867 lines
19 KiB
Protocol Buffer
867 lines
19 KiB
Protocol Buffer
package RemoteFortressReader;
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//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
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option optimize_for = LITE_RUNTIME;
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//We use shapes, etc, because the actual tiletypes may differ between DF versions.
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enum TiletypeShape
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{
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NO_SHAPE = -1;
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EMPTY = 0;
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FLOOR = 1;
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BOULDER = 2;
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PEBBLES = 3;
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WALL = 4;
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FORTIFICATION = 5;
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STAIR_UP = 6;
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STAIR_DOWN = 7;
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STAIR_UPDOWN = 8;
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RAMP = 9;
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RAMP_TOP = 10;
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BROOK_BED = 11;
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BROOK_TOP = 12;
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TREE_SHAPE = 13;
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SAPLING = 14;
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SHRUB = 15;
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ENDLESS_PIT = 16;
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BRANCH = 17;
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TRUNK_BRANCH = 18;
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TWIG = 19;
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}
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enum TiletypeSpecial
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{
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NO_SPECIAL = -1;
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NORMAL = 0;
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RIVER_SOURCE = 1;
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WATERFALL = 2;
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SMOOTH = 3;
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FURROWED = 4;
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WET = 5;
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DEAD = 6;
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WORN_1 = 7;
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WORN_2 = 8;
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WORN_3 = 9;
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TRACK = 10;
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SMOOTH_DEAD = 11;
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};
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enum TiletypeMaterial
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{
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NO_MATERIAL = -1;
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AIR = 0;
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SOIL = 1;
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STONE = 2;
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FEATURE = 3;
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LAVA_STONE = 4;
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MINERAL = 5;
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FROZEN_LIQUID = 6;
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CONSTRUCTION = 7;
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GRASS_LIGHT = 8;
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GRASS_DARK = 9;
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GRASS_DRY = 10;
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GRASS_DEAD = 11;
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PLANT = 12;
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HFS = 13;
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CAMPFIRE = 14;
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FIRE = 15;
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ASHES = 16;
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MAGMA = 17;
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DRIFTWOOD = 18;
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POOL = 19;
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BROOK = 20;
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RIVER = 21;
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ROOT = 22;
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TREE_MATERIAL = 23;
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MUSHROOM = 24;
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UNDERWORLD_GATE = 25;
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}
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enum TiletypeVariant
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{
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NO_VARIANT = -1;
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VAR_1 = 0;
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VAR_2 = 1;
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VAR_3 = 2;
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VAR_4 = 3;
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};
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enum WorldPoles
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{
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NO_POLES = 0;
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NORTH_POLE = 1;
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SOUTH_POLE = 2;
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BOTH_POLES = 3;
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}
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enum BuildingDirection
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{
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NORTH = 0;
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EAST = 1;
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SOUTH = 2;
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WEST = 3;
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NONE = 4;
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}
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enum TileDigDesignation
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{
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/**
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* no designation
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*/
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NO_DIG = 0;
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/**
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* dig walls, remove stairs and ramps, gather plants, fell trees
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*/
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DEFAULT_DIG = 1;
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UP_DOWN_STAIR_DIG = 2;
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CHANNEL_DIG = 3;
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RAMP_DIG = 4;
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DOWN_STAIR_DIG = 5;
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UP_STAIR_DIG = 6;
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}
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enum HairStyle
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{
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UNKEMPT = -1;
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NEATLY_COMBED = 0;
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BRAIDED = 1;
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DOUBLE_BRAID = 2;
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PONY_TAILS = 3;
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CLEAN_SHAVEN = 4;
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}
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enum InventoryMode
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{
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Hauled = 0;
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/**
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* also shield, crutch
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*/
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Weapon = 1;
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/**
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* quiver
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*/
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Worn = 2;
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Piercing = 3;
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/**
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* attached to clothing
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*/
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Flask = 4;
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/**
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* e.g. bandage
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*/
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WrappedAround = 5;
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StuckIn = 6;
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/**
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* string descr like Worn
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*/
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InMouth = 7;
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/**
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* Left shoulder, right shoulder, or head, selected randomly using pet_seed
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*/
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Pet = 8;
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SewnInto = 9;
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Strapped = 10;
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}
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message Coord
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{
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optional int32 x = 1;
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optional int32 y = 2;
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optional int32 z = 3;
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}
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message Tiletype
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{
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required int32 id = 1;
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optional string name = 2;
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optional string caption = 3;
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optional TiletypeShape shape = 4;
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optional TiletypeSpecial special = 5;
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optional TiletypeMaterial material = 6;
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optional TiletypeVariant variant = 7;
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optional string direction = 8;
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};
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message TiletypeList
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{
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repeated Tiletype tiletype_list = 1;
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}
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message BuildingExtents
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{
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required int32 pos_x = 1;
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required int32 pos_y = 2;
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required int32 width = 3;
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required int32 height = 4;
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repeated int32 extents = 5;
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}
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message BuildingItem
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{
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optional Item item = 1;
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optional int32 mode = 2;
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}
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message BuildingInstance
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{
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required int32 index = 1;
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optional int32 pos_x_min = 2;
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optional int32 pos_y_min = 3;
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optional int32 pos_z_min = 4;
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optional int32 pos_x_max = 5;
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optional int32 pos_y_max = 6;
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optional int32 pos_z_max = 7;
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optional BuildingType building_type = 8;
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optional MatPair material = 9;
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optional uint32 building_flags = 10;
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optional bool is_room = 11;
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optional BuildingExtents room = 12;
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optional BuildingDirection direction = 13; //Doesn't mean anything for most buildings
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repeated BuildingItem items = 14;
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optional int32 active = 15;
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}
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message RiverEdge
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{
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optional int32 min_pos = 1;
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optional int32 max_pos = 2;
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optional int32 active = 3;
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optional int32 elevation = 4;
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}
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message RiverTile
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{
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optional RiverEdge north = 1;
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optional RiverEdge south = 2;
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optional RiverEdge east = 3;
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optional RiverEdge west = 4;
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}
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enum MatterState
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{
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Solid = 0;
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Liquid = 1;
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Gas = 2;
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Powder = 3;
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Paste = 4;
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Pressed = 5;
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}
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message Spatter
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{
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optional MatPair material = 1;
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optional int32 amount = 2;
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optional MatterState state = 3;
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optional MatPair item = 4;
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}
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message SpatterPile
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{
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repeated Spatter spatters = 1;
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}
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message Item
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{
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optional int32 id = 1;
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optional Coord pos = 2;
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optional uint32 flags1 = 3;
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optional uint32 flags2 = 4;
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optional MatPair type = 5;
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optional MatPair material = 6;
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optional ColorDefinition dye = 7;
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}
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message MapBlock
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{
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required int32 map_x = 1;
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required int32 map_y = 2;
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required int32 map_z = 3;
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repeated int32 tiles = 4;
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repeated MatPair materials = 5;
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repeated MatPair layer_materials = 6;
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repeated MatPair vein_materials = 7;
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repeated MatPair base_materials = 8;
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repeated int32 magma = 9;
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repeated int32 water = 10;
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repeated bool hidden = 11;
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repeated bool light = 12;
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repeated bool subterranean = 13;
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repeated bool outside = 14;
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repeated bool aquifer = 15;
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repeated bool water_stagnant = 16;
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repeated bool water_salt = 17;
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repeated MatPair construction_items = 18;
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repeated BuildingInstance buildings = 19;
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repeated int32 tree_percent = 20;
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repeated int32 tree_x = 21;
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repeated int32 tree_y = 22;
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repeated int32 tree_z = 23;
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repeated TileDigDesignation tile_dig_designation = 24;
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repeated SpatterPile spatterPile = 25;
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repeated Item items = 26;
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repeated bool tile_dig_designation_marker = 27;
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repeated bool tile_dig_designation_auto = 28;
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repeated int32 grass_percent = 29;
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}
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message MatPair {
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required int32 mat_type = 1;
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required int32 mat_index = 2;
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}
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message ColorDefinition {
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required int32 red = 1;
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required int32 green = 2;
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required int32 blue = 3;
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}
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message MaterialDefinition{
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required MatPair mat_pair = 1;
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optional string id = 2;
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optional string name = 3;
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optional ColorDefinition state_color = 4; //Simplifying colors to assume room temperature.
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}
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message BuildingType
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{
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required int32 building_type = 1;
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required int32 building_subtype = 2;
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required int32 building_custom = 3;
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}
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message BuildingDefinition {
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required BuildingType building_type = 1;
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optional string id = 2;
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optional string name = 3;
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}
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message BuildingList {
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repeated BuildingDefinition building_list = 1;
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}
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message MaterialList{
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repeated MaterialDefinition material_list = 1;
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}
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message Hair
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{
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optional int32 length = 1;
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optional HairStyle style = 2;
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}
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message BodySizeInfo
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{
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optional int32 size_cur = 1;
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optional int32 size_base = 2;
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optional int32 area_cur = 3; /*!< size_cur^0.666 */
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optional int32 area_base = 4; /*!< size_base^0.666 */
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optional int32 length_cur = 5; /*!< (size_cur*10000)^0.333 */
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optional int32 length_base = 6; /*!< (size_base*10000)^0.333 */
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}
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message UnitAppearance
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{
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repeated int32 body_modifiers = 1;
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repeated int32 bp_modifiers = 2;
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optional int32 size_modifier = 3;
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repeated int32 colors = 4;
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optional Hair hair = 5;
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optional Hair beard = 6;
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optional Hair moustache = 7;
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optional Hair sideburns = 8;
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}
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message InventoryItem
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{
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optional InventoryMode mode = 1;
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optional Item item = 2;
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}
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message UnitDefinition
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{
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required int32 id = 1;
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optional bool isValid = 2;
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optional int32 pos_x = 3;
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optional int32 pos_y = 4;
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optional int32 pos_z = 5;
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optional MatPair race = 6;
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optional ColorDefinition profession_color = 7;
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optional uint32 flags1 = 8;
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optional uint32 flags2 = 9;
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optional uint32 flags3 = 10;
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optional bool is_soldier = 11;
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optional BodySizeInfo size_info = 12;
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optional string name = 13;
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optional int32 blood_max = 14;
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optional int32 blood_count = 15;
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optional UnitAppearance appearance = 16;
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optional int32 profession_id = 17;
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repeated string noble_positions = 18;
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optional int32 rider_id = 19;
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repeated InventoryItem inventory = 20;
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}
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message UnitList
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{
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repeated UnitDefinition creature_list = 1;
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}
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message BlockRequest
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{
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optional int32 blocks_needed = 1;
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optional int32 min_x = 2;
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optional int32 max_x = 3;
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optional int32 min_y = 4;
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optional int32 max_y = 5;
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optional int32 min_z = 6;
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optional int32 max_z = 7;
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}
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message BlockList
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{
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repeated MapBlock map_blocks = 1;
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optional int32 map_x = 2;
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optional int32 map_y = 3;
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}
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message PlantDef
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{
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required int32 pos_x = 1;
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required int32 pos_y = 2;
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required int32 pos_z = 3;
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required int32 index = 4;
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}
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message PlantList
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{
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repeated PlantDef plant_list = 1;
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}
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message ViewInfo
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{
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optional int32 view_pos_x = 1;
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optional int32 view_pos_y = 2;
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optional int32 view_pos_z = 3;
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optional int32 view_size_x = 4;
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optional int32 view_size_y = 5;
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optional int32 cursor_pos_x = 6;
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optional int32 cursor_pos_y = 7;
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optional int32 cursor_pos_z = 8;
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optional int32 follow_unit_id = 9 [default = -1];
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optional int32 follow_item_id = 10 [default = -1];
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}
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message MapInfo
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{
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optional int32 block_size_x = 1;
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optional int32 block_size_y = 2;
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optional int32 block_size_z = 3;
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optional int32 block_pos_x = 4;
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optional int32 block_pos_y = 5;
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optional int32 block_pos_z = 6;
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optional string world_name = 7;
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optional string world_name_english = 8;
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optional string save_name = 9;
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}
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enum FrontType
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{
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FRONT_NONE = 0;
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FRONT_WARM = 1;
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FRONT_COLD = 2;
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FRONT_OCCLUDED = 3;
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}
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enum CumulusType
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{
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CUMULUS_NONE = 0;
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CUMULUS_MEDIUM = 1;
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CUMULUS_MULTI = 2;
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CUMULUS_NIMBUS = 3;
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}
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enum StratusType
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{
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STRATUS_NONE = 0;
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STRATUS_ALTO = 1;
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STRATUS_PROPER = 2;
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STRATUS_NIMBUS = 3;
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}
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enum FogType
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{
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FOG_NONE = 0;
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FOG_MIST = 1;
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FOG_NORMAL = 2;
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F0G_THICK = 3;
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}
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message Cloud
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{
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optional FrontType front = 1;
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optional CumulusType cumulus = 2;
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optional bool cirrus = 3;
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optional StratusType stratus = 4;
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optional FogType fog = 5;
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}
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message WorldMap
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{
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required int32 world_width = 1;
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required int32 world_height = 2;
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optional string name = 3;
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optional string name_english = 4;
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repeated int32 elevation = 5;
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repeated int32 rainfall = 6;
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repeated int32 vegetation = 7;
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repeated int32 temperature = 8;
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repeated int32 evilness = 9;
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repeated int32 drainage = 10;
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repeated int32 volcanism = 11;
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repeated int32 savagery = 12;
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repeated Cloud clouds = 13;
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repeated int32 salinity = 14;
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optional int32 map_x = 15;
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optional int32 map_y = 16;
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optional int32 center_x = 17;
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optional int32 center_y = 18;
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optional int32 center_z = 19;
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optional int32 cur_year = 20;
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optional int32 cur_year_tick = 21;
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optional WorldPoles world_poles = 22;
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repeated RiverTile river_tiles = 23;
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repeated int32 water_elevation = 24;
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repeated RegionTile region_tiles = 25;
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}
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enum SiteRealizationBuildingType
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{
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cottage_plot = 0;
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castle_wall = 1;
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castle_tower = 2;
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castle_courtyard = 3;
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house = 4;
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temple = 5;
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tomb = 6;
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shop_house = 7;
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warehouse = 8;
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market_square = 9;
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pasture = 10;
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waste = 11;
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courtyard = 12;
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well = 13;
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vault = 14;
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great_tower = 15;
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trenches = 16;
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tree_house = 17;
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hillock_house = 18;
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mead_hall = 19;
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fortress_entrance = 20;
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library = 21;
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tavern = 22;
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}
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message SiteRealizationBuildingWall
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{
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optional int32 start_x = 1;
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optional int32 start_y = 2;
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optional int32 start_z = 3;
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optional int32 end_x = 4;
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optional int32 end_y = 5;
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optional int32 end_z = 6;
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}
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message SiteRealizationBuildingTower
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{
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optional int32 roof_z = 1;
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optional bool round = 2;
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optional bool goblin = 3;
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}
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message TrenchSpoke
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|
{
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optional int32 mound_start = 1;
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optional int32 trench_start = 2;
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optional int32 trench_end = 3;
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optional int32 mound_end = 4;
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}
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message SiteRealizationBuildingTrenches
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{
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repeated TrenchSpoke spokes = 1;
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}
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message SiteRealizationBuilding
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{
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optional int32 id = 1;
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optional SiteRealizationBuildingType type = 2;
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optional int32 min_x = 3;
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optional int32 min_y = 4;
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optional int32 max_x = 5;
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optional int32 max_y = 6;
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optional MatPair material = 7;
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optional SiteRealizationBuildingWall wall_info = 8;
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optional SiteRealizationBuildingTower tower_info = 9;
|
|
optional SiteRealizationBuildingTrenches trench_info = 10;
|
|
}
|
|
|
|
message RegionTile
|
|
{
|
|
optional int32 elevation = 1;
|
|
optional int32 rainfall = 2;
|
|
optional int32 vegetation = 3;
|
|
optional int32 temperature = 4;
|
|
optional int32 evilness = 5;
|
|
optional int32 drainage = 6;
|
|
optional int32 volcanism = 7;
|
|
optional int32 savagery = 8;
|
|
optional int32 salinity = 9;
|
|
optional RiverTile river_tiles = 10;
|
|
optional int32 water_elevation = 11;
|
|
optional MatPair surface_material = 12;
|
|
repeated MatPair plant_materials = 13;
|
|
repeated SiteRealizationBuilding buildings = 14;
|
|
repeated MatPair stone_materials = 15;
|
|
repeated MatPair tree_materials = 16;
|
|
optional int32 snow = 17;
|
|
}
|
|
|
|
message RegionMap
|
|
{
|
|
optional int32 map_x = 1;
|
|
optional int32 map_y = 2;
|
|
optional string name = 3;
|
|
optional string name_english = 4;
|
|
repeated RegionTile tiles = 5;
|
|
}
|
|
|
|
message RegionMaps
|
|
{
|
|
repeated WorldMap world_maps = 1;
|
|
repeated RegionMap region_maps = 2;
|
|
}
|
|
|
|
enum PatternType
|
|
{
|
|
MONOTONE = 0;
|
|
STRIPES = 1;
|
|
IRIS_EYE = 2;
|
|
SPOTS = 3;
|
|
PUPIL_EYE = 4;
|
|
MOTTLED = 5;
|
|
}
|
|
|
|
message PatternDescriptor
|
|
{
|
|
optional string id = 1;
|
|
repeated ColorDefinition colors = 2;
|
|
optional PatternType pattern = 3;
|
|
}
|
|
|
|
message ColorModifierRaw
|
|
{
|
|
repeated PatternDescriptor patterns = 1;
|
|
repeated int32 body_part_id = 2;
|
|
repeated int32 tissue_layer_id = 3;
|
|
optional int32 start_date = 4;
|
|
optional int32 end_date = 5;
|
|
optional string part = 6;
|
|
}
|
|
|
|
message BodyPartLayerRaw
|
|
{
|
|
optional string layer_name = 1;
|
|
optional int32 tissue_id = 2;
|
|
optional int32 layer_depth = 3;
|
|
repeated int32 bp_modifiers = 4;
|
|
}
|
|
|
|
message BodyPartRaw
|
|
{
|
|
optional string token = 1;
|
|
optional string category = 2;
|
|
optional int32 parent = 3;
|
|
repeated bool flags = 4;
|
|
repeated BodyPartLayerRaw layers = 5;
|
|
optional int32 relsize = 6;
|
|
}
|
|
|
|
message BpAppearanceModifier
|
|
{
|
|
optional string type = 1;
|
|
optional int32 mod_min = 2;
|
|
optional int32 mod_max = 3;
|
|
}
|
|
|
|
message TissueRaw
|
|
{
|
|
optional string id = 1;
|
|
optional string name = 2;
|
|
optional MatPair material = 3;
|
|
optional string subordinate_to_tissue = 4;
|
|
}
|
|
|
|
message CasteRaw
|
|
{
|
|
optional int32 index = 1;
|
|
optional string caste_id = 2;
|
|
repeated string caste_name = 3;
|
|
repeated string baby_name = 4;
|
|
repeated string child_name = 5;
|
|
optional int32 gender = 6;
|
|
repeated BodyPartRaw body_parts = 7;
|
|
optional int32 total_relsize = 8;
|
|
repeated BpAppearanceModifier modifiers = 9;
|
|
repeated int32 modifier_idx = 10;
|
|
repeated int32 part_idx = 11;
|
|
repeated int32 layer_idx = 12;
|
|
repeated BpAppearanceModifier body_appearance_modifiers = 13;
|
|
repeated ColorModifierRaw color_modifiers = 14;
|
|
optional string description = 15;
|
|
optional int32 adult_size = 16;
|
|
}
|
|
|
|
message CreatureRaw
|
|
{
|
|
optional int32 index = 1;
|
|
optional string creature_id = 2;
|
|
repeated string name = 3;
|
|
repeated string general_baby_name = 4;
|
|
repeated string general_child_name = 5;
|
|
optional int32 creature_tile = 6;
|
|
optional int32 creature_soldier_tile = 7;
|
|
optional ColorDefinition color = 8;
|
|
optional int32 adultsize = 9;
|
|
repeated CasteRaw caste = 10;
|
|
repeated TissueRaw tissues = 11;
|
|
}
|
|
|
|
message CreatureRawList
|
|
{
|
|
repeated CreatureRaw creature_raws = 1;
|
|
}
|
|
|
|
message Army
|
|
{
|
|
optional int32 id = 1;
|
|
optional int32 pos_x = 2;
|
|
optional int32 pos_y = 3;
|
|
optional int32 pos_z = 4;
|
|
optional UnitDefinition leader = 5;
|
|
repeated UnitDefinition members = 6;
|
|
optional uint32 flags = 7;
|
|
}
|
|
|
|
message ArmyList
|
|
{
|
|
repeated Army armies = 1;
|
|
}
|
|
|
|
message GrowthPrint
|
|
{
|
|
optional int32 priority = 1;
|
|
optional int32 color = 2;
|
|
optional int32 timing_start = 3;
|
|
optional int32 timing_end = 4;
|
|
optional int32 tile = 5;
|
|
}
|
|
|
|
message TreeGrowth
|
|
{
|
|
optional int32 index = 1;
|
|
optional string id = 2;
|
|
optional string name = 3;
|
|
optional MatPair mat = 4;
|
|
repeated GrowthPrint prints = 5;
|
|
optional int32 timing_start = 6;
|
|
optional int32 timing_end = 7;
|
|
optional bool twigs = 8;
|
|
optional bool light_branches = 9;
|
|
optional bool heavy_branches = 10;
|
|
optional bool trunk = 11;
|
|
optional bool roots = 12;
|
|
optional bool cap = 13;
|
|
optional bool sapling = 14;
|
|
optional int32 trunk_height_start = 15;
|
|
optional int32 trunk_height_end = 16;
|
|
}
|
|
|
|
message PlantRaw
|
|
{
|
|
optional int32 index = 1;
|
|
optional string id = 2;
|
|
optional string name = 3;
|
|
repeated TreeGrowth growths = 4;
|
|
optional int32 tile = 5;
|
|
}
|
|
|
|
message PlantRawList
|
|
{
|
|
repeated PlantRaw plant_raws = 1;
|
|
}
|
|
|
|
message ScreenTile
|
|
{
|
|
optional uint32 character = 1;
|
|
optional uint32 foreground = 2;
|
|
optional uint32 background = 3;
|
|
}
|
|
|
|
message ScreenCapture
|
|
{
|
|
optional uint32 width = 1;
|
|
optional uint32 height = 2;
|
|
repeated ScreenTile tiles = 3;
|
|
}
|
|
|
|
message KeyboardEvent
|
|
{
|
|
optional uint32 type = 1;
|
|
optional uint32 which = 2;
|
|
optional uint32 state = 3;
|
|
optional uint32 scancode = 4;
|
|
optional uint32 sym = 5;
|
|
optional uint32 mod = 6;
|
|
optional uint32 unicode = 7;
|
|
}
|
|
|
|
message DigCommand
|
|
{
|
|
optional TileDigDesignation designation = 1;
|
|
repeated Coord locations = 2;
|
|
}
|
|
|
|
message SingleBool
|
|
{
|
|
optional bool Value = 1;
|
|
}
|
|
|
|
message VersionInfo
|
|
{
|
|
optional string dwarf_fortress_version = 1;
|
|
optional string dfhack_version = 2;
|
|
optional string remote_fortress_reader_version = 3;
|
|
}
|
|
|
|
message ListRequest
|
|
{
|
|
optional int32 list_start = 1;
|
|
optional int32 list_end = 2;
|
|
}
|
|
|
|
message Report
|
|
{
|
|
optional int32 type = 1;
|
|
optional string text = 2;
|
|
optional ColorDefinition color = 3;
|
|
optional int32 duration = 4;
|
|
optional bool continuation = 5;
|
|
optional bool unconscious = 6;
|
|
optional bool announcement = 7;
|
|
optional int32 repeat_count = 8;
|
|
optional Coord pos = 9;
|
|
optional int32 id = 10;
|
|
optional int32 year = 11;
|
|
optional int32 time = 12;
|
|
}
|
|
|
|
message Status
|
|
{
|
|
repeated Report reports = 1;
|
|
}
|