2023-05-29 19:17:52 -06:00
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package main
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import (
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"fmt"
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"errors"
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"sync"
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)
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// Resources propagate update up to multiple parents, and not downwards
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// (subscriber to team won't get update to alliance, but subscriber to alliance will get update to team)
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2023-06-02 17:31:29 -06:00
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func (resource * BaseResource) update(signal GraphSignal) {
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2023-06-03 02:45:16 -06:00
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new_signal := signal.Trace(resource.ID())
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2023-06-03 18:56:14 -06:00
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for _, parent := range resource.Parents() {
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SendUpdate(parent, new_signal)
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}
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if resource.lock_holder != nil {
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if resource.lock_holder.ID() != signal.Last() {
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SendUpdate(resource.lock_holder, new_signal)
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2023-06-03 01:38:35 -06:00
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}
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2023-05-29 19:17:52 -06:00
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}
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}
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// Resource is the interface that DAG nodes are made from
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2023-06-01 13:11:32 -06:00
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// A resource needs to be able to represent logical entities and connections to physical entities.
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// A resource lock could be aborted at any time if this connection is broken, if that happens the event locking it must be aborted
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// The device connection should be maintained as much as possible(requiring some reconnection behaviour in the background)
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type Resource interface {
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GraphNode
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Owner() Event
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Children() []Resource
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Parents() []Resource
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AddParent(parent Resource) error
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LockParents()
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UnlockParents()
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SetOwner(owner Event)
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LockState()
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UnlockState()
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lock(event Event) error
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unlock(event Event) error
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Connect(abort chan error) bool
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}
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func AddParent(resource Resource, parent Resource) error {
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if parent.ID() == resource.ID() {
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error_str := fmt.Sprintf("Will not add %s as parent of itself", parent.Name())
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return errors.New(error_str)
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}
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2023-06-02 17:31:29 -06:00
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resource.LockParents()
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for _, p := range resource.Parents() {
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if p.ID() == parent.ID() {
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error_str := fmt.Sprintf("%s is already a parent of %s, will not double-bond", p.Name(), resource.Name())
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return errors.New(error_str)
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}
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}
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2023-06-01 13:11:32 -06:00
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2023-06-02 17:31:29 -06:00
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err := resource.AddParent(parent)
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resource.UnlockParents()
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return err
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}
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func UnlockResource(resource Resource, event Event) error {
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var err error = nil
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resource.LockState()
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if resource.Owner() == nil {
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resource.UnlockState()
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return errors.New("Resource already unlocked")
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}
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2023-06-02 17:31:29 -06:00
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if resource.Owner().ID() != event.ID() {
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resource.UnlockState()
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return errors.New("Resource not locked by parent, unlock failed")
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}
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var lock_err error = nil
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for _, child := range resource.Children() {
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err := UnlockResource(child, event)
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if err != nil {
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lock_err = err
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break
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}
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}
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2023-06-02 17:31:29 -06:00
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if lock_err != nil {
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resource.UnlockState()
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err_str := fmt.Sprintf("Resource failed to unlock: %s", lock_err)
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return errors.New(err_str)
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}
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resource.SetOwner(nil)
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err = resource.unlock(event)
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if err != nil {
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resource.UnlockState()
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return errors.New("Failed to unlock resource")
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}
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resource.UnlockState()
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return nil
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}
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func LockResource(resource Resource, event Event) error {
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resource.LockState()
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if resource.Owner() != nil {
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resource.UnlockState()
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err_str := fmt.Sprintf("Resource already locked: %s", resource.Name())
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return errors.New(err_str)
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}
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2023-06-03 01:38:35 -06:00
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err := resource.lock(event)
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if err != nil {
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resource.UnlockState()
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err_str := fmt.Sprintf("Failed to lock resource: %s", err)
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return errors.New(err_str)
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}
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var lock_err error = nil
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locked_resources := []Resource{}
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for _, child := range resource.Children() {
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err := LockResource(child, event)
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if err != nil{
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lock_err = err
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break
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}
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locked_resources = append(locked_resources, child)
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}
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2023-06-02 17:31:29 -06:00
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if lock_err != nil {
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resource.UnlockState()
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err_str := fmt.Sprintf("Resource failed to lock: %s", lock_err)
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return errors.New(err_str)
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}
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resource.SetOwner(event)
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2023-06-01 13:48:38 -06:00
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2023-06-02 17:31:29 -06:00
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resource.UnlockState()
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return nil
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}
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2023-06-02 17:31:29 -06:00
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func NotifyResourceLocked(resource Resource) {
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signal := NewSignal(resource, "lock_changed")
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signal.description = "lock"
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2023-06-03 18:56:14 -06:00
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for _, child := range resource.Children() {
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NotifyResourceLocked(child)
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}
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2023-06-02 17:31:29 -06:00
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go SendUpdate(resource, signal)
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2023-06-01 13:11:32 -06:00
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}
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2023-06-02 17:31:29 -06:00
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func NotifyResourceUnlocked(resource Resource) {
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signal := NewSignal(resource, "lock_changed")
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signal.description = "unlock"
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2023-06-03 18:56:14 -06:00
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for _, child := range(resource.Children()) {
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NotifyResourceUnlocked(child)
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}
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2023-06-02 17:31:29 -06:00
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go SendUpdate(resource, signal)
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}
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2023-05-29 19:17:52 -06:00
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2023-06-02 17:31:29 -06:00
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// BaseResource is the most basic resource that can exist in the DAG
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// It holds a single state variable, which contains a pointer to the event that is locking it
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type BaseResource struct {
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BaseNode
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parents []Resource
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parents_lock sync.Mutex
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children []Resource
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children_lock sync.Mutex
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lock_holder Event
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state_lock sync.Mutex
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}
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2023-06-02 17:31:29 -06:00
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func (resource * BaseResource) SetOwner(owner Event) {
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resource.lock_holder = owner
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}
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func (resource * BaseResource) LockState() {
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resource.state_lock.Lock()
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}
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func (resource * BaseResource) UnlockState() {
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resource.state_lock.Unlock()
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}
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2023-06-02 17:31:29 -06:00
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func (resource * BaseResource) Connect(abort chan error) bool {
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return false
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}
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func (resource * BaseResource) Owner() Event {
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return resource.lock_holder
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}
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//BaseResources don't check anything special when locking/unlocking
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func (resource * BaseResource) lock(event Event) error {
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return nil
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}
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func (resource * BaseResource) unlock(event Event) error {
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return nil
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2023-05-29 19:17:52 -06:00
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}
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func (resource * BaseResource) Children() []Resource {
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return resource.children
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}
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func (resource * BaseResource) Parents() []Resource {
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return resource.parents
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}
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2023-06-02 17:31:29 -06:00
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func (resource * BaseResource) LockParents() {
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resource.parents_lock.Lock()
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}
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2023-06-02 17:31:29 -06:00
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func (resource * BaseResource) UnlockParents() {
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resource.parents_lock.Unlock()
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}
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2023-06-02 17:31:29 -06:00
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func (resource * BaseResource) AddParent(parent Resource) error {
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resource.parents = append(resource.parents, parent)
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return nil
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}
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2023-06-01 22:42:47 -06:00
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func NewBaseResource(name string, description string, children []Resource) BaseResource {
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resource := BaseResource{
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BaseNode: NewBaseNode(name, description, randid()),
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parents: []Resource{},
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children: children,
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}
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return resource
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}
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func NewResource(name string, description string, children []Resource) * BaseResource {
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resource := NewBaseResource(name, description, children)
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return &resource
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}
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