package main import ( "fmt" "log" "time" "errors" ) type Member struct { BaseResource } func NewMember(name string) * Member { member := &Member{ BaseResource: NewBaseResource(name, "A Team Member", []Resource{}), } return member } type Team struct { BaseResource Org string Team string } func (team * Team) Members() []*Member { ret := make([]*Member, len(team.children)) for idx, member := range(team.children) { ret[idx] = member.(*Member) } return ret } func NewTeam(org string, team string, members []*Member) * Team { name := fmt.Sprintf("%s%s", org, team) description := fmt.Sprintf("Team %s", name) resource := &Team{ BaseResource: NewBaseResource(name, description, make([]Resource, len(members))), Org: org, Team: team, } for idx, member := range(members) { resource.children[idx] = member } return resource } type Alliance struct { BaseResource } func NewAlliance(team0 * Team, team1 * Team) * Alliance { name := fmt.Sprintf("Alliance %s/%s", team0.Name(), team1.Name()) description := "" resource := &Alliance{ BaseResource: NewBaseResource(name, description, []Resource{team0, team1}), } return resource } type Match struct { BaseEvent state string control string control_start time.Time } type Arena struct { BaseResource connected bool } func NewVirtualArena(name string) * Arena { arena := &Arena{ BaseResource: NewBaseResource(name, "A virtual vex arena", []Resource{}), connected: false, } return arena } func (arena * Arena) lock(event Event) error { if arena.connected == false { log.Printf("ARENA NOT CONNECTED: %s", arena.Name()) error_str := fmt.Sprintf("%s is not connected, cannot lock", arena.Name()) return errors.New(error_str) } return nil } func (arena * Arena) update(signal GraphSignal) { log.Printf("ARENA_UPDATE: %s", arena.Name()) arena.signal <- signal } func (arena * Arena) Connect(abort chan error) bool { log.Printf("Connecting %s", arena.Name()) go func(arena * Arena, abort chan error) { owner := arena.Owner() update_str := fmt.Sprintf("VIRTUAL_ARENA connected: %s", arena.Name()) signal := NewSignal(arena, "arena_connected") signal.description = update_str arena.connected = true go arena.update(signal) log.Printf("VIRTUAL_ARENA goroutine starting: %s", arena.Name()) for true { select { case <- abort: log.Printf("Virtual arena %s aborting", arena.Name()) break case update := <- arena.signal: log.Printf("%s update: %s", arena.Name(), update) new_owner := arena.Owner() if new_owner != owner { log.Printf("NEW_OWNER for %s", arena.Name()) if new_owner != nil { log.Printf("new: %s", new_owner.Name()) } else { log.Printf("new: nil") } if owner != nil { log.Printf("old: %s", owner.Name()) } else { log.Printf("old: nil") } owner = new_owner if owner != nil { } else { } } } } }(arena, abort) return true } const start_slack = 3000 * time.Millisecond func NewMatch(alliance0 * Alliance, alliance1 * Alliance, arena * Arena) * Match { name := fmt.Sprintf("Match: %s vs. %s on %s", alliance0.Name(), alliance1.Name(), arena.Name()) description := "A vex match" match := &Match{ BaseEvent: NewBaseEvent(name, description, []Resource{alliance0, alliance1, arena}), state: "init", control: "init", control_start: time.UnixMilli(0), } match.actions["start"] = func() (string, error) { log.Printf("STARTING_MATCH %s", match.Name()) match.control = "none" match.state = "scheduled" return "wait", nil } match.actions["queue_autonomous"] = func() (string, error) { match.control = "none" match.state = "autonomous_queued" match.control_start = time.Now().Add(start_slack) return "wait", nil } match.actions["start_autonomous"] = func() (string, error) { match.control = "autonomous" match.state = "autonomous_running" return "wait", nil } return match }