package main import ( "errors" "sync" "github.com/google/uuid" ) // Generate a random graphql id func randid() string{ uuid_str := uuid.New().String() return uuid_str } // GraphNode is the interface common to both DAG nodes and Event tree nodes type GraphNode interface { Name() string Description() string ID() string UpdateListeners() error UpdateChannel() chan error Update() error } // BaseNode is the most basic implementation of the GraphNode interface // It is used to implement functions common to Events and Resources type BaseNode struct { name string description string id string listeners []chan error listeners_lock sync.Mutex } func (node * BaseNode) Name() string { return node.name } func (node * BaseNode) Description() string { return node.description } func (node * BaseNode) ID() string { return node.id } // Create a new listener channel for the node, add it to the nodes listener list, and return the new channel func (node * BaseNode) UpdateChannel() chan error { new_listener := make(chan error, 1) node.listeners_lock.Lock() node.listeners = append(node.listeners, new_listener) node.listeners_lock.Unlock() return new_listener } // Send the update to listener channels func (node * BaseNode) UpdateListeners() error { closed_listeners := []int{} listeners_closed := false // Send each listener nil to signal it to check for new content // if the first attempt to send it fails close the listener node.listeners_lock.Lock() for i, listener := range node.listeners { select { case listener <- nil: default: close(listener) closed_listeners = append(closed_listeners, i) listeners_closed = true } } // If any listeners have been closed, loop over the listeners // Add listeners to the "remaining" list if i insn't in closed_listeners if listeners_closed == true { remaining_listeners := []chan error{} for i, listener := range node.listeners { listener_closed := false for _, index := range closed_listeners { if index == i { listener_closed = true break } } if listener_closed == false { remaining_listeners = append(remaining_listeners, listener) } } node.listeners = remaining_listeners } node.listeners_lock.Unlock() return nil } // Basic implementation must be overwritten to do anything useful func (node * BaseNode) Update() error { return errors.New("Cannot Update a BaseNode") }