44 lines
1.4 KiB
ReStructuredText
44 lines
1.4 KiB
ReStructuredText
changeitem
|
|
==========
|
|
|
|
.. dfhack-tool::
|
|
:summary: Change item material or base quality.
|
|
:tags: adventure fort armok items
|
|
|
|
By default, a change is only allowed if the existing and desired item materials
|
|
are of the same subtype (for example wood -> wood, stone -> stone, etc). But
|
|
since some transformations work pretty well and may be desired you can override
|
|
this with ``force``. Note that forced changes can possibly result in items that
|
|
crafters and haulers refuse to touch.
|
|
|
|
Usage:
|
|
|
|
``changeitem info``
|
|
Show details about the selected item. Does not change the item. You can use
|
|
this command to discover RAW ids for existing items.
|
|
``changeitem [<options>]``
|
|
Change the item selected in the ``k`` list or inside a container/inventory.
|
|
``changeitem here [<options>]``
|
|
Change all items at the cursor position. Requires in-game cursor.
|
|
|
|
Examples
|
|
--------
|
|
|
|
``changeitem here m INORGANIC:GRANITE``
|
|
Change material of all stone items under the cursor to granite.
|
|
``changeitem q 5``
|
|
Change currently selected item to masterpiece quality.
|
|
|
|
Options
|
|
-------
|
|
|
|
``m``, ``material <RAW id>``
|
|
Change material. Must be followed by valid material RAW id.
|
|
``s``, ``subtype <RAW id>``
|
|
Change subtype. Must be followed by a valid subtype RAW id."
|
|
``q``, ``quality <quality>``
|
|
Change base quality. Must be followed by number (0-5) with 0 being no quality
|
|
and 5 being masterpiece quality.
|
|
``force``
|
|
Ignore subtypes and force the change to the new material.
|