179 lines
4.8 KiB
C++
179 lines
4.8 KiB
C++
#include "pause.h"
|
|
#include <VTableInterpose.h>
|
|
#include <df/global_objects.h>
|
|
#include <df/viewscreen_dwarfmodest.h>
|
|
#include <df/announcements.h>
|
|
#include <df/d_init.h>
|
|
#include <df/ui.h>
|
|
|
|
#include <algorithm>
|
|
|
|
using namespace DFHack;
|
|
using namespace Pausing;
|
|
using namespace df::enums;
|
|
|
|
std::unordered_set<Lock*> PlayerLock::locks;
|
|
std::unordered_set<Lock*> AnnouncementLock::locks;
|
|
|
|
namespace pausing {
|
|
AnnouncementLock announcementLock("monitor");
|
|
PlayerLock playerLock("monitor");
|
|
|
|
const size_t announcement_flag_arr_size = sizeof(decltype(df::announcements::flags)) / sizeof(df::announcement_flags);
|
|
bool state_saved = false; // indicates whether a restore state is ok
|
|
bool saved_states[announcement_flag_arr_size]; // state to restore
|
|
bool locked_states[announcement_flag_arr_size]; // locked state (re-applied each frame)
|
|
bool allow_player_pause = true; // toggles player pause ability
|
|
|
|
using df::global::ui;
|
|
using namespace df::enums;
|
|
struct player_pause_hook : df::viewscreen_dwarfmodest {
|
|
typedef df::viewscreen_dwarfmodest interpose_base;
|
|
DEFINE_VMETHOD_INTERPOSE(void, feed, (std::set<df::interface_key>* input)) {
|
|
if ((ui->main.mode == ui_sidebar_mode::Default) && !allow_player_pause) {
|
|
input->erase(interface_key::D_PAUSE);
|
|
}
|
|
INTERPOSE_NEXT(feed)(input);
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(player_pause_hook, feed);
|
|
}
|
|
using namespace pausing;
|
|
|
|
template<typename Locks>
|
|
inline bool any_lock(Locks locks) {
|
|
return std::any_of(locks.begin(), locks.end(), [](Lock* lock) { return lock->isLocked(); });
|
|
}
|
|
|
|
template<typename Locks, typename LockT>
|
|
inline bool only_lock(Locks locks, LockT* this_lock) {
|
|
return std::all_of(locks.begin(), locks.end(), [&](Lock* lock) {
|
|
if (lock == this_lock) {
|
|
return lock->isLocked();
|
|
}
|
|
return !lock->isLocked();
|
|
});
|
|
}
|
|
|
|
template<typename Locks, typename LockT>
|
|
inline bool only_or_none_locked(Locks locks, LockT* this_lock) {
|
|
for (auto &L: locks) {
|
|
if (L == this_lock) {
|
|
continue;
|
|
}
|
|
if (L->isLocked()) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template<typename Locks>
|
|
inline bool reportLockedLocks(color_ostream &out, Locks locks) {
|
|
for (auto &L: locks) {
|
|
if (L->isLocked()) {
|
|
out.print("Lock '%s' is locked\n", L->name.c_str());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool AnnouncementLock::captureState() {
|
|
if (only_or_none_locked(locks, this)) {
|
|
for (size_t i = 0; i < announcement_flag_arr_size; ++i) {
|
|
locked_states[i] = df::global::d_init->announcements.flags[i].bits.PAUSE;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AnnouncementLock::lock() {
|
|
Lock::lock();
|
|
captureState();
|
|
}
|
|
|
|
bool AnnouncementLock::isAnyLocked() const {
|
|
return any_lock(locks);
|
|
}
|
|
|
|
bool AnnouncementLock::isOnlyLocked() const {
|
|
return only_lock(locks, this);
|
|
}
|
|
|
|
void AnnouncementLock::reportLocks(color_ostream &out) {
|
|
reportLockedLocks(out, locks);
|
|
}
|
|
|
|
bool PlayerLock::isAnyLocked() const {
|
|
return any_lock(locks);
|
|
}
|
|
|
|
bool PlayerLock::isOnlyLocked() const {
|
|
return only_lock(locks, this);
|
|
}
|
|
|
|
void PlayerLock::reportLocks(color_ostream &out) {
|
|
reportLockedLocks(out, locks);
|
|
}
|
|
|
|
bool World::DisableAnnouncementPausing(color_ostream &out) {
|
|
if (!announcementLock.isAnyLocked()) {
|
|
for (auto& flag : df::global::d_init->announcements.flags) {
|
|
flag.bits.PAUSE = false;
|
|
//out.print("pause: %d\n", flag.bits.PAUSE);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool World::SaveAnnouncementSettings() {
|
|
if (!announcementLock.isAnyLocked()) {
|
|
for (size_t i = 0; i < announcement_flag_arr_size; ++i) {
|
|
saved_states[i] = df::global::d_init->announcements.flags[i].bits.PAUSE;
|
|
}
|
|
state_saved = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool World::RestoreAnnouncementSettings() {
|
|
if (!announcementLock.isAnyLocked() && state_saved) {
|
|
for (size_t i = 0; i < announcement_flag_arr_size; ++i) {
|
|
df::global::d_init->announcements.flags[i].bits.PAUSE = saved_states[i];
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool World::EnablePlayerPausing() {
|
|
if (!playerLock.isAnyLocked()) {
|
|
allow_player_pause = true;
|
|
}
|
|
return allow_player_pause;
|
|
}
|
|
|
|
bool World::DisablePlayerPausing() {
|
|
if (!playerLock.isAnyLocked()) {
|
|
allow_player_pause = false;
|
|
}
|
|
return !allow_player_pause;
|
|
}
|
|
|
|
void World::Update() {
|
|
static bool did_once = false;
|
|
if (!did_once) {
|
|
did_once = true;
|
|
INTERPOSE_HOOK(player_pause_hook, feed).apply();
|
|
}
|
|
if (announcementLock.isAnyLocked()) {
|
|
for (size_t i = 0; i < announcement_flag_arr_size; ++i) {
|
|
df::global::d_init->announcements.flags[i].bits.PAUSE = locked_states[i];
|
|
}
|
|
}
|
|
}
|