graphvent/lockable.go

405 lines
12 KiB
Go

package graphvent
import (
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"github.com/google/uuid"
)
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type ReqState byte
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const (
Unlocked = ReqState(0)
Unlocking = ReqState(1)
Locked = ReqState(2)
Locking = ReqState(3)
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AbortingLock = ReqState(4)
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)
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var ReqStateStrings = map[ReqState]string {
Unlocked: "Unlocked",
Unlocking: "Unlocking",
Locked: "Locked",
Locking: "Locking",
AbortingLock: "AbortingLock",
}
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func (state ReqState) String() string {
str, mapped := ReqStateStrings[state]
if mapped == false {
return "UNKNOWN_REQSTATE"
} else {
return str
}
}
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type LockableExt struct{
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State ReqState `gv:"state"`
ReqID *uuid.UUID `gv:"req_id"`
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Owner *NodeID `gv:"owner"`
PendingOwner *NodeID `gv:"pending_owner"`
Requirements map[NodeID]ReqState `gv:"requirements" node:"Lockable:"`
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Waiting WaitMap `gv:"waiting_locks" node:":Lockable"`
}
func NewLockableExt(requirements []NodeID) *LockableExt {
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var reqs map[NodeID]ReqState = nil
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if len(requirements) != 0 {
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reqs = map[NodeID]ReqState{}
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for _, req := range(requirements) {
reqs[req] = Unlocked
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}
}
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return &LockableExt{
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State: Unlocked,
Owner: nil,
PendingOwner: nil,
Requirements: reqs,
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Waiting: WaitMap{},
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}
}
func UnlockLockable(ctx *Context, node *Node) (uuid.UUID, error) {
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signal := NewUnlockSignal()
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messages := []SendMsg{{node.ID, signal}}
return signal.ID(), ctx.Send(node, messages)
}
func LockLockable(ctx *Context, node *Node) (uuid.UUID, error) {
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signal := NewLockSignal()
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messages := []SendMsg{{node.ID, signal}}
return signal.ID(), ctx.Send(node, messages)
}
func (ext *LockableExt) Load(ctx *Context, node *Node) error {
return nil
}
func (ext *LockableExt) Unload(ctx *Context, node *Node) {
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return
}
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// Handle link signal by adding/removing the requested NodeID
// returns an error if the node is not unlocked
func (ext *LockableExt) HandleLinkSignal(ctx *Context, node *Node, source NodeID, signal *LinkSignal) ([]SendMsg, Changes) {
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var messages []SendMsg = nil
var changes Changes = nil
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switch ext.State {
case Unlocked:
switch signal.Action {
case "add":
_, exists := ext.Requirements[signal.NodeID]
if exists == true {
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messages = append(messages, SendMsg{source, NewErrorSignal(signal.ID(), "already_requirement")})
} else {
if ext.Requirements == nil {
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ext.Requirements = map[NodeID]ReqState{}
}
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ext.Requirements[signal.NodeID] = Unlocked
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changes = append(changes, "requirements")
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messages = append(messages, SendMsg{source, NewSuccessSignal(signal.ID())})
}
case "remove":
_, exists := ext.Requirements[signal.NodeID]
if exists == false {
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messages = append(messages, SendMsg{source, NewErrorSignal(signal.ID(), "not_requirement")})
} else {
delete(ext.Requirements, signal.NodeID)
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changes = append(changes, "requirements")
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messages = append(messages, SendMsg{source, NewSuccessSignal(signal.ID())})
}
default:
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messages = append(messages, SendMsg{source, NewErrorSignal(signal.ID(), "unknown_action")})
}
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default:
messages = append(messages, SendMsg{source, NewErrorSignal(signal.ID(), "not_unlocked: %s", ext.State)})
}
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return messages, changes
}
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// Handle an UnlockSignal by either transitioning to Unlocked state,
// sending unlock signals to requirements, or returning an error signal
func (ext *LockableExt) HandleUnlockSignal(ctx *Context, node *Node, source NodeID, signal *UnlockSignal) ([]SendMsg, Changes) {
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var messages []SendMsg = nil
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var changes Changes = nil
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switch ext.State {
case Locked:
if source != *ext.Owner {
messages = append(messages, SendMsg{source, NewErrorSignal(signal.Id, "not_owner")})
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} else {
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if len(ext.Requirements) == 0 {
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changes = append(changes, "state", "owner", "pending_owner")
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ext.Owner = nil
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ext.PendingOwner = nil
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ext.State = Unlocked
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messages = append(messages, SendMsg{source, NewSuccessSignal(signal.Id)})
} else {
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changes = append(changes, "state", "waiting", "requirements", "pending_owner")
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ext.PendingOwner = nil
ext.ReqID = new(uuid.UUID)
*ext.ReqID = signal.Id
ext.State = Unlocking
for id := range(ext.Requirements) {
unlock_signal := NewUnlockSignal()
ext.Waiting[unlock_signal.Id] = id
ext.Requirements[id] = Unlocking
messages = append(messages, SendMsg{id, unlock_signal})
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}
}
}
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default:
messages = append(messages, SendMsg{source, NewErrorSignal(signal.Id, "not_locked")})
}
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return messages, changes
}
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// Handle a LockSignal by either transitioning to a locked state,
// sending lock signals to requirements, or returning an error signal
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func (ext *LockableExt) HandleLockSignal(ctx *Context, node *Node, source NodeID, signal *LockSignal) ([]SendMsg, Changes) {
var messages []SendMsg = nil
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var changes Changes = nil
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switch ext.State {
case Unlocked:
if len(ext.Requirements) == 0 {
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changes = append(changes, "state", "owner", "pending_owner")
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ext.Owner = new(NodeID)
*ext.Owner = source
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ext.PendingOwner = new(NodeID)
*ext.PendingOwner = source
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ext.State = Locked
messages = append(messages, SendMsg{source, NewSuccessSignal(signal.Id)})
} else {
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changes = append(changes, "state", "requirements", "waiting", "pending_owner")
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ext.PendingOwner = new(NodeID)
*ext.PendingOwner = source
ext.ReqID = new(uuid.UUID)
*ext.ReqID = signal.Id
ext.State = Locking
for id := range(ext.Requirements) {
lock_signal := NewLockSignal()
ext.Waiting[lock_signal.Id] = id
ext.Requirements[id] = Locking
messages = append(messages, SendMsg{id, lock_signal})
}
}
default:
messages = append(messages, SendMsg{source, NewErrorSignal(signal.Id, "not_unlocked: %s", ext.State)})
}
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return messages, changes
}
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// Handle an error signal by aborting the lock, or retrying the unlock
func (ext *LockableExt) HandleErrorSignal(ctx *Context, node *Node, source NodeID, signal *ErrorSignal) ([]SendMsg, Changes) {
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var messages []SendMsg = nil
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var changes Changes = nil
id, waiting := ext.Waiting[signal.ReqID]
if waiting == true {
delete(ext.Waiting, signal.ReqID)
changes = append(changes, "waiting")
switch ext.State {
case Locking:
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changes = append(changes, "state", "requirements")
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ext.Requirements[id] = Unlocked
unlocked := 0
for req_id, req_state := range(ext.Requirements) {
// Unlock locked requirements, and count unlocked requirements
switch req_state {
case Locked:
unlock_signal := NewUnlockSignal()
ext.Waiting[unlock_signal.Id] = req_id
ext.Requirements[req_id] = Unlocking
messages = append(messages, SendMsg{req_id, unlock_signal})
case Unlocked:
unlocked += 1
}
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}
if unlocked == len(ext.Requirements) {
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changes = append(changes, "owner", "state")
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ext.State = Unlocked
ext.Owner = nil
} else {
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changes = append(changes, "state")
ext.State = AbortingLock
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}
case Unlocking:
unlock_signal := NewUnlockSignal()
ext.Waiting[unlock_signal.Id] = id
messages = append(messages, SendMsg{id, unlock_signal})
case AbortingLock:
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req_state := ext.Requirements[id]
// Mark failed lock as Unlocked, or retry unlock
switch req_state {
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case Locking:
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ext.Requirements[id] = Unlocked
// Check if all requirements unlocked now
unlocked := 0
for _, req_state := range(ext.Requirements) {
if req_state == Unlocked {
unlocked += 1
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}
}
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if unlocked == len(ext.Requirements) {
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changes = append(changes, "owner", "state")
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ext.State = Unlocked
ext.Owner = nil
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}
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case Unlocking:
// Handle error for unlocking requirement while unlocking by retrying unlock
unlock_signal := NewUnlockSignal()
ext.Waiting[unlock_signal.Id] = id
messages = append(messages, SendMsg{id, unlock_signal})
}
}
}
return messages, changes
}
// Handle a success signal by checking if all requirements have been locked/unlocked
func (ext *LockableExt) HandleSuccessSignal(ctx *Context, node *Node, source NodeID, signal *SuccessSignal) ([]SendMsg, Changes) {
var messages []SendMsg = nil
var changes Changes = nil
id, waiting := ext.Waiting[signal.ReqID]
if waiting == true {
delete(ext.Waiting, signal.ReqID)
changes = append(changes, "waiting")
switch ext.State {
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case Locking:
ext.Requirements[id] = Locked
locked := 0
for _, req_state := range(ext.Requirements) {
switch req_state {
case Locked:
locked += 1
}
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}
if locked == len(ext.Requirements) {
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ctx.Log.Logf("lockable", "%s FULL_LOCK: %d", node.ID, locked)
changes = append(changes, "state", "owner", "req_id")
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ext.State = Locked
ext.Owner = new(NodeID)
*ext.Owner = *ext.PendingOwner
messages = append(messages, SendMsg{*ext.Owner, NewSuccessSignal(*ext.ReqID)})
ext.ReqID = nil
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} else {
ctx.Log.Logf("lockable", "%s PARTIAL_LOCK: %d/%d", node.ID, locked, len(ext.Requirements))
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}
case AbortingLock:
req_state := ext.Requirements[id]
switch req_state {
case Locking:
ext.Requirements[id] = Unlocking
unlock_signal := NewUnlockSignal()
ext.Waiting[unlock_signal.Id] = id
messages = append(messages, SendMsg{id, unlock_signal})
case Unlocking:
ext.Requirements[id] = Unlocked
unlocked := 0
for _, req_state := range(ext.Requirements) {
switch req_state {
case Unlocked:
unlocked += 1
}
}
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if unlocked == len(ext.Requirements) {
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changes = append(changes, "state", "pending_owner", "req_id")
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messages = append(messages, SendMsg{*ext.PendingOwner, NewErrorSignal(*ext.ReqID, "not_unlocked: %s", ext.State)})
ext.State = Unlocked
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ext.ReqID = nil
ext.PendingOwner = nil
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}
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}
case Unlocking:
ext.Requirements[id] = Unlocked
unlocked := 0
for _, req_state := range(ext.Requirements) {
switch req_state {
case Unlocked:
unlocked += 1
}
}
if unlocked == len(ext.Requirements) {
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changes = append(changes, "state", "owner", "req_id")
messages = append(messages, SendMsg{*ext.Owner, NewSuccessSignal(*ext.ReqID)})
ext.State = Unlocked
ext.ReqID = nil
ext.Owner = nil
}
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}
}
return messages, changes
}
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func (ext *LockableExt) Process(ctx *Context, node *Node, source NodeID, signal Signal) ([]SendMsg, Changes) {
var messages []SendMsg = nil
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var changes Changes = nil
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switch sig := signal.(type) {
case *StatusSignal:
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// Forward StatusSignals up to the owner(unless that would be a cycle)
if ext.Owner != nil {
if *ext.Owner != node.ID {
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messages = append(messages, SendMsg{*ext.Owner, signal})
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}
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}
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case *LinkSignal:
messages, changes = ext.HandleLinkSignal(ctx, node, source, sig)
case *LockSignal:
messages, changes = ext.HandleLockSignal(ctx, node, source, sig)
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case *UnlockSignal:
messages, changes = ext.HandleUnlockSignal(ctx, node, source, sig)
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case *ErrorSignal:
messages, changes = ext.HandleErrorSignal(ctx, node, source, sig)
case *SuccessSignal:
messages, changes = ext.HandleSuccessSignal(ctx, node, source, sig)
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}
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return messages, changes
}