98 lines
2.6 KiB
Lua
98 lines
2.6 KiB
Lua
-- Adds emotions to creatures.
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--@ module = true
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--[[
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BEGIN_DOCS
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.. _add-thought:
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add-thought
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===========
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Adds a thought or emotion to the selected unit. Can be used by other scripts,
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or the gui invoked by running ``add-thought gui`` with a unit selected.
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END_DOCS
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]]
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local utils=require('utils')
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function addEmotionToUnit(unit,thought,emotion,severity,strength,subthought)
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local emotions=unit.status.current_soul.personality.emotions
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if not (type(emotion)=='number') then emotion=df.emotion_type[emotion] end
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if not (type(thought)=='number') then thought=df.unit_thought_type[thought] end
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emotions:insert('#',{new=df.unit_personality.T_emotions,
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type=emotion,
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unk2=1,
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strength=strength,
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thought=thought,
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subthought=subthought,
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severity=severity,
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flags=0,
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unk7=0,
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year=df.global.cur_year,
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year_tick=df.global.cur_year_tick
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})
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local divider=df.emotion_type.attrs[emotion].divider
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if divider~=0 then
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unit.status.current_soul.personality.stress_level=unit.status.current_soul.personality.stress_level+math.ceil(severity/df.emotion_type.attrs[emotion].divider)
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end
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end
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validArgs = validArgs or utils.invert({
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'unit',
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'thought',
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'emotion',
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'severity',
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'strength',
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'subthought',
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'gui'
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})
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function tablify(iterableObject)
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t={}
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for k,v in ipairs(iterableObject) do
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t[k] = v~=nil and v or 'nil'
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end
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return t
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end
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if moduleMode then
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return
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end
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local args = utils.processArgs({...}, validArgs)
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local unit = args.unit and df.unit.find(args.unit) or dfhack.gui.getSelectedUnit(true)
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if not unit then qerror('A unit must be specified or selected.') end
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if args.gui then
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local script=require('gui.script')
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script.start(function()
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local tok,thought=script.showListPrompt('emotions','Which thought?',COLOR_WHITE,tablify(df.unit_thought_type),10,true)
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if tok then
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local eok,emotion=script.showListPrompt('emotions','Which emotion?',COLOR_WHITE,tablify(df.emotion_type),10,true)
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if eok then
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local sok,severity=script.showInputPrompt('emotions','At what severity?',COLOR_WHITE,'0')
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if sok then
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local stok,strength=script.showInputPrompt('emotions','At what strength?',COLOR_WHITE,'0')
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if stok then
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addEmotionToUnit(unit,thought,emotion,severity,strength,0)
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end
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end
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end
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end
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end)
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else
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local thought = args.thought or 180
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local emotion = args.emotion or -1
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local severity = args.severity or 0
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local subthought = args.subthought or 0
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local strength = args.strength or 0
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addEmotionToUnit(unit,thought,emotion,severity,strength,subthought)
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end
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