663 lines
19 KiB
C++
663 lines
19 KiB
C++
/*
|
|
https://github.com/peterix/dfhack
|
|
Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any
|
|
damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any
|
|
purpose, including commercial applications, and to alter it and
|
|
redistribute it freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must
|
|
not claim that you wrote the original software. If you use this
|
|
software in a product, an acknowledgment in the product documentation
|
|
would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and
|
|
must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
|
|
#include "Internal.h"
|
|
|
|
#include <stddef.h>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <map>
|
|
#include <cstring>
|
|
#include <algorithm>
|
|
using namespace std;
|
|
|
|
#include "VersionInfo.h"
|
|
#include "MemAccess.h"
|
|
#include "Error.h"
|
|
#include "Types.h"
|
|
|
|
// we connect to those
|
|
#include "modules/Units.h"
|
|
#include "modules/Materials.h"
|
|
#include "modules/Translation.h"
|
|
#include "ModuleFactory.h"
|
|
#include "Core.h"
|
|
#include "MiscUtils.h"
|
|
|
|
#include "df/world.h"
|
|
#include "df/ui.h"
|
|
#include "df/unit_inventory_item.h"
|
|
#include "df/unit_soul.h"
|
|
#include "df/nemesis_record.h"
|
|
#include "df/historical_entity.h"
|
|
#include "df/historical_figure.h"
|
|
#include "df/historical_figure_info.h"
|
|
#include "df/assumed_identity.h"
|
|
#include "df/burrow.h"
|
|
|
|
using namespace DFHack;
|
|
using namespace df::enums;
|
|
using df::global::world;
|
|
using df::global::ui;
|
|
|
|
bool Units::isValid()
|
|
{
|
|
return (world->units.all.size() > 0);
|
|
}
|
|
|
|
int32_t Units::getNumCreatures()
|
|
{
|
|
return world->units.all.size();
|
|
}
|
|
|
|
df::unit * Units::GetCreature (const int32_t index)
|
|
{
|
|
if (!isValid()) return NULL;
|
|
|
|
// read pointer from vector at position
|
|
if(index > world->units.all.size())
|
|
return 0;
|
|
return world->units.all[index];
|
|
}
|
|
|
|
// returns index of creature actually read or -1 if no creature can be found
|
|
int32_t Units::GetCreatureInBox (int32_t index, df::unit ** furball,
|
|
const uint16_t x1, const uint16_t y1, const uint16_t z1,
|
|
const uint16_t x2, const uint16_t y2, const uint16_t z2)
|
|
{
|
|
if (!isValid())
|
|
return -1;
|
|
|
|
size_t size = world->units.all.size();
|
|
while (size_t(index) < size)
|
|
{
|
|
// read pointer from vector at position
|
|
df::unit * temp = world->units.all[index];
|
|
if (temp->pos.x >= x1 && temp->pos.x < x2)
|
|
{
|
|
if (temp->pos.y >= y1 && temp->pos.y < y2)
|
|
{
|
|
if (temp->pos.z >= z1 && temp->pos.z < z2)
|
|
{
|
|
*furball = temp;
|
|
return index;
|
|
}
|
|
}
|
|
}
|
|
index++;
|
|
}
|
|
*furball = NULL;
|
|
return -1;
|
|
}
|
|
|
|
void Units::CopyCreature(df::unit * source, t_unit & furball)
|
|
{
|
|
if(!isValid()) return;
|
|
// read pointer from vector at position
|
|
furball.origin = source;
|
|
|
|
//read creature from memory
|
|
// name
|
|
Translation::readName(furball.name, &source->name);
|
|
|
|
// basic stuff
|
|
furball.id = source->id;
|
|
furball.x = source->pos.x;
|
|
furball.y = source->pos.y;
|
|
furball.z = source->pos.z;
|
|
furball.race = source->race;
|
|
furball.civ = source->civ_id;
|
|
furball.sex = source->sex;
|
|
furball.caste = source->caste;
|
|
furball.flags1.whole = source->flags1.whole;
|
|
furball.flags2.whole = source->flags2.whole;
|
|
furball.flags3.whole = source->flags3.whole;
|
|
// custom profession
|
|
furball.custom_profession = source->custom_profession;
|
|
// profession
|
|
furball.profession = source->profession;
|
|
// happiness
|
|
furball.happiness = source->status.happiness;
|
|
// physical attributes
|
|
memcpy(&furball.strength, source->body.physical_attrs, sizeof(source->body.physical_attrs));
|
|
|
|
// mood stuff
|
|
furball.mood = source->mood;
|
|
furball.mood_skill = source->job.unk_2f8; // FIXME: really? More like currently used skill anyway.
|
|
Translation::readName(furball.artifact_name, &source->status.artifact_name);
|
|
|
|
// labors
|
|
memcpy(&furball.labors, &source->status.labors, sizeof(furball.labors));
|
|
|
|
furball.birth_year = source->relations.birth_year;
|
|
furball.birth_time = source->relations.birth_time;
|
|
furball.pregnancy_timer = source->relations.pregnancy_timer;
|
|
// appearance
|
|
furball.nbcolors = source->appearance.colors.size();
|
|
if(furball.nbcolors>MAX_COLORS)
|
|
furball.nbcolors = MAX_COLORS;
|
|
for(uint32_t i = 0; i < furball.nbcolors; i++)
|
|
{
|
|
furball.color[i] = source->appearance.colors[i];
|
|
}
|
|
|
|
//likes. FIXME: where do they fit in now? The soul?
|
|
/*
|
|
DfVector <uint32_t> likes(d->p, temp + offs.creature_likes_offset);
|
|
furball.numLikes = likes.getSize();
|
|
for(uint32_t i = 0;i<furball.numLikes;i++)
|
|
{
|
|
uint32_t temp2 = *(uint32_t *) likes[i];
|
|
p->read(temp2,sizeof(t_like),(uint8_t *) &furball.likes[i]);
|
|
}
|
|
*/
|
|
/*
|
|
if(d->Ft_soul)
|
|
{
|
|
uint32_t soul = p->readDWord(addr_cr + offs.default_soul_offset);
|
|
furball.has_default_soul = false;
|
|
|
|
if(soul)
|
|
{
|
|
furball.has_default_soul = true;
|
|
// get first soul's skills
|
|
DfVector <uint32_t> skills(soul + offs.soul_skills_vector_offset);
|
|
furball.defaultSoul.numSkills = skills.size();
|
|
|
|
for (uint32_t i = 0; i < furball.defaultSoul.numSkills;i++)
|
|
{
|
|
uint32_t temp2 = skills[i];
|
|
// a byte: this gives us 256 skills maximum.
|
|
furball.defaultSoul.skills[i].id = p->readByte (temp2);
|
|
furball.defaultSoul.skills[i].rating =
|
|
p->readByte (temp2 + offsetof(t_skill, rating));
|
|
furball.defaultSoul.skills[i].experience =
|
|
p->readWord (temp2 + offsetof(t_skill, experience));
|
|
}
|
|
|
|
// mental attributes are part of the soul
|
|
p->read(soul + offs.soul_mental_offset,
|
|
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
|
|
(uint8_t *)&furball.defaultSoul.analytical_ability);
|
|
|
|
// traits as well
|
|
p->read(soul + offs.soul_traits_offset,
|
|
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
|
|
(uint8_t *) &furball.defaultSoul.traits);
|
|
}
|
|
}
|
|
*/
|
|
/*
|
|
furball.current_job.occupationPtr = p->readDWord (addr_cr + offs.current_job_offset);
|
|
if(furball.current_job.occupationPtr)
|
|
{
|
|
furball.current_job.active = true;
|
|
furball.current_job.jobType = p->readByte (furball.current_job.occupationPtr + offs.job_type_offset );
|
|
furball.current_job.jobId = p->readWord (furball.current_job.occupationPtr + offs.job_id_offset);
|
|
}
|
|
else
|
|
{
|
|
furball.current_job.active = false;
|
|
}
|
|
*/
|
|
// no jobs for now...
|
|
{
|
|
furball.current_job.active = false;
|
|
}
|
|
}
|
|
int32_t Units::FindIndexById(int32_t creature_id)
|
|
{
|
|
return df::unit::binsearch_index(world->units.all, creature_id);
|
|
}
|
|
/*
|
|
bool Creatures::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
|
|
{
|
|
if(!d->Started || !d->Ft_advanced) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
|
|
p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
|
|
uint32_t pickup_equip;
|
|
p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
|
|
pickup_equip |= 1u;
|
|
p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteHappiness(const uint32_t index, const uint32_t happinessValue)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteFlags(const uint32_t index,
|
|
const uint32_t flags1,
|
|
const uint32_t flags2)
|
|
{
|
|
if(!d->Started || !d->Ft_basic) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeDWord (temp + d->creatures.flags1_offset, flags1);
|
|
p->writeDWord (temp + d->creatures.flags2_offset, flags2);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteFlags(const uint32_t index,
|
|
const uint32_t flags1,
|
|
const uint32_t flags2,
|
|
const uint32_t flags3)
|
|
{
|
|
if(!d->Started || !d->Ft_basic) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeDWord (temp + d->creatures.flags1_offset, flags1);
|
|
p->writeDWord (temp + d->creatures.flags2_offset, flags2);
|
|
p->writeDWord (temp + d->creatures.flags3_offset, flags3);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
|
|
{
|
|
if(!d->Started || !d->Ft_soul) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
|
|
|
|
if(!souloff)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
DfVector<uint32_t> skills(souloff + d->creatures.soul_skills_vector_offset);
|
|
|
|
for (uint32_t i=0; i<soul.numSkills; i++)
|
|
{
|
|
uint32_t temp2 = skills[i];
|
|
p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
|
|
p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteAttributes(const uint32_t index, const t_creature &creature)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced || !d->Ft_soul) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
|
|
|
|
if(!souloff)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// physical attributes
|
|
p->write(temp + d->creatures.physical_offset,
|
|
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
|
|
(uint8_t *)&creature.strength);
|
|
|
|
// mental attributes are part of the soul
|
|
p->write(souloff + d->creatures.soul_mental_offset,
|
|
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
|
|
(uint8_t *)&creature.defaultSoul.analytical_ability);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteSex(const uint32_t index, const uint8_t sex)
|
|
{
|
|
if(!d->Started || !d->Ft_basic ) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeByte (temp + d->creatures.sex_offset, sex);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteTraits(const uint32_t index, const t_soul &soul)
|
|
{
|
|
if(!d->Started || !d->Ft_soul) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
|
|
|
|
if(!souloff)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
p->write(souloff + d->creatures.soul_traits_offset,
|
|
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
|
|
(uint8_t *) &soul.traits);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteMood(const uint32_t index, const uint16_t mood)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeWord(temp + d->creatures.mood_offset, mood);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteMoodSkill(const uint32_t index, const uint16_t moodSkill)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeWord(temp + d->creatures.mood_skill_offset, moodSkill);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteJob(const t_creature * furball, std::vector<t_material> const& mat)
|
|
{
|
|
if(!d->Inited || !d->Ft_job_materials) return false;
|
|
if(!furball->current_job.active) return false;
|
|
|
|
unsigned int i;
|
|
Process * p = d->owner;
|
|
Private::t_offsets & off = d->creatures;
|
|
DfVector <uint32_t> cmats(furball->current_job.occupationPtr + off.job_materials_vector);
|
|
|
|
for(i=0;i<cmats.size();i++)
|
|
{
|
|
p->writeWord(cmats[i] + off.job_material_itemtype_o, mat[i].itemType);
|
|
p->writeWord(cmats[i] + off.job_material_subtype_o, mat[i].subType);
|
|
p->writeWord(cmats[i] + off.job_material_subindex_o, mat[i].subIndex);
|
|
p->writeDWord(cmats[i] + off.job_material_index_o, mat[i].index);
|
|
p->writeDWord(cmats[i] + off.job_material_flags_o, mat[i].flags);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WritePos(const uint32_t index, const t_creature &creature)
|
|
{
|
|
if(!d->Started) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->write (temp + d->creatures.pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (creature.x));
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteCiv(const uint32_t index, const int32_t civ)
|
|
{
|
|
if(!d->Started) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeDWord(temp + d->creatures.civ_offset, civ);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WritePregnancy(const uint32_t index, const uint32_t pregTimer)
|
|
{
|
|
if(!d->Started) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeDWord(temp + d->creatures.pregnancy_offset, pregTimer);
|
|
return true;
|
|
}
|
|
*/
|
|
uint32_t Units::GetDwarfRaceIndex()
|
|
{
|
|
return ui->race_id;
|
|
}
|
|
|
|
int32_t Units::GetDwarfCivId()
|
|
{
|
|
return ui->civ_id;
|
|
}
|
|
/*
|
|
bool Creatures::getCurrentCursorCreature(uint32_t & creature_index)
|
|
{
|
|
if(!d->cursorWindowInited) return false;
|
|
Process * p = d->owner;
|
|
creature_index = p->readDWord(d->current_cursor_creature_offset);
|
|
return true;
|
|
}
|
|
*/
|
|
/*
|
|
bool Creatures::ReadJob(const t_creature * furball, vector<t_material> & mat)
|
|
{
|
|
unsigned int i;
|
|
if(!d->Inited || !d->Ft_job_materials) return false;
|
|
if(!furball->current_job.active) return false;
|
|
|
|
Process * p = d->owner;
|
|
Private::t_offsets & off = d->creatures;
|
|
DfVector <uint32_t> cmats(furball->current_job.occupationPtr + off.job_materials_vector);
|
|
mat.resize(cmats.size());
|
|
for(i=0;i<cmats.size();i++)
|
|
{
|
|
mat[i].itemType = p->readWord(cmats[i] + off.job_material_itemtype_o);
|
|
mat[i].subType = p->readWord(cmats[i] + off.job_material_subtype_o);
|
|
mat[i].subIndex = p->readWord(cmats[i] + off.job_material_subindex_o);
|
|
mat[i].index = p->readDWord(cmats[i] + off.job_material_index_o);
|
|
mat[i].flags = p->readDWord(cmats[i] + off.job_material_flags_o);
|
|
}
|
|
return true;
|
|
}
|
|
*/
|
|
bool Units::ReadInventoryByIdx(const uint32_t index, std::vector<df::item *> & item)
|
|
{
|
|
if(index >= world->units.all.size()) return false;
|
|
df::unit * temp = world->units.all[index];
|
|
return ReadInventoryByPtr(temp, item);
|
|
}
|
|
|
|
bool Units::ReadInventoryByPtr(const df::unit * unit, std::vector<df::item *> & items)
|
|
{
|
|
if(!isValid()) return false;
|
|
if(!unit) return false;
|
|
items.clear();
|
|
for (size_t i = 0; i < unit->inventory.size(); i++)
|
|
items.push_back(unit->inventory[i]->item);
|
|
return true;
|
|
}
|
|
|
|
void Units::CopyNameTo(df::unit * creature, df::language_name * target)
|
|
{
|
|
Translation::copyName(&creature->name, target);
|
|
}
|
|
|
|
void Units::setNickname(df::unit *unit, std::string nick)
|
|
{
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
// There are >=3 copies of the name, and the one
|
|
// in the unit is not the authoritative one.
|
|
// This is the reason why military units often
|
|
// lose nicknames set from Dwarf Therapist.
|
|
Translation::setNickname(&unit->name, nick);
|
|
|
|
if (unit->status.current_soul)
|
|
Translation::setNickname(&unit->status.current_soul->name, nick);
|
|
|
|
df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
|
|
if (figure)
|
|
{
|
|
Translation::setNickname(&figure->name, nick);
|
|
|
|
// v0.34.01: added the vampire's assumed identity
|
|
if (figure->info && figure->info->reputation)
|
|
{
|
|
auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity);
|
|
|
|
if (identity)
|
|
{
|
|
auto id_hfig = df::historical_figure::find(identity->histfig_id);
|
|
|
|
if (id_hfig)
|
|
{
|
|
// Even DF doesn't do this bit, because it's apparently
|
|
// only used for demons masquerading as gods, so you
|
|
// can't ever change their nickname in-game.
|
|
Translation::setNickname(&id_hfig->name, nick);
|
|
}
|
|
else
|
|
Translation::setNickname(&identity->name, nick);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
df::language_name *Units::getVisibleName(df::unit *unit)
|
|
{
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
|
|
|
|
if (figure)
|
|
{
|
|
// v0.34.01: added the vampire's assumed identity
|
|
if (figure->info && figure->info->reputation)
|
|
{
|
|
auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity);
|
|
|
|
if (identity)
|
|
{
|
|
auto id_hfig = df::historical_figure::find(identity->histfig_id);
|
|
|
|
if (id_hfig)
|
|
return &id_hfig->name;
|
|
|
|
return &identity->name;
|
|
}
|
|
}
|
|
}
|
|
|
|
return &unit->name;
|
|
}
|
|
|
|
df::nemesis_record *Units::getNemesis(df::unit *unit)
|
|
{
|
|
if (!unit)
|
|
return NULL;
|
|
|
|
for (unsigned i = 0; i < unit->refs.size(); i++)
|
|
{
|
|
df::nemesis_record *rv = unit->refs[i]->getNemesis();
|
|
if (rv && rv->unit == unit)
|
|
return rv;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
bool DFHack::Units::isDead(df::unit *unit)
|
|
{
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
return unit->flags1.bits.dead;
|
|
}
|
|
|
|
bool DFHack::Units::isAlive(df::unit *unit)
|
|
{
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
return !unit->flags1.bits.dead &&
|
|
!unit->flags3.bits.ghostly &&
|
|
!unit->curse.add_tags1.bits.NOT_LIVING;
|
|
}
|
|
|
|
bool DFHack::Units::isSane(df::unit *unit)
|
|
{
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
if (unit->flags1.bits.dead ||
|
|
unit->flags3.bits.ghostly ||
|
|
unit->curse.add_tags1.bits.OPPOSED_TO_LIFE ||
|
|
unit->curse.add_tags1.bits.CRAZED)
|
|
return false;
|
|
|
|
switch (unit->mood)
|
|
{
|
|
case mood_type::Melancholy:
|
|
case mood_type::Raving:
|
|
case mood_type::Berserk:
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DFHack::Units::isInBurrow(df::unit *unit, df::burrow *burrow)
|
|
{
|
|
CHECK_NULL_POINTER(unit);
|
|
CHECK_NULL_POINTER(burrow);
|
|
|
|
return binsearch_index(unit->burrows, burrow->id) >= 0;
|
|
}
|
|
|
|
void DFHack::Units::setInBurrow(df::unit *unit, df::burrow *burrow, bool enable)
|
|
{
|
|
using df::global::ui;
|
|
|
|
CHECK_NULL_POINTER(unit);
|
|
CHECK_NULL_POINTER(burrow);
|
|
|
|
if (enable)
|
|
{
|
|
insert_into_vector(unit->burrows, burrow->id);
|
|
insert_into_vector(burrow->units, unit->id);
|
|
}
|
|
else
|
|
{
|
|
erase_from_vector(unit->burrows, burrow->id);
|
|
erase_from_vector(burrow->units, unit->id);
|
|
}
|
|
|
|
// Sync ui if active
|
|
if (ui && ui->main.mode == ui_sidebar_mode::Burrows &&
|
|
ui->burrows.in_add_units_mode && ui->burrows.sel_id == burrow->id)
|
|
{
|
|
int idx = linear_index(ui->burrows.list_units, unit);
|
|
if (idx >= 0)
|
|
ui->burrows.sel_units[idx] = enable;
|
|
}
|
|
}
|
|
|