22 lines
481 B
C#
22 lines
481 B
C#
using DFHack;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestScript : MonoBehaviour {
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RemoteClient remoteClient = new RemoteClient();
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// Use this for initialization
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void Start () {
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if (!remoteClient.connect())
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Debug.LogError("Could not connect");
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else
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{
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remoteClient.run_command("ls", new List<string>());
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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