195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
#include "Internal.h"
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#include "modules/DFSteam.h"
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#include "Debug.h"
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#include "PluginManager.h"
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namespace DFHack
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{
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DBG_DECLARE(core, dfsteam, DebugCategory::LINFO);
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}
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using namespace DFHack;
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static const int DFHACK_STEAM_APPID = 2346660;
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static bool g_steam_initialized = false;
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static DFLibrary* g_steam_handle = nullptr;
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static const std::vector<std::string> STEAM_LIBS {
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"steam_api64.dll",
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"steam_api", // TODO: validate this on OSX
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"libsteam_api.so" // TODO: validate this on Linux
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};
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bool (*g_SteamAPI_Init)() = nullptr;
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void (*g_SteamAPI_Shutdown)() = nullptr;
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int (*g_SteamAPI_GetHSteamUser)() = nullptr;
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bool (*g_SteamAPI_RestartAppIfNecessary)(uint32_t unOwnAppID) = nullptr;
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void* (*g_SteamInternal_FindOrCreateUserInterface)(int, const char*) = nullptr;
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bool (*g_SteamAPI_ISteamApps_BIsAppInstalled)(void *iSteamApps, uint32_t appID) = nullptr;
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static void bind_all(color_ostream& out, DFLibrary* handle) {
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#define bind(name) \
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if (!handle) { \
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g_##name = nullptr; \
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} else { \
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g_##name = (decltype(g_##name))LookupPlugin(handle, #name); \
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if (!g_##name) { \
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WARN(dfsteam, out).print("steam library function not found: " #name "\n"); \
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} \
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}
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bind(SteamAPI_Init);
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bind(SteamAPI_Shutdown);
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bind(SteamAPI_GetHSteamUser);
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bind(SteamInternal_FindOrCreateUserInterface);
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bind(SteamAPI_RestartAppIfNecessary);
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bind(SteamInternal_FindOrCreateUserInterface);
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bind(SteamAPI_ISteamApps_BIsAppInstalled);
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#undef bind
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}
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bool DFSteam::init(color_ostream& out) {
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char *steam_client_launch = getenv("SteamClientLaunch");
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if (!steam_client_launch || strncmp(steam_client_launch, "1", 2) != 0) {
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DEBUG(dfsteam, out).print("not launched from Steam client; not initializing steam\n");
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return false;
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}
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for (auto& lib_str : STEAM_LIBS) {
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if ((g_steam_handle = OpenPlugin(lib_str.c_str())))
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break;
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}
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if (!g_steam_handle) {
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DEBUG(dfsteam, out).print("steam library not found; stubbing calls\n");
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return false;
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}
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bind_all(out, g_steam_handle);
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if (!g_SteamAPI_Init || !g_SteamAPI_Shutdown || !g_SteamAPI_Init()) {
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DEBUG(dfsteam, out).print("steam detected but cannot be initialized\n");
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return false;
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}
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DEBUG(dfsteam, out).print("steam library linked\n");
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g_steam_initialized = true;
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return true;
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}
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void DFSteam::cleanup(color_ostream& out) {
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if (!g_steam_handle)
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return;
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if (g_SteamAPI_Shutdown)
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g_SteamAPI_Shutdown();
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ClosePlugin(g_steam_handle);
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g_steam_handle = nullptr;
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bind_all(out, nullptr);
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g_steam_initialized = false;
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}
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#ifdef WIN32
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#include <process.h>
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#include <windows.h>
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#include <TlHelp32.h>
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static bool is_running_on_wine() {
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typedef const char* (CDECL wine_get_version)(void);
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static wine_get_version* pwine_get_version;
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HMODULE hntdll = GetModuleHandle("ntdll.dll");
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if(!hntdll)
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return false;
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pwine_get_version = (wine_get_version*) GetProcAddress(hntdll, "wine_get_version");
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return !!pwine_get_version;
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}
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static DWORD findProcess(LPCWSTR name) {
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PROCESSENTRY32W entry;
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entry.dwSize = sizeof(PROCESSENTRY32W);
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const auto snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL);
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if (!Process32FirstW(snapshot, &entry)) {
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CloseHandle(snapshot);
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return -1;
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}
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do {
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std::wstring executableName(entry.szExeFile);
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if (executableName == name) {
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CloseHandle(snapshot);
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return entry.th32ProcessID;
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}
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}
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while (Process32NextW(snapshot, &entry));
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CloseHandle(snapshot);
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return -1;
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}
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static bool launchDFHack(color_ostream& out) {
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if (is_running_on_wine()) {
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DEBUG(dfsteam, out).print("not attempting to re-launch DFHack on wine\n");
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return false;
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}
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if (findProcess(L"launchdf.exe") != -1) {
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DEBUG(dfsteam, out).print("launchdf.exe already running\n");
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return true;
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}
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STARTUPINFOW si;
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PROCESS_INFORMATION pi;
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ZeroMemory(&si, sizeof(si));
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si.cb = sizeof(si);
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ZeroMemory(&pi, sizeof(pi));
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static LPCWSTR procname = L"hack/launchdf.exe";
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static const char * env = "\0";
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// note that the environment must be explicitly zeroed out and not NULL,
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// otherwise the launched process will inherit this process's environment,
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// and the Steam API in the launchdf process will think it is in DF's context.
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BOOL res = CreateProcessW(procname,
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NULL, NULL, NULL, FALSE, 0, (LPVOID)env, NULL, &si, &pi);
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return !!res;
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}
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#else
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static bool launchDFHack(color_ostream& out) {
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// TODO once we have a non-Windows build to work with
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return false;
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}
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#endif
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void DFSteam::launchSteamDFHackIfNecessary(color_ostream& out) {
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if (!g_steam_initialized ||
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!g_SteamAPI_GetHSteamUser ||
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!g_SteamInternal_FindOrCreateUserInterface ||
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!g_SteamAPI_ISteamApps_BIsAppInstalled) {
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DEBUG(dfsteam, out).print("required Steam API calls are unavailable\n");
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return;
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}
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void* iSteamApps = g_SteamInternal_FindOrCreateUserInterface(g_SteamAPI_GetHSteamUser(), "STEAMAPPS_INTERFACE_VERSION008");
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if (!iSteamApps) {
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DEBUG(dfsteam, out).print("cannot obtain iSteamApps interface\n");
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return;
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}
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bool isDFHackInstalled = g_SteamAPI_ISteamApps_BIsAppInstalled(iSteamApps, DFHACK_STEAM_APPID);
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if (!isDFHackInstalled) {
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DEBUG(dfsteam, out).print("player has not installed DFHack through Steam\n");
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return;
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}
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bool ret = launchDFHack(out);
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DEBUG(dfsteam, out).print("launching DFHack via Steam: %s\n", ret ? "successful" : "unsuccessful");
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}
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