graphvent/graph.go

183 lines
4.1 KiB
Go

package main
import (
"log"
"sync"
"github.com/google/uuid"
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"time"
)
// Generate a random graphql id
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func randid() string{
uuid_str := uuid.New().String()
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return uuid_str
}
type GraphSignal interface {
Source() GraphNode
Type() string
Description() string
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Time() time.Time
Last() string
Trace(id string) GraphSignal
}
type BaseSignal struct {
source GraphNode
signal_type string
description string
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time time.Time
last_id string
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}
func (signal BaseSignal) Time() time.Time {
return signal.time
}
func (signal BaseSignal) Source() GraphNode {
return signal.source
}
func (signal BaseSignal) Type() string {
return signal.signal_type
}
func (signal BaseSignal) Description() string {
return signal.description
}
func (signal BaseSignal) Trace(id string) GraphSignal {
new_signal := signal
new_signal.last_id = id
return new_signal
}
func (signal BaseSignal) Last() string {
return signal.last_id
}
func NewSignal(source GraphNode, signal_type string) (BaseSignal) {
signal := BaseSignal{
source: source,
signal_type: signal_type,
}
return signal
}
// GraphNode is the interface common to both DAG nodes and Event tree nodes
type GraphNode interface {
Name() string
Description() string
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ID() string
UpdateListeners(update GraphSignal)
update(update GraphSignal)
RegisterChannel(listener chan GraphSignal)
UnregisterChannel(listener chan GraphSignal)
UpdateChannel() chan GraphSignal
}
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func NewBaseNode(name string, description string, id string) BaseNode {
node := BaseNode{
name: name,
description: description,
id: id,
signal: make(chan GraphSignal, 1000),
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listeners: map[chan GraphSignal]chan GraphSignal{},
}
log.Printf("NEW_NODE: %s - %s", node.ID(), node.Name())
return node
}
// BaseNode is the most basic implementation of the GraphNode interface
// It is used to implement functions common to Events and Resources
type BaseNode struct {
name string
description string
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id string
signal chan GraphSignal
listeners_lock sync.Mutex
listeners map[chan GraphSignal]chan GraphSignal
}
func (node * BaseNode) Name() string {
return node.name
}
func (node * BaseNode) Description() string {
return node.description
}
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func (node * BaseNode) ID() string {
return node.id
}
// Create a new listener channel for the node, add it to the nodes listener list, and return the new channel
const listener_buffer = 1000
func (node * BaseNode) UpdateChannel() chan GraphSignal {
new_listener := make(chan GraphSignal, listener_buffer)
node.RegisterChannel(new_listener)
return new_listener
}
func (node * BaseNode) RegisterChannel(listener chan GraphSignal) {
node.listeners_lock.Lock()
_, exists := node.listeners[listener]
if exists == false {
node.listeners[listener] = listener
}
node.listeners_lock.Unlock()
}
func (node * BaseNode) UnregisterChannel(listener chan GraphSignal) {
node.listeners_lock.Lock()
_, exists := node.listeners[listener]
if exists == false {
panic("Attempting to unregister non-registered listener")
} else {
delete(node.listeners, listener)
}
node.listeners_lock.Unlock()
}
// Send the update to listener channels
func (node * BaseNode) UpdateListeners(update GraphSignal) {
node.listeners_lock.Lock()
closed := []chan GraphSignal{}
for _, listener := range node.listeners {
log.Printf("UPDATE_LISTENER %s: %p", node.Name(), listener)
select {
case listener <- update:
default:
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log.Printf("CLOSED_LISTENER: %s: %p", node.Name(), listener)
go func(node GraphNode, listener chan GraphSignal) {
listener <- NewSignal(node, "listener_closed")
close(listener)
}(node, listener)
closed = append(closed, listener)
}
}
for _, listener := range(closed) {
delete(node.listeners, listener)
}
node.listeners_lock.Unlock()
}
func (node * BaseNode) update(signal GraphSignal) {
}
func SendUpdate(node GraphNode, signal GraphSignal) {
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if signal.Source() != nil {
log.Printf("UPDATE %s -> %s: %+v", signal.Source().Name(), node.Name(), signal)
} else {
log.Printf("UPDATE %s: %+v", node.Name(), signal)
}
node.UpdateListeners(signal)
node.update(signal)
}