dfhack/plugins/tiletypes.cpp

896 lines
24 KiB
C++

//
#include <iostream>
#include <vector>
#include <map>
#include <set>
#include <cstdlib>
#include <sstream>
using std::vector;
using std::string;
using std::endl;
using std::set;
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Vegetation.h"
#include "modules/Maps.h"
#include "modules/Gui.h"
#include "TileTypes.h"
#include "modules/MapCache.h"
#include "df/tile_dig_designation.h"
using namespace MapExtras;
using namespace DFHack;
using namespace df::enums;
//zilpin: These two functions were giving me compile errors in VS2008, so I cheated with the C style loop below, just to get it to build.
//Original code is commented out.
void tolower(std::string &str)
{
//The C++ way...
//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::tolower<char> ), std::locale("")));
//The C way...
for(char *c=(char *)str.c_str(); *c; ++c)
{
*c = tolower(*c);
}
}
void toupper(std::string &str)
{
//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::toupper<char>), std::locale("")));
for(char *c=(char *)str.c_str(); *c; ++c)
{
*c = toupper(*c);
}
}
int toint(const std::string &str, int failValue = 0)
{
std::istringstream ss(str);
int valInt;
ss >> valInt;
if (ss.fail())
{
return failValue;
}
return valInt;
}
struct TileType
{
DFHack::TileShape shape;
DFHack::TileMaterial material;
DFHack::TileSpecial special;
DFHack::TileVariant variant;
int dig;
int hidden;
int light;
int subterranean;
int skyview;
TileType()
{
shape = DFHack::tileshape_invalid;
material = DFHack::tilematerial_invalid;
special = DFHack::tilespecial_invalid;
variant = DFHack::tilevariant_invalid;
dig = -1;
hidden = -1;
light = -1;
subterranean = -1;
skyview = -1;
}
bool empty()
{
return shape == -1 && material == -1 && special == -1 && variant == -1
&& hidden == -1 && light == -1 && subterranean == -1 && skyview == -1
&& dig == -1;
}
};
std::ostream &operator<<(std::ostream &stream, const TileType &paint)
{
bool used = false;
bool needSpace = false;
if (paint.special >= 0)
{
stream << DFHack::TileSpecialString[paint.special];
used = true;
needSpace = true;
}
if (paint.material >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << DFHack::TileMaterialString[paint.material];
used = true;
needSpace = true;
}
if (paint.shape >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << DFHack::TileShapeString[paint.shape];
used = true;
needSpace = true;
}
if (paint.variant >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << "VAR_" << (paint.variant + 1);
used = true;
needSpace = true;
}
if (paint.dig >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.dig ? "DESIGNATED" : "UNDESIGATNED");
used = true;
needSpace = true;
}
if (paint.hidden >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.hidden ? "HIDDEN" : "VISIBLE");
used = true;
needSpace = true;
}
if (paint.light >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.light ? "LIGHT" : "DARK");
used = true;
needSpace = true;
}
if (paint.subterranean >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.subterranean ? "SUBTERRANEAN" : "ABOVE GROUND");
used = true;
needSpace = true;
}
if (paint.skyview >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.skyview ? "OUTSIDE" : "INSIDE");
used = true;
needSpace = true;
}
if (!used)
{
stream << "any";
}
return stream;
}
bool processTileType(TileType &paint, const std::string &option, const std::string &value)
{
std::string val = value;
toupper(val);
int valInt;
if (val == "ANY")
{
valInt = -1;
}
else
{
valInt = toint(value, -2);
}
bool found = false;
if (option == "shape" || option == "sh" || option == "s")
{
if (valInt >= -1 && valInt < DFHack::tileshape_count)
{
paint.shape = (DFHack::TileShape) valInt;
found = true;
}
else
{
for (int i = 0; i < DFHack::tileshape_count; i++)
{
if (val == DFHack::TileShapeString[i])
{
paint.shape = (DFHack::TileShape) i;
found = true;
break;
}
}
if (!found)
{
std::cout << "Unknown tile shape: " << value << std::endl;
}
}
}
else if (option == "material" || option == "mat" || option == "m")
{
if (valInt >= -1 && valInt < DFHack::tilematerial_count)
{
paint.material = (DFHack::TileMaterial) valInt;
found = true;
}
else
{
for (int i = 0; i < DFHack::tilematerial_count; i++)
{
if (val == DFHack::TileMaterialString[i])
{
paint.material = (DFHack::TileMaterial) i;
found = true;
break;
}
}
if (!found)
{
std::cout << "Unknown tile material: " << value << std::endl;
}
}
}
else if (option == "special" || option == "sp")
{
if (valInt >= -1 && valInt < DFHack::tilespecial_count)
{
paint.special = (DFHack::TileSpecial) valInt;
found = true;
}
else
{
for (int i = 0; i < DFHack::tilespecial_count; i++)
{
if (val == DFHack::TileSpecialString[i])
{
paint.special = (DFHack::TileSpecial) i;
found = true;
break;
}
}
if (!found)
{
std::cout << "Unknown tile special: " << value << std::endl;
}
}
}
else if (option == "variant" || option == "var" || option == "v")
{
if (valInt >= -1 && valInt <= DFHack::VAR_4)
{
paint.variant = (DFHack::TileVariant) valInt;
found = true;
}
else
{
std::cout << "Unknown tile variant: " << value << std::endl;
}
}
else if (option == "designated" || option == "d")
{
if (valInt >= -1 && valInt < 2)
{
paint.dig = valInt;
found = true;
}
else
{
std::cout << "Unknown designation flag: " << value << std::endl;
}
}
else if (option == "hidden" || option == "h")
{
if (valInt >= -1 && valInt < 2)
{
paint.hidden = valInt;
found = true;
}
else
{
std::cout << "Unknown hidden flag: " << value << std::endl;
}
}
else if (option == "light" || option == "l")
{
if (valInt >= -1 && valInt < 2)
{
paint.light = valInt;
found = true;
}
else
{
std::cout << "Unknown light flag: " << value << std::endl;
}
}
else if (option == "subterranean" || option == "st")
{
if (valInt >= -1 && valInt < 2)
{
paint.subterranean = valInt;
found = true;
}
else
{
std::cout << "Unknown subterranean flag: " << value << std::endl;
}
}
else if (option == "skyview" || option == "sv")
{
if (valInt >= -1 && valInt < 2)
{
paint.skyview = valInt;
found = true;
}
else
{
std::cout << "Unknown skyview flag: " << value << std::endl;
}
}
else
{
std::cout << "Unknown option: '" << option << "'" << std::endl;
}
return found;
}
void help( std::ostream & out, const std::string &option)
{
if (option.empty())
{
out << "Commands:" << std::endl
<< " quit / q : quit" << std::endl
<< " filter / f [options] : change filter options" << std::endl
<< " paint / p [options] : change paint options" << std::endl
<< " point / p : set point brush" << std::endl
<< " range / r : set range brush" << std::endl
<< " block : set block brush" << std::endl
<< " column : set column brush" << std::endl
<< std::endl
<< "Filter/paint options:" << std::endl
<< " Shape / sh / s: set tile shape information" << std::endl
<< " Material / mat / m: set tile material information" << std::endl
<< " Special / sp: set special tile information" << std::endl
<< " Variant / var / v: set variant tile information" << std::endl
<< " Designated / d: set designated flag" << std::endl
<< " Hidden / h: set hidden flag" << std::endl
<< " Light / l: set light flag" << std::endl
<< " Subterranean / st: set subterranean flag" << std::endl
<< " Skyview / sv: set skyview flag" << std::endl
<< "See help [option] for more information" << std::endl;
}
else if (option == "shape" || option == "s" ||option == "sh")
{
out << "Available shapes:" << std::endl
<< " ANY" << std::endl;
for (int i = 0; i < DFHack::tileshape_count; i++)
{
out << " " << DFHack::TileShapeString[i] << std::endl;
}
}
else if (option == "material"|| option == "mat" ||option == "m")
{
out << "Available materials:" << std::endl
<< " ANY" << std::endl;
for (int i = 0; i < DFHack::tilematerial_count; i++)
{
out << " " << DFHack::TileMaterialString[i] << std::endl;
}
}
else if (option == "special" || option == "sp")
{
out << "Available specials:" << std::endl
<< " ANY" << std::endl;
for (int i = 0; i < DFHack::tilespecial_count; i++)
{
out << " " << DFHack::TileSpecialString[i] << std::endl;
}
}
else if (option == "variant" || option == "var" || option == "v")
{
out << "Available variants:" << std::endl
<< " ANY, 0 - " << DFHack::VAR_4 << std::endl;
}
else if (option == "designated" || option == "d")
{
out << "Available designated flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "hidden" || option == "h")
{
out << "Available hidden flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "light" || option == "l")
{
out << "Available light flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "subterranean" || option == "st")
{
out << "Available subterranean flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "skyview" || option == "sv")
{
out << "Available skyview flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
}
typedef std::vector<DFHack::DFCoord> coord_vec;
class Brush
{
public:
virtual ~Brush() {};
virtual coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) = 0;
};
/**
* generic 3D rectangle brush. you can specify the dimensions of
* the rectangle and optionally which tile is its 'center'
*/
class RectangleBrush : public Brush
{
int x_, y_, z_;
int cx_, cy_, cz_;
public:
RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
{
if (centerx == -1)
{
cx_ = x/2;
}
else
{
cx_ = centerx;
}
if (centery == -1)
{
cy_ = y/2;
}
else
{
cy_ = centery;
}
if (centerz == -1)
{
cz_ = z/2;
}
else
{
cz_ = centerz;
}
x_ = x;
y_ = y;
z_ = z;
};
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
{
coord_vec v;
DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
DFHack::DFCoord iter = iterstart;
for (int xi = 0; xi < x_; xi++)
{
for (int yi = 0; yi < y_; yi++)
{
for (int zi = 0; zi < z_; zi++)
{
if(mc.testCoord(iter))
v.push_back(iter);
iter.z++;
}
iter.z = iterstart.z;
iter.y++;
}
iter.y = iterstart.y;
iter.x ++;
}
return v;
};
~RectangleBrush(){};
};
/**
* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
*/
class BlockBrush : public Brush
{
public:
BlockBrush() {};
~BlockBrush() {};
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
{
coord_vec v;
DFHack::DFCoord blockc = start % 16;
DFHack::DFCoord iterc = blockc * 16;
if (!mc.testCoord(start))
return v;
for (int xi = 0; xi < 16; xi++)
{
for (int yi = 0; yi < 16; yi++)
{
v.push_back(iterc);
iterc.y++;
}
iterc.x++;
}
return v;
};
};
/**
* Column from a position through open space tiles
* example: create a column of magma
*/
class ColumnBrush : public Brush
{
public:
ColumnBrush(){};
~ColumnBrush(){};
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
{
coord_vec v;
bool juststarted = true;
while (mc.testCoord(start))
{
uint16_t tt = mc.tiletypeAt(start);
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
{
v.push_back(start);
juststarted = false;
start.z++;
}
else break;
}
return v;
};
};
CommandHistory tiletypes_hist;
DFhackCExport command_result df_tiletypes (Core * c, vector <string> & parameters);
DFhackCExport const char * plugin_name ( void )
{
return "tiletypes";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
tiletypes_hist.load("tiletypes.history");
commands.clear();
commands.push_back(PluginCommand("tiletypes", "Paint map tiles freely, similar to liquids.", df_tiletypes, true));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
tiletypes_hist.save("tiletypes.history");
return CR_OK;
}
DFhackCExport command_result df_tiletypes (Core * c, vector <string> & parameters)
{
uint32_t x_max = 0, y_max = 0, z_max = 0;
int32_t x = 0, y = 0, z = 0;
DFHack::Gui *gui;
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
c->con.print("This tool allows painting tiles types with a brush, using an optional filter.\n"
"The tool is interactive, similarly to the liquids tool.\n"
"Further help is available inside.\n"
);
return CR_OK;
}
}
TileType filter, paint;
Brush *brush = new RectangleBrush(1,1);
bool end = false;
std::string brushname = "point";
int width = 1, height = 1, z_levels = 1;
c->con << "Welcome to the tiletype tool.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl;
c->con.printerr("THIS TOOL CAN BE DANGEROUS. YOU'VE BEEN WARNED.\n");
while (!end)
{
c->con << "Filter: " << filter << std::endl
<< "Paint: " << paint << std::endl
<< "Brush: " << brushname << std::endl;
std::string input = "";
std::string command = "";
std::string option = "";
std::string value = "";
c->con.lineedit("tiletypes> ",input,tiletypes_hist);
tiletypes_hist.add(input);
std::istringstream ss(input);
ss >> command >> option >> value;
tolower(command);
tolower(option);
if (command == "help" || command == "?")
{
help(c->con,option);
}
else if (command == "quit" || command == "q")
{
end = true;
}
else if (command == "filter" || command == "f")
{
processTileType(filter, option, value);
}
else if (command == "paint" || (command == "p" && !option.empty()))
{
processTileType(paint, option, value);
}
else if (command == "point" || command == "p")
{
delete brush;
brushname = "point";
brush = new RectangleBrush(1,1);
}
else if (command == "range" || command == "r")
{
std::stringstream ss;
CommandHistory hist;
ss << "Set range width <" << width << "> ";
c->con.lineedit(ss.str(),command,hist);
width = command == "" ? width : toint(command);
if (width < 1) width = 1;
ss.str("");
ss << "Set range height <" << height << "> ";
c->con.lineedit(ss.str(),command,hist);
height = command == "" ? height : toint(command);
if (height < 1) height = 1;
ss.str("");
ss << "Set range z-levels <" << z_levels << "> ";
c->con.lineedit(ss.str(),command,hist);
z_levels = command == "" ? z_levels : toint(command);
if (z_levels < 1) z_levels = 1;
delete brush;
if (width == 1 && height == 1 && z_levels == 1)
{
brushname = "point";
}
else
{
brushname = "range";
}
brush = new RectangleBrush(width, height, z_levels, 0, 0, 0);
}
else if (command == "block")
{
delete brush;
brushname = "block";
brush = new BlockBrush();
}
else if (command == "column")
{
delete brush;
brushname = "column";
brush = new ColumnBrush();
}
else if (command.empty())
{
if (paint.empty())
{
c->con.printerr("Set the paint first.\n");
continue;
}
CoreSuspender suspend(c);
gui = c->getGui();
if (!Maps::IsValid())
{
c->con.printerr("Map is not available!\n");
return CR_FAILURE;
}
Maps::getSize(x_max, y_max, z_max);
if (!(gui->Start() && gui->getCursorCoords(x,y,z)))
{
c->con.printerr("Can't get cursor coords! Make sure you have a cursor active in DF.\n");
return CR_FAILURE;
}
c->con.print("Cursor coords: (%d, %d, %d)\n",x,y,z);
DFHack::DFCoord cursor(x,y,z);
MapExtras::MapCache map;
coord_vec all_tiles = brush->points(map, cursor);
c->con.print("working...\n");
for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter)
{
const DFHack::TileRow *source = DFHack::getTileRow(map.tiletypeAt(*iter));
df::tile_designation des = map.designationAt(*iter);
if ((filter.shape > -1 && filter.shape != source->shape)
|| (filter.material > -1 && filter.material != source->material)
|| (filter.special > -1 && filter.special != source->special)
|| (filter.variant > -1 && filter.variant != source->variant)
|| (filter.dig > -1 && (filter.dig != 0) != (des.bits.dig != tile_dig_designation::No))
)
{
continue;
}
DFHack::TileShape shape = paint.shape;
if (shape < 0)
{
shape = source->shape;
}
DFHack::TileMaterial material = paint.material;
if (material < 0)
{
material = source->material;
}
DFHack::TileSpecial special = paint.special;
if (special < 0)
{
special = source->special;
}
DFHack::TileVariant variant = paint.variant;
/*
* FIXME: variant should be:
* 1. If user variant:
* 2. If user variant \belongs target variants
* 3. use user variant
* 4. Else
* 5. use variant 0
* 6. If the source variant \belongs target variants
* 7 use source variant
* 8 ElseIf num target shape/material variants > 1
* 9. pick one randomly
* 10.Else
* 11. use variant 0
*
* The following variant check has been disabled because it's severely limiting
* the usefullness of the tool.
*/
/*
if (variant < 0)
{
variant = source->variant;
}
*/
// Remove direction from directionless tiles
DFHack::TileDirection direction = source->direction;
if (!(shape == DFHack::RIVER_BED || shape == DFHack::BROOK_BED || shape == DFHack::WALL && (material == DFHack::CONSTRUCTED || special == DFHack::TILE_SMOOTH))) {
direction.whole = 0;
}
int32_t type = DFHack::findTileType(shape, material, variant, special, direction);
// hack for empty space
if (shape == DFHack::EMPTY && material == DFHack::AIR && variant == DFHack::VAR_1 && special == DFHack::TILE_NORMAL && direction.whole == 0) {
type = 32;
}
// make sure it's not invalid
if(type != -1)
map.setTiletypeAt(*iter, type);
if (paint.hidden > -1)
{
des.bits.hidden = paint.hidden;
}
if (paint.light > -1)
{
des.bits.light = paint.light;
}
if (paint.subterranean > -1)
{
des.bits.subterranean = paint.subterranean;
}
if (paint.skyview > -1)
{
des.bits.outside = paint.skyview;
}
// Remove liquid from walls, etc
if (type != -1 && !DFHack::FlowPassable(type))
{
des.bits.flow_size = 0;
//des.bits.liquid_type = DFHack::liquid_water;
//des.bits.water_table = 0;
des.bits.flow_forbid = 0;
//des.bits.liquid_static = 0;
//des.bits.water_stagnant = 0;
//des.bits.water_salt = 0;
}
map.setDesignationAt(*iter, des);
}
if (map.WriteAll())
{
c->con.print("OK\n");
}
else
{
c->con.printerr("Something failed horribly! RUN!\n");
}
}
}
return CR_OK;
}