package main import ( "fmt" "errors" graphql "github.com/graph-gophers/graphql-go" "reflect" ) // Update the events listeners, and notify the parent to do the same func (event * BaseEvent) Update() error { err := event.UpdateListeners() if err != nil { return err } if event.parent != nil{ return event.parent.Update() } return nil } type EventInfo interface { } type BaseEventInfo interface { EventInfo } type EventQueueInfo struct { EventInfo priority int state string } func NewEventQueueInfo(priority int) * EventQueueInfo { info := &EventQueueInfo{ priority: priority, state: "queued", } return info } // Event is the interface that event tree nodes must implement type Event interface { GraphNode Children() []Event ChildInfo(event Event) EventInfo Parent() Event RegisterParent(parent Event) error RequiredResources() []Resource CreatedResources() []Resource AddChild(child Event, info EventInfo) error FindChild(id graphql.ID) Event } // BaseEvent is the most basic event that can exist in the event tree. // On start it automatically transitions to completion. // It can optionally require events, which will all need to be locked to start it // It can optionally create resources, which will be locked by default and unlocked on completion // This node by itself doesn't implement any special behaviours for children, so they will be ignored. // When starter, this event automatically transitions to completion and unlocks all it's resources(including created) type BaseEvent struct { BaseNode created_resources []Resource required_resources []Resource children []Event child_info map[Event]EventInfo parent Event } // EventQueue is a basic event that can have children. // On start, it attempts to start it's children from the highest 'priority' type EventQueue struct { BaseEvent } func NewEvent(name string, description string, required_resources []Resource) (* BaseEvent, Resource) { done_resource := NewResource("event_done", "signal that event is done", []Resource{}) event := &BaseEvent{ BaseNode: BaseNode{ name: name, description: description, id: gql_randid(), listeners: []chan error{}, }, parent: nil, children: []Event{}, child_info: map[Event]EventInfo{}, created_resources: []Resource{done_resource}, required_resources: required_resources, } // Lock the done_resource by default done_resource.Lock(event) return event, done_resource } func NewEventQueue(name string, description string, required_resources []Resource) (* EventQueue, Resource) { done_resource := NewResource("event_done", "signal that event is done", []Resource{}) queue := &EventQueue{ BaseEvent: BaseEvent{ BaseNode: BaseNode{ name: name, description: description, id: gql_randid(), listeners: []chan error{}, }, parent: nil, children: []Event{}, child_info: map[Event]EventInfo{}, created_resources: []Resource{done_resource}, required_resources: required_resources, }, } done_resource.Lock(queue) return queue, done_resource } // Store the nodes parent for upwards propagation of changes func (event * BaseEvent) RegisterParent(parent Event) error{ if event.parent != nil { return errors.New("Parent already registered") } event.parent = parent return nil } func (event * BaseEvent) Parent() Event { return event.parent } func (event * BaseEvent) RequiredResources() []Resource { return event.required_resources } func (event * BaseEvent) CreatedResources() []Resource { return event.created_resources } func (event * BaseEvent) Children() []Event { return event.children } func (event * BaseEvent) ChildInfo(idx Event) EventInfo { val, ok := event.child_info[idx] if ok == false { return nil } return val } func (event * BaseEvent) FindChild(id graphql.ID) Event { if id == event.ID() { return event } for _, child := range event.Children() { result := child.FindChild(id) if result != nil { return result } } return nil } // Checks that the type of info is equal to EventQueueInfo func (event * EventQueue) AddChild(child Event, info EventInfo) error { if checkType(info, (*EventQueueInfo)(nil)) == false { return errors.New("EventQueue.AddChild passed invalid type for info") } return event.addChild(child, info) } func (event * BaseEvent) addChild(child Event, info EventInfo) error { err := child.RegisterParent(event) if err != nil { error_str := fmt.Sprintf("Failed to register %s as a parent of %s, cancelling AddChild", event.ID(), child.ID()) return errors.New(error_str) } event.children = append(event.children, child) event.child_info[child] = info event.Update() return nil } // Overloaded function AddChild checks the info passed and calls the BaseEvent.addChild func (event * BaseEvent) AddChild(child Event, info EventInfo) error { if info != nil { return errors.New("info must be nil for BaseEvent children") } return event.addChild(child, info) } func checkType(first interface{}, second interface{}) bool { if first == nil || second == nil { if first == nil && second == nil { return true } else { return false } } first_type := reflect.TypeOf(first) second_type := reflect.TypeOf(second) return first_type == second_type }