2971 lines
		
	
	
		
			92 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			2971 lines
		
	
	
		
			92 KiB
		
	
	
	
		
			C++
		
	
// Intention: help with activity zone management (auto-pasture animals, auto-pit goblins, ...)
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// 
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// the following things would be nice:
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// - dump info about pastures, pastured animals, count non-pastured tame animals, print gender info
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// - help finding caged dwarves? (maybe even allow to build their cages for fast release)
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// - dump info about caged goblins, animals, ...
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// - count grass tiles on pastures, move grazers to new pasture if old pasture is empty
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//   move hungry unpastured grazers to pasture with grass
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// 
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// What is working so far:
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// - print detailed info about activity zone and units under cursor (mostly for checking refs and stuff)
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// - mark a zone which is used for future assignment commands
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// - assign single selected creature to a zone
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// - mass-assign creatures using filters
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// - unassign single creature under cursor from current zone
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// - pitting own dwarves :)
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// - full automation of handling mini-pastures over nestboxes:
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//   go through all pens, check if they are empty and placed over a nestbox
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//   find female tame egg-layer who is not assigned to another pen and assign it to nestbox pasture
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//   maybe check for minimum age? it's not that useful to fill nestboxes with freshly hatched birds
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//   state and sleep setting is saved the first time autonestbox is started (to avoid writing stuff if the plugin is never used)
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// - full automation of marking live-stock for slaughtering
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//   races can be added to a watchlist and it can be set how many male/female kids/adults are left alive
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//   adding to the watchlist can be automated as well.
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//   config for autobutcher (state and sleep setting) is saved the first time autobutcher is started
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//   config for watchlist entries is saved when they are created or modified
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#include <iostream>
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#include <iomanip>
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#include <climits>
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#include <vector>
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#include <algorithm>
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#include <string>
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#include <sstream>
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#include <ctime>
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#include <cstdio>
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using namespace std;
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Units.h"
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#include "modules/Maps.h"
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#include "modules/Gui.h"
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#include "modules/Materials.h"
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#include "modules/MapCache.h"
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#include "modules/Buildings.h"
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#include "modules/World.h"
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#include "MiscUtils.h"
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#include <df/ui.h>
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#include "df/world.h"
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#include "df/world_raws.h"
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#include "df/building_def.h"
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#include "df/building_civzonest.h"
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#include "df/building_cagest.h"
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#include "df/building_chainst.h"
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#include "df/general_ref_building_civzone_assignedst.h"
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#include <df/creature_raw.h>
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#include <df/caste_raw.h>
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using std::vector;
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using std::string;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::cursor;
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using df::global::ui;
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using namespace DFHack::Gui;
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command_result df_zone (color_ostream &out, vector <string> & parameters);
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command_result df_autonestbox (color_ostream &out, vector <string> & parameters);
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command_result df_autobutcher(color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("zone");
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const string zone_help =
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    "Allows easier management of pens/pastures, pits and cages.\n"
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    "Options:\n"
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    "  set          - set zone under cursor as default for future assigns\n"
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    "  assign       - assign creature(s) to a pen or pit\n"
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    "                 if no filters are used, a single unit must be selected.\n"
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    "                 can be followed by valid building id which will then be set.\n"
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    "                 building must be a pen/pasture, pit or cage.\n"
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    "  slaughter    - mark creature(s) for slaughter\n"
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    "                 if no filters are used, a single unit must be selected.\n"
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    "                 with filters named units are ignored unless specified.\n"
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    "  unassign     - unassign selected creature(s) from it's zone or cage\n"
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    "  uinfo        - print info about selected unit\n"
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    "  zinfo        - print info about zone(s) under cursor\n"
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    "  verbose      - print some more info, mostly useless debug stuff\n"
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    "  filters      - print list of supported filters\n"
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    "  examples     - print some usage examples\n";
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const string zone_help_filters =
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    "Filters (to be used in combination with 'all' or 'count'):\n"
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    "  all          - in combinations with zinfo/uinfo: print all zones/units\n"
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    "                 in combination with assign: process all units\n"
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    "                 should be used in combination with further filters\n"
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    "  count        - must be followed by number. process X units\n"
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    "                 should be used in combination with further filters\n"
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    "  race         - must be followed by a race raw id (e.g. BIRD_TURKEY)\n"
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    "  unassigned   - not assigned to zone, chain or built cage\n"
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    "  caged        - in a built cage\n"
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    "  uncaged      - not in cage\n"
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    "  own          - from own civilization\n"
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    "  foreign      - not of own civilization\n"
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    "  war          - trained war creature\n"
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    "  tamed        - tamed\n"
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    "  named        - has name or nickname\n"
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    "                 can be used to mark named units for slaughter\n"
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    "  merchant     - is a merchant / belongs to a merchant\n"
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    "                 can be used to pit merchants and slaughter their animals\n"
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    "                 (could have weird effects during trading, be careful)\n"
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    "  trained      - obvious\n"
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    "  untrained    - obvious\n"
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    "  male         - obvious\n"
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    "  female       - obvious\n"
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    "  egglayer     - race lays eggs (use together with 'female')\n"
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    "  grazer       - is a grazer\n"
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    "  nograzer     - not a grazer\n"
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    "  milkable     - race is milkable (use together with 'female')\n"
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    "  minage       - minimum age. must be followed by number\n"
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    "  maxage       - maximum age. must be followed by number\n";
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const string zone_help_examples =
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    "Example for assigning single units:\n"
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    "  (ingame) move cursor to a pen/pasture or pit zone\n"
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    "  (dfhack) 'zone set' to use this zone for future assignments\n"
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    "  (dfhack) map 'zone assign' to a hotkey of your choice\n"
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    "  (ingame) select unit with 'v', 'k' or from unit list or inside a cage\n"
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    "  (ingame) press hotkey to assign unit to it's new home (or pit)\n"
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    "Examples for assigning with filters:\n"
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    "  (this assumes you have already set up a target zone)\n"
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    "  zone assign all own grazer maxage 10\n"
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    "  zone assign count 5 own female milkable\n"
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    "  zone assign all own race DWARF maxage 2\n"
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    "    throw all useless kids into a pit :)\n"
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    "Notes:\n"
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    "  Unassigning per filters ignores built cages and chains currently. Usually you\n"
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    "  should always use the filter 'own' (which implies tame) unless you want to\n"
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    "  use the zone tool for pitting hostiles. 'own' ignores own dwarves unless you\n"
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    "  specify 'race DWARF' and it ignores merchants and their animals unless you\n"
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    "  specify 'merchant' (so it's safe to use 'assign all own' to one big pasture\n"
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    "  if you want to have all your animals at the same place).\n"
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    "  'egglayer' and 'milkable' should be used together with 'female'\n"
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    "  well, unless you have a mod with egg-laying male elves who give milk...\n";
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const string autonestbox_help =
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    "Assigns unpastured female egg-layers to nestbox zones.\n"
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    "Requires that you create pen/pasture zones above nestboxes.\n"
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    "If the pen is bigger than 1x1 the nestbox must be in the top left corner.\n"
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    "Only 1 unit will be assigned per pen, regardless of the size.\n"
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    "The age of the units is currently not checked, most birds grow up quite fast.\n"
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    "When called without options autonestbox will instantly run once.\n"
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    "Options:\n"
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    "  start        - run every X frames (df simulation ticks)\n"
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    "                 default: X=6000  (~60 seconds at 100fps)\n"
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    "  stop         - stop running automatically\n"
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    "  sleep X      - change timer to sleep X frames between runs.\n";
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const string autobutcher_help =
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    "Assigns your lifestock for slaughter once it reaches a specific count. Requires\n"
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    "that you add the target race(s) to a watch list. Only tame units will be\n"
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    "processed. Named units will be completely ignored (you can give animals\n"
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    "nicknames with the tool 'rename unit' to protect them from getting slaughtered\n"
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    "automatically. Trained war or hunting pets will be ignored.\n"
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    "Once you have too much adults, the oldest will be butchered first.\n"
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    "Once you have too much kids, the youngest will be butchered first.\n"
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    "If you don't set a target count the following default will be used:\n"
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    "1 male kid, 5 female kids, 1 male adult, 5 female adults.\n"
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    "Options:\n"
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    "  start        - run every X frames (df simulation ticks)\n"
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    "                 default: X=6000  (~60 seconds at 100fps)\n"
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    "  stop         - stop running automatically\n"
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    "  sleep X      - change timer to sleep X frames between runs.\n"
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    "  watch R      - start watching race(s)\n"
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    "                 R = valid race RAW id (ALPACA, BIRD_TURKEY, etc)\n"
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    "                 or a list of RAW ids seperated by spaces\n"
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    "                 or the keyword 'all' which affects your whole current watchlist.\n"
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    "  unwatch R    - stop watching race(s)\n"
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    "                 the current target settings will be remembered\n"
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    "  forget R     - unwatch race(s) and forget target settings for it/them\n"
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    "  autowatch    - automatically adds all new races (animals you buy\n"
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    "                 from merchants, tame yourself or get from migrants)\n"
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    "                 to the watch list using default target count\n"
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    "  noautowatch  - stop auto-adding new races to the watch list\n"
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    "  list         - print status and watchlist\n"
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    "  list_export  - print status and watchlist in batchfile format\n"
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    "                 can be used to copy settings into another savegame\n"
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    "                 usage: 'dfhack-run autobutcher list_export > xyz.bat' \n"
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    "  target fk mk fa ma R\n"
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    "               - set target count for specified race:\n"
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    "                 fk = number of female kids\n"
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    "                 mk = number of male kids\n"
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    "                 fa = number of female adults\n"
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    "                 ma = number of female adults\n"
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    "                 R = 'all' sets count for all races on the current watchlist\n"
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    "                 including the races which are currenly set to 'unwatched'\n"
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    "                 and sets the new default for future watch commands\n"
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    "                 R = 'new' sets the new default for future watch commands\n"
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    "                 without changing your current watchlist\n"
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    "  example      - print some usage examples\n";
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const string autobutcher_help_example =
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    "Examples:\n"
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    "  autobutcher target 4 3 2 1 ALPACA BIRD_TURKEY\n"
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    "  autobutcher watch ALPACA BIRD_TURKEY\n"
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    "  autobutcher start\n"
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    "    This means you want to have max 7 kids (4 female, 3 male) and max 3 adults\n"
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    "    (2 female, 1 male) of the races alpaca and turkey. Once the kids grow up the\n"
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    "    oldest adults will get slaughtered. Excess kids will get slaughtered starting\n"
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    "    the the youngest to allow that the older ones grow into adults.\n"
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    "  autobutcher target 0 0 0 0 new\n"
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    "  autobutcher autowatch\n"
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    "  autobutcher start\n"
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    "    This tells autobutcher to automatically put all new races onto the watchlist\n"
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    "    and mark unnamed tame units for slaughter as soon as they arrive in your\n"
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    "    fortress. Settings already made for some races will be left untouched.\n";
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command_result init_autobutcher(color_ostream &out);
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command_result cleanup_autobutcher(color_ostream &out);
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command_result start_autobutcher(color_ostream &out);
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command_result init_autonestbox(color_ostream &out);
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command_result cleanup_autonestbox(color_ostream &out);
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command_result start_autonestbox(color_ostream &out);
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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    commands.push_back(PluginCommand(
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        "zone", "manage activity zones.",
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        df_zone, false,
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        zone_help.c_str()
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        ));
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    commands.push_back(PluginCommand(
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        "autonestbox", "auto-assign nestbox zones.",
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        df_autonestbox, false,
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        autonestbox_help.c_str()
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        ));
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    commands.push_back(PluginCommand(
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        "autobutcher", "auto-assign lifestock for butchering.",
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        df_autobutcher, false,
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        autobutcher_help.c_str()
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        ));
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    init_autobutcher(out);
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    init_autonestbox(out);
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    return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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    cleanup_autobutcher(out);
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    cleanup_autonestbox(out);
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    return CR_OK;
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}
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///////////////
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// stuff for autonestbox and autobutcher
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// should be moved to own plugin once the tool methods it shares with the zone plugin are moved to Unit.h / Building.h
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command_result autoNestbox( color_ostream &out, bool verbose );
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command_result autoButcher( color_ostream &out, bool verbose );
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static bool enable_autonestbox = false;
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static bool enable_autobutcher = false;
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static bool enable_autobutcher_autowatch = false;
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static size_t sleep_autonestbox = 6000;
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static size_t sleep_autobutcher = 6000;
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static bool autonestbox_did_complain = false; // avoids message spam
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static PersistentDataItem config_autobutcher;
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static PersistentDataItem config_autonestbox;
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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    switch (event) 
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    {
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    case DFHack::SC_MAP_LOADED:
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        // initialize from the world just loaded
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        init_autobutcher(out);
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        init_autonestbox(out);
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        break;
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    case DFHack::SC_MAP_UNLOADED:
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        enable_autonestbox = false;
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        enable_autobutcher = false;
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        // cleanup
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        cleanup_autobutcher(out);
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        cleanup_autonestbox(out);
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        break;
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    default:
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        break;
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    }
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    return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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    static size_t ticks_autonestbox = 0;
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    static size_t ticks_autobutcher = 0;
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    if(enable_autonestbox)
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    {
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        if(++ticks_autonestbox >= sleep_autonestbox)
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        {
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            ticks_autonestbox = 0;
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            autoNestbox(out, false);
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        }
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    }
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    if(enable_autobutcher)
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    {
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        if(++ticks_autobutcher >= sleep_autobutcher)
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        {
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            ticks_autobutcher= 0;
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            autoButcher(out, false);
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        }
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    }
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    return CR_OK;
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}
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///////////////
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// Various small tool functions
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// probably many of these should be moved to Unit.h and Building.h sometime later...
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int32_t getUnitAge(df::unit* unit);
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bool isTame(df::unit* unit);
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bool isTrained(df::unit* unit);
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bool isTrained(df::unit* creature);
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bool isWar(df::unit* creature);
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bool isHunter(df::unit* creature);
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bool isOwnCiv(df::unit* creature);
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bool isMerchant(df::unit* creature);
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bool isForest(df::unit* creature);
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bool isActivityZone(df::building * building);
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bool isPenPasture(df::building * building);
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bool isPitPond(df::building * building);
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bool isActive(df::building * building);
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int32_t findBuildingIndexById(int32_t id);
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int32_t findPenPitAtCursor();
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int32_t findCageAtCursor();
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int32_t findChainAtCursor();
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df::general_ref_building_civzone_assignedst * createCivzoneRef();
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bool unassignUnitFromBuilding(df::unit* unit);
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command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose);
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void unitInfo(color_ostream & out, df::unit* creature, bool verbose);
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void zoneInfo(color_ostream & out, df::building* building, bool verbose);
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void cageInfo(color_ostream & out, df::building* building, bool verbose);
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void chainInfo(color_ostream & out, df::building* building, bool verbose);
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bool isBuiltCageAtPos(df::coord pos);
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int32_t getUnitAge(df::unit* unit)
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{
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    // If the birthday this year has not yet passed, subtract one year.
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    // ASSUMPTION: birth_time is on the same scale as cur_year_tick
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    int32_t yearDifference = *df::global::cur_year - unit->relations.birth_year;
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    if (unit->relations.birth_time >= *df::global::cur_year_tick)
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        yearDifference--;
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    return yearDifference;
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}
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bool isDead(df::unit* unit)
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{
 | 
						|
    return unit->flags1.bits.dead;
 | 
						|
}
 | 
						|
 | 
						|
// ignore vampires, they should be treated like normal dwarves
 | 
						|
bool isUndead(df::unit* unit)
 | 
						|
{
 | 
						|
    return (unit->flags3.bits.ghostly ||
 | 
						|
            ( (unit->curse.add_tags1.bits.OPPOSED_TO_LIFE || unit->curse.add_tags1.bits.NOT_LIVING)
 | 
						|
             && !unit->curse.add_tags1.bits.BLOODSUCKER ));
 | 
						|
}
 | 
						|
 | 
						|
bool isMerchant(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->flags1.bits.merchant;
 | 
						|
}
 | 
						|
 | 
						|
bool isForest(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->flags1.bits.forest;
 | 
						|
}
 | 
						|
 | 
						|
bool isMarkedForSlaughter(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->flags2.bits.slaughter;
 | 
						|
}
 | 
						|
 | 
						|
void doMarkForSlaughter(df::unit* unit)
 | 
						|
{
 | 
						|
    unit->flags2.bits.slaughter = 1;
 | 
						|
}
 | 
						|
 | 
						|
bool isTame(df::unit* creature)
 | 
						|
{
 | 
						|
    bool tame = false;
 | 
						|
    if(creature->flags1.bits.tame)
 | 
						|
    {
 | 
						|
        switch (creature->training_level)
 | 
						|
        {
 | 
						|
        case df::animal_training_level::Trained:
 | 
						|
        case df::animal_training_level::WellTrained:
 | 
						|
        case df::animal_training_level::SkilfullyTrained:
 | 
						|
        case df::animal_training_level::ExpertlyTrained:
 | 
						|
        case df::animal_training_level::ExceptionallyTrained:
 | 
						|
        case df::animal_training_level::MasterfullyTrained:
 | 
						|
        case df::animal_training_level::Domesticated:
 | 
						|
            tame=true;
 | 
						|
            break;
 | 
						|
        case df::animal_training_level::SemiWild: //??
 | 
						|
        case df::animal_training_level::Unk8:     //??
 | 
						|
        case df::animal_training_level::WildUntamed:
 | 
						|
        default:
 | 
						|
            tame=false;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return tame;
 | 
						|
}
 | 
						|
 | 
						|
// check if trained (might be useful if pasturing war dogs etc)
 | 
						|
bool isTrained(df::unit* creature)
 | 
						|
{
 | 
						|
    bool trained = false;
 | 
						|
    if(creature->flags1.bits.tame)
 | 
						|
    {
 | 
						|
        switch (creature->training_level)
 | 
						|
        {
 | 
						|
        case df::animal_training_level::Trained:
 | 
						|
        case df::animal_training_level::WellTrained:
 | 
						|
        case df::animal_training_level::SkilfullyTrained:
 | 
						|
        case df::animal_training_level::ExpertlyTrained:
 | 
						|
        case df::animal_training_level::ExceptionallyTrained:
 | 
						|
        case df::animal_training_level::MasterfullyTrained:
 | 
						|
        //case df::animal_training_level::Domesticated:
 | 
						|
            trained = true;
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return trained;
 | 
						|
}
 | 
						|
 | 
						|
// check for profession "war creature"
 | 
						|
bool isWar(df::unit* creature)
 | 
						|
{
 | 
						|
    if(   creature->profession  == df::profession::TRAINED_WAR
 | 
						|
       || creature->profession2 == df::profession::TRAINED_WAR)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
// check for profession "hunting creature"
 | 
						|
bool isHunter(df::unit* creature)
 | 
						|
{
 | 
						|
    if(   creature->profession  == df::profession::TRAINED_HUNTER
 | 
						|
       || creature->profession2 == df::profession::TRAINED_HUNTER)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
// check if creature belongs to the player's civilization
 | 
						|
// (don't try to pasture/slaughter random untame animals)
 | 
						|
bool isOwnCiv(df::unit* creature)
 | 
						|
{
 | 
						|
    return creature->civ_id == ui->civ_id;
 | 
						|
}
 | 
						|
 | 
						|
// check if creature belongs to the player's race
 | 
						|
// (in combination with check for civ helps to filter out own dwarves)
 | 
						|
bool isOwnRace(df::unit* creature)
 | 
						|
{
 | 
						|
    return creature->race == ui->race_id;
 | 
						|
}
 | 
						|
 | 
						|
string getRaceName(int32_t id)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[id];
 | 
						|
    return raw->creature_id;
 | 
						|
}
 | 
						|
string getRaceName(df::unit* unit)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
 | 
						|
    return raw->creature_id;
 | 
						|
}
 | 
						|
string getRaceBabyName(df::unit* unit)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
 | 
						|
    return raw->general_baby_name[0];
 | 
						|
}
 | 
						|
string getRaceChildName(df::unit* unit)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
 | 
						|
    return raw->general_child_name[0];
 | 
						|
}
 | 
						|
 | 
						|
bool isBaby(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->profession == df::profession::BABY;
 | 
						|
}
 | 
						|
 | 
						|
bool isChild(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->profession == df::profession::CHILD;
 | 
						|
}
 | 
						|
 | 
						|
bool isAdult(df::unit* unit)
 | 
						|
{
 | 
						|
    return !isBaby(unit) && !isChild(unit);
 | 
						|
}
 | 
						|
 | 
						|
bool isEggLayer(df::unit* unit)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
 | 
						|
    size_t sizecas = raw->caste.size();
 | 
						|
    for (size_t j = 0; j < sizecas;j++)
 | 
						|
    {
 | 
						|
        df::caste_raw *caste = raw->caste[j];
 | 
						|
        if(   caste->flags.is_set(caste_raw_flags::LAYS_EGGS)
 | 
						|
            || caste->flags.is_set(caste_raw_flags::LAYS_UNUSUAL_EGGS))
 | 
						|
            return true;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
bool isGrazer(df::unit* unit)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
 | 
						|
    size_t sizecas = raw->caste.size();
 | 
						|
    for (size_t j = 0; j < sizecas;j++)
 | 
						|
    {
 | 
						|
        df::caste_raw *caste = raw->caste[j];
 | 
						|
        if(caste->flags.is_set(caste_raw_flags::GRAZER))
 | 
						|
            return true;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
bool isMilkable(df::unit* unit)
 | 
						|
{
 | 
						|
    df::creature_raw *raw = df::global::world->raws.creatures.all[unit->race];
 | 
						|
    size_t sizecas = raw->caste.size();
 | 
						|
    for (size_t j = 0; j < sizecas;j++)
 | 
						|
    {
 | 
						|
        df::caste_raw *caste = raw->caste[j];
 | 
						|
        if(caste->flags.is_set(caste_raw_flags::MILKABLE))
 | 
						|
            return true;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
bool isMale(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->sex == 1;
 | 
						|
}
 | 
						|
 | 
						|
bool isFemale(df::unit* unit)
 | 
						|
{
 | 
						|
    return unit->sex == 0;
 | 
						|
}
 | 
						|
 | 
						|
// found a unit with weird position values on one of my maps (negative and in the thousands)
 | 
						|
// it didn't appear in the animal stocks screen, but looked completely fine otherwise (alive, tame, own, etc)
 | 
						|
// maybe a rare bug, but better avoid assigning such units to zones or slaughter etc.
 | 
						|
bool hasValidMapPos(df::unit* unit)
 | 
						|
{
 | 
						|
    if(    unit->pos.x >=0 && unit->pos.y >= 0 && unit->pos.z >= 0
 | 
						|
        && unit->pos.x < world->map.x_count 
 | 
						|
        && unit->pos.y < world->map.y_count 
 | 
						|
        && unit->pos.z < world->map.z_count)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
int getUnitIndexFromId(df::unit* unit_)
 | 
						|
{
 | 
						|
    for (size_t i=0; i < world->units.all.size(); i++)
 | 
						|
    {
 | 
						|
        df::unit* unit = world->units.all[i];
 | 
						|
        if(unit->id == unit_->id)
 | 
						|
            return i;
 | 
						|
    }
 | 
						|
    return -1;
 | 
						|
}
 | 
						|
 | 
						|
// dump some unit info
 | 
						|
void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
 | 
						|
{
 | 
						|
    out.print("Unit %d ", unit->id); //race %d, civ %d,", creature->race, creature->civ_id
 | 
						|
    if(unit->name.has_name)
 | 
						|
    {
 | 
						|
        // units given a nick with the rename tool might not have a first name (animals etc)
 | 
						|
        string firstname = unit->name.first_name;
 | 
						|
        if(firstname.size() > 0)
 | 
						|
        {
 | 
						|
            firstname[0] = toupper(firstname[0]);
 | 
						|
            out << "Name: " << firstname;
 | 
						|
        }
 | 
						|
        if(unit->name.nickname.size() > 0)
 | 
						|
            out << " '" << unit->name.nickname << "'";
 | 
						|
        out << ", ";
 | 
						|
    }
 | 
						|
    
 | 
						|
    if(isAdult(unit))
 | 
						|
        out << "adult";
 | 
						|
    else if(isBaby(unit))
 | 
						|
        out << "baby";
 | 
						|
    else if(isChild(unit))
 | 
						|
        out << "child";
 | 
						|
    out << " ";
 | 
						|
    // sometimes empty even in vanilla RAWS, sometimes contains full race name (e.g. baby alpaca) 
 | 
						|
    // all animals I looked at don't have babies anyways, their offspring starts as CHILD
 | 
						|
    //out << getRaceBabyName(unit);
 | 
						|
    //out << getRaceChildName(unit);
 | 
						|
 | 
						|
    out << getRaceName(unit) << " (";
 | 
						|
    switch(unit->sex)
 | 
						|
    {
 | 
						|
    case 0:
 | 
						|
        out << "female";
 | 
						|
        break;
 | 
						|
    case 1:
 | 
						|
        out << "male";
 | 
						|
        break;
 | 
						|
    case -1:
 | 
						|
    default:
 | 
						|
        out << "n/a";
 | 
						|
        break;
 | 
						|
    }
 | 
						|
    out << ")";
 | 
						|
    out << ", age: " << getUnitAge(unit);
 | 
						|
 | 
						|
    if(isTame(unit))
 | 
						|
        out << ", tame";    
 | 
						|
    if(isOwnCiv(unit))
 | 
						|
        out << ", owned";
 | 
						|
    if(isWar(unit))
 | 
						|
        out << ", war";
 | 
						|
    if(isHunter(unit))
 | 
						|
        out << ", hunter";
 | 
						|
    if(isMerchant(unit))
 | 
						|
        out << ", merchant";
 | 
						|
    if(isForest(unit))
 | 
						|
        out << ", forest";
 | 
						|
    if(isEggLayer(unit))
 | 
						|
        out << ", egglayer";
 | 
						|
    if(isGrazer(unit))
 | 
						|
        out << ", grazer";
 | 
						|
    if(isMilkable(unit))
 | 
						|
        out << ", milkable";
 | 
						|
    
 | 
						|
    if(verbose)
 | 
						|
    {
 | 
						|
        out << ". Pos: ("<<unit->pos.x << "/"<< unit->pos.y << "/" << unit->pos.z << ") " << endl;
 | 
						|
        out << "index in units vector: " << getUnitIndexFromId(unit) << endl;
 | 
						|
    }
 | 
						|
    out << endl;
 | 
						|
 | 
						|
    if(!verbose)
 | 
						|
        return;
 | 
						|
 | 
						|
    //out << "number of refs: " << creature->refs.size() << endl;
 | 
						|
    for(size_t r = 0; r<unit->refs.size(); r++)
 | 
						|
    {
 | 
						|
        df::general_ref* ref = unit->refs.at(r);
 | 
						|
        df::general_ref_type refType = ref->getType();
 | 
						|
        out << "  ref#" << r <<" refType#" << refType << " "; //endl;
 | 
						|
        switch(refType)
 | 
						|
        {
 | 
						|
        case df::general_ref_type::BUILDING_CIVZONE_ASSIGNED:
 | 
						|
            {
 | 
						|
            out << "assigned to zone";
 | 
						|
            df::building_civzonest * civAss = (df::building_civzonest *) ref->getBuilding();
 | 
						|
            out << " #" << civAss->id;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case df::general_ref_type::CONTAINED_IN_ITEM:
 | 
						|
            out << "contained in item";
 | 
						|
            break;
 | 
						|
        case df::general_ref_type::BUILDING_CAGED:
 | 
						|
            out << "caged";
 | 
						|
            break;
 | 
						|
        case df::general_ref_type::BUILDING_CHAIN:
 | 
						|
            out << "chained";
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            //out << "unhandled reftype";
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        out << endl;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool isActivityZone(df::building * building)
 | 
						|
{
 | 
						|
    if(    building->getType() == building_type::Civzone
 | 
						|
        && building->getSubtype() == civzone_type::ActivityZone)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
bool isPenPasture(df::building * building)
 | 
						|
{
 | 
						|
    if(!isActivityZone(building))
 | 
						|
        return false;
 | 
						|
 | 
						|
    df::building_civzonest * civ = (df::building_civzonest *) building;
 | 
						|
 | 
						|
    if(civ->zone_flags.bits.pen_pasture)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
bool isPitPond(df::building * building)
 | 
						|
{
 | 
						|
    if(!isActivityZone(building))
 | 
						|
        return false;
 | 
						|
 | 
						|
    df::building_civzonest * civ = (df::building_civzonest *) building;
 | 
						|
 | 
						|
    if(civ->zone_flags.bits.pit_pond) // && civ->pit_flags==0)
 | 
						|
        return true;
 | 
						|
    else 
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
bool isCage(df::building * building)
 | 
						|
{
 | 
						|
    return building->getType() == building_type::Cage;
 | 
						|
}
 | 
						|
 | 
						|
bool isChain(df::building * building)
 | 
						|
{
 | 
						|
    return building->getType() == building_type::Chain;
 | 
						|
}
 | 
						|
 | 
						|
bool isActive(df::building * building)
 | 
						|
{
 | 
						|
    if(!isActivityZone(building))
 | 
						|
        return false;
 | 
						|
 | 
						|
    df::building_civzonest * civ = (df::building_civzonest *) building;
 | 
						|
    if(civ->zone_flags.bits.active)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
int32_t findBuildingIndexById(int32_t id)
 | 
						|
{
 | 
						|
    for (size_t b = 0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        if(world->buildings.all.at(b)->id == id)
 | 
						|
            return b;
 | 
						|
    }
 | 
						|
    return -1;
 | 
						|
}
 | 
						|
 | 
						|
// returns id of pen/pit at cursor position (-1 if nothing found)
 | 
						|
int32_t findPenPitAtCursor()
 | 
						|
{
 | 
						|
    int32_t foundID = -1;
 | 
						|
    
 | 
						|
    if(cursor->x == -30000)
 | 
						|
        return -1;
 | 
						|
 | 
						|
    for (size_t b = 0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
 | 
						|
        // find zone under cursor
 | 
						|
        if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
 | 
						|
            building->y1 <= cursor->y && cursor->y <= building->y2 &&
 | 
						|
            building->z == cursor->z))
 | 
						|
            continue;
 | 
						|
 | 
						|
        if(isPenPasture(building) || isPitPond(building))
 | 
						|
        {
 | 
						|
            foundID = building->id;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return foundID;
 | 
						|
}
 | 
						|
 | 
						|
// returns id of cage at cursor position (-1 if nothing found)
 | 
						|
int32_t findCageAtCursor()
 | 
						|
{
 | 
						|
    int32_t foundID = -1;
 | 
						|
    
 | 
						|
    if(cursor->x == -30000)
 | 
						|
        return -1;
 | 
						|
 | 
						|
    for (size_t b = 0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
 | 
						|
        if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
 | 
						|
            building->y1 <= cursor->y && cursor->y <= building->y2 &&
 | 
						|
            building->z == cursor->z))
 | 
						|
            continue;
 | 
						|
 | 
						|
        if(isCage(building))
 | 
						|
        {
 | 
						|
            foundID = building->id;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return foundID;
 | 
						|
}
 | 
						|
 | 
						|
int32_t findChainAtCursor()
 | 
						|
{
 | 
						|
    int32_t foundID = -1;
 | 
						|
    
 | 
						|
    if(cursor->x == -30000)
 | 
						|
        return -1;
 | 
						|
 | 
						|
    for (size_t b = 0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
 | 
						|
        // find zone under cursor
 | 
						|
        if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
 | 
						|
            building->y1 <= cursor->y && cursor->y <= building->y2 &&
 | 
						|
            building->z == cursor->z))
 | 
						|
            continue;
 | 
						|
 | 
						|
        if(isChain(building))
 | 
						|
        {
 | 
						|
            foundID = building->id;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return foundID;
 | 
						|
}
 | 
						|
 | 
						|
df::general_ref_building_civzone_assignedst * createCivzoneRef()
 | 
						|
{
 | 
						|
    static bool vt_initialized = false;
 | 
						|
    df::general_ref_building_civzone_assignedst* newref = NULL;
 | 
						|
 | 
						|
    // after having run successfully for the first time it's safe to simply create the object
 | 
						|
    if(vt_initialized)
 | 
						|
    {
 | 
						|
        newref = (df::general_ref_building_civzone_assignedst*)
 | 
						|
            df::general_ref_building_civzone_assignedst::_identity.instantiate();
 | 
						|
        return newref;
 | 
						|
    }
 | 
						|
 | 
						|
    // being called for the first time, need to initialize the vtable
 | 
						|
    for(size_t i = 0; i < world->units.all.size(); i++)
 | 
						|
    {
 | 
						|
        df::unit * creature = world->units.all[i];                    
 | 
						|
        for(size_t r = 0; r<creature->refs.size(); r++)
 | 
						|
        {
 | 
						|
            df::general_ref* ref;
 | 
						|
            ref = creature->refs.at(r);
 | 
						|
            if(ref->getType() == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED)
 | 
						|
            {
 | 
						|
                if (strict_virtual_cast<df::general_ref_building_civzone_assignedst>(ref))
 | 
						|
                {
 | 
						|
                    // !! calling new() doesn't work, need _identity.instantiate() instead !!
 | 
						|
                    newref = (df::general_ref_building_civzone_assignedst*) 
 | 
						|
                        df::general_ref_building_civzone_assignedst::_identity.instantiate();
 | 
						|
                    vt_initialized = true;
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if(vt_initialized)
 | 
						|
            break;
 | 
						|
    }
 | 
						|
    return newref;
 | 
						|
}
 | 
						|
 | 
						|
// check if assigned to pen, pit, (built) cage or chain
 | 
						|
// note: BUILDING_CAGED is not set for animals (maybe it's used for dwarves who get caged as sentence)
 | 
						|
// animals in cages (no matter if built or on stockpile) get the ref CONTAINED_IN_ITEM instead
 | 
						|
// removing them from cages on stockpiles is no problem even without clearing the ref
 | 
						|
// and usually it will be desired behavior to do so.
 | 
						|
bool isAssigned(df::unit* unit)
 | 
						|
{
 | 
						|
    bool assigned = false;
 | 
						|
    for (size_t r=0; r < unit->refs.size(); r++)
 | 
						|
    {
 | 
						|
        df::general_ref * ref = unit->refs[r];
 | 
						|
        auto rtype = ref->getType();
 | 
						|
        if(    rtype == df::general_ref_type::BUILDING_CIVZONE_ASSIGNED
 | 
						|
            || rtype == df::general_ref_type::BUILDING_CAGED
 | 
						|
            || rtype == df::general_ref_type::BUILDING_CHAIN
 | 
						|
            || (rtype == df::general_ref_type::CONTAINED_IN_ITEM && isBuiltCageAtPos(unit->pos))
 | 
						|
            )
 | 
						|
        {
 | 
						|
            assigned = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return assigned;
 | 
						|
}
 | 
						|
 | 
						|
// check if assigned to a chain or built cage
 | 
						|
// (need to check if the ref needs to be removed, until then touching them is forbidden)
 | 
						|
bool isChained(df::unit* unit)
 | 
						|
{
 | 
						|
    bool contained = false;
 | 
						|
    for (size_t r=0; r < unit->refs.size(); r++)
 | 
						|
    {
 | 
						|
        df::general_ref * ref = unit->refs[r];
 | 
						|
        auto rtype = ref->getType();
 | 
						|
        if(rtype == df::general_ref_type::BUILDING_CHAIN)
 | 
						|
        {
 | 
						|
            contained = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return contained;
 | 
						|
}
 | 
						|
 | 
						|
// check if contained in item (e.g. animals in cages)
 | 
						|
bool isContainedInItem(df::unit* unit)
 | 
						|
{
 | 
						|
    bool contained = false;
 | 
						|
    for (size_t r=0; r < unit->refs.size(); r++)
 | 
						|
    {
 | 
						|
        df::general_ref * ref = unit->refs[r];
 | 
						|
        auto rtype = ref->getType();
 | 
						|
        if(rtype == df::general_ref_type::CONTAINED_IN_ITEM)
 | 
						|
        {
 | 
						|
            contained = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return contained;
 | 
						|
}
 | 
						|
 | 
						|
bool isInBuiltCage(df::unit* unit)
 | 
						|
{
 | 
						|
    bool caged = false;
 | 
						|
    for (size_t b=0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
        if( building->getType() == building_type::Cage)
 | 
						|
        {
 | 
						|
            df::building_cagest* oldcage = (df::building_cagest*) building;
 | 
						|
            for(size_t oc=0; oc<oldcage->assigned_creature.size(); oc++)
 | 
						|
            {
 | 
						|
                if(oldcage->assigned_creature[oc] == unit->id)
 | 
						|
                {
 | 
						|
                    oldcage->assigned_creature.erase(oldcage->assigned_creature.begin() + oc);
 | 
						|
                    caged = true;
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if(caged)
 | 
						|
            break;
 | 
						|
    }
 | 
						|
    return caged;
 | 
						|
}
 | 
						|
 | 
						|
// check a map position for a built cage
 | 
						|
// animals in cages are CONTAINED_IN_ITEM, no matter if they are on a stockpile or inside a built cage
 | 
						|
// if they are on animal stockpiles they should count as unassigned to allow pasturing them
 | 
						|
// if they are inside built cages they should be ignored in case the cage is a zoo or linked to a lever or whatever 
 | 
						|
bool isBuiltCageAtPos(df::coord pos)
 | 
						|
{
 | 
						|
    bool cage = false;
 | 
						|
    for (size_t b=0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
        if( building->getType() == building_type::Cage
 | 
						|
            && building->x1 == pos.x
 | 
						|
            && building->y1 == pos.y
 | 
						|
            && building->z  == pos.z )
 | 
						|
        {
 | 
						|
            cage = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return cage;
 | 
						|
}
 | 
						|
 | 
						|
df::building * getBuiltCageAtPos(df::coord pos)
 | 
						|
{
 | 
						|
    df::building* cage = NULL;
 | 
						|
    for (size_t b=0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
        if( building->getType() == building_type::Cage
 | 
						|
            && building->x1 == pos.x
 | 
						|
            && building->y1 == pos.y
 | 
						|
            && building->z  == pos.z )
 | 
						|
        {
 | 
						|
            cage = building;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return cage;
 | 
						|
}
 | 
						|
 | 
						|
bool isNestboxAtPos(int32_t x, int32_t y, int32_t z)
 | 
						|
{
 | 
						|
    bool found = false;
 | 
						|
    for (size_t b=0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
        if( building->getType() == building_type::NestBox
 | 
						|
            && building->x1 == x
 | 
						|
            && building->y1 == y
 | 
						|
            && building->z  == z )
 | 
						|
        {
 | 
						|
            found = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return found;
 | 
						|
}
 | 
						|
 | 
						|
bool isEmptyPasture(df::building* building)
 | 
						|
{
 | 
						|
    if(!isPenPasture(building))
 | 
						|
        return false;
 | 
						|
    df::building_civzonest * civ = (df::building_civzonest *) building;
 | 
						|
    if(civ->assigned_creature.size() == 0)
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
df::building* findFreeNestboxZone()
 | 
						|
{
 | 
						|
    df::building * free_building = NULL;
 | 
						|
    bool cage = false;
 | 
						|
    for (size_t b=0; b < world->buildings.all.size(); b++)
 | 
						|
    {
 | 
						|
        df::building* building = world->buildings.all[b];
 | 
						|
        if( isEmptyPasture(building) &&
 | 
						|
            isActive(building) &&
 | 
						|
            isNestboxAtPos(building->x1, building->y1, building->z))
 | 
						|
        {
 | 
						|
            free_building = building;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return free_building;
 | 
						|
}
 | 
						|
 | 
						|
bool isFreeEgglayer(df::unit * unit)
 | 
						|
{
 | 
						|
    if( !isDead(unit) && !isUndead(unit)
 | 
						|
        && isFemale(unit)
 | 
						|
        && isTame(unit)
 | 
						|
        && isOwnCiv(unit)
 | 
						|
        && isEggLayer(unit)
 | 
						|
        && !isAssigned(unit)
 | 
						|
        && !isGrazer(unit) // exclude grazing birds because they're messy
 | 
						|
        && !isMerchant(unit) // don't steal merchant mounts
 | 
						|
        && !isForest(unit)  // don't steal birds from traders, they hate that
 | 
						|
        )
 | 
						|
        return true;
 | 
						|
    else
 | 
						|
        return false;
 | 
						|
}
 | 
						|
 | 
						|
df::unit * findFreeEgglayer()
 | 
						|
{
 | 
						|
    df::unit* free_unit = NULL;
 | 
						|
    for (size_t i=0; i < world->units.all.size(); i++)
 | 
						|
    {
 | 
						|
        df::unit* unit = world->units.all[i];
 | 
						|
        if(isFreeEgglayer(unit))
 | 
						|
        {
 | 
						|
            free_unit = unit;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return free_unit;
 | 
						|
}
 | 
						|
 | 
						|
size_t countFreeEgglayers()
 | 
						|
{
 | 
						|
    size_t count = 0;
 | 
						|
    for (size_t i=0; i < world->units.all.size(); i++)
 | 
						|
    {
 | 
						|
        df::unit* unit = world->units.all[i];
 | 
						|
        if(isFreeEgglayer(unit))
 | 
						|
            count ++;
 | 
						|
    }
 | 
						|
    return count;
 | 
						|
}
 | 
						|
 | 
						|
// check if unit is already assigned to a zone, remove that ref from unit and old zone
 | 
						|
// check if unit is already assigned to a cage, remove that ref from the cage
 | 
						|
// returns false if no cage or pasture information was found
 | 
						|
// helps as workaround for http://www.bay12games.com/dwarves/mantisbt/view.php?id=4475 by the way
 | 
						|
// (pastured animals assigned to chains will get hauled back and forth because the pasture ref is not deleted)
 | 
						|
bool unassignUnitFromBuilding(df::unit* unit)
 | 
						|
{
 | 
						|
    bool success = false;
 | 
						|
    for (std::size_t idx = 0; idx < unit->refs.size(); idx++)
 | 
						|
    {
 | 
						|
        df::general_ref * oldref = unit->refs[idx];
 | 
						|
        switch(oldref->getType())
 | 
						|
        {
 | 
						|
        case df::general_ref_type::BUILDING_CIVZONE_ASSIGNED:
 | 
						|
            {
 | 
						|
                unit->refs.erase(unit->refs.begin() + idx);
 | 
						|
                df::building_civzonest * oldciv = (df::building_civzonest *) oldref->getBuilding();
 | 
						|
                for(size_t oc=0; oc<oldciv->assigned_creature.size(); oc++)
 | 
						|
                {
 | 
						|
                    if(oldciv->assigned_creature[oc] == unit->id)
 | 
						|
                    {
 | 
						|
                        oldciv->assigned_creature.erase(oldciv->assigned_creature.begin() + oc);
 | 
						|
                        break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                delete oldref;
 | 
						|
                success = true;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
 | 
						|
        case df::general_ref_type::CONTAINED_IN_ITEM:
 | 
						|
            {
 | 
						|
                // game does not erase the ref until creature gets removed from cage
 | 
						|
                //unit->refs.erase(unit->refs.begin() + idx);
 | 
						|
                
 | 
						|
                // walk through buildings, check cages for inhabitants, compare ids
 | 
						|
                for (size_t b=0; b < world->buildings.all.size(); b++)
 | 
						|
                {
 | 
						|
                    bool found = false;
 | 
						|
                    df::building* building = world->buildings.all[b];
 | 
						|
                    if(isCage(building))
 | 
						|
                    {
 | 
						|
                        df::building_cagest* oldcage = (df::building_cagest*) building;
 | 
						|
                        for(size_t oc=0; oc<oldcage->assigned_creature.size(); oc++)
 | 
						|
                        {
 | 
						|
                            if(oldcage->assigned_creature[oc] == unit->id)
 | 
						|
                            {
 | 
						|
                                oldcage->assigned_creature.erase(oldcage->assigned_creature.begin() + oc);
 | 
						|
                                found = true;
 | 
						|
                                break;
 | 
						|
                            }
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    if(found)
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
                success = true;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
 | 
						|
        case df::general_ref_type::BUILDING_CHAIN:
 | 
						|
            {
 | 
						|
                // try not erasing the ref and see what happens
 | 
						|
                //unit->refs.erase(unit->refs.begin() + idx);
 | 
						|
                // probably need to delete chain reference here
 | 
						|
                //success = true;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
 | 
						|
        case df::general_ref_type::BUILDING_CAGED:
 | 
						|
            {
 | 
						|
                // not sure what to do here, doesn't seem to get used by the game
 | 
						|
                //unit->refs.erase(unit->refs.begin() + idx);
 | 
						|
                //success = true;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
 | 
						|
        default:
 | 
						|
            {
 | 
						|
                // some reference which probably shouldn't get deleted
 | 
						|
                // (animals who are historical figures and have a NEMESIS reference or whatever)
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return success;
 | 
						|
}
 | 
						|
 | 
						|
// assign to pen or pit
 | 
						|
command_result assignUnitToZone(color_ostream& out, df::unit* unit, df::building* building, bool verbose = false)
 | 
						|
{
 | 
						|
    // building must be a pen/pasture or pit
 | 
						|
    if(!isPenPasture(building) && !isPitPond(building))
 | 
						|
    {
 | 
						|
        out << "Invalid building type. This is not a pen/pasture or pit/pond." << endl;
 | 
						|
        return CR_WRONG_USAGE;
 | 
						|
    }
 | 
						|
 | 
						|
    // try to get a fresh civzone ref
 | 
						|
    df::general_ref_building_civzone_assignedst * ref = createCivzoneRef();
 | 
						|
    if(!ref)
 | 
						|
    {
 | 
						|
        out << "Could not find a clonable activity zone reference" << endl
 | 
						|
            << "You need to pen/pasture/pit at least one creature" << endl
 | 
						|
            << "before using 'assign' for the first time." << endl;
 | 
						|
        return CR_WRONG_USAGE;
 | 
						|
    }
 | 
						|
        
 | 
						|
    // check if unit is already pastured, remove that ref from unit and old pasture
 | 
						|
    //    testing showed that removing the ref from the unit only seems to be necessary for pastured creatures
 | 
						|
    //    if they are in cages on stockpiles the game unassigns them automatically
 | 
						|
    //    if they are in built cages the pointer to the creature needs to be removed from the cage
 | 
						|
    //    TODO: check what needs to be done for chains
 | 
						|
    bool cleared_old = unassignUnitFromBuilding(unit);
 | 
						|
 | 
						|
    if(verbose)
 | 
						|
    {
 | 
						|
        if(cleared_old)
 | 
						|
            out << "old zone info cleared.";
 | 
						|
        else
 | 
						|
            out << "no old zone info found.";
 | 
						|
    }
 | 
						|
 | 
						|
    ref->building_id = building->id;
 | 
						|
    unit->refs.push_back(ref);
 | 
						|
 | 
						|
    df::building_civzonest * civz = (df::building_civzonest *) building;
 | 
						|
    civz->assigned_creature.push_back(unit->id);
 | 
						|
 | 
						|
    out << "Unit " << unit->id 
 | 
						|
        << "(" << getRaceName(unit) << ")" 
 | 
						|
        << " assigned to zone " << building->id;
 | 
						|
    if(isPitPond(building))
 | 
						|
        out << " (pit/pond).";
 | 
						|
    if(isPenPasture(building))
 | 
						|
        out << " (pen/pasture).";
 | 
						|
    out << endl;
 | 
						|
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result assignUnitToCage(color_ostream& out, df::unit* unit, df::building* building, bool verbose)
 | 
						|
{
 | 
						|
    // building must be a pen/pasture or pit
 | 
						|
    if(!isCage(building))
 | 
						|
    {
 | 
						|
        out << "Invalid building type. This is not a cage." << endl;
 | 
						|
        return CR_WRONG_USAGE;
 | 
						|
    }
 | 
						|
 | 
						|
    // try to get a fresh civzone ref
 | 
						|
    //df::general_ref_building_civzone_assignedst * ref = createCivzoneRef();
 | 
						|
    //if(!ref)
 | 
						|
    //{
 | 
						|
    //    out << "Could not find a clonable activity zone reference" << endl
 | 
						|
    //        << "You need to pen/pasture/pit at least one creature" << endl
 | 
						|
    //        << "before using 'assign' for the first time." << endl;
 | 
						|
    //    return CR_WRONG_USAGE;
 | 
						|
    //}
 | 
						|
        
 | 
						|
    // check if unit is already pastured or caged, remove refs where necessary
 | 
						|
    bool cleared_old = unassignUnitFromBuilding(unit);
 | 
						|
    if(verbose)
 | 
						|
    {
 | 
						|
        if(cleared_old)
 | 
						|
            out << "old zone info cleared.";
 | 
						|
        else
 | 
						|
            out << "no old zone info found.";
 | 
						|
    }
 | 
						|
 | 
						|
    //ref->building_id = building->id;
 | 
						|
    //unit->refs.push_back(ref);
 | 
						|
 | 
						|
    df::building_cagest* civz = (df::building_cagest*) building;
 | 
						|
    civz->assigned_creature.push_back(unit->id);
 | 
						|
 | 
						|
    out << "Unit " << unit->id 
 | 
						|
        << "(" << getRaceName(unit) << ")" 
 | 
						|
        << " assigned to cage " << building->id;
 | 
						|
    out << endl;
 | 
						|
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result assignUnitToChain(color_ostream& out, df::unit* unit, df::building* building, bool verbose)
 | 
						|
{
 | 
						|
    out << "sorry. assigning to chains is not possible yet." << endl;
 | 
						|
    return CR_WRONG_USAGE;
 | 
						|
}
 | 
						|
 | 
						|
command_result assignUnitToBuilding(color_ostream& out, df::unit* unit, df::building* building, bool verbose)
 | 
						|
{
 | 
						|
    command_result result = CR_WRONG_USAGE;
 | 
						|
 | 
						|
    if(isActivityZone(building))
 | 
						|
        result = assignUnitToZone(out, unit, building, verbose);
 | 
						|
    else if(isCage(building))
 | 
						|
        result = assignUnitToCage(out, unit, building, verbose);
 | 
						|
    else if(isChain(building))
 | 
						|
        result = assignUnitToChain(out, unit, building, verbose);
 | 
						|
    else
 | 
						|
        out << "Cannot assign units to this type of building!" << endl;
 | 
						|
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
// dump some zone info
 | 
						|
void zoneInfo(color_ostream & out, df::building* building, bool verbose)
 | 
						|
{
 | 
						|
    if(building->getType()!= building_type::Civzone)
 | 
						|
        return;
 | 
						|
 | 
						|
    if(building->getSubtype() != civzone_type::ActivityZone)
 | 
						|
        return;
 | 
						|
 | 
						|
    string name;
 | 
						|
    building->getName(&name);
 | 
						|
    out.print("Building %i - \"%s\" - type %s (%i)",
 | 
						|
                building->id,
 | 
						|
                name.c_str(),
 | 
						|
                ENUM_KEY_STR(building_type, building->getType()).c_str(),
 | 
						|
                building->getType());
 | 
						|
    out.print(", subtype %s (%i)",
 | 
						|
                ENUM_KEY_STR(civzone_type, (df::civzone_type)building->getSubtype()).c_str(),
 | 
						|
                building->getSubtype());
 | 
						|
    out.print("\n");
 | 
						|
 | 
						|
    df::building_civzonest * civ = (df::building_civzonest *) building;
 | 
						|
    if(civ->zone_flags.bits.active)
 | 
						|
        out << "active";
 | 
						|
    else
 | 
						|
        out << "not active";
 | 
						|
 | 
						|
    if(civ->zone_flags.bits.pen_pasture)
 | 
						|
        out << ", pen/pasture";
 | 
						|
    else if (civ->zone_flags.bits.pit_pond)
 | 
						|
    {
 | 
						|
        out << " (pit flags:" << civ->pit_flags << ")";
 | 
						|
        if(civ->pit_flags & 1)
 | 
						|
            out << ", pond";
 | 
						|
        else 
 | 
						|
            out << ", pit";
 | 
						|
    }
 | 
						|
    out << endl;
 | 
						|
    out << "x1:" <<building->x1
 | 
						|
        << " x2:" <<building->x2
 | 
						|
        << " y1:" <<building->y1
 | 
						|
        << " y2:" <<building->y2
 | 
						|
        << " z:" <<building->z
 | 
						|
        << endl;
 | 
						|
 | 
						|
    int32_t creaturecount = civ->assigned_creature.size();
 | 
						|
    out << "Creatures in this zone: " << creaturecount << endl;
 | 
						|
    for(size_t c = 0; c < creaturecount; c++)
 | 
						|
    {
 | 
						|
        int32_t cindex = civ->assigned_creature.at(c);
 | 
						|
 | 
						|
        // print list of all units assigned to that zone
 | 
						|
        for(size_t i = 0; i < world->units.all.size(); i++)
 | 
						|
        {
 | 
						|
            df::unit * creature = world->units.all[i];
 | 
						|
            if(creature->id != cindex)
 | 
						|
                continue;
 | 
						|
                    
 | 
						|
            unitInfo(out, creature, verbose);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// dump some cage info
 | 
						|
void cageInfo(color_ostream & out, df::building* building, bool verbose)
 | 
						|
{
 | 
						|
    if(!isCage(building))
 | 
						|
        return;
 | 
						|
 | 
						|
    string name;
 | 
						|
    building->getName(&name);
 | 
						|
    out.print("Building %i - \"%s\" - type %s (%i)",
 | 
						|
                building->id,
 | 
						|
                name.c_str(),
 | 
						|
                ENUM_KEY_STR(building_type, building->getType()).c_str(),
 | 
						|
                building->getType());
 | 
						|
    out.print("\n");
 | 
						|
 | 
						|
    out << "x:"  << building->x1
 | 
						|
        << " y:" << building->y1
 | 
						|
        << " z:" << building->z
 | 
						|
        << endl;
 | 
						|
 | 
						|
    df::building_cagest * cage = (df::building_cagest*) building;
 | 
						|
    int32_t creaturecount = cage->assigned_creature.size();
 | 
						|
    out << "Creatures in this cage: " << creaturecount << endl;
 | 
						|
    for(size_t c = 0; c < creaturecount; c++)
 | 
						|
    {
 | 
						|
        int32_t cindex = cage->assigned_creature.at(c);
 | 
						|
 | 
						|
        // print list of all units assigned to that cage
 | 
						|
        for(size_t i = 0; i < world->units.all.size(); i++)
 | 
						|
        {
 | 
						|
            df::unit * creature = world->units.all[i];
 | 
						|
            if(creature->id != cindex)
 | 
						|
                continue;
 | 
						|
                    
 | 
						|
            unitInfo(out, creature, verbose);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// dump some chain/restraint info
 | 
						|
void chainInfo(color_ostream & out, df::building* building, bool list_refs = false)
 | 
						|
{
 | 
						|
    if(!isChain(building))
 | 
						|
        return;
 | 
						|
 | 
						|
    string name;
 | 
						|
    building->getName(&name);
 | 
						|
    out.print("Building %i - \"%s\" - type %s (%i)",
 | 
						|
                building->id,
 | 
						|
                name.c_str(),
 | 
						|
                ENUM_KEY_STR(building_type, building->getType()).c_str(),
 | 
						|
                building->getType());
 | 
						|
    out.print("\n");
 | 
						|
 | 
						|
    df::building_chainst* chain = (df::building_chainst*) building;
 | 
						|
    if(chain->assigned)
 | 
						|
    {
 | 
						|
        out << "assigned: ";
 | 
						|
        unitInfo(out, chain->assigned, true);
 | 
						|
    }
 | 
						|
    if(chain->chained)
 | 
						|
    {
 | 
						|
        out << "chained: ";
 | 
						|
        unitInfo(out, chain->chained, true);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
command_result df_zone (color_ostream &out, vector <string> & parameters)
 | 
						|
{
 | 
						|
    CoreSuspender suspend;
 | 
						|
 | 
						|
    bool need_cursor = false; // for zone_info, zone_assign, ...
 | 
						|
    bool unit_info = false;
 | 
						|
    bool zone_info = false;
 | 
						|
    //bool cage_info = false;
 | 
						|
    //bool chain_info = false;
 | 
						|
    
 | 
						|
    bool find_unassigned = false;
 | 
						|
    bool find_caged = false;
 | 
						|
    bool find_uncaged = false;
 | 
						|
    bool find_foreign = false;
 | 
						|
    bool find_untrained = false;
 | 
						|
    //bool find_trained = false;
 | 
						|
    bool find_war = false;
 | 
						|
    bool find_own = false;
 | 
						|
    bool find_tame = false;
 | 
						|
    bool find_merchant = false;
 | 
						|
    bool find_male = false;
 | 
						|
    bool find_female = false;
 | 
						|
    bool find_egglayer = false;
 | 
						|
    bool find_grazer = false;
 | 
						|
    bool find_nograzer = false;
 | 
						|
    bool find_milkable = false;
 | 
						|
    bool find_named = false;
 | 
						|
 | 
						|
    bool find_agemin = false;
 | 
						|
    bool find_agemax = false;
 | 
						|
    int target_agemin = 0;
 | 
						|
    int target_agemax = 0;
 | 
						|
 | 
						|
    bool find_count = false;
 | 
						|
    size_t target_count = 0;
 | 
						|
 | 
						|
    bool find_race = false;
 | 
						|
    string target_race = "";
 | 
						|
 | 
						|
    bool building_assign = false;
 | 
						|
    bool building_unassign = false;
 | 
						|
    bool building_set = false;
 | 
						|
    bool verbose = false;
 | 
						|
    bool all = false;
 | 
						|
    bool unit_slaughter = false;
 | 
						|
    static int target_building = -1;
 | 
						|
 | 
						|
    for (size_t i = 0; i < parameters.size(); i++)
 | 
						|
    {
 | 
						|
        string & p = parameters[i];
 | 
						|
        
 | 
						|
        if (p == "help" || p == "?")
 | 
						|
        {
 | 
						|
            out << zone_help << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
        if (p == "filters")
 | 
						|
        {
 | 
						|
            out << zone_help_filters << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
        if (p == "examples")
 | 
						|
        {
 | 
						|
            out << zone_help_examples << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
        else if(p == "zinfo")
 | 
						|
        {
 | 
						|
            zone_info = true;
 | 
						|
        }
 | 
						|
        else if(p == "uinfo")
 | 
						|
        {
 | 
						|
            unit_info = true;
 | 
						|
        }
 | 
						|
        else if(p == "verbose")
 | 
						|
        {
 | 
						|
            verbose = true;
 | 
						|
        }
 | 
						|
        else if(p == "unassign")
 | 
						|
        {
 | 
						|
            building_unassign = true;
 | 
						|
        }
 | 
						|
        else if(p == "assign")
 | 
						|
        {
 | 
						|
            // if followed by another parameter, check if it's numeric
 | 
						|
            if(i < parameters.size()-1)
 | 
						|
            {
 | 
						|
                stringstream ss(parameters[i+1]);
 | 
						|
                int new_building = -1;
 | 
						|
                ss >> new_building;
 | 
						|
                if(new_building != -1)
 | 
						|
                {
 | 
						|
                    i++;
 | 
						|
                    target_building = new_building;
 | 
						|
                    out << "Assign selected unit(s) to building #" << target_building <<std::endl;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if(target_building == -1)
 | 
						|
            {
 | 
						|
                out.printerr("No building id specified and current one is invalid!\n");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                out << "No buiding id specified. Will try to use #" << target_building << endl;
 | 
						|
                building_assign = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if(p == "race")
 | 
						|
        {
 | 
						|
            if(i == parameters.size()-1)
 | 
						|
            {
 | 
						|
                out.printerr("No race id specified!");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                target_race = parameters[i+1];
 | 
						|
                i++;
 | 
						|
                out << "Filter by race " << target_race << endl;
 | 
						|
                find_race = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if(p == "foreign")
 | 
						|
        {
 | 
						|
            out << "Filter by 'foreign' (i.e. not from the fortress civ, can be a dwarf)." << endl;
 | 
						|
            find_foreign = true;
 | 
						|
        }
 | 
						|
        else if(p == "unassigned")
 | 
						|
        {
 | 
						|
            out << "Filter by 'unassigned'." << endl;
 | 
						|
            find_unassigned = true;
 | 
						|
        }
 | 
						|
        else if(p == "caged")
 | 
						|
        {
 | 
						|
            out << "Filter by 'caged' (ignores built cages)." << endl;
 | 
						|
            find_caged = true;
 | 
						|
        }
 | 
						|
        else if(p == "uncaged")
 | 
						|
        {
 | 
						|
            out << "Filter by 'uncaged'." << endl;
 | 
						|
            find_uncaged = true;
 | 
						|
        }
 | 
						|
        else if(p == "untrained")
 | 
						|
        {
 | 
						|
            out << "Filter by 'untrained'." << endl;
 | 
						|
            find_untrained = true;
 | 
						|
        }
 | 
						|
        else if(p == "war")
 | 
						|
        {
 | 
						|
            out << "Filter by 'trained war creature'." << endl;
 | 
						|
            find_war = true;
 | 
						|
        }
 | 
						|
        else if(p == "own")
 | 
						|
        {
 | 
						|
            out << "Filter by 'own civilization'." << endl;
 | 
						|
            find_own = true;
 | 
						|
        }
 | 
						|
        else if(p == "tame")
 | 
						|
        {
 | 
						|
            out << "Filter by 'tame'." << endl;
 | 
						|
            find_tame = true;
 | 
						|
        }
 | 
						|
        else if(p == "named")
 | 
						|
        {
 | 
						|
            out << "Filter by 'has name or nickname'." << endl;
 | 
						|
            find_named = true;
 | 
						|
        }
 | 
						|
        else if(p == "slaughter")
 | 
						|
        {
 | 
						|
            out << "Assign animals for slaughter." << endl;
 | 
						|
            unit_slaughter = true;
 | 
						|
        }
 | 
						|
        else if(p == "count")
 | 
						|
        {
 | 
						|
            if(i == parameters.size()-1)
 | 
						|
            {
 | 
						|
                out.printerr("No count specified!");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                stringstream ss(parameters[i+1]);
 | 
						|
                i++;
 | 
						|
                ss >> target_count;
 | 
						|
                if(target_count <= 0)
 | 
						|
                {
 | 
						|
                    out.printerr("Invalid count specified (must be > 0)!");
 | 
						|
                    return CR_WRONG_USAGE;
 | 
						|
                }
 | 
						|
                find_count = true;
 | 
						|
                out << "Process up to " << target_count << " units." << endl;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if(p == "age")
 | 
						|
        {
 | 
						|
            if(i == parameters.size()-1)
 | 
						|
            {
 | 
						|
                out.printerr("No age specified!");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                stringstream ss(parameters[i+1]);
 | 
						|
                i++;
 | 
						|
                ss >> target_agemin;
 | 
						|
                ss >> target_agemax;
 | 
						|
                find_agemin = true;
 | 
						|
                find_agemax = true;
 | 
						|
                out << "Filter by exact age of " << target_agemin << endl;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if(p == "minage")
 | 
						|
        {
 | 
						|
            if(i == parameters.size()-1)
 | 
						|
            {
 | 
						|
                out.printerr("No age specified!");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                stringstream ss(parameters[i+1]);
 | 
						|
                i++;
 | 
						|
                ss >> target_agemin;
 | 
						|
                find_agemin = true;
 | 
						|
                out << "Filter by minimum age of " << target_agemin << endl;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if(p == "maxage")
 | 
						|
        {
 | 
						|
            if(i == parameters.size()-1)
 | 
						|
            {
 | 
						|
                out.printerr("No age specified!");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                stringstream ss(parameters[i+1]);
 | 
						|
                i++;
 | 
						|
                ss >> target_agemax;
 | 
						|
                find_agemax = true;
 | 
						|
                out << "Filter by maximum age of " << target_agemax << endl;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else if(p == "male")
 | 
						|
        {
 | 
						|
            find_male = true;
 | 
						|
        }
 | 
						|
        else if(p == "female")
 | 
						|
        {
 | 
						|
            find_female = true;
 | 
						|
        }
 | 
						|
        else if(p == "egglayer")
 | 
						|
        {
 | 
						|
            find_egglayer = true;
 | 
						|
        }
 | 
						|
        else if(p == "grazer")
 | 
						|
        {
 | 
						|
            find_grazer = true;
 | 
						|
        }
 | 
						|
        else if(p == "nograzer")
 | 
						|
        {
 | 
						|
            find_nograzer = true;
 | 
						|
        }
 | 
						|
        else if(p == "merchant")
 | 
						|
        {
 | 
						|
            find_merchant = true;
 | 
						|
        }
 | 
						|
        else if(p == "milkable")
 | 
						|
        {
 | 
						|
            find_milkable = true;
 | 
						|
        }
 | 
						|
        else if(p == "set")
 | 
						|
        {
 | 
						|
            building_set = true;
 | 
						|
        }
 | 
						|
        else if(p == "all")
 | 
						|
        {
 | 
						|
            out << "Filter: all" << endl;
 | 
						|
            all = true;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            out << "Unknown command: " << p << endl;
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!Maps::IsValid())
 | 
						|
    {
 | 
						|
        out.printerr("Map is not available!\n");
 | 
						|
        return CR_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    if((zone_info && !all) || building_set)
 | 
						|
        need_cursor = true;
 | 
						|
 | 
						|
    if(need_cursor && cursor->x == -30000)
 | 
						|
    {
 | 
						|
        out.printerr("No cursor; place cursor over activity zone.\n");
 | 
						|
        return CR_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    // search for male and female is exclusive, so drop the flags if both are specified
 | 
						|
    if(find_male && find_female)
 | 
						|
    {
 | 
						|
        find_male=false;
 | 
						|
        find_female=false;
 | 
						|
    }
 | 
						|
 | 
						|
    // search for trained and untrained is exclusive, so drop the flags if both are specified
 | 
						|
    // (there is no trained filter, since it doesn't make much sense to throw war and hunting pets together)
 | 
						|
    //if(find_trained && find_untrained)
 | 
						|
    //{
 | 
						|
    //    find_trained=false;
 | 
						|
    //    find_female=false;
 | 
						|
    //}
 | 
						|
 | 
						|
    // search for grazer and nograzer is exclusive, so drop the flags if both are specified
 | 
						|
    if(find_grazer && find_nograzer)
 | 
						|
    {
 | 
						|
        find_grazer=false;
 | 
						|
        find_nograzer=false;
 | 
						|
    }
 | 
						|
 | 
						|
    // try to cope with user dumbness
 | 
						|
    if(target_agemin > target_agemax)
 | 
						|
    {
 | 
						|
        out << "Invalid values for minage/maxage specified! I'll swap them." << endl;
 | 
						|
        int oldmin = target_agemin;
 | 
						|
        target_agemin = target_agemax;
 | 
						|
        target_agemax = oldmin;
 | 
						|
    }
 | 
						|
 | 
						|
    // give info on zone(s), chain or cage under cursor
 | 
						|
    // (doesn't use the findXyzAtCursor() methods because zones might overlap and contain a cage or chain)
 | 
						|
    if(zone_info) // || chain_info || cage_info)
 | 
						|
    {
 | 
						|
        for (size_t b = 0; b < world->buildings.all.size(); b++)
 | 
						|
        {
 | 
						|
            df::building * building = world->buildings.all[b];
 | 
						|
 | 
						|
            // find building under cursor
 | 
						|
            if (!all &&
 | 
						|
                !(building->x1 <= cursor->x && cursor->x <= building->x2 &&
 | 
						|
                building->y1 <= cursor->y && cursor->y <= building->y2 &&
 | 
						|
                building->z == cursor->z))
 | 
						|
                continue;
 | 
						|
 | 
						|
            zoneInfo(out, building, verbose);
 | 
						|
            chainInfo(out, building, verbose);
 | 
						|
            cageInfo(out, building, verbose);
 | 
						|
        }
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    // set building at cursor position to be new target building
 | 
						|
    if(building_set)
 | 
						|
    {
 | 
						|
        target_building = findCageAtCursor();
 | 
						|
        if(target_building != -1)
 | 
						|
        {
 | 
						|
            out << "Target building type: cage." << endl;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            target_building = findPenPitAtCursor();
 | 
						|
            if(target_building == -1)
 | 
						|
            {
 | 
						|
                out << "No pen/pasture or pit under cursor!" << endl;
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                out << "Target building type: pen/pasture or pit." << endl;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        out << "Current building set to #" << target_building << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    // assign to pen or pit
 | 
						|
    if(building_assign || unit_info || unit_slaughter)
 | 
						|
    {
 | 
						|
        df::building * building;
 | 
						|
        if(building_assign)
 | 
						|
        {
 | 
						|
            // try to get building index from the id
 | 
						|
            int32_t index = findBuildingIndexById(target_building);
 | 
						|
            if(index == -1)
 | 
						|
            {
 | 
						|
                out << "Invalid building id." << endl;
 | 
						|
                target_building = -1;
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            building = world->buildings.all.at(index);
 | 
						|
        }
 | 
						|
 | 
						|
        if(all || find_count)
 | 
						|
        {
 | 
						|
            size_t count = 0;
 | 
						|
            for(size_t c = 0; c < world->units.all.size(); c++)
 | 
						|
            {
 | 
						|
                df::unit *unit = world->units.all[c];
 | 
						|
 | 
						|
                // ignore dead and undead units
 | 
						|
                if (isDead(unit) || isUndead(unit)) 
 | 
						|
                    continue;
 | 
						|
 | 
						|
                // ignore merchant units by default
 | 
						|
                if (!find_merchant && (isMerchant(unit) || isForest(unit)))
 | 
						|
                    continue;
 | 
						|
                // but allow pitting them and stealing from them if specified :)
 | 
						|
                if (find_merchant && !isMerchant(unit) && !isForest(unit))
 | 
						|
                    continue;
 | 
						|
 | 
						|
                if(find_race && getRaceName(unit) != target_race)
 | 
						|
                    continue;
 | 
						|
                // ignore own dwarves by default
 | 
						|
                if(isOwnCiv(unit) && isOwnRace(unit))
 | 
						|
                {
 | 
						|
                    if(!find_race)
 | 
						|
                    {
 | 
						|
                        continue;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                if(    (find_unassigned && isAssigned(unit))
 | 
						|
                    // avoid tampering with creatures who are currently being hauled to a built cage
 | 
						|
                    || (isContainedInItem(unit) && (find_uncaged || isInBuiltCage(unit)))
 | 
						|
                    || (isChained(unit))
 | 
						|
                    || (find_caged && !isContainedInItem(unit))
 | 
						|
                    || (find_own && !isOwnCiv(unit))
 | 
						|
                    || (find_foreign && isOwnCiv(unit))
 | 
						|
                    || (find_tame && !isTame(unit))
 | 
						|
                    || (find_untrained && isTrained(unit))
 | 
						|
                    || (find_war && !isWar(unit))
 | 
						|
                    || (find_agemin && getUnitAge(unit)<target_agemin)
 | 
						|
                    || (find_agemax && getUnitAge(unit)>target_agemax)
 | 
						|
                    || (find_grazer && !isGrazer(unit))
 | 
						|
                    || (find_nograzer && isGrazer(unit))
 | 
						|
                    || (find_egglayer && !isEggLayer(unit))
 | 
						|
                    || (find_milkable && !isMilkable(unit))
 | 
						|
                    || (find_male && !isMale(unit))
 | 
						|
                    || (find_female && !isFemale(unit))
 | 
						|
                    || (find_named && !unit->name.has_name)
 | 
						|
                    )
 | 
						|
                    continue;
 | 
						|
 | 
						|
                // animals bought in cages have an invalid map pos until they are freed for the first time
 | 
						|
                // but if they are not in a cage and have an invalid pos it's better not to touch them
 | 
						|
                if(!isContainedInItem(unit) && !hasValidMapPos(unit))
 | 
						|
                {
 | 
						|
                    if(verbose)
 | 
						|
                    {
 | 
						|
                        out << "----------"<<endl;
 | 
						|
                        out << "invalid unit pos but not in cage either. will skip this unit." << endl;
 | 
						|
                        unitInfo(out, unit, verbose);
 | 
						|
                        out << "----------"<<endl;
 | 
						|
                    }
 | 
						|
                    continue;
 | 
						|
                }
 | 
						|
 | 
						|
                if(unit_info)
 | 
						|
                {
 | 
						|
                    unitInfo(out, unit, verbose);
 | 
						|
                }
 | 
						|
                else if(building_assign)
 | 
						|
                {            
 | 
						|
                    command_result result = assignUnitToBuilding(out, unit, building, verbose);
 | 
						|
                    if(result != CR_OK)
 | 
						|
                        return result;
 | 
						|
                }
 | 
						|
                else if(unit_slaughter)
 | 
						|
                {
 | 
						|
                    // don't slaughter named creatures unless told to do so
 | 
						|
                    if(!find_named && unit->name.has_name)
 | 
						|
                        continue;
 | 
						|
                    doMarkForSlaughter(unit);
 | 
						|
                }
 | 
						|
 | 
						|
                count++;
 | 
						|
                if(find_count && count >= target_count)
 | 
						|
                    break;
 | 
						|
            }
 | 
						|
            out << "Processed creatures: " << count << endl;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            // must have unit selected
 | 
						|
            df::unit *unit = getSelectedUnit(out);
 | 
						|
            if (!unit)
 | 
						|
            {
 | 
						|
                out << "No unit selected." << endl;
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
 | 
						|
            if(unit_info)
 | 
						|
            {
 | 
						|
                unitInfo(out, unit, verbose);
 | 
						|
                return CR_OK;
 | 
						|
            }
 | 
						|
            else if(building_assign)
 | 
						|
            {
 | 
						|
                return assignUnitToBuilding(out, unit, building, verbose);
 | 
						|
            }
 | 
						|
            else if(unit_slaughter)
 | 
						|
            {
 | 
						|
                // by default behave like the game: only allow slaughtering of named war/hunting pets
 | 
						|
                //if(unit->name.has_name && !find_named && !(isWar(unit)||isHunter(unit)))
 | 
						|
                //{
 | 
						|
                //    out << "Slaughter of named unit denied. Use the filter 'named' to override this check." << endl;
 | 
						|
                //    return CR_OK;
 | 
						|
                //}
 | 
						|
 | 
						|
                doMarkForSlaughter(unit);
 | 
						|
                return CR_OK;
 | 
						|
            }
 | 
						|
            
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // de-assign from pen or pit
 | 
						|
    // using the zone tool to free creatures from cages or chains 
 | 
						|
    // is pointless imo since that is already quite easy using the ingame UI. 
 | 
						|
    // but it's easy to implement so I might as well add it later
 | 
						|
    if(building_unassign)
 | 
						|
    {
 | 
						|
        // must have unit selected
 | 
						|
        df::unit *unit = getSelectedUnit(out);
 | 
						|
        if (!unit)
 | 
						|
        {
 | 
						|
            out << "No unit selected." << endl;
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
 | 
						|
        // remove assignment reference from unit and old zone
 | 
						|
        if(unassignUnitFromBuilding(unit))
 | 
						|
            out << "Unit unassigned." << endl;
 | 
						|
        else
 | 
						|
            out << "Unit is not assigned to an activity zone!" << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
////////////////////
 | 
						|
// autonestbox stuff
 | 
						|
 | 
						|
command_result df_autonestbox(color_ostream &out, vector <string> & parameters)
 | 
						|
{
 | 
						|
    CoreSuspender suspend;
 | 
						|
 | 
						|
    bool verbose = false;
 | 
						|
 | 
						|
    for (size_t i = 0; i < parameters.size(); i++)
 | 
						|
    {
 | 
						|
        string & p = parameters[i];
 | 
						|
        
 | 
						|
        if (p == "help" || p == "?")
 | 
						|
        {
 | 
						|
            out << autonestbox_help << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
        if (p == "start")
 | 
						|
        {
 | 
						|
            autonestbox_did_complain = false;
 | 
						|
            start_autonestbox(out);
 | 
						|
            return autoNestbox(out, verbose);
 | 
						|
        }
 | 
						|
        if (p == "stop")
 | 
						|
        {
 | 
						|
            enable_autonestbox = false;
 | 
						|
            if(config_autonestbox.isValid())
 | 
						|
                config_autonestbox.ival(0) = 0;
 | 
						|
            out << "Autonestbox stopped." << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
        else if(p == "verbose")
 | 
						|
        {
 | 
						|
            verbose = true;
 | 
						|
        }
 | 
						|
        else if(p == "sleep")
 | 
						|
        {
 | 
						|
            if(i == parameters.size()-1)
 | 
						|
            {
 | 
						|
                out.printerr("No duration specified!");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                size_t ticks = 0;
 | 
						|
                stringstream ss(parameters[i+1]);
 | 
						|
                i++;
 | 
						|
                ss >> ticks;
 | 
						|
                if(ticks <= 0)
 | 
						|
                {
 | 
						|
                    out.printerr("Invalid duration specified (must be > 0)!");
 | 
						|
                    return CR_WRONG_USAGE;
 | 
						|
                }
 | 
						|
                sleep_autonestbox = ticks;
 | 
						|
                if(config_autonestbox.isValid())
 | 
						|
                    config_autonestbox.ival(1) = sleep_autonestbox;
 | 
						|
                out << "New sleep timer for autonestbox: " << ticks << " ticks." << endl;
 | 
						|
                return CR_OK;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            out << "Unknown command: " << p << endl;
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return autoNestbox(out, verbose);
 | 
						|
}
 | 
						|
 | 
						|
command_result autoNestbox( color_ostream &out, bool verbose = false )
 | 
						|
{
 | 
						|
    bool stop = false;
 | 
						|
    size_t processed = 0;
 | 
						|
 | 
						|
    if (!Maps::IsValid())
 | 
						|
    {
 | 
						|
        out.printerr("Map is not available!\n");
 | 
						|
        enable_autonestbox = false;
 | 
						|
        return CR_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    do
 | 
						|
    {
 | 
						|
        df::building * free_building = findFreeNestboxZone();
 | 
						|
        df::unit * free_unit = findFreeEgglayer();
 | 
						|
        if(free_building && free_unit)
 | 
						|
        {
 | 
						|
            command_result result = assignUnitToBuilding(out, free_unit, free_building, verbose);
 | 
						|
            if(result != CR_OK)
 | 
						|
                return result;
 | 
						|
            processed ++;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            stop = true;
 | 
						|
            if(free_unit && !free_building)
 | 
						|
            {
 | 
						|
                static size_t old_count = 0;
 | 
						|
                size_t freeEgglayers = countFreeEgglayers();
 | 
						|
                // avoid spamming the same message
 | 
						|
                if(old_count != freeEgglayers)
 | 
						|
                    autonestbox_did_complain = false;
 | 
						|
                old_count = freeEgglayers;
 | 
						|
                if(!autonestbox_did_complain)
 | 
						|
                {
 | 
						|
                    stringstream ss;
 | 
						|
                    ss << freeEgglayers;
 | 
						|
                    string announce = "Not enough free nestbox zones found! You need " + ss.str() + " more.";
 | 
						|
                    Gui::showAnnouncement(announce, 6, true);
 | 
						|
                    out << announce << endl;
 | 
						|
                    autonestbox_did_complain = true;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    } while (!stop);
 | 
						|
    if(processed > 0)
 | 
						|
    {
 | 
						|
        stringstream ss;
 | 
						|
        ss << processed;
 | 
						|
        string announce;
 | 
						|
        announce = ss.str() + " nestboxes were assigned.";
 | 
						|
        Gui::showAnnouncement(announce, 2, false);
 | 
						|
        out << announce << endl;
 | 
						|
        // can complain again
 | 
						|
        // (might lead to spamming the same message twice, but catches the case 
 | 
						|
        // where for example 2 new egglayers hatched right after 2 zones were created and assigned)
 | 
						|
        autonestbox_did_complain = false;
 | 
						|
    }
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
////////////////////
 | 
						|
// autobutcher stuff
 | 
						|
 | 
						|
// getUnitAge() returns 0 if born in current year, therefore the look at birth_time in that case
 | 
						|
// (assuming that the value from there indicates in which tick of the current year the unit was born)
 | 
						|
bool compareUnitAgesYounger(df::unit* i, df::unit* j) 
 | 
						|
{
 | 
						|
    int32_t age_i = getUnitAge(i);
 | 
						|
    int32_t age_j = getUnitAge(j);
 | 
						|
    if(age_i == 0 && age_j == 0)
 | 
						|
    {
 | 
						|
        age_i = i->relations.birth_time;
 | 
						|
        age_j = j->relations.birth_time;
 | 
						|
    }
 | 
						|
    return (age_i < age_j); 
 | 
						|
}
 | 
						|
bool compareUnitAgesOlder(df::unit* i, df::unit* j) 
 | 
						|
{ 
 | 
						|
    int32_t age_i = getUnitAge(i);
 | 
						|
    int32_t age_j = getUnitAge(j);
 | 
						|
    if(age_i == 0 && age_j == 0)
 | 
						|
    {
 | 
						|
        age_i = i->relations.birth_time;
 | 
						|
        age_j = j->relations.birth_time;
 | 
						|
    }
 | 
						|
    return (age_i > age_j); 
 | 
						|
}
 | 
						|
 | 
						|
//enum WatchedRaceSubtypes
 | 
						|
//{
 | 
						|
//    femaleKid=0,
 | 
						|
//    maleKid,
 | 
						|
//    femaleAdult,
 | 
						|
//    maleAdult
 | 
						|
//};
 | 
						|
 | 
						|
struct WatchedRace
 | 
						|
{
 | 
						|
public:
 | 
						|
    PersistentDataItem rconfig;
 | 
						|
 | 
						|
    bool isWatched; // if true, autobutcher will process this race
 | 
						|
    int raceId;
 | 
						|
    int fk; // max female kids
 | 
						|
    int mk; // max male kids
 | 
						|
    int fa; // max female adults
 | 
						|
    int ma; // max male adults
 | 
						|
 | 
						|
    // bah, this should better be an array of 4 vectors
 | 
						|
    // that way there's no need for the 4 ugly process methods
 | 
						|
    vector <df::unit*> fk_ptr;
 | 
						|
    vector <df::unit*> mk_ptr;
 | 
						|
    vector <df::unit*> fa_ptr;
 | 
						|
    vector <df::unit*> ma_ptr;
 | 
						|
    
 | 
						|
    WatchedRace(bool watch, int id, int _fk, int _mk, int _fa, int _ma)
 | 
						|
    {
 | 
						|
        isWatched = watch;
 | 
						|
        raceId = id;
 | 
						|
        fk = _fk;
 | 
						|
        mk = _mk;
 | 
						|
        fa = _fa;
 | 
						|
        ma = _ma;
 | 
						|
    }
 | 
						|
 | 
						|
    ~WatchedRace()
 | 
						|
    {
 | 
						|
        ClearUnits();
 | 
						|
    }
 | 
						|
 | 
						|
    void UpdateConfig(color_ostream & out)
 | 
						|
    {
 | 
						|
        if(!rconfig.isValid())
 | 
						|
        {
 | 
						|
            string keyname = "autobutcher/watchlist/" + getRaceName(raceId);
 | 
						|
            auto pworld = Core::getInstance().getWorld();
 | 
						|
            rconfig = pworld->GetPersistentData(keyname);
 | 
						|
            if(!rconfig.isValid())
 | 
						|
                rconfig = pworld->AddPersistentData(keyname);
 | 
						|
        }
 | 
						|
        if(rconfig.isValid())
 | 
						|
        {
 | 
						|
            rconfig.ival(0) = raceId;
 | 
						|
            rconfig.ival(1) = isWatched;
 | 
						|
            rconfig.ival(2) = fk;
 | 
						|
            rconfig.ival(3) = mk;
 | 
						|
            rconfig.ival(4) = fa;
 | 
						|
            rconfig.ival(5) = ma;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            // this should never happen
 | 
						|
            string keyname = "autobutcher/watchlist/" + getRaceName(raceId);
 | 
						|
            out << "Something failed, could not find/create config key " << keyname << "!" << endl;
 | 
						|
        }
 | 
						|
    } 
 | 
						|
    
 | 
						|
    void RemoveConfig(color_ostream & out)
 | 
						|
    {
 | 
						|
        if(!rconfig.isValid())
 | 
						|
            return;
 | 
						|
        Core::getInstance().getWorld()->DeletePersistentData(rconfig);
 | 
						|
    }
 | 
						|
 | 
						|
    void SortUnitsByAge()
 | 
						|
    {
 | 
						|
        sort(fk_ptr.begin(), fk_ptr.end(), compareUnitAgesOlder);
 | 
						|
        sort(mk_ptr.begin(), mk_ptr.end(), compareUnitAgesOlder);
 | 
						|
        sort(fa_ptr.begin(), fa_ptr.end(), compareUnitAgesYounger);
 | 
						|
        sort(ma_ptr.begin(), ma_ptr.end(), compareUnitAgesYounger);
 | 
						|
    }
 | 
						|
    
 | 
						|
    void PushUnit(df::unit * unit)
 | 
						|
    {
 | 
						|
        if(isFemale(unit))
 | 
						|
        {
 | 
						|
            if(isBaby(unit) || isChild(unit))
 | 
						|
                fk_ptr.push_back(unit);
 | 
						|
            else
 | 
						|
                fa_ptr.push_back(unit);
 | 
						|
        }
 | 
						|
        else //treat sex n/a like it was male
 | 
						|
        {
 | 
						|
            if(isBaby(unit) || isChild(unit))
 | 
						|
                mk_ptr.push_back(unit);
 | 
						|
            else
 | 
						|
                ma_ptr.push_back(unit);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void ClearUnits()
 | 
						|
    {
 | 
						|
        fk_ptr.clear();
 | 
						|
        mk_ptr.clear();
 | 
						|
        fa_ptr.clear();
 | 
						|
        ma_ptr.clear();
 | 
						|
    }
 | 
						|
 | 
						|
    int ProcessUnits_fk()
 | 
						|
    {
 | 
						|
        int subcount = 0;
 | 
						|
        while(fk_ptr.size() > fk)
 | 
						|
        {
 | 
						|
            df::unit* unit = fk_ptr.back();
 | 
						|
            doMarkForSlaughter(unit);
 | 
						|
            fk_ptr.pop_back();
 | 
						|
            subcount++;
 | 
						|
        }
 | 
						|
        return subcount;
 | 
						|
    }
 | 
						|
 | 
						|
    int ProcessUnits_mk()
 | 
						|
    {
 | 
						|
        int subcount = 0;
 | 
						|
        while(mk_ptr.size() > mk)
 | 
						|
        {
 | 
						|
            df::unit* unit = mk_ptr.back();
 | 
						|
            doMarkForSlaughter(unit);
 | 
						|
            mk_ptr.pop_back();
 | 
						|
            subcount++;
 | 
						|
        }
 | 
						|
        return subcount;
 | 
						|
    }
 | 
						|
 | 
						|
    int ProcessUnits_fa()
 | 
						|
    {
 | 
						|
        int subcount = 0;
 | 
						|
        while(fa_ptr.size() > fa)
 | 
						|
        {
 | 
						|
            df::unit* unit = fa_ptr.back();
 | 
						|
            doMarkForSlaughter(unit);
 | 
						|
            fa_ptr.pop_back();
 | 
						|
            subcount++;
 | 
						|
        }
 | 
						|
        return subcount;
 | 
						|
    }
 | 
						|
 | 
						|
    int ProcessUnits_ma()
 | 
						|
    {
 | 
						|
        int subcount = 0;
 | 
						|
        while(ma_ptr.size() > ma)
 | 
						|
        {
 | 
						|
            df::unit* unit = ma_ptr.back();
 | 
						|
            doMarkForSlaughter(unit);
 | 
						|
            ma_ptr.pop_back();
 | 
						|
            subcount++;
 | 
						|
        }
 | 
						|
        return subcount;
 | 
						|
    }
 | 
						|
 | 
						|
    int ProcessUnits()
 | 
						|
    {
 | 
						|
        SortUnitsByAge();
 | 
						|
        int slaughter_count = 0;
 | 
						|
        slaughter_count += ProcessUnits_fk();
 | 
						|
        slaughter_count += ProcessUnits_mk();
 | 
						|
        slaughter_count += ProcessUnits_fa();
 | 
						|
        slaughter_count += ProcessUnits_ma();
 | 
						|
        ClearUnits();
 | 
						|
        return slaughter_count;
 | 
						|
    }
 | 
						|
};
 | 
						|
// vector of races handled by autobutcher
 | 
						|
// the name is a bit misleading since entries can be set to 'unwatched' 
 | 
						|
// to ignore them for a while but still keep the target count settings
 | 
						|
std::vector<WatchedRace*> watched_races;
 | 
						|
 | 
						|
// default target values for autobutcher
 | 
						|
static int default_fk = 5;
 | 
						|
static int default_mk = 1;
 | 
						|
static int default_fa = 5;
 | 
						|
static int default_ma = 1;
 | 
						|
 | 
						|
command_result df_autobutcher(color_ostream &out, vector <string> & parameters)
 | 
						|
{
 | 
						|
    CoreSuspender suspend;
 | 
						|
 | 
						|
    bool verbose = false;
 | 
						|
    bool watch_race = false;
 | 
						|
    bool unwatch_race = false;
 | 
						|
    bool forget_race = false;
 | 
						|
    bool list_watched = false;
 | 
						|
    bool list_export = false;
 | 
						|
    bool change_target = false;
 | 
						|
    vector <string> target_racenames;
 | 
						|
    vector <int> target_raceids;
 | 
						|
 | 
						|
    int target_fk = default_fk;
 | 
						|
    int target_mk = default_mk;
 | 
						|
    int target_fa = default_fa;
 | 
						|
    int target_ma = default_ma;
 | 
						|
 | 
						|
    int32_t target_raceid = -1;
 | 
						|
 | 
						|
    if(!parameters.size())
 | 
						|
    {
 | 
						|
        out << "You must specify a command!" << endl;
 | 
						|
        out << autobutcher_help << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    // parse main command
 | 
						|
    string & p = parameters[0];        
 | 
						|
    if (p == "help" || p == "?")
 | 
						|
    {
 | 
						|
        out << autobutcher_help << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
    if (p == "example")
 | 
						|
    {
 | 
						|
        out << autobutcher_help_example << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
    else if (p == "start")
 | 
						|
    {
 | 
						|
        enable_autobutcher = true;
 | 
						|
        start_autobutcher(out);
 | 
						|
        return autoButcher(out, verbose);
 | 
						|
    }
 | 
						|
    else if (p == "stop")
 | 
						|
    {
 | 
						|
        enable_autobutcher = false;
 | 
						|
        if(config_autobutcher.isValid())
 | 
						|
            config_autobutcher.ival(0) = enable_autobutcher;
 | 
						|
        out << "Autobutcher stopped." << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
    else if(p == "sleep")
 | 
						|
    {
 | 
						|
        parameters.erase(parameters.begin());
 | 
						|
        if(!parameters.size())
 | 
						|
        {
 | 
						|
            out.printerr("No duration specified!\n");
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            size_t ticks = 0;
 | 
						|
            stringstream ss(parameters.back());
 | 
						|
            ss >> ticks;
 | 
						|
            if(ticks <= 0)
 | 
						|
            {
 | 
						|
                out.printerr("Invalid duration specified (must be > 0)!\n");
 | 
						|
                return CR_WRONG_USAGE;
 | 
						|
            }
 | 
						|
            sleep_autobutcher = ticks;
 | 
						|
            if(config_autobutcher.isValid())
 | 
						|
                config_autobutcher.ival(1) = sleep_autobutcher;
 | 
						|
            out << "New sleep timer for autobutcher: " << ticks << " ticks." << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if(p == "watch")
 | 
						|
    {
 | 
						|
        parameters.erase(parameters.begin());
 | 
						|
        watch_race = true;
 | 
						|
        out << "Start watching race(s): "; // << endl;
 | 
						|
    }
 | 
						|
    else if(p == "unwatch")
 | 
						|
    {
 | 
						|
        parameters.erase(parameters.begin());
 | 
						|
        unwatch_race = true;
 | 
						|
        out << "Stop watching race(s): "; // << endl;
 | 
						|
    }
 | 
						|
    else if(p == "forget")
 | 
						|
    {
 | 
						|
        parameters.erase(parameters.begin());
 | 
						|
        forget_race = true;
 | 
						|
        out << "Removing race(s) from watchlist: "; // << endl;
 | 
						|
    }
 | 
						|
    else if(p == "target")
 | 
						|
    {
 | 
						|
        // needs at least 5 more parameters:
 | 
						|
        // fk mk fa ma R (can have more than 1 R)
 | 
						|
        if(parameters.size() < 6)
 | 
						|
        {
 | 
						|
            out.printerr("Not enough parameters!\n");
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            stringstream fk(parameters[1]);
 | 
						|
            stringstream mk(parameters[2]);
 | 
						|
            stringstream fa(parameters[3]);
 | 
						|
            stringstream ma(parameters[4]);
 | 
						|
            fk >> target_fk;
 | 
						|
            mk >> target_mk;
 | 
						|
            fa >> target_fa;
 | 
						|
            ma >> target_ma;
 | 
						|
            parameters.erase(parameters.begin(), parameters.begin()+5);
 | 
						|
            change_target = true;
 | 
						|
            out << "Setting new target count for race(s): "; // << endl;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else if(p == "autowatch")
 | 
						|
    {
 | 
						|
        out << "Auto-adding to watchlist started." << endl;
 | 
						|
        enable_autobutcher_autowatch = true;
 | 
						|
        if(config_autobutcher.isValid())
 | 
						|
            config_autobutcher.ival(2) = enable_autobutcher_autowatch;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
    else if(p == "noautowatch")
 | 
						|
    {
 | 
						|
        out << "Auto-adding to watchlist stopped." << endl;
 | 
						|
        enable_autobutcher_autowatch = false;
 | 
						|
        if(config_autobutcher.isValid())
 | 
						|
            config_autobutcher.ival(2) = enable_autobutcher_autowatch;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
    else if(p == "list")
 | 
						|
    {
 | 
						|
        list_watched = true;
 | 
						|
    }
 | 
						|
    else if(p == "list_export")
 | 
						|
    {
 | 
						|
        list_export = true;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        out << "Unknown command: " << p << endl;
 | 
						|
        return CR_WRONG_USAGE;
 | 
						|
    }
 | 
						|
 | 
						|
    if(list_watched)
 | 
						|
    {
 | 
						|
        out << "Autobutcher status: ";
 | 
						|
        
 | 
						|
        if(enable_autobutcher)
 | 
						|
            out << "enabled,";
 | 
						|
        else
 | 
						|
            out << "not enabled,";
 | 
						|
        
 | 
						|
        if (enable_autobutcher_autowatch)
 | 
						|
            out << " autowatch,";
 | 
						|
        else
 | 
						|
            out << " noautowatch,";
 | 
						|
        
 | 
						|
        out << " sleep: " << sleep_autobutcher << endl;
 | 
						|
        
 | 
						|
        out << "Default setting for new races:"
 | 
						|
            << " fk=" << default_fk
 | 
						|
            << " mk=" << default_mk
 | 
						|
            << " fa=" << default_fa
 | 
						|
            << " ma=" << default_ma
 | 
						|
            << endl;
 | 
						|
 | 
						|
        if(!watched_races.size())
 | 
						|
        {
 | 
						|
            out << "The autobutcher race list is empty." << endl;
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
 | 
						|
        out << "Races on autobutcher list: " << endl;
 | 
						|
        for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
        {
 | 
						|
            WatchedRace * w = watched_races[i];
 | 
						|
            df::creature_raw * raw = df::global::world->raws.creatures.all[w->raceId];
 | 
						|
            string name = raw->creature_id;
 | 
						|
            if(w->isWatched)
 | 
						|
                out << "watched: ";
 | 
						|
            else
 | 
						|
                out << "not watched: ";
 | 
						|
            out << name 
 | 
						|
                << " fk=" << w->fk
 | 
						|
                << " mk=" << w->mk
 | 
						|
                << " fa=" << w->fa
 | 
						|
                << " ma=" << w->ma
 | 
						|
                << endl;
 | 
						|
        }
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    if(list_export)
 | 
						|
    {
 | 
						|
        string run = "dfhack-run autobutcher ";
 | 
						|
#ifdef LINUX_BUILD
 | 
						|
        run = "./dfhack-run autobutcher ";
 | 
						|
#endif
 | 
						|
        // force creation of config
 | 
						|
        out << run << "start" << endl;
 | 
						|
 | 
						|
        if(!enable_autobutcher)
 | 
						|
            out << run << "stop" << endl;        
 | 
						|
 | 
						|
        if (enable_autobutcher_autowatch)
 | 
						|
            out << run << "autowatch" << endl;
 | 
						|
 | 
						|
        out << run << "sleep " << sleep_autobutcher << endl;
 | 
						|
        out << run << "target"
 | 
						|
            << " " << default_fk
 | 
						|
            << " " << default_mk
 | 
						|
            << " " << default_fa
 | 
						|
            << " " << default_ma
 | 
						|
            << " new" << endl;
 | 
						|
 | 
						|
        for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
        {
 | 
						|
            WatchedRace * w = watched_races[i];
 | 
						|
            df::creature_raw * raw = df::global::world->raws.creatures.all[w->raceId];
 | 
						|
            string name = raw->creature_id;
 | 
						|
 | 
						|
            out << run << "target"
 | 
						|
                << " " << w->fk
 | 
						|
                << " " << w->mk
 | 
						|
                << " " << w->fa
 | 
						|
                << " " << w->ma
 | 
						|
                << " " << name << endl;
 | 
						|
 | 
						|
            if(w->isWatched)
 | 
						|
                out << run << "watch " << name << endl;
 | 
						|
        }
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    // parse rest of parameters for commands followed by a list of races
 | 
						|
    if(    watch_race 
 | 
						|
        || unwatch_race 
 | 
						|
        || forget_race
 | 
						|
        || change_target )
 | 
						|
    {
 | 
						|
        if(!parameters.size())
 | 
						|
        {
 | 
						|
            out.printerr("No race(s) specified!\n");
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
        while(parameters.size())
 | 
						|
        {
 | 
						|
            string tr = parameters.back();
 | 
						|
            target_racenames.push_back(tr);
 | 
						|
            parameters.pop_back();
 | 
						|
            out << tr << " ";
 | 
						|
        }
 | 
						|
        out << endl;
 | 
						|
    }
 | 
						|
 | 
						|
    if(change_target && target_racenames.size() && target_racenames[0] == "all")
 | 
						|
    {
 | 
						|
        out << "Setting target count for all races on watchlist." << endl;
 | 
						|
        for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
        {
 | 
						|
            WatchedRace * w = watched_races[i];
 | 
						|
            w->fk = target_fk;
 | 
						|
            w->mk = target_mk;
 | 
						|
            w->fa = target_fa;
 | 
						|
            w->ma = target_ma;
 | 
						|
            w->UpdateConfig(out);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if(target_racenames.size() && (target_racenames[0] == "all" || target_racenames[0] == "new"))
 | 
						|
    {
 | 
						|
        if(change_target)
 | 
						|
        {
 | 
						|
            out << "Setting target count for the future." << endl;
 | 
						|
            default_fk = target_fk;
 | 
						|
            default_mk = target_mk;
 | 
						|
            default_fa = target_fa;
 | 
						|
            default_ma = target_ma;
 | 
						|
            if(config_autobutcher.isValid())
 | 
						|
            {
 | 
						|
                config_autobutcher.ival(3) = default_fk;
 | 
						|
                config_autobutcher.ival(4) = default_mk;
 | 
						|
                config_autobutcher.ival(5) = default_fa;
 | 
						|
                config_autobutcher.ival(6) = default_ma;
 | 
						|
            }
 | 
						|
            return CR_OK;
 | 
						|
        }
 | 
						|
        else if(target_racenames[0] == "new")
 | 
						|
        {
 | 
						|
            out << "The only valid usage of 'new' is in combination when setting a target count!" << endl;
 | 
						|
 | 
						|
            // hm, maybe instead of complaining start/stop autowatch instead? and get rid of the autowatch option?
 | 
						|
            if(unwatch_race)
 | 
						|
                out << "'unwatch new' makes no sense! Use 'noautowatch' instead." << endl;
 | 
						|
            else if(forget_race)
 | 
						|
                out << "'forget new' makes no sense, 'forget' is only for existing watchlist entries! Use 'noautowatch' instead." << endl;
 | 
						|
            else if(watch_race)
 | 
						|
                out << "'watch new' makes no sense! Use 'autowatch' instead." << endl;
 | 
						|
            return CR_WRONG_USAGE;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if(target_racenames.size() && target_racenames[0] == "all")
 | 
						|
    {
 | 
						|
        // fill with race ids from watchlist
 | 
						|
        for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
        {
 | 
						|
            WatchedRace * w = watched_races[i];
 | 
						|
            target_raceids.push_back(w->raceId);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        // map race names from parameter list to ids
 | 
						|
        size_t num_races = df::global::world->raws.creatures.all.size(); 
 | 
						|
        while(target_racenames.size())
 | 
						|
        {
 | 
						|
            bool found_race = false;
 | 
						|
            for(size_t i=0; i<num_races; i++)
 | 
						|
            {
 | 
						|
                if(getRaceName(i) == target_racenames.back())
 | 
						|
                {
 | 
						|
                    target_raceids.push_back(i);
 | 
						|
                    target_racenames.pop_back();
 | 
						|
                    found_race = true;
 | 
						|
                    break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if(!found_race)
 | 
						|
            {
 | 
						|
                out << "Race not found: " << target_racenames.back() << endl;
 | 
						|
                return CR_OK;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    while(target_raceids.size())
 | 
						|
    {
 | 
						|
        bool entry_found = false;
 | 
						|
        for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
        {
 | 
						|
            WatchedRace * w = watched_races[i];
 | 
						|
            if(w->raceId == target_raceids.back())
 | 
						|
            {
 | 
						|
                if(unwatch_race)
 | 
						|
                {
 | 
						|
                    w->isWatched=false;
 | 
						|
                    w->UpdateConfig(out);
 | 
						|
                }
 | 
						|
                else if(forget_race)
 | 
						|
                {
 | 
						|
                    w->RemoveConfig(out);
 | 
						|
                    watched_races.erase(watched_races.begin()+i);
 | 
						|
                }
 | 
						|
                else if(watch_race)
 | 
						|
                {
 | 
						|
                    w->isWatched = true;
 | 
						|
                    w->UpdateConfig(out);
 | 
						|
                }
 | 
						|
                else if(change_target)
 | 
						|
                {
 | 
						|
                    w->fk = target_fk;
 | 
						|
                    w->mk = target_mk;
 | 
						|
                    w->fa = target_fa;
 | 
						|
                    w->ma = target_ma;
 | 
						|
                    w->UpdateConfig(out);
 | 
						|
                }
 | 
						|
                entry_found = true;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if(!entry_found && (watch_race||change_target))
 | 
						|
        {
 | 
						|
            WatchedRace * w = new WatchedRace(watch_race, target_raceids.back(), target_fk, target_mk, target_fa, target_ma);
 | 
						|
            w->UpdateConfig(out);
 | 
						|
            watched_races.push_back(w);
 | 
						|
        }
 | 
						|
        target_raceids.pop_back();
 | 
						|
    }
 | 
						|
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
// check watched_races vector for a race id, return -1 if nothing found
 | 
						|
// calling method needs to check itself if the race is currently being watched or ignored
 | 
						|
int getWatchedIndex(int id)
 | 
						|
{
 | 
						|
    for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
    {
 | 
						|
        WatchedRace * w = watched_races[i];
 | 
						|
        if(w->raceId == id) // && w->isWatched)
 | 
						|
            return i;
 | 
						|
    }
 | 
						|
    return -1;
 | 
						|
}
 | 
						|
 | 
						|
command_result autoButcher( color_ostream &out, bool verbose = false )
 | 
						|
{
 | 
						|
    // don't run if not supposed to
 | 
						|
    if(!Maps::IsValid())
 | 
						|
        return CR_OK;
 | 
						|
 | 
						|
    // check if there is anything to watch before walking through units vector
 | 
						|
    bool watching = false;
 | 
						|
    for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
    {
 | 
						|
        WatchedRace * w = watched_races[i];
 | 
						|
        if(w->isWatched)
 | 
						|
        {
 | 
						|
            watching = true;
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if(!watching)
 | 
						|
        return CR_OK;
 | 
						|
 | 
						|
    for(size_t i=0; i<world->units.all.size(); i++)
 | 
						|
    {
 | 
						|
        df::unit * unit = world->units.all[i];
 | 
						|
        if(    isDead(unit)
 | 
						|
            || isUndead(unit)
 | 
						|
            || isMarkedForSlaughter(unit)
 | 
						|
            || isMerchant(unit) // ignore merchants' draught animals
 | 
						|
            || isForest(unit) // ignore merchants' caged animals
 | 
						|
            || !isOwnCiv(unit)
 | 
						|
            || !isTame(unit)
 | 
						|
            || isWar(unit) // ignore war dogs etc
 | 
						|
            || isHunter(unit) // ignore hunting dogs etc
 | 
						|
            || (isContainedInItem(unit) && hasValidMapPos(unit) && isBuiltCageAtPos(unit->pos))
 | 
						|
            || unit->name.has_name
 | 
						|
            )
 | 
						|
            continue;
 | 
						|
 | 
						|
        // found a bugged unit which had invalid coordinates but was not in a cage.
 | 
						|
        // marking it for slaughter didn't seem to have negative effects, but you never know...
 | 
						|
        if(!isContainedInItem(unit) && !hasValidMapPos(unit))
 | 
						|
            continue;
 | 
						|
 | 
						|
        int watched_index = getWatchedIndex(unit->race);
 | 
						|
        if(watched_index != -1)
 | 
						|
        {
 | 
						|
            WatchedRace * w = watched_races[watched_index];
 | 
						|
            if(w->isWatched)
 | 
						|
                w->PushUnit(unit);
 | 
						|
        }
 | 
						|
        else if(enable_autobutcher_autowatch)
 | 
						|
        {
 | 
						|
            WatchedRace * w = new WatchedRace(true, unit->race, default_fk, default_mk, default_fa, default_ma);
 | 
						|
            w->UpdateConfig(out);
 | 
						|
            watched_races.push_back(w);
 | 
						|
            w->PushUnit(unit);
 | 
						|
 | 
						|
            string announce;
 | 
						|
            announce = "New race added to autobutcher watchlist: " + getRaceName(w->raceId);
 | 
						|
            Gui::showAnnouncement(announce, 2, false);
 | 
						|
            //out << announce << endl;       
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    int slaughter_count = 0;
 | 
						|
    for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
    {
 | 
						|
        WatchedRace * w = watched_races[i];
 | 
						|
        int slaughter_subcount = w->ProcessUnits();
 | 
						|
        slaughter_count += slaughter_subcount;
 | 
						|
        if(slaughter_subcount)
 | 
						|
        {
 | 
						|
            stringstream ss;
 | 
						|
            ss << slaughter_subcount;
 | 
						|
            string announce;
 | 
						|
            announce = getRaceName(w->raceId) + " marked for slaughter: " + ss.str();
 | 
						|
            Gui::showAnnouncement(announce, 2, false);
 | 
						|
            //out << announce << endl;       
 | 
						|
        }
 | 
						|
    }
 | 
						|
    //out << slaughter_count << " units total marked for slaughter." << endl;
 | 
						|
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
////////////////////////////////////////////////////
 | 
						|
// autobutcher and autonestbox start/init/cleanup
 | 
						|
 | 
						|
command_result start_autobutcher(color_ostream &out)
 | 
						|
{
 | 
						|
    auto pworld = Core::getInstance().getWorld();
 | 
						|
 | 
						|
    enable_autobutcher = true;
 | 
						|
    if (!config_autobutcher.isValid())
 | 
						|
    {
 | 
						|
        config_autobutcher = pworld->AddPersistentData("autobutcher/config");
 | 
						|
        config_autobutcher.ival(0) = enable_autobutcher;
 | 
						|
        config_autobutcher.ival(1) = sleep_autobutcher;
 | 
						|
        config_autobutcher.ival(2) = enable_autobutcher_autowatch;
 | 
						|
        config_autobutcher.ival(3) = default_fk;
 | 
						|
        config_autobutcher.ival(4) = default_mk;
 | 
						|
        config_autobutcher.ival(5) = default_fa;
 | 
						|
        config_autobutcher.ival(6) = default_ma;
 | 
						|
    }
 | 
						|
 | 
						|
    out << "Starting autobutcher." << endl;
 | 
						|
	init_autobutcher(out);
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result init_autobutcher(color_ostream &out)
 | 
						|
{
 | 
						|
	cleanup_autobutcher(out);
 | 
						|
    auto pworld = Core::getInstance().getWorld();
 | 
						|
    if(!pworld)
 | 
						|
    {
 | 
						|
        out << "Autobutcher has no world to read from!" << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    config_autobutcher = pworld->GetPersistentData("autobutcher/config");
 | 
						|
    if(config_autobutcher.isValid())
 | 
						|
    {
 | 
						|
        if (config_autobutcher.ival(0) == -1)
 | 
						|
        {
 | 
						|
            config_autobutcher.ival(0) = enable_autobutcher;
 | 
						|
            config_autobutcher.ival(1) = sleep_autobutcher;
 | 
						|
            config_autobutcher.ival(2) = enable_autobutcher_autowatch;
 | 
						|
            config_autobutcher.ival(3) = default_fk;
 | 
						|
            config_autobutcher.ival(4) = default_mk;
 | 
						|
            config_autobutcher.ival(5) = default_fa;
 | 
						|
            config_autobutcher.ival(6) = default_ma;
 | 
						|
            out << "Autobutcher's persistent config object was invalid!" << endl;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            enable_autobutcher = config_autobutcher.ival(0);
 | 
						|
            sleep_autobutcher = config_autobutcher.ival(1);
 | 
						|
            enable_autobutcher_autowatch = config_autobutcher.ival(2);
 | 
						|
            default_fk = config_autobutcher.ival(3);
 | 
						|
            default_mk = config_autobutcher.ival(4);
 | 
						|
            default_fa = config_autobutcher.ival(5);
 | 
						|
            default_ma = config_autobutcher.ival(6);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if(!enable_autobutcher)
 | 
						|
        return CR_OK;
 | 
						|
 | 
						|
    // read watchlist from save
 | 
						|
 | 
						|
    std::vector<PersistentDataItem> items;
 | 
						|
    pworld->GetPersistentData(&items, "autobutcher/watchlist/", true);
 | 
						|
	for (auto p = items.begin(); p != items.end(); p++)
 | 
						|
	{
 | 
						|
		string key = p->key();
 | 
						|
        out << "Reading from save: " << key << endl;
 | 
						|
        //out << "  raceid: "   << p->ival(0) << endl;
 | 
						|
        //out << "  watched: "  << p->ival(1) << endl;
 | 
						|
        //out << "  fk: "       << p->ival(2) << endl;
 | 
						|
        //out << "  mk: "       << p->ival(3) << endl;
 | 
						|
        //out << "  fa: "       << p->ival(4) << endl;
 | 
						|
        //out << "  ma: "       << p->ival(5) << endl;
 | 
						|
        
 | 
						|
        WatchedRace * w = new WatchedRace(p->ival(1), p->ival(0), p->ival(2), p->ival(3),p->ival(4),p->ival(5));
 | 
						|
        w->rconfig = *p;
 | 
						|
        watched_races.push_back(w);
 | 
						|
    }
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result cleanup_autobutcher(color_ostream &out)
 | 
						|
{
 | 
						|
    for(size_t i=0; i<watched_races.size(); i++)
 | 
						|
    {
 | 
						|
        delete watched_races[i];
 | 
						|
    }
 | 
						|
    watched_races.clear();
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result start_autonestbox(color_ostream &out)
 | 
						|
{
 | 
						|
    auto pworld = Core::getInstance().getWorld();
 | 
						|
    enable_autonestbox = true;
 | 
						|
    if (!config_autobutcher.isValid())
 | 
						|
    {
 | 
						|
        config_autonestbox = pworld->AddPersistentData("autonestbox/config");
 | 
						|
        config_autonestbox.ival(0) = enable_autonestbox;
 | 
						|
        config_autonestbox.ival(1) = sleep_autonestbox;
 | 
						|
        //out << "autonestbox created persistent config object." << endl;
 | 
						|
    }
 | 
						|
    out << "Starting autonestbox." << endl;
 | 
						|
	init_autonestbox(out);
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result init_autonestbox(color_ostream &out)
 | 
						|
{
 | 
						|
	cleanup_autonestbox(out);
 | 
						|
    auto pworld = Core::getInstance().getWorld();
 | 
						|
    if(!pworld)
 | 
						|
    {
 | 
						|
        out << "Autonestbox has no world to read from!" << endl;
 | 
						|
        return CR_OK;
 | 
						|
    }
 | 
						|
 | 
						|
    config_autonestbox = pworld->GetPersistentData("autonestbox/config");
 | 
						|
    if(config_autonestbox.isValid())
 | 
						|
    {
 | 
						|
        if (config_autonestbox.ival(0) == -1)
 | 
						|
        {
 | 
						|
            config_autonestbox.ival(0) = enable_autonestbox;
 | 
						|
            config_autonestbox.ival(1) = sleep_autonestbox;
 | 
						|
            out << "Autonestbox's persistent config object was invalid!" << endl;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            enable_autonestbox = config_autonestbox.ival(0);
 | 
						|
            sleep_autonestbox = config_autonestbox.ival(1);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return CR_OK;
 | 
						|
}
 | 
						|
 | 
						|
command_result cleanup_autonestbox(color_ostream &out)
 | 
						|
{
 | 
						|
    // nothing to cleanup currently
 | 
						|
    // (future version of autonestbox could store info about cages for useless male kids)
 | 
						|
    return CR_OK;
 | 
						|
}
 |