graphvent/thread.go

584 lines
16 KiB
Go

package graphvent
import (
"fmt"
"time"
"errors"
"reflect"
"encoding/json"
)
// Update the threads listeners, and notify the parent to do the same
func (thread * BaseThread) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
thread_state := states[0].(ThreadState)
if signal.Direction() == Up {
// Child->Parent, thread updates parent and connected resources
if thread_state.Parent() != nil {
SendUpdate(ctx, thread_state.Parent(), signal)
}
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for _, resource := range(thread_state.Requirements()) {
SendUpdate(ctx, resource, signal)
}
} else if signal.Direction() == Down {
// Parent->Child, thread updated children
for _, child := range(thread_state.Children()) {
SendUpdate(ctx, child, signal)
}
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for _, dep := range(thread_state.Dependencies()) {
SendUpdate(ctx, dep, signal)
}
} else if signal.Direction() == Direct {
} else {
panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
}
return nil, nil
})
thread.signal <- signal
}
/*func FindLockable(root Thread, id string) Lockable {
if root == nil || id == ""{
panic("invalid input")
}
for _, resource := range(root.Lockables()) {
if resource.ID() == id {
return resource
}
}
for _, child := range(root.Children()) {
resource := FindLockable(child, id)
if resource != nil {
return resource
}
}
return nil
}*/
type ThreadInfo interface {
}
// An Thread is a lockable that has an additional parent->child relationship with other Threads
// This relationship allows the thread tree to be modified independent of the lockable state
type ThreadState interface {
LockHolderState
LockableState
Parent() Thread
SetParent(parent Thread)
Children() []Thread
ChildInfo(child NodeID) ThreadInfo
AddChild(child Thread, info ThreadInfo) error
}
type BaseThreadState struct {
BaseLockableState
parent Thread
children []Thread
child_info map[NodeID] ThreadInfo
info_type reflect.Type
}
func (state * BaseThreadState) MarshalJSON() ([]byte, error) {
children := map[NodeID]interface{}{}
for _, child := range(state.children) {
children[child.ID()] = state.child_info[child.ID()]
}
var parent_id *NodeID = nil
if state.parent != nil {
new_str := state.parent.ID()
parent_id = &new_str
}
requirements := make([]NodeID, len(state.requirements))
for i, requirement := range(state.requirements) {
requirements[i] = requirement.ID()
}
dependencies := make([]NodeID, len(state.dependencies))
for i, dependency := range(state.dependencies) {
dependencies[i] = dependency.ID()
}
delegations := map[NodeID]NodeID{}
for lockable_id, node := range(state.delegation_map) {
delegations[lockable_id] = node.ID()
}
return json.Marshal(&struct{
Name string `json:"name"`
Parent *NodeID `json:"parent"`
Children map[NodeID]interface{} `json:"children"`
Dependencies []NodeID `json:"dependencies"`
Requirements []NodeID `json:"requirements"`
Delegations map[NodeID]NodeID `json:"delegations"`
}{
Name: state.Name(),
Parent: parent_id,
Children: children,
Dependencies: dependencies,
Requirements: requirements,
Delegations: delegations,
})
}
func (state * BaseThreadState) Parent() Thread {
return state.parent
}
func (state * BaseThreadState) SetParent(parent Thread) {
state.parent = parent
}
func (state * BaseThreadState) Children() []Thread {
return state.children
}
func (state * BaseThreadState) ChildInfo(child NodeID) ThreadInfo {
return state.child_info[child]
}
func (state * BaseThreadState) AddChild(child Thread, info ThreadInfo) error {
if child == nil {
return fmt.Errorf("Will not connect nil to the thread tree")
}
_, exists := state.child_info[child.ID()]
if exists == true {
return fmt.Errorf("Will not connect the same child twice")
}
if info == nil && state.info_type != nil {
return fmt.Errorf("nil info passed when expecting info")
} else if info != nil {
if reflect.TypeOf(info) != state.info_type {
return fmt.Errorf("info type mismatch, expecting %+v", state.info_type)
}
}
state.children = append(state.children, child)
state.child_info[child.ID()] = info
return nil
}
func checkIfChild(ctx * GraphContext, thread_state ThreadState, thread_id NodeID, cur_state ThreadState, cur_id NodeID) bool {
for _, child := range(cur_state.Children()) {
if child.ID() == thread_id {
return true
}
val, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
child_state := states[0].(ThreadState)
return checkIfRequirement(ctx, cur_state, cur_id, child_state, child.ID()), nil
})
is_child := val.(bool)
if is_child {
return true
}
}
return false
}
func LinkThreads(ctx * GraphContext, thread Thread, child Thread, info ThreadInfo) error {
if ctx == nil || thread == nil || child == nil {
return fmt.Errorf("invalid input")
}
if thread.ID() == child.ID() {
return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
}
_, err := UpdateStates(ctx, []GraphNode{thread, child}, func(states []NodeState) ([]NodeState, interface{}, error) {
thread_state := states[0].(ThreadState)
child_state := states[1].(ThreadState)
if child_state.Parent() != nil {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
}
if checkIfChild(ctx, thread_state, thread.ID(), child_state, child.ID()) == true {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
}
if checkIfChild(ctx, child_state, child.ID(), thread_state, thread.ID()) == true {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
}
err := thread_state.AddChild(child, info)
if err != nil {
return nil, nil, fmt.Errorf("EVENT_LINK_ERR: error adding %s as child to %s: %e", child.ID(), thread.ID(), err)
}
child_state.SetParent(thread)
return states, nil, nil
})
if err != nil {
return err
}
return nil
}
// Thread is the interface that thread tree nodes must implement
type Thread interface {
GraphNode
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Action(action string) (ThreadAction, bool)
Handler(signal_type string) (ThreadHandler, bool)
SetTimeout(end_time time.Time, action string)
ClearTimeout()
Timeout() <-chan time.Time
TimeoutAction() string
}
func FindChild(ctx * GraphContext, thread Thread, thread_state ThreadState, id NodeID) Thread {
if thread == nil {
panic("cannot recurse through nil")
}
if id == thread.ID() {
return thread
}
for _, child := range thread_state.Children() {
res, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
child_state := states[0].(ThreadState)
result := FindChild(ctx, child, child_state, id)
return result, nil
})
result := res.(Thread)
if result != nil {
return result
}
}
return nil
}
func RunThread(ctx * GraphContext, thread Thread) error {
ctx.Log.Logf("thread", "EVENT_RUN: %s", thread.ID())
_, err := UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
thread_state := states[0].(ThreadState)
if thread_state.Owner() == nil {
return nil, fmt.Errorf("EVENT_RUN_NOT_LOCKED: %s", thread_state.Name())
} else if thread_state.Owner().ID() != thread.ID() {
return nil, fmt.Errorf("EVENT_RUN_RESOURCE_ALREADY_LOCKED: %s, %s", thread_state.Name(), thread_state.Owner().ID())
}
return nil, nil
})
SendUpdate(ctx, thread, NewSignal(thread, "thread_start"))
next_action := "start"
for next_action != "" {
action, exists := thread.Action(next_action)
if exists == false {
error_str := fmt.Sprintf("%s is not a valid action", next_action)
return errors.New(error_str)
}
ctx.Log.Logf("thread", "EVENT_ACTION: %s - %s", thread.ID(), next_action)
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next_action, err = action(ctx, thread)
if err != nil {
return err
}
}
SendUpdate(ctx, thread, NewSignal(thread, "thread_done"))
ctx.Log.Logf("thread", "EVENT_RUN_DONE: %s", thread.ID())
return nil
}
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type ThreadAction func(* GraphContext, Thread)(string, error)
type ThreadActions map[string]ThreadAction
type ThreadHandler func(* GraphContext, Thread, GraphSignal)(string, error)
type ThreadHandlers map[string]ThreadHandler
// Thread is the most basic thread that can exist in the thread tree.
// On start it automatically transitions to completion.
// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
// When started, this thread automatically transitions to completion
type BaseThread struct {
BaseNode
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Actions ThreadActions
Handlers ThreadHandlers
timeout <-chan time.Time
timeout_action string
}
func (thread * BaseThread) Lock(node GraphNode, state LockableState) error {
return nil
}
func (thread * BaseThread) Unlock(node GraphNode, state LockableState) error {
return nil
}
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func (thread * BaseThread) Action(action string) (ThreadAction, bool) {
action_fn, exists := thread.Actions[action]
return action_fn, exists
}
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func (thread * BaseThread) Handler(signal_type string) (ThreadHandler, bool) {
handler, exists := thread.Handlers[signal_type]
return handler, exists
}
func (thread * BaseThread) TimeoutAction() string {
return thread.timeout_action
}
func (thread * BaseThread) Timeout() <-chan time.Time {
return thread.timeout
}
func (thread * BaseThread) ClearTimeout() {
thread.timeout_action = ""
thread.timeout = nil
}
func (thread * BaseThread) SetTimeout(end_time time.Time, action string) {
thread.timeout_action = action
thread.timeout = time.After(time.Until(end_time))
}
var ThreadDefaultStart = func(ctx * GraphContext, thread Thread) (string, error) {
ctx.Log.Logf("thread", "THREAD_DEFAUL_START: %s", thread.ID())
return "wait", nil
}
var ThreadWait = func(ctx * GraphContext, thread Thread) (string, error) {
ctx.Log.Logf("thread", "THREAD_WAIT: %s TIMEOUT: %+v", thread.ID(), thread.Timeout())
select {
case signal := <- thread.SignalChannel():
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ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID(), signal)
signal_fn, exists := thread.Handler(signal.Type())
if exists == true {
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ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID(), signal.Type())
return signal_fn(ctx, thread, signal)
}
case <- thread.Timeout():
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ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), thread.TimeoutAction())
return thread.TimeoutAction(), nil
}
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return "wait", nil
}
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var ThreadAbort = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
return "", fmt.Errorf("%s aborted by signal from %s", thread.ID(), signal.Source())
}
var ThreadCancel = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
return "", nil
}
func NewBaseThreadState(name string) BaseThreadState {
return BaseThreadState{
BaseLockableState: NewLockableState(name),
children: []Thread{},
child_info: map[NodeID]ThreadInfo{},
parent: nil,
}
}
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func NewBaseThread(ctx * GraphContext, name string) (BaseThread, error) {
state := NewBaseThreadState(name)
thread := BaseThread{
BaseNode: NewNode(ctx, RandID(), &state),
Actions: ThreadActions{
"wait": ThreadWait,
"start": ThreadDefaultStart,
},
Handlers: ThreadHandlers{
"abort": ThreadAbort,
"cancel": ThreadCancel,
},
timeout: nil,
timeout_action: "",
}
return thread, nil
}
func NewThread(ctx * GraphContext, name string, requirements []Lockable, actions ThreadActions, handlers ThreadHandlers) (* BaseThread, error) {
thread, err := NewBaseThread(ctx, name)
if err != nil {
return nil, err
}
thread_ptr := &thread
for _, requirement := range(requirements) {
err := LinkLockables(ctx, thread_ptr, requirement)
if err != nil {
return nil, err
}
}
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for key, fn := range(actions) {
thread.Actions[key] = fn
}
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for key, fn := range(handlers) {
thread.Handlers[key] = fn
}
return thread_ptr, nil
}
/*
// ThreadQueue is a basic thread that can have children.
// On start, it attempts to start it's children from the highest 'priority'
type ThreadQueueInfo struct {
priority int
state string
}
func (info * BaseThreadQueueInfo) MarshalJSON() ([]byte, error) {
return json.Marshal(&struct{
Priority int `json:"priority"`
State string `json:"state"`
}{
Priority: info.priority,
State: info.state,
})
}
func NewThreadQueueInfo(priority int) * BaseThreadQueueInfo {
info := &ThreadQueueInfo{
priority: priority,
state: "queued",
}
return info
}
type ThreadQueue struct {
Thread
listened_resources map[string]Lockable
queue_lock sync.Mutex
}
func (queue * BaseThreadQueue) Unlock() error {
for _, resource := range(queue.listened_resources) {
resource.UnregisterChannel(queue.signal)
}
return nil
}
func (queue * BaseThreadQueue) InfoType() reflect.Type {
return reflect.TypeOf((*ThreadQueueInfo)(nil))
}
func NewThreadQueue(name string, description string, resources []Lockable) (* BaseThreadQueue, error) {
queue := &ThreadQueue{
Thread: NewThread(name, description),
listened_resources: map[string]Lockable{},
}
queue.state = NewBaseThreadState(name, description)
AddLockables(queue, resources)
queue.Actions["wait"] = ThreadWait(queue)
queue.Handlers["abort"] = ThreadAbort(queue)
queue.Handlers["cancel"] = ThreadCancel(queue)
queue.Actions["start"] = func() (string, error) {
return "queue_thread", nil
}
queue.Actions["queue_thread"] = func() (string, error) {
// Copy the threads to sort the list
queue.LockChildren()
copied_threads := make([]Thread, len(queue.Children()))
copy(copied_threads, queue.Children())
less := func(i int, j int) bool {
info_i := queue.ChildInfo(copied_threads[i]).(*ThreadQueueInfo)
info_j := queue.ChildInfo(copied_threads[j]).(*ThreadQueueInfo)
return info_i.priority < info_j.priority
}
sort.SliceStable(copied_threads, less)
needed_resources := map[string]Lockable{}
for _, thread := range(copied_threads) {
// make sure all the required resources are registered to update the thread
for _, resource := range(thread.Lockables()) {
needed_resources[resource.ID()] = resource
}
info := queue.ChildInfo(thread).(*ThreadQueueInfo)
thread.LockInfo()
defer thread.UnlockInfo()
if info.state == "queued" {
err := LockLockable(thread)
// start in new goroutine
if err != nil {
} else {
info.state = "running"
Log.Logf("thread", "EVENT_START: %s", thread.Name())
go func(thread Thread, info * BaseThreadQueueInfo, queue Thread) {
Log.Logf("thread", "EVENT_GOROUTINE: %s", thread.Name())
err := RunThread(thread)
if err != nil {
Log.Logf("thread", "EVENT_ERROR: %s", err)
}
thread.LockInfo()
defer thread.UnlockInfo()
info.state = "done"
}(thread, info, queue)
}
}
}
for _, resource := range(needed_resources) {
_, exists := queue.listened_resources[resource.ID()]
if exists == false {
Log.Logf("thread", "REGISTER_RESOURCE: %s - %s", queue.Name(), resource.Name())
queue.listened_resources[resource.ID()] = resource
resource.RegisterChannel(queue.signal)
}
}
queue.UnlockChildren()
return "wait", nil
}
queue.Handlers["resource_connected"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
queue.Handlers["child_added"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
queue.Handlers["lock_changed"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
queue.Handlers["thread_done"] = func(signal GraphSignal) (string, error) {
return "queue_thread", nil
}
return queue, nil
}
*/