2023-06-23 20:56:09 -06:00
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package graphvent
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import (
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"fmt"
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"time"
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"errors"
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"reflect"
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"encoding/json"
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)
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// Update the threads listeners, and notify the parent to do the same
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func (thread * BaseThread) PropagateUpdate(ctx * GraphContext, signal GraphSignal) {
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UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
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thread_state := states[0].(ThreadState)
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if signal.Direction() == Up {
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// Child->Parent, thread updates parent and connected resources
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if thread_state.Parent() != nil {
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SendUpdate(ctx, thread_state.Parent(), signal)
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}
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2023-06-23 21:21:14 -06:00
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for _, resource := range(thread_state.Requirements()) {
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2023-06-23 20:56:09 -06:00
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SendUpdate(ctx, resource, signal)
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}
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} else if signal.Direction() == Down {
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// Parent->Child, thread updated children
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for _, child := range(thread_state.Children()) {
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SendUpdate(ctx, child, signal)
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}
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2023-06-23 21:21:14 -06:00
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for _, dep := range(thread_state.Dependencies()) {
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SendUpdate(ctx, dep, signal)
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}
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2023-06-23 20:56:09 -06:00
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} else if signal.Direction() == Direct {
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} else {
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panic(fmt.Sprintf("Invalid signal direction: %d", signal.Direction()))
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}
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return nil, nil
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})
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thread.signal <- signal
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}
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/*func FindLockable(root Thread, id string) Lockable {
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if root == nil || id == ""{
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panic("invalid input")
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}
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for _, resource := range(root.Lockables()) {
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if resource.ID() == id {
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return resource
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}
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}
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for _, child := range(root.Children()) {
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resource := FindLockable(child, id)
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if resource != nil {
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return resource
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}
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}
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return nil
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}*/
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type ThreadInfo interface {
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}
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// An Thread is a lockable that has an additional parent->child relationship with other Threads
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// This relationship allows the thread tree to be modified independent of the lockable state
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type ThreadState interface {
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LockHolderState
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LockableState
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Parent() Thread
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SetParent(parent Thread)
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Children() []Thread
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ChildInfo(child NodeID) ThreadInfo
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AddChild(child Thread, info ThreadInfo) error
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}
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type BaseThreadState struct {
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BaseLockableState
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parent Thread
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children []Thread
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child_info map[NodeID] ThreadInfo
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info_type reflect.Type
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}
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func (state * BaseThreadState) MarshalJSON() ([]byte, error) {
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children := map[NodeID]interface{}{}
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for _, child := range(state.children) {
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children[child.ID()] = state.child_info[child.ID()]
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}
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var parent_id *NodeID = nil
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if state.parent != nil {
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new_str := state.parent.ID()
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parent_id = &new_str
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}
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2023-06-23 21:57:26 -06:00
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requirements := make([]NodeID, len(state.requirements))
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for i, requirement := range(state.requirements) {
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requirements[i] = requirement.ID()
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}
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dependencies := make([]NodeID, len(state.dependencies))
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for i, dependency := range(state.dependencies) {
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dependencies[i] = dependency.ID()
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}
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delegations := map[NodeID]NodeID{}
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for lockable_id, node := range(state.delegation_map) {
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delegations[lockable_id] = node.ID()
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}
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return json.Marshal(&struct{
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Name string `json:"name"`
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Parent *NodeID `json:"parent"`
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Children map[NodeID]interface{} `json:"children"`
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Dependencies []NodeID `json:"dependencies"`
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Requirements []NodeID `json:"requirements"`
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Delegations map[NodeID]NodeID `json:"delegations"`
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}{
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Name: state.Name(),
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Parent: parent_id,
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Children: children,
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Dependencies: dependencies,
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Requirements: requirements,
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Delegations: delegations,
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2023-06-23 20:56:09 -06:00
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})
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}
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func (state * BaseThreadState) Parent() Thread {
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return state.parent
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}
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func (state * BaseThreadState) SetParent(parent Thread) {
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state.parent = parent
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}
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func (state * BaseThreadState) Children() []Thread {
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return state.children
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}
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func (state * BaseThreadState) ChildInfo(child NodeID) ThreadInfo {
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return state.child_info[child]
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}
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func (state * BaseThreadState) AddChild(child Thread, info ThreadInfo) error {
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if child == nil {
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return fmt.Errorf("Will not connect nil to the thread tree")
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}
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_, exists := state.child_info[child.ID()]
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if exists == true {
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return fmt.Errorf("Will not connect the same child twice")
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}
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if info == nil && state.info_type != nil {
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return fmt.Errorf("nil info passed when expecting info")
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} else if info != nil {
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if reflect.TypeOf(info) != state.info_type {
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return fmt.Errorf("info type mismatch, expecting %+v", state.info_type)
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}
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}
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state.children = append(state.children, child)
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state.child_info[child.ID()] = info
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return nil
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}
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func checkIfChild(ctx * GraphContext, thread_state ThreadState, thread_id NodeID, cur_state ThreadState, cur_id NodeID) bool {
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for _, child := range(cur_state.Children()) {
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if child.ID() == thread_id {
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return true
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}
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val, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
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child_state := states[0].(ThreadState)
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return checkIfRequirement(ctx, cur_state, cur_id, child_state, child.ID()), nil
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})
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is_child := val.(bool)
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if is_child {
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return true
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}
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}
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return false
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}
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func LinkThreads(ctx * GraphContext, thread Thread, child Thread, info ThreadInfo) error {
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if ctx == nil || thread == nil || child == nil {
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return fmt.Errorf("invalid input")
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}
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if thread.ID() == child.ID() {
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return fmt.Errorf("Will not link %s as a child of itself", thread.ID())
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}
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_, err := UpdateStates(ctx, []GraphNode{thread, child}, func(states []NodeState) ([]NodeState, interface{}, error) {
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thread_state := states[0].(ThreadState)
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child_state := states[1].(ThreadState)
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if child_state.Parent() != nil {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s already has a parent, cannot link as child", child.ID())
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}
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if checkIfChild(ctx, thread_state, thread.ID(), child_state, child.ID()) == true {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is a child of %s so cannot add as parent", thread.ID(), child.ID())
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}
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if checkIfChild(ctx, child_state, child.ID(), thread_state, thread.ID()) == true {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: %s is already a parent of %s so will not add again", thread.ID(), child.ID())
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}
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err := thread_state.AddChild(child, info)
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if err != nil {
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return nil, nil, fmt.Errorf("EVENT_LINK_ERR: error adding %s as child to %s: %e", child.ID(), thread.ID(), err)
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}
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child_state.SetParent(thread)
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return states, nil, nil
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})
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if err != nil {
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return err
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}
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return nil
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}
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// Thread is the interface that thread tree nodes must implement
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type Thread interface {
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GraphNode
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Action(action string) (ThreadAction, bool)
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Handler(signal_type string) (ThreadHandler, bool)
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SetTimeout(end_time time.Time, action string)
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ClearTimeout()
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Timeout() <-chan time.Time
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TimeoutAction() string
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}
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func FindChild(ctx * GraphContext, thread Thread, thread_state ThreadState, id NodeID) Thread {
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if thread == nil {
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panic("cannot recurse through nil")
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}
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if id == thread.ID() {
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return thread
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}
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for _, child := range thread_state.Children() {
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res, _ := UseStates(ctx, []GraphNode{child}, func(states []NodeState) (interface{}, error) {
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child_state := states[0].(ThreadState)
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result := FindChild(ctx, child, child_state, id)
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return result, nil
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})
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result := res.(Thread)
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if result != nil {
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return result
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}
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}
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return nil
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}
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func RunThread(ctx * GraphContext, thread Thread) error {
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ctx.Log.Logf("thread", "EVENT_RUN: %s", thread.ID())
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_, err := UseStates(ctx, []GraphNode{thread}, func(states []NodeState) (interface{}, error) {
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thread_state := states[0].(ThreadState)
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if thread_state.Owner() == nil {
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return nil, fmt.Errorf("EVENT_RUN_NOT_LOCKED: %s", thread_state.Name())
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} else if thread_state.Owner().ID() != thread.ID() {
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return nil, fmt.Errorf("EVENT_RUN_RESOURCE_ALREADY_LOCKED: %s, %s", thread_state.Name(), thread_state.Owner().ID())
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}
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return nil, nil
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})
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SendUpdate(ctx, thread, NewSignal(thread, "thread_start"))
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next_action := "start"
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for next_action != "" {
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action, exists := thread.Action(next_action)
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if exists == false {
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error_str := fmt.Sprintf("%s is not a valid action", next_action)
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return errors.New(error_str)
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}
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ctx.Log.Logf("thread", "EVENT_ACTION: %s - %s", thread.ID(), next_action)
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next_action, err = action(ctx, thread)
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if err != nil {
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return err
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}
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}
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SendUpdate(ctx, thread, NewSignal(thread, "thread_done"))
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ctx.Log.Logf("thread", "EVENT_RUN_DONE: %s", thread.ID())
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return nil
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}
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type ThreadAction func(* GraphContext, Thread)(string, error)
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type ThreadActions map[string]ThreadAction
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type ThreadHandler func(* GraphContext, Thread, GraphSignal)(string, error)
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type ThreadHandlers map[string]ThreadHandler
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// Thread is the most basic thread that can exist in the thread tree.
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// On start it automatically transitions to completion.
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// This node by itself doesn't implement any special behaviours for children, so they will be ignored.
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// When started, this thread automatically transitions to completion
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type BaseThread struct {
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BaseNode
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Actions ThreadActions
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Handlers ThreadHandlers
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timeout <-chan time.Time
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timeout_action string
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}
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func (thread * BaseThread) Lock(node GraphNode, state LockableState) error {
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return nil
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}
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func (thread * BaseThread) Unlock(node GraphNode, state LockableState) error {
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return nil
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}
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func (thread * BaseThread) Action(action string) (ThreadAction, bool) {
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action_fn, exists := thread.Actions[action]
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return action_fn, exists
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}
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func (thread * BaseThread) Handler(signal_type string) (ThreadHandler, bool) {
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handler, exists := thread.Handlers[signal_type]
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return handler, exists
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}
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func (thread * BaseThread) TimeoutAction() string {
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return thread.timeout_action
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}
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func (thread * BaseThread) Timeout() <-chan time.Time {
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return thread.timeout
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}
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func (thread * BaseThread) ClearTimeout() {
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thread.timeout_action = ""
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thread.timeout = nil
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}
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func (thread * BaseThread) SetTimeout(end_time time.Time, action string) {
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thread.timeout_action = action
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thread.timeout = time.After(time.Until(end_time))
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}
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var ThreadDefaultStart = func(ctx * GraphContext, thread Thread) (string, error) {
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ctx.Log.Logf("thread", "THREAD_DEFAUL_START: %s", thread.ID())
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return "wait", nil
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}
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var ThreadWait = func(ctx * GraphContext, thread Thread) (string, error) {
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ctx.Log.Logf("thread", "THREAD_WAIT: %s TIMEOUT: %+v", thread.ID(), thread.Timeout())
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select {
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case signal := <- thread.SignalChannel():
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ctx.Log.Logf("thread", "THREAD_SIGNAL: %s %+v", thread.ID(), signal)
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signal_fn, exists := thread.Handler(signal.Type())
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if exists == true {
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ctx.Log.Logf("thread", "THREAD_HANDLER: %s - %s", thread.ID(), signal.Type())
|
|
|
|
return signal_fn(ctx, thread, signal)
|
2023-06-23 20:56:09 -06:00
|
|
|
}
|
|
|
|
case <- thread.Timeout():
|
2023-06-23 21:21:14 -06:00
|
|
|
ctx.Log.Logf("thread", "THREAD_TIMEOUT %s - NEXT_STATE: %s", thread.ID(), thread.TimeoutAction())
|
2023-06-23 20:56:09 -06:00
|
|
|
return thread.TimeoutAction(), nil
|
|
|
|
}
|
2023-06-23 21:21:14 -06:00
|
|
|
return "wait", nil
|
2023-06-23 20:56:09 -06:00
|
|
|
}
|
|
|
|
|
2023-06-23 21:21:14 -06:00
|
|
|
var ThreadAbort = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
|
|
|
|
return "", fmt.Errorf("%s aborted by signal from %s", thread.ID(), signal.Source())
|
|
|
|
}
|
|
|
|
|
|
|
|
var ThreadCancel = func(ctx * GraphContext, thread Thread, signal GraphSignal) (string, error) {
|
|
|
|
return "", nil
|
2023-06-23 20:56:09 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
func NewBaseThreadState(name string) BaseThreadState {
|
|
|
|
return BaseThreadState{
|
|
|
|
BaseLockableState: NewLockableState(name),
|
|
|
|
children: []Thread{},
|
|
|
|
child_info: map[NodeID]ThreadInfo{},
|
|
|
|
parent: nil,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-06-23 21:21:14 -06:00
|
|
|
func NewBaseThread(ctx * GraphContext, name string) (BaseThread, error) {
|
|
|
|
state := NewBaseThreadState(name)
|
|
|
|
thread := BaseThread{
|
|
|
|
BaseNode: NewNode(ctx, RandID(), &state),
|
|
|
|
Actions: ThreadActions{
|
|
|
|
"wait": ThreadWait,
|
|
|
|
"start": ThreadDefaultStart,
|
|
|
|
},
|
|
|
|
Handlers: ThreadHandlers{
|
|
|
|
"abort": ThreadAbort,
|
|
|
|
"cancel": ThreadCancel,
|
|
|
|
},
|
|
|
|
timeout: nil,
|
|
|
|
timeout_action: "",
|
|
|
|
}
|
|
|
|
|
|
|
|
return thread, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func NewThread(ctx * GraphContext, name string, requirements []Lockable, actions ThreadActions, handlers ThreadHandlers) (* BaseThread, error) {
|
2023-06-23 20:56:09 -06:00
|
|
|
thread, err := NewBaseThread(ctx, name)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
thread_ptr := &thread
|
|
|
|
|
|
|
|
for _, requirement := range(requirements) {
|
|
|
|
err := LinkLockables(ctx, thread_ptr, requirement)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-06-23 21:21:14 -06:00
|
|
|
for key, fn := range(actions) {
|
|
|
|
thread.Actions[key] = fn
|
|
|
|
}
|
2023-06-23 20:56:09 -06:00
|
|
|
|
2023-06-23 21:21:14 -06:00
|
|
|
for key, fn := range(handlers) {
|
|
|
|
thread.Handlers[key] = fn
|
2023-06-23 20:56:09 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
return thread_ptr, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
// ThreadQueue is a basic thread that can have children.
|
|
|
|
// On start, it attempts to start it's children from the highest 'priority'
|
|
|
|
type ThreadQueueInfo struct {
|
|
|
|
priority int
|
|
|
|
state string
|
|
|
|
}
|
|
|
|
|
|
|
|
func (info * BaseThreadQueueInfo) MarshalJSON() ([]byte, error) {
|
|
|
|
return json.Marshal(&struct{
|
|
|
|
Priority int `json:"priority"`
|
|
|
|
State string `json:"state"`
|
|
|
|
}{
|
|
|
|
Priority: info.priority,
|
|
|
|
State: info.state,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
func NewThreadQueueInfo(priority int) * BaseThreadQueueInfo {
|
|
|
|
info := &ThreadQueueInfo{
|
|
|
|
priority: priority,
|
|
|
|
state: "queued",
|
|
|
|
}
|
|
|
|
|
|
|
|
return info
|
|
|
|
}
|
|
|
|
|
|
|
|
type ThreadQueue struct {
|
|
|
|
Thread
|
|
|
|
listened_resources map[string]Lockable
|
|
|
|
queue_lock sync.Mutex
|
|
|
|
}
|
|
|
|
|
|
|
|
func (queue * BaseThreadQueue) Unlock() error {
|
|
|
|
for _, resource := range(queue.listened_resources) {
|
|
|
|
resource.UnregisterChannel(queue.signal)
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (queue * BaseThreadQueue) InfoType() reflect.Type {
|
|
|
|
return reflect.TypeOf((*ThreadQueueInfo)(nil))
|
|
|
|
}
|
|
|
|
|
|
|
|
func NewThreadQueue(name string, description string, resources []Lockable) (* BaseThreadQueue, error) {
|
|
|
|
queue := &ThreadQueue{
|
|
|
|
Thread: NewThread(name, description),
|
|
|
|
listened_resources: map[string]Lockable{},
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.state = NewBaseThreadState(name, description)
|
|
|
|
|
|
|
|
AddLockables(queue, resources)
|
|
|
|
|
|
|
|
queue.Actions["wait"] = ThreadWait(queue)
|
|
|
|
queue.Handlers["abort"] = ThreadAbort(queue)
|
|
|
|
queue.Handlers["cancel"] = ThreadCancel(queue)
|
|
|
|
|
|
|
|
queue.Actions["start"] = func() (string, error) {
|
|
|
|
return "queue_thread", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.Actions["queue_thread"] = func() (string, error) {
|
|
|
|
// Copy the threads to sort the list
|
|
|
|
queue.LockChildren()
|
|
|
|
copied_threads := make([]Thread, len(queue.Children()))
|
|
|
|
copy(copied_threads, queue.Children())
|
|
|
|
less := func(i int, j int) bool {
|
|
|
|
info_i := queue.ChildInfo(copied_threads[i]).(*ThreadQueueInfo)
|
|
|
|
info_j := queue.ChildInfo(copied_threads[j]).(*ThreadQueueInfo)
|
|
|
|
return info_i.priority < info_j.priority
|
|
|
|
}
|
|
|
|
sort.SliceStable(copied_threads, less)
|
|
|
|
|
|
|
|
needed_resources := map[string]Lockable{}
|
|
|
|
for _, thread := range(copied_threads) {
|
|
|
|
// make sure all the required resources are registered to update the thread
|
|
|
|
for _, resource := range(thread.Lockables()) {
|
|
|
|
needed_resources[resource.ID()] = resource
|
|
|
|
}
|
|
|
|
|
|
|
|
info := queue.ChildInfo(thread).(*ThreadQueueInfo)
|
|
|
|
thread.LockInfo()
|
|
|
|
defer thread.UnlockInfo()
|
|
|
|
if info.state == "queued" {
|
|
|
|
err := LockLockable(thread)
|
|
|
|
// start in new goroutine
|
|
|
|
if err != nil {
|
|
|
|
} else {
|
|
|
|
info.state = "running"
|
|
|
|
Log.Logf("thread", "EVENT_START: %s", thread.Name())
|
|
|
|
go func(thread Thread, info * BaseThreadQueueInfo, queue Thread) {
|
|
|
|
Log.Logf("thread", "EVENT_GOROUTINE: %s", thread.Name())
|
|
|
|
err := RunThread(thread)
|
|
|
|
if err != nil {
|
|
|
|
Log.Logf("thread", "EVENT_ERROR: %s", err)
|
|
|
|
}
|
|
|
|
thread.LockInfo()
|
|
|
|
defer thread.UnlockInfo()
|
|
|
|
info.state = "done"
|
|
|
|
}(thread, info, queue)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for _, resource := range(needed_resources) {
|
|
|
|
_, exists := queue.listened_resources[resource.ID()]
|
|
|
|
if exists == false {
|
|
|
|
Log.Logf("thread", "REGISTER_RESOURCE: %s - %s", queue.Name(), resource.Name())
|
|
|
|
queue.listened_resources[resource.ID()] = resource
|
|
|
|
resource.RegisterChannel(queue.signal)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.UnlockChildren()
|
|
|
|
|
|
|
|
return "wait", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.Handlers["resource_connected"] = func(signal GraphSignal) (string, error) {
|
|
|
|
return "queue_thread", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.Handlers["child_added"] = func(signal GraphSignal) (string, error) {
|
|
|
|
return "queue_thread", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.Handlers["lock_changed"] = func(signal GraphSignal) (string, error) {
|
|
|
|
return "queue_thread", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
queue.Handlers["thread_done"] = func(signal GraphSignal) (string, error) {
|
|
|
|
return "queue_thread", nil
|
|
|
|
}
|
|
|
|
|
|
|
|
return queue, nil
|
|
|
|
}
|
|
|
|
*/
|