160 lines
6.8 KiB
ReStructuredText
160 lines
6.8 KiB
ReStructuredText
.. _tiletypes-here:
|
|
.. _tiletypes-here-point:
|
|
|
|
tiletypes
|
|
=========
|
|
|
|
.. dfhack-tool::
|
|
:summary: Paints tiles of specified types onto the map.
|
|
:tags: adventure fort armok map
|
|
|
|
.. dfhack-command:: tiletypes-command
|
|
:summary: Run tiletypes commands.
|
|
|
|
.. dfhack-command:: tiletypes-here
|
|
:summary: Paint map tiles starting from the cursor.
|
|
|
|
.. dfhack-command:: tiletypes-here-point
|
|
:summary: Paint the map tile under the cursor.
|
|
|
|
You can use the `probe` command to discover properties of existing tiles that
|
|
you'd like to copy. If you accidentally paint over a vein that you want back,
|
|
`fixveins` may help.
|
|
|
|
The tool works with a brush, a filter, and a paint specification. The brush
|
|
determines the shape of the area to affect, the filter selects which tiles to
|
|
affect, and the paint specification determines how to affect those tiles.
|
|
|
|
Both paint and filter can have many different properties, like general shape
|
|
(WALL, FLOOR, etc.), general material (SOIL, STONE, MINERAL, etc.), specific
|
|
materials (MICROCLINE, MARBLE, etc.), state of 'designated', 'hidden', and
|
|
'light' flags, and many others.
|
|
|
|
Usage:
|
|
|
|
``tiletypes``
|
|
Start the interactive terminal prompt where you can iteratively modify
|
|
the brush, filter, and paint specification and get help on syntax
|
|
elements. When in the interactive prompt, type ``quit`` to get out.
|
|
``tiletypes-command <command> [; <command> ...]``
|
|
Run ``tiletypes`` commands from outside the interactive prompt. You can
|
|
use this form from hotkeys or `dfhack-run` to set specific tiletypes
|
|
properties. You can run multiple commands on one line by separating them
|
|
with :literal:`\ ; \ ` -- that's a semicolon with a space on either side.
|
|
See the Commands_ section below for an overview of commands you can run.
|
|
``tiletypes-here [<options>]``
|
|
Apply the current options set in ``tiletypes`` and/or ``tiletypes-command``
|
|
at the in-game cursor position, including the brush. Can be used from a
|
|
hotkey.
|
|
``tiletypes-here-point [<options>]``
|
|
Apply the current options set in ``tiletypes`` and/or ``tiletypes-command``
|
|
at the in-game cursor position to a single tile (ignoring brush settings).
|
|
Can be used from a hotkey.
|
|
|
|
Examples
|
|
--------
|
|
|
|
``tiletypes-command filter material STONE ; f shape WALL ; paint shape FLOOR``
|
|
Turn all stone walls into floors, preserving the material.
|
|
``tiletypes-command p any ; p s wall ; p sp normal``
|
|
Clear the paint specificaiton and set it to unsmoothed walls.
|
|
``tiletypes-command f any ; p stone marble ; p sh wall ; p sp normal ; r 10 10``
|
|
Prepare to paint a 10x10 area of marble walls, ready for harvesting for
|
|
flux.
|
|
``tiletypes-command f any ; f designated 1 ; p any ; p hidden 0 ; block ; run``
|
|
Set the filter to match designated tiles, the paint specification to unhide
|
|
them, and the brush to cover all tiles in the current block. Then run itThis is useful
|
|
for unhiding tiles you wish to dig out of an aquifer so the game doesn't
|
|
pause and undesignate adjacent tiles every time a new damp tile is
|
|
"discovered".
|
|
|
|
Options
|
|
-------
|
|
|
|
``-c``, ``--cursor <x>,<y>,<z>``
|
|
Use the specified map coordinates instead of the current cursor position. If
|
|
this option is specified, then an active game map cursor is not necessary.
|
|
``-q``, ``--quiet``
|
|
Suppress non-error status output.
|
|
|
|
Commands
|
|
--------
|
|
|
|
Commands can set the brush or modify the filter or paint options. When at the
|
|
interactive ``tiletypes>`` prompt, the command ``run`` (or hitting enter on an
|
|
empty line) will apply the current filter and paint specification with the
|
|
current brush at the current cursor position. The command ``quit`` will exit.
|
|
|
|
Brush commands
|
|
``````````````
|
|
|
|
``p``, ``point``
|
|
Use the point brush.
|
|
``r``, ``range <width> <height> [<depth>]``
|
|
Use the range brush with the specified width, height, and depth. If not
|
|
specified, depth is 1, meaning just the current z-level. The range starts at
|
|
the position of the cursor and goes to the east, south and up (towards the
|
|
sky).
|
|
``block``
|
|
Use the block brush, which includes all tiles in the 16x16 block that
|
|
includes the cursor.
|
|
``column``
|
|
Use the column brush, which ranges from the current cursor position to the
|
|
first solid tile above it. This is useful for filling the empty space in a
|
|
cavern.
|
|
|
|
Filter and paint commands
|
|
`````````````````````````
|
|
|
|
The general forms for modifying the filter or paint specification are:
|
|
|
|
``f``, ``filter <options>``
|
|
Modify the filter.
|
|
``p``, ``paint <options>``
|
|
Modify the paint specification.
|
|
|
|
The options identify the property of the tile and the value of that property:
|
|
|
|
``any``
|
|
Reset to default (no filter/paint).
|
|
``s``, ``sh``, ``shape <shape>``
|
|
Tile shape information. Run ``:lua @df.tiletype_shape`` to see valid shapes,
|
|
or use a shape of ``any`` to clear the current setting.
|
|
``m``, ``mat``, ``material <material>``
|
|
Tile material information. Run ``:lua @df.tiletype_material`` to see valid
|
|
materials, or use a material of ``any`` to clear the current setting.
|
|
``sp``, ``special <special>``
|
|
Tile special information. Run ``:lua @df.tiletype_special`` to see valid
|
|
special values, or use a special value of ``any`` to clear the current
|
|
setting.
|
|
``v``, ``var``, ``variant <variant>``
|
|
Tile variant information. Run ``:lua @df.tiletype_variant`` to see valid
|
|
variant values, or use a variant value of ``any`` to clear the current
|
|
setting.
|
|
``a``, ``all [<shape>] [<material>] [<special>] [<variant>]``
|
|
Set values for any or all of shape, material, special, and/or variant, in
|
|
any order.
|
|
``d``, ``designated 0|1``
|
|
Only useful for the filter, since you can't "paint" designations.
|
|
``h``, ``hidden 0|1``
|
|
Whether a tile is hidden. A value of ``0`` means "revealed".
|
|
``l``, ``light 0|1``
|
|
Whether a tile is marked as "Light". A value of ``0`` means "dark".
|
|
``st``, ``subterranean 0|1``
|
|
Whether a tile is marked as "Subterranean".
|
|
``sv``, ``skyview 0|1``
|
|
Whether a tile is marked as "Outside". A value of ``0`` means "inside".
|
|
``aqua``, ``aquifer 0|1``
|
|
Whether a tile is marked as an aquifer.
|
|
``stone <stone type>``
|
|
Set a particular type of stone, creating veins as required. To see a list of
|
|
valid stone types, run: ``:lua for _,mat in ipairs(df.global.world.raws.inorganics) do if mat.material.flags.IS_STONE and not mat.material.flags.NO_STONE_STOCKPILE then print(mat.id) end end``
|
|
Note that this command paints under ice and constructions, instead of
|
|
overwriting them. Also note that specifying a specific ``stone`` will cancel
|
|
out anything you have specified for ``material``, and vice-versa.
|
|
``veintype <vein type>``
|
|
Set a particular vein type for the ``stone`` option to take advantage of the
|
|
different boulder drop rates. To see valid vein types, run
|
|
``:lua @df.inclusion_type``, or use vein type ``CLUSTER`` to reset to the
|
|
default.
|