197 lines
6.2 KiB
CMake
197 lines
6.2 KiB
CMake
# main project file. use it from a build sub-folder, see COMPILE for details
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# Set up build types
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if(CMAKE_CONFIGURATION_TYPES)
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SET(CMAKE_CONFIGURATION_TYPES Release RelWithDebInfo)
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SET(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "List of supported configuration types" FORCE)
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else(CMAKE_CONFIGURATION_TYPES)
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if (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Release RelWithDebInfo.")
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endif (NOT CMAKE_BUILD_TYPE)
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endif(CMAKE_CONFIGURATION_TYPES)
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## some generic CMake magic
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cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
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project(dfhack)
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if(MSVC)
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# disable C4819 code-page warning
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add_definitions( "/wd4819" )
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endif()
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# set up folder structures for IDE solutions
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# MSVC Express won't load solutions that use this. It also doesn't include MFC supported
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# Check for MFC!
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find_package(MFC QUIET)
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if(MFC_FOUND OR (NOT MSVC))
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OPTION(CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." ON)
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else()
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OPTION(CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." OFF)
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endif()
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if(CMAKE_USE_FOLDERS)
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SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
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else()
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SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS OFF)
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endif()
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# macro for setting up IDE folders without nasty IF()s everywhere
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MACRO(IDE_FOLDER target folder)
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if(CMAKE_USE_FOLDERS)
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SET_PROPERTY(TARGET ${target} PROPERTY FOLDER ${folder})
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endif()
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ENDMACRO()
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SET(CMAKE_MODULE_PATH
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${dfhack_SOURCE_DIR}/CMake/Modules
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${CMAKE_MODULE_PATH}
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)
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# mixing the build system with the source code is ugly and stupid. enforce the opposite :)
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if("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
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message(FATAL_ERROR "In-source builds are not allowed.")
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endif()
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# make sure all the necessary submodules have been set up
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if (NOT EXISTS ${dfhack_SOURCE_DIR}/library/xml/codegen.pl OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/clsocket/CMakeLists.txt)
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message(FATAL_ERROR "Required submodules could not be found! First run 'git submodule init' and 'git submodule update' from the root DFHack directory. (See the section 'Getting the Code' in Compile.html)")
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endif()
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# set up versioning.
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set(DF_VERSION "0.40.24")
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SET(DFHACK_RELEASE "r3")
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set(DFHACK_VERSION "${DF_VERSION}-${DFHACK_RELEASE}")
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## where to install things (after the build is done, classic 'make install' or package structure)
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# the dfhack libraries will be installed here:
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IF(UNIX)
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# put the lib into DF/hack
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SET(DFHACK_LIBRARY_DESTINATION hack)
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SET(DFHACK_EGGY_DESTINATION libs)
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ELSE()
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# windows is crap, therefore we can't do nice things with it. leave the libs on a nasty pile...
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SET(DFHACK_LIBRARY_DESTINATION .)
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SET(DFHACK_EGGY_DESTINATION .)
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ENDIF()
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# external tools will be installed here:
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SET(DFHACK_BINARY_DESTINATION .)
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# dfhack data goes here:
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SET(DFHACK_DATA_DESTINATION hack)
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# plugin libs go here:
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SET(DFHACK_PLUGIN_DESTINATION hack/plugins)
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# dfhack header files go here:
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SET(DFHACK_INCLUDES_DESTINATION hack/include)
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# dfhack lua files go here:
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SET(DFHACK_LUA_DESTINATION hack/lua)
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# the windows .lib file goes here:
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SET(DFHACK_DEVLIB_DESTINATION hack)
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# user documentation goes here:
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SET(DFHACK_USERDOC_DESTINATION hack)
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# developer documentation goes here:
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SET(DFHACK_DEVDOC_DESTINATION hack)
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## some options for the user/developer to play with
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OPTION(BUILD_LIBRARY "Build the library that goes into DF." ON)
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OPTION(BUILD_PLUGINS "Build the plugins." ON)
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## flags for GCC
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# default to hidden symbols
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# build 32bit
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# ensure compatibility with older CPUs
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# enable C++11 features
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g -Wall -Wno-unused-variable")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -m32 -march=i686 -mtune=generic -std=c++0x")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden -m32 -march=i686 -mtune=generic")
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ELSEIF(MSVC)
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# for msvc, tell it to always use 8-byte pointers to member functions to avoid confusion
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /vmg /vmm /MP")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od")
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ENDIF()
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# use shared libraries for protobuf
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ADD_DEFINITIONS(-DPROTOBUF_USE_DLLS)
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ADD_DEFINITIONS(-DLUA_BUILD_AS_DLL)
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if(APPLE)
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add_definitions(-D_DARWIN)
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elseif(UNIX)
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add_definitions(-D_LINUX)
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elseif(WIN32)
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add_definitions(-DWIN32)
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endif()
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#### expose depends ####
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# find and make available libz
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if(NOT UNIX)
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SET(ZLIB_ROOT depends/zlib/)
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endif()
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find_package(ZLIB REQUIRED)
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include_directories(depends/protobuf)
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include_directories(depends/lua/include)
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include_directories(depends/md5)
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include_directories(depends/tinyxml)
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include_directories(depends/tthread)
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include_directories(${ZLIB_INCLUDE_DIRS})
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include_directories(depends/clsocket/src)
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add_subdirectory(depends)
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#find_package(Docutils)
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#set (RST_FILES
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#"Readme"
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#"Compile"
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#"LUA Api"
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#"Contributors"
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#)
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#set (RST_PROCESSED_FILES "")
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#IF(RST2HTML_EXECUTABLE)
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# foreach(F ${RST_FILES})
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# add_custom_command(
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# OUTPUT "${dfhack_BINARY_DIR}/${F}.html"
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# COMMAND ${RST2HTML_EXECUTABLE} "${dfhack_SOURCE_DIR}/${F}.rst" "${dfhack_BINARY_DIR}/${F}.html"
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# COMMENT "Translating ${F} to html"
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# DEPENDS "${dfhack_SOURCE_DIR}/${F}.rst")
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# list (APPEND RST_PROCESSED_FILES "${dfhack_BINARY_DIR}/${F}.html")
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# endforeach()
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# add_custom_target(HTML_DOCS ALL DEPENDS ${RST_PROCESSED_FILES})
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#ENDIF()
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# build the lib itself
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IF(BUILD_LIBRARY)
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add_subdirectory (library)
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## install the default documentation files
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install(FILES LICENSE NEWS "Lua API.html" Readme.html Compile.html Contributors.html DESTINATION ${DFHACK_USERDOC_DESTINATION})
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install(DIRECTORY images DESTINATION ${DFHACK_USERDOC_DESTINATION})
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endif()
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#build the plugins
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IF(BUILD_PLUGINS)
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add_subdirectory (plugins)
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endif()
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# Packaging with CPack!
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IF(UNIX)
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if(APPLE)
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SET(CPACK_GENERATOR "ZIP")
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else()
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SET(CPACK_GENERATOR "TBZ2")
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endif()
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ELSEIF(WIN32)
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SET(CPACK_GENERATOR "ZIP")
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ENDIF()
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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IF(APPLE)
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set(DFHACK_PACKAGE_PLATFORM_NAME OSX)
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ELSE()
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set(DFHACK_PACKAGE_PLATFORM_NAME ${CMAKE_SYSTEM_NAME})
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ENDIF()
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set(CPACK_PACKAGE_FILE_NAME "dfhack-${DFHACK_VERSION}-${DFHACK_PACKAGE_PLATFORM_NAME}")
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INCLUDE(CPack)
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