomous_done") log.Logf("vex", "AUTONOMOUS_END_TIME: %s %+v", end_time, match.timeout) return "wait", nil } match.handlers["autonomous_done"] = func(signal GraphSignal) (string, error) { if match.state != "autonomous_running" { log.Logf("vex", "BAD_STATE: %s: %s - %s", signal.Type(), match.state, match.Name()) return "wait", nil } log.Logf("vex", "AUTONOMOUS_DONE: %s", match.Name()) match.control = "none" match.state = "autonomous_done" return "wait", nil } match.handlers["queue_driver"] = func(signal GraphSignal) (string, error) { if match.state != "autonomous_done"{ log.Logf("vex", "BAD_STATE: %s: %s - %s", signal.Type(), match.state, match.Name()) return "wait", nil } match.control = "none" match.state = "driver_queued" match.control_start = time.Now().Add(start_slack) new_signal := NewSignal(match, "driver_queued") new_signal.time = match.control_start go SendUpdate(match, new_signal) return "wait", nil } match.handlers["start_driver"] = func(signal GraphSignal) (string, error) { if match.state != "driver_queued" { log.Logf("vex", "BAD_STATE: %s: %s - %s", signal.Type(), match.state, match.Name()) return "wait", nil } match.control = "driver" match.state = "driver_running" match.control_start = signal.Time() go SendUpdate(match, NewSignal(match, "driver_running")) end_time := match.control_start.Add(TEMP_DRIVE_TIME) match.SetTimeout(end_time, "driver_done") return "wait", nil } match.handlers["driver_done"] = func(signal GraphSignal) (string, error) { if match.state != "driver_running" { log.Logf("vex", "BAD_STATE: %s: %s - %s", signal.Type(), match.state, match.Name()) return "wait", nil } match.control = "none" match.state = "driver_done" return "", nil } match.actions["driver_done"] = func() (string, error) { new_signal := NewSignal(match, "driver_done") new_signal.time = time.Now() SendUpdate(match, NewSignal(match, "driver_done")) return "wait", nil } match.actions["autonomous_done"] = func() (string, error) { SendUpdate(match, NewSignal(match, "autonomous_done")) return "wait", nil } return match }