51 lines
1.3 KiB
Lua
51 lines
1.3 KiB
Lua
-- force.lua
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-- author Putnam
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-- edited by expwnent
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-- Forces an event.
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local utils = require 'utils'
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local function findCiv(arg)
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local entities = df.global.world.entities.all
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if tonumber(arg) then return arg end
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if arg then
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for eid,entity in ipairs(entities) do
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if entity.entity_raw.code == arg then return entity end
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end
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end
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return nil
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end
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local args = utils.processArgs(...)
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if next(args) == nil or args.help then
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print('force: -eventType [Megabeast, Migrants, Caravan, Diplomat, WildlifeCurious, WildlifeMischievous, WildlifeFlier, CivAttack, NightCreature] -civ [player,ENTITY_ID]')
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return
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end
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if not args.eventType then
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error 'Specify an eventType.'
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elseif not df.timed_event_type[args.eventType] then
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error('Invalid eventType: ' .. args.eventType)
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end
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if args.civ == 'player' then
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args.civ = df.historical_entity.find(df.global.ui.civ_id)
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elseif args.civ then
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args.civ = findCiv(args.civ)
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end
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if args.eventType == 'Migrants' then
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args.civ = df.historical_entity.find(df.global.ui.civ_id)
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end
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local timedEvent = df.timed_event:new()
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timedEvent['type'] = df.timed_event_type[args.eventType]
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timedEvent.season = df.global.cur_season
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timedEvent.season_ticks = df.global.cur_season_tick
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if args.civ then
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timedEvent.entity = args.civ
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end
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df.global.timed_events:insert('#', timedEvent)
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