233 lines
5.8 KiB
C++
233 lines
5.8 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TYPES_H_INCLUDED
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#define TYPES_H_INCLUDED
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#include "Tranquility.h"
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#include "Export.h"
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namespace DFHack
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{
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struct t_matglossPair
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{
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int16_t type;
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int32_t index;
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};
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// DF effects, by darius from the bay12 forum
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template <int SIZE>
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struct junk_fill
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{
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uint8_t data[SIZE];
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};
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enum EFFECT_TYPE
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{
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EFF_MIASMA=0,
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EFF_WATER,
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EFF_WATER2,
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EFF_BLOOD,
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EFF_DUST,
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EFF_MAGMA,
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EFF_SMOKE,
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EFF_DRAGONFIRE,
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EFF_FIRE,
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EFF_WEBING,
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EFF_BOILING, // uses matgloss
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EFF_OCEANWAVE
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};
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struct t_effect_df40d //size 40
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{
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uint16_t type;
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t_matglossPair material;
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int16_t lifetime;
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uint16_t x;
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uint16_t y;
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uint16_t z; //14
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int16_t x_direction;
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int16_t y_direction;
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junk_fill <12> unk4;
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uint8_t canCreateNew;//??
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uint8_t isHidden;
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};
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/*
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dword vtable;
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int minx;
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int miny;
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int centerx;
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int maxx;
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int maxy;
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int centery;
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int z;
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dword height_not_used;
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word mattype;
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word matgloss;
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word type; // NOTE: the actual field is in a different place
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*/
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//#pragma pack(push,4)
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struct t_name
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{
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char first_name[128];
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char nickname[128];
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int32_t words[7];
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uint16_t parts_of_speech[7];
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uint32_t language;
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bool has_name;
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};
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//raw
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struct t_item_df40d
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{
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uint32_t vtable;
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uint16_t x;
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uint16_t y;
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uint16_t z;
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uint32_t flags;
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uint32_t unk1;
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uint32_t unk2;
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uint32_t ID;
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// not complete
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};
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//From http://dwarffortresswiki.net/index.php/User:Rick/Memory_research
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//They all seem to be valid on 40d as well
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struct naked_itemflags
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{
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unsigned int on_ground : 1; // Item on ground
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unsigned int in_job : 1; // item currently being used in a job
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unsigned int in_inventory : 1; // Item in a creatures inventory
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unsigned int u_ngrd1 : 1; // only occurs when not on ground, unknown function
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unsigned int in_workshop : 1; // Item is in a workshops inventory
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unsigned int u_ngrd2 : 1; // only occurs when not on ground, unknown function
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unsigned int u_ngrd3 : 1; // only occurs when not on ground, unknown function
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unsigned int rotten : 1; // Item is rotten
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unsigned int unk1 : 1; // unknown function
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unsigned int u_ngrd4 : 1; // only occurs when not on ground, unknown function
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unsigned int unk2 : 1; // unknown function
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unsigned int u_ngrd5 : 1; // only occurs when not on ground, unknown function
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unsigned int unk3 : 1; // unknown function
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unsigned int u_ngrd6 : 1; // only occurs when not on ground, unknown function
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unsigned int narrow : 1; // Item is narrow
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unsigned int u_ngrd7 : 1; // only occurs when not on ground, unknown function
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unsigned int worn : 1; // item shows wear
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unsigned int unk4 : 1; // unknown function
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unsigned int u_ngrd8 : 1; // only occurs when not on ground, unknown function
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unsigned int forbid : 1; // designate forbid item
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unsigned int unk5 : 1; // unknown function
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unsigned int dump : 1; // designate dump item
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unsigned int on_fire: 1; //indicates if item is on fire, Will Set Item On Fire if Set!
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unsigned int melt : 1; // designate melt item, if item cannot be melted, does nothing it seems
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// 0100 0000 - 8000 0000
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unsigned int hidden : 1; // designate hide item
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unsigned int u_ngrd9 : 1; // only occurs when not on ground, unknown function
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unsigned int unk6 : 1; // unknown function
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unsigned int unk7 : 1; // unknown function
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unsigned int unk8 : 1; // unknown function
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unsigned int unk9 : 1; // unknown function
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unsigned int unk10 : 1; // unknown function
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unsigned int unk11 : 1; // unknown function
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};
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union t_itemflags
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{
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uint32_t whole;
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naked_itemflags bits;
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};
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//cooked
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struct t_item
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{
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uint32_t origin;
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uint32_t vtable;
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uint32_t x;
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uint32_t y;
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uint32_t z;
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t_itemflags flags;
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uint32_t ID;
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uint32_t type;
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t_matglossPair material;
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/*
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uint8_t matType;
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uint8_t material;
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*/
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// vector<uint8_t> bytes; used for item research
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// FIXME: not complete, we need building presence bitmaps for stuff like farm plots and stockpiles, orientation (N,E,S,W) and state (open/closed)
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};
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// can add more here later, but this is fine for now
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struct t_itemType
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{
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char id[128];
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char name[128];
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};
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struct t_viewscreen
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{
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int32_t type;
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//There is more info in these objects, but I don't know what it is yet
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};
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struct t_note
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{
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char symbol;
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uint16_t foreground;
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uint16_t background;
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char name[128];
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uint16_t x;
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uint16_t y;
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uint16_t z;
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};
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// local are numbered with top left as 0,0, name is indexes into the item vector
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struct t_settlement
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{
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uint32_t origin;
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t_name name;
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int16_t world_x;
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int16_t world_y;
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int16_t local_x1;
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int16_t local_x2;
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int16_t local_y1;
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int16_t local_y2;
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};
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}// namespace DFHack
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#endif // TYPES_H_INCLUDED
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