graphvent/resource.go

285 lines
6.8 KiB
Go

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package graphvent
import (
"fmt"
"sync"
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"errors"
)
// Resources propagate update up to multiple parents, and not downwards
// (subscriber to team won't get update to alliance, but subscriber to alliance will get update to team)
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func (resource * BaseResource) PropagateUpdate(signal GraphSignal) {
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if signal.Downwards() == false {
// Child->Parent, resource updates parent resources
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resource.connection_lock.Lock()
defer resource.connection_lock.Unlock()
for _, parent := range resource.Parents() {
SendUpdate(parent, signal)
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}
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} else {
// Parent->Child, resource updates lock holder
resource.lock_holder_lock.Lock()
defer resource.lock_holder_lock.Unlock()
if resource.lock_holder != nil {
SendUpdate(resource.lock_holder, signal)
}
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resource.connection_lock.Lock()
defer resource.connection_lock.Unlock()
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for _, child := range(resource.children) {
SendUpdate(child, signal)
}
}
}
// Resource is the interface that DAG nodes are made from
// A resource needs to be able to represent logical entities and connections to physical entities.
// A resource lock could be aborted at any time if this connection is broken, if that happens the event locking it must be aborted
// The device connection should be maintained as much as possible(requiring some reconnection behaviour in the background)
type Resource interface {
GraphNode
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Owner() GraphNode
Children() []Resource
Parents() []Resource
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AddParent(parent Resource)
AddChild(child Resource)
LockConnections()
UnlockConnections()
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SetOwner(owner GraphNode)
LockState()
UnlockState()
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lock(node GraphNode) error
unlock(node GraphNode) error
}
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// Recurse up cur's parents to ensure r is not present
func checkIfParent(r Resource, cur Resource) bool {
if r == nil || cur == nil {
panic("Cannot recurse DAG with nil")
}
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if r.ID() == cur.ID() {
return true
}
cur.LockConnections()
defer cur.UnlockConnections()
for _, p := range(cur.Parents()) {
if checkIfParent(r, p) == true {
return true
}
}
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return false
}
// Recurse doen cur's children to ensure r is not present
func checkIfChild(r Resource, cur Resource) bool {
if r == nil || cur == nil {
panic("Cannot recurse DAG with nil")
}
if r.ID() == cur.ID() {
return true
}
cur.LockConnections()
defer cur.UnlockConnections()
for _, c := range(cur.Children()) {
if checkIfChild(r, c) == true {
return true
}
}
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return false
}
func UnlockResource(resource Resource, event Event) error {
var err error = nil
resource.LockState()
defer resource.UnlockState()
if resource.Owner() == nil {
return errors.New("Resource already unlocked")
}
if resource.Owner().ID() != event.ID() {
return errors.New("Resource not locked by parent, unlock failed")
}
var lock_err error = nil
for _, child := range resource.Children() {
err := UnlockResource(child, event)
if err != nil {
lock_err = err
break
}
}
if lock_err != nil {
return fmt.Errorf("Resource failed to unlock: %s", lock_err)
}
resource.SetOwner(nil)
err = resource.unlock(event)
if err != nil {
return errors.New("Failed to unlock resource")
}
return nil
}
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func LockResource(resource Resource, node GraphNode) error {
resource.LockState()
defer resource.UnlockState()
if resource.Owner() != nil {
return fmt.Errorf("Resource already locked: %s", resource.Name())
}
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err := resource.lock(node)
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if err != nil {
return fmt.Errorf("Failed to lock resource: %s", err)
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}
var lock_err error = nil
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locked_resources := []Resource{}
for _, child := range resource.Children() {
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err := LockResource(child, node)
if err != nil{
lock_err = err
break
}
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locked_resources = append(locked_resources, child)
}
if lock_err != nil {
return fmt.Errorf("Resource failed to lock: %s", lock_err)
}
log.Logf("resource", "Locked %s", resource.Name())
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resource.SetOwner(node)
return nil
}
// BaseResource is the most basic resource that can exist in the DAG
// It holds a single state variable, which contains a pointer to the event that is locking it
type BaseResource struct {
BaseNode
parents []Resource
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children []Resource
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connection_lock sync.Mutex
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lock_holder GraphNode
lock_holder_lock sync.Mutex
state_lock sync.Mutex
}
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func (resource * BaseResource) SetOwner(owner GraphNode) {
resource.lock_holder_lock.Lock()
resource.lock_holder = owner
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resource.lock_holder_lock.Unlock()
}
func (resource * BaseResource) LockState() {
resource.state_lock.Lock()
}
func (resource * BaseResource) UnlockState() {
resource.state_lock.Unlock()
}
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func (resource * BaseResource) Owner() GraphNode {
return resource.lock_holder
}
//BaseResources don't check anything special when locking/unlocking
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func (resource * BaseResource) lock(node GraphNode) error {
return nil
}
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func (resource * BaseResource) unlock(node GraphNode) error {
return nil
}
func (resource * BaseResource) Children() []Resource {
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return resource.children
}
func (resource * BaseResource) Parents() []Resource {
return resource.parents
}
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func (resource * BaseResource) LockConnections() {
resource.connection_lock.Lock()
}
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func (resource * BaseResource) UnlockConnections() {
resource.connection_lock.Unlock()
}
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func (resource * BaseResource) AddParent(parent Resource) {
resource.parents = append(resource.parents, parent)
}
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func (resource * BaseResource) AddChild(child Resource) {
resource.children = append(resource.children, child)
}
func NewBaseResource(name string, description string) BaseResource {
resource := BaseResource{
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BaseNode: NewBaseNode(name, description, randid()),
parents: []Resource{},
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children: []Resource{},
}
return resource
}
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func LinkResource(resource Resource, child Resource) error {
if child == nil || resource == nil {
return fmt.Errorf("Will not connect nil to resource DAG")
} else if child.ID() == resource.ID() {
return fmt.Errorf("Will not connect resource to itself")
}
if checkIfChild(resource, child) {
return fmt.Errorf("%s is a child of %s, cannot add as parent", resource.Name(), child.Name())
}
for _, p := range(resource.Parents()) {
if checkIfParent(child, p) {
return fmt.Errorf("Will not add %s as a parent of itself", child.Name())
}
}
child.AddParent(resource)
resource.AddChild(child)
return nil
}
func LinkResources(resource Resource, children []Resource) error {
for _, c := range(children) {
err := LinkResource(resource, c)
if err != nil {
return err
}
}
return nil
}
func NewResource(name string, description string, children []Resource) (* BaseResource, error) {
resource := NewBaseResource(name, description)
resource_ptr := &resource
err := LinkResources(resource_ptr, children)
if err != nil {
return nil, err
}
return resource_ptr, nil
}